Exalm, with spc, I'm able to find ways to go past the boundries of a classic world, can you fix this?
Rollback Post to RevisionRollBack
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
Can you add some better compatibility with other mods, including minecraft forge? I have more creeps and weirdos mod and it requires minecraft forge. The old days works but it causes a game crash when I take damage.
Can you add some better compatibility with other mods, including minecraft forge? I have more creeps and weirdos mod and it requires minecraft forge. The old days works but it causes a game crash when I take damage.
Exalm has mentioned it a thousand times: Forge is incompatible with Modloadermp, and he will not remove modloadermp because it will take away several features.
Or you could just be perfect and never take damage.
When I generate a world using any world generator this mod supplies the texture don't load, even when I re load the map... bug?
In pre-Halloween update generated worlds, the only textures that are altered are the grass and leaf textured to look like the old time ones.
If those textures are not right, are you using any other mods?
Rollback Post to RevisionRollBack
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
In pre-Halloween update generated worlds, the only textures that are altered are the grass and leaf textured to look like the old time ones.
If those textures are not right, are you using any other mods?
No matter which one I generate Classic - Release 1.2 most of the map is texture-less, the only other mods i'm using are Optifine and Ether Sonic's Unbelievable Shaders.
Rollback Post to RevisionRollBack
That moment when your confused watching Lost... wait a sec..
No matter which one I generate Classic - Release 1.2 most of the map is texture-less, the only other mods i'm using are Optifine and Ether Sonic's Unbelievable Shaders.
Exalm, what would happen if I loaded optifine before olddays and nbxlite and after modloader and modloader MP, because on the optifine page, it said, if you need modloader, load optifine after modloader, so would that make something in olddays or nbxlite not work correctly?
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
Can you add some better compatibility with other mods, including minecraft forge? I have more creeps and weirdos mod and it requires minecraft forge. The old days works but it causes a game crash when I take damage.
No. As far as I know, it's incompatible even with ModLoader now.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
I mean that Hell Theme, have day and night time. But when is day, de fog and clouds are red and all of that stuff is ok. But, I think that should not have night time. The day is somewhat a eternal night time :/
Exalm, with spc, I'm able to find ways to go past the boundries of a classic world, can you fix this?
I think that the best solution for this is not using it.
Is like the dupe with ore blocks in Olddays (now, fixed), you can use it, but if you don't want, you don't
I mean that Hell Theme, have day and night time. But when is day, de fog and clouds are red and all of that stuff is ok. But, I think that should not have night time. The day is somewhat a eternal night time :/
I think that the best solution for this is not using it.
Is like the dupe with ore blocks in Olddays (now, fixed), you can use it, but if you don't want, you don't
Jun 16, 2012 8:12:12 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Andrew Sheng.Mario-PC\AppData\Roaming\.minecraft\bin\minecraft.jar
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Zip found.
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINE: Failed to load mod from "mod_OldDays.class"
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 moreany help?Fixed it, forget about the previous post
Jun 16, 2012 8:12:12 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Andrew Sheng.Mario-PC\AppData\Roaming\.minecraft\bin\minecraft.jar
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Zip found.
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINE: Failed to load mod from "mod_OldDays.class"
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
any help?
Fixed it, forget about the previous post
It looks like you put the things in ur mod folder instead of the minecraft.jar.
It's looks bad
And a bug: Fluid Block generated by bound is not updated.
Block is not updated, yep. :/
It's not very noticeable, however.
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
Exalm has mentioned it a thousand times: Forge is incompatible with Modloadermp, and he will not remove modloadermp because it will take away several features.
Or you could just be perfect and never take damage.
In pre-Halloween update generated worlds, the only textures that are altered are the grass and leaf textured to look like the old time ones.
If those textures are not right, are you using any other mods?
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
No matter which one I generate Classic - Release 1.2 most of the map is texture-less, the only other mods i'm using are Optifine and Ether Sonic's Unbelievable Shaders.
There's you're problem read this post:
I asked:
Exalm responded:
Is that you're problem?
Optifine, if used with NBXlite, will make the world invisible.
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
No. As far as I know, it's incompatible even with ModLoader now.
I mean that Hell Theme, have day and night time. But when is day, de fog and clouds are red and all of that stuff is ok. But, I think that should not have night time. The day is somewhat a eternal night time :/
I think that the best solution for this is not using it.
Is like the dupe with ore blocks in Olddays (now, fixed), you can use it, but if you don't want, you don't
Yep...
You got told!
Jun 16, 2012 8:12:12 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Andrew Sheng.Mario-PC\AppData\Roaming\.minecraft\bin\minecraft.jar
Jun 16, 2012 8:12:12 PM ModLoader readFromClassPath
FINER: Zip found.
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINE: Failed to load mod from "mod_OldDays.class"
Jun 16, 2012 8:12:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 moreany help?Fixed it, forget about the previous post
It looks like you put the things in ur mod folder instead of the minecraft.jar.
He already fix it.