Sorry for the delayed response, but maybe and maybe not. It really all depends on whether I can get around to learning Java, or if anyone else would wanna take up porting it over.
The instructions on how to do that are found within the downloaded in the zip file I uploaded here. And yeah I'm considering giving it a shot now that Forge has been released for 1.14.4, so once they release official documentation for it I'll give it a look to see how the new system works.
Well that mod is for 1.2.5 mods specifically, not 1.6 mods so there'd really be no way to make it work with it without really heavy modification to the code. So really it's still better to just rewrite the mod for 1.14.4. Although I think there might be a 1.2.5 release on the original github page somewhere if you wanted to try it out.
Well that mod is for 1.2.5 mods specifically, not 1.6 mods so there'd really be no way to make it work with it without really heavy modification to the code. So really it's still better to just rewrite the mod for 1.14.4. Although I think there might be a 1.2.5 release on the original github page somewhere if you wanted to try it out.
I have two questions
1) Will 1.14.4 port run with forge?
2) Will you upload a source of 1.14.4 port?
That's all. Thank you!
Yes to both of those questions. The only reason this version would be on Forge is due to no SSP mod since at this point the integrated server is much better than it was back in 1.3, and also it would be nice to be able to use it with other mods as well so you're not limited to just OldDays or other mods. And I see no reason why it wouldn't be open source, especially since the original was open source as well.
If it doesn't work out in the end for the whole mod, ports of some parts of it (especially SSP and the old mob AI since the 1.14.4 AI is trash and I couldn't find any other mods for that) would be nice. Anyway, looking forward to it! And thank you so much in advance.
I Wanted to play old versions of Minecraft with mods but its pretty hard get them working these days so the other option was to make modern Minecraft look as alpha/beta like as possible with the Old World Generation mod and that worked so I decided to pair it up with th Old days mod but the problem is that all the links are down or just not available and I search through the internet to find a different source of the mod and I found one on SpigotMc but Minecraft cant see the mod and load it. Can you do something about the link please?
If you go to page 600 of this thread you'll see a download link from me for the mod along with instructions on how to install it. Just do note it's only for 1.6.4.
Hey Spyro. Do you think a 1.14, or maybe 1.15 release of NBXlite would be possible?
I don't even really need the old days stuff, just having the old world generator would be amazing. Though not gonna lie some Old Days features I love.
It'd require a ton of work to do so, but it should be possible. However there is the Beta+ mod that already does that so NBXlite isn't really necessary unless it has a feature that Beta+ doesn't have. Here's the link to the page https://www.curseforge.com/minecraft/mc-mods/beta-plus
Yeah I did take a shot at that mod, but my main issue with it is that it's not as customizable as NBXlite was.
You only get an option to create a world that looks like beta minecraft (or alpha), there is also an option to toggle caves in case of Beta+.
And worst of all, you can't toggle specific structures off, which means villages can spawn. And when these spawn they... Tend to break, badly. I saw villager houses that had terrain inside of them, roads and structures which were following terrain level (some houses were generating in a way where one wall could be 4 blocks higher than the house and other wall was lower.) And some villages are straight up floating in mid air.
Not to mention, you can't toggle new biomes off or on.
Meanwhile NBXLite allowed you to toggle specific structures off, you only got the biomes that were in the version you choose, and the accuracy of the generator was also higher, spawn point was exactly where it would be in beta, even tree positions were accurate.
If I were to choose between NBXlite and Beta+, I'd definitely choose NBXlite, at least until Beta+ is at a customization level where you can toggle features on and off.
Like, I'd like to combine 1.7.3 overworld generation with current release nether generation. Maybe enable Strongholds (with the mod "Save my stronghold" I think you can make them generate properly in non default cave generators) to get to the End, but definitely disable villages and pillagers.
Villages break the progression for me (mainly because I keep finding them every few steps I take, even on freshly generated world) and I can't find any mod that would let me get rid of them for 1.14 or 1.15.
EDIT: Included two comparison screenshots. One is actual Beta 1.7.3, the other, latest Beta+
There are just... Too many trees here. There are even trees on the cliffsides! Not to mention there is a village nearby that looks like this!
Ohhhh, I see. I didn't fully know it wasn't as customizable as NBXLite. But as I said, it'd take a lot of work but it should be doable I'd imagine, dunno if I'd end up doing it or if someone else will decide to do so. But either way it'd be neat to have it back, alongside all the other features.
Just found a mod for 1.7.10, that bring back almost all features from Old Days mod. Sadly, but once again, its non-forge mod. Also, some features was ported to 1.10.
Sorry for the delayed response, but maybe and maybe not. It really all depends on whether I can get around to learning Java, or if anyone else would wanna take up porting it over.
", sans-serif">How do i install this mod?
Maybe once you learned all of the elements of java, you should continue the development of this mod. There's a lot of potential you know.
