Yeah, not interested in joining forge, honestly. I was considering it before, but FlowerChild, a modder I deeply respect, has dropped it, and his reasons are logical and concerning. At any rate, it would cripple my lightning-fast updating times.
Quick question, probably been answered before, but not within the last few pages. Since this mod does manage to get around FC's incompatibility, do the wolves that have been turned into Doggies via treats still produce dung if using this mod with BTW? Or would I have to acquire a set of useful Doggy Talents wolves and a separate set of BTW dung machines? I mean... after all, that leather ain't tanning itself :wink.gif:
No intention to give up either mod, regardless of the answer. And I do apologize for asking about inter-mod compatibilities, I know that it's kind of a pain in the ass question. Keep up the good work!
Quick question, probably been answered before, but not within the last few pages. Since this mod does manage to get around FC's incompatibility, do the wolves that have been turned into Doggies via treats still produce dung if using this mod with BTW? Or would I have to acquire a set of useful Doggy Talents wolves and a separate set of BTW dung machines? I mean... after all, that leather ain't tanning itself :wink.gif:
No intention to give up either mod, regardless of the answer. And I do apologize for asking about inter-mod compatibilities, I know that it's kind of a pain in the ass question. Keep up the good work!
They probably would produce dung if they extended entitywolf, but I had to make them just extend entityanimal for the sake of my advanced AI options I implemented. They won't produce dung, you'll have to get some dung machines separately.
They probably would produce dung if they extended entitywolf, but I had to make them just extend entityanimal for the sake of my advanced AI options I implemented. They won't produce dung, you'll have to get some dung machines separately.
Okie Dokie, time to take the pack out to find some poop machines! Thanks for the quick reply!
I have a little problem... My doggy ,Nabu , has an I that can mean Idle but how i remove this?I tried to reset it using wandering mode and when i exit wandering mode it was still Idle mode.Now he can`t do anything only to sit move and enter wandering mode.If you find a solution please tell me it!
The "I" means Nabu is hurt. You need to make a cake and feed it to him, then he'll be all better :biggrin.gif:
Oh , thanks!Now i can enjoy Navi and Nabu and my big house!Thanks!
One more question... I letted my dogs single but they don`t ``breed``. How much i need to let they single to ``breed``?
They need to give a master treat to a level 100 doggy, and then give a master treat to another level 100 doggy, and then they breed and make puppies! :smile.gif:
Is there a chance for Random Mobs support?
It looks weird when using a texture pack that supports Random Mobs and everything suits the look and feel except for your loyal companions.
I LOVE THIS MOD. It's fun to build a pack of wolves, so one will have your inventory, and another will bark at creepers, yet another drops torches out of its butt... This mod is AWESOME.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation
Is there a chance for Random Mobs support?
It looks weird when using a texture pack that supports Random Mobs and everything suits the look and feel except for your loyal companions.
I LOVE THIS MOD. It's fun to build a pack of wolves, so one will have your inventory, and another will bark at creepers, yet another drops torches out of its butt... This mod is AWESOME.
I'm working on texture pack support. However, in the meantime you can unzip the mod file, go into the doggytexitems folder, and replace any of the textures with images of the same name, so you could MAKE the randomob textures be the doggytex options. Again though, I'm trying to get texture pack support, but it's been tricky.
This mod is great! Only (just an idea) you should make a doggy caller which u put it in a map u have and it shows a blue dot where they are on the map.
I think this mod is great and I hope it continues. I personally think you make treats differently.
Example:
Sugar Sugar Sugar Sugar Sugar Sugar
Bone Bone Bone Or Gunpow Bone Gunpow
Wheat Wheat Wheat Wheat Wheat Wheat
Also for making the next level treat I think water melon slice is fine though maybe Glistering Melon Slice would be better and for Master treat I think it shouldn't be Diamonds because that isn't very easy to come by. It should be gold because its rare enough that it isn't easy and gold doesn't have many other uses so it would give gold a new use and would allow players to use those extra 8 diamonds per treat for something else.
I think this mod is great and I hope it continues. I personally think you make treats differently.
Example:
Sugar Sugar Sugