Nah, it's a bug. There's a lot of recipes going every which way for all of the items, and I missed a typo or two apparently. I didn't go through and test every single recipe; there's a recipe for every item and then some right now. That one was a pretty obvious mistake though; silly me. xP
I've uploaded a bugfix update. Feel free to re-download and tell me about anything else you find.
Hmm... well, I can't really see what the use of a gauntlet would be over a sword. It'd be fun, but I'd want to wear the thing too much and toss it out xP
The axe version is out. To date, we have 120 combinations of swords, pickaxes, shovels, and axes. With the rest of the items that makes 502 items in all, using absolutely no item sprite indexes. That feels pretty good. Hoes are up next.
I also added a crafting recipe for chain mail made out of iron chunks. Notch made chainmail on the same level as gold armor though, so enjoy what you can of the cruddy thing. I'll update the OP when I release the hoe update to reflect the fact that there's more tools and fix the recipes as well.
You forgot to make the pictures for stony axe and ironic axe, and possibly all of them. Is this meant, or did you just forget? Also, yay, chainmail recipe!
All the tools are out now. That means swords, hoes, pickaxes, shovels, and axes, along with the 16 materials and handles. I've also unbuggled the recipes for sandstone tools, a few other random ones, realigned some sprites to match up with their counterparts, and generally given the mod a good workover. I'm removing the [WIP] tag; this mod is finally ready for some good fun. :3
Hopefully the Forge API will update with an integrated ScotTools soon. I'd absolutely love to give people options with their mods.
you have my respect, this is difficult not only from a coding standpoint, but from an artwork standpoint as well. It is an impressive idea, and I can't wait for that minecraftforge version.
BTW, here's a
You're the second person to suggest using the sticks as different/better torches. It's still not a bad idea in and of itself, it's just that I may need a new block ID for every torch. Mmm... I'll be making an Infitorches Add-on pack. I was planning on doing this with a few other things, and definitely over a few mods, so one more shouldn't hurt. I'll also see if I can't shove every torch into a single block ID as well, maybe the default one since no mod that I've seen edits Notch's torches.
You're the second person to suggest using the sticks as different/better torches. It's still not a bad idea in and of itself, it's just that I may need a new block ID for every torch. Mmm... I'll be making an Infitorches Add-on pack. I was planning on doing this with a few other things, and definitely over a few mods, so one more shouldn't hurt. I'll also see if I can't shove every torch into a single block ID as well, maybe the default one since no mod that I've seen edits Notch's torches.
Just out of curiosity how many block ids does your mod take?
Just out of curiosity how many block ids does your mod take?
At the moment, zero. I add tools, items, and more tools. There's a poll up to see about adding a couple of blocks because I'm leery about adding blocks in general; every block I add takes away a space for some other mod to use. Items are different, since with Sprite API they don't take item sprites and there's around 32000 spaces for them.
At the moment, zero. I add tools, items, and more tools. There's a poll up to see about adding a couple of blocks because I'm leery about adding blocks in general; every block I add takes away a space for some other mod to use. Items are different, since with Sprite API they don't take item sprites and there's around 32000 spaces for them.
That makes this mod extremely good. I am going to add it to my vanilla now!!!
In the process of figuring out how to add certain powers to tools, and after ripping apart a couple of mods doing just that, I've come to the conclusion that there needs to be some simple way of actually using these powers. In all likelyhood, I'll have a download up for a lightweight, open source API that should make some of the tool powers easier. At the very least it will allow you to intercept when blocks are mined and when entities are hit.
In the process of figuring out how to add certain powers to tools, and after ripping apart a couple of mods doing just that, I've come to the conclusion that there needs to be some simple way of actually using these powers. In all likelyhood, I'll have a download up for a lightweight, open source API that should make some of the tool powers easier. At the very least it will allow you to intercept when blocks are mined and when entities are hit.
So what kind of powers will you add or are considering adding, Mdiyo?
So what kind of powers will you add or are considering adding, Mdiyo?