The instructions on how to do that are found within the downloaded in the zip file I uploaded here. And yeah I'm considering giving it a shot now that Forge has been released for 1.14.4, so once they release official documentation for it I'll give it a look to see how the new system works.
Well, on this weekend i was thinking to start learning java. And i wanna port this cool mod into 1.7.10
Not many people know, but there is a mod called "Intermediary"
(link: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2360685-intermediary-run-minecraft-1-2-5-mods-in-1-7-10)
This mod can run some 1.2.5 mods. So i was trying to run Old days with this mod. Spoiler: unsuccessfully
If someone can make old days run with this mod it will be great
p.s sorry for my bad English
Well that mod is for 1.2.5 mods specifically, not 1.6 mods so there'd really be no way to make it work with it without really heavy modification to the code. So really it's still better to just rewrite the mod for 1.14.4. Although I think there might be a 1.2.5 release on the original github page somewhere if you wanted to try it out.
I have two questions
1) Will 1.14.4 port run with forge?
2) Will you upload a source of 1.14.4 port?
That's all. Thank you!
Yes to both of those questions. The only reason this version would be on Forge is due to no SSP mod since at this point the integrated server is much better than it was back in 1.3, and also it would be nice to be able to use it with other mods as well so you're not limited to just OldDays or other mods. And I see no reason why it wouldn't be open source, especially since the original was open source as well.
That's great to hear, I'd love to see this mod run with other mods. Looking foward to this.
Any progress on the mod? How is it going?
Haven't done any work on it since I hadn't gone to look into how to develop mods for 1.14.4 yet.
If it doesn't work out in the end for the whole mod, ports of some parts of it (especially SSP and the old mob AI since the 1.14.4 AI is trash and I couldn't find any other mods for that) would be nice. Anyway, looking forward to it! And thank you so much in advance.
Found this amazing seed.
1153409278564246062
World type: beta 1.2 with fixed beaches and new ores
Also all structures are enabled
I Wanted to play old versions of Minecraft with mods but its pretty hard get them working these days so the other option was to make modern Minecraft look as alpha/beta like as possible with the Old World Generation mod and that worked so I decided to pair it up with th Old days mod but the problem is that all the links are down or just not available and I search through the internet to find a different source of the mod and I found one on SpigotMc but Minecraft cant see the mod and load it. Can you do something about the link please?
If you go to page 600 of this thread you'll see a download link from me for the mod along with instructions on how to install it. Just do note it's only for 1.6.4.
Hey Spyro. Do you think a 1.14, or maybe 1.15 release of NBXlite would be possible?
I don't even really need the old days stuff, just having the old world generator would be amazing.
Though not gonna lie some Old Days features I love.It'd require a ton of work to do so, but it should be possible. However there is the Beta+ mod that already does that so NBXlite isn't really necessary unless it has a feature that Beta+ doesn't have. Here's the link to the page https://www.curseforge.com/minecraft/mc-mods/beta-plus
Yeah I did take a shot at that mod, but my main issue with it is that it's not as customizable as NBXlite was.
You only get an option to create a world that looks like beta minecraft (or alpha), there is also an option to toggle caves in case of Beta+.
And worst of all, you can't toggle specific structures off, which means villages can spawn. And when these spawn they... Tend to break, badly. I saw villager houses that had terrain inside of them, roads and structures which were following terrain level (some houses were generating in a way where one wall could be 4 blocks higher than the house and other wall was lower.) And some villages are straight up floating in mid air.
Not to mention, you can't toggle new biomes off or on.
Meanwhile NBXLite allowed you to toggle specific structures off, you only got the biomes that were in the version you choose, and the accuracy of the generator was also higher, spawn point was exactly where it would be in beta, even tree positions were accurate.
If I were to choose between NBXlite and Beta+, I'd definitely choose NBXlite, at least until Beta+ is at a customization level where you can toggle features on and off.
Like, I'd like to combine 1.7.3 overworld generation with current release nether generation. Maybe enable Strongholds (with the mod "Save my stronghold" I think you can make them generate properly in non default cave generators) to get to the End, but definitely disable villages and pillagers.
Villages break the progression for me (mainly because I keep finding them every few steps I take, even on freshly generated world) and I can't find any mod that would let me get rid of them for 1.14 or 1.15.
EDIT: Included two comparison screenshots. One is actual Beta 1.7.3, the other, latest Beta+
There are just... Too many trees here. There are even trees on the cliffsides! Not to mention there is a village nearby that looks like this!
Ohhhh, I see. I didn't fully know it wasn't as customizable as NBXLite. But as I said, it'd take a lot of work but it should be doable I'd imagine, dunno if I'd end up doing it or if someone else will decide to do so. But either way it'd be neat to have it back, alongside all the other features.
Hello guys!
Just found a mod for 1.7.10, that bring back almost all features from Old Days mod. Sadly, but once again, its non-forge mod. Also, some features was ported to 1.10.
Anyway, here is the link: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2770122-the-right-branch-of-development-a-complete-new