Lava tools are going to have a chance to auto-smelt what they mine, and lava swords will set mobs on fire. Slime tools are going to drop extra slimeballs when you're mining. Slime swords may or may not turn things into chickens 8D I'm considering adding some kind of poison to tools as well; poison tipped arrows should be fun.
I've got plans for glowstone, ice, lava, slime, and mossy tools right now. Also in the works are ice picks, which technically need the power setup to be able to mine ice blocks without just turning them into water.
Lava tools are going to have a chance to auto-smelt what they mine, and lava swords will set mobs on fire. Slime tools are going to drop extra slimeballs when you're mining. Slime swords may or may not turn things into chickens 8D I'm considering adding some kind of poison to tools as well; poison tipped arrows should be fun.
I've got plans for glowstone, ice, lava, slime, and mossy tools right now. Also in the works are ice picks, which technically need the power setup to be able to mine ice blocks without just turning them into water.
Sounds quite interesting...also am very interested to see where hybrid tools are going to fit in too...when you planning to work on the mod adaptation for balkons weapons?
I'll start working on add-on packs for other mods after I get done with the tools I have in mind. That means at least 1200 tool combinations from now, not including any new materials I come up with along the way. XD
Status update: Life, learning, and extreme code manipulation has happened. Trying to create something new always takes longer than what already exists, even if it is 600 iterations of similar things. I'm getting pretty close to finishing up the code for a good number of the powers, and it should be plug 'n play once I get the last bit ironed out. I should be releasing something later today.
Any preferences between lava, glowstone, slime, or mossy tools on which one should receive powers first?
I may make a painterly version of the tools, and I'd be happy to link/host any texture pack addons that were made by someone else. Feel free to start spriting x3
I may make a painterly version of the tools, and I'd be happy to link/host any texture pack addons that were made by someone else. Feel free to start spriting x3
All in all sounds great. How about all powers out at the same time. I am sure everyone can wait for them all to come out. Even if it takes an extra few days. Hybrid tools are going to be really cool too....
I've uploaded a bugfix update. Feel free to re-download and tell me about anything else you find.
You forgot to make the pictures for stony axe and ironic axe, and possibly all of them. Is this meant, or did you just forget? Also, yay, chainmail recipe!
I can't seem to craft any of these tools, can anyone help me?nevermind, it seems that mossy cobble is more limited in combinations than I thought
"You want it you got it."
All the tools are out now. That means swords, hoes, pickaxes, shovels, and axes, along with the 16 materials and handles. I've also unbuggled the recipes for sandstone tools, a few other random ones, realigned some sprites to match up with their counterparts, and generally given the mod a good workover. I'm removing the [WIP] tag; this mod is finally ready for some good fun. :3
Hopefully the Forge API will update with an integrated ScotTools soon. I'd absolutely love to give people options with their mods.
BTW, here's a
Just out of curiosity how many block ids does your mod take?
"You want it you got it."
At the moment, zero. I add tools, items, and more tools. There's a poll up to see about adding a couple of blocks because I'm leery about adding blocks in general; every block I add takes away a space for some other mod to use. Items are different, since with Sprite API they don't take item sprites and there's around 32000 spaces for them.
That makes this mod extremely good. I am going to add it to my vanilla now!!!
"You want it you got it."
So what kind of powers will you add or are considering adding, Mdiyo?
"You want it you got it."
Lava tools are going to have a chance to auto-smelt what they mine, and lava swords will set mobs on fire. Slime tools are going to drop extra slimeballs when you're mining. Slime swords may or may not turn things into chickens 8D I'm considering adding some kind of poison to tools as well; poison tipped arrows should be fun.
I've got plans for glowstone, ice, lava, slime, and mossy tools right now. Also in the works are ice picks, which technically need the power setup to be able to mine ice blocks without just turning them into water.
Sounds quite interesting...also am very interested to see where hybrid tools are going to fit in too...when you planning to work on the mod adaptation for balkons weapons?
"You want it you got it."
Any preferences between lava, glowstone, slime, or mossy tools on which one should receive powers first?
All in all sounds great. How about all powers out at the same time. I am sure everyone can wait for them all to come out. Even if it takes an extra few days. Hybrid tools are going to be really cool too....
"You want it you got it."
out of 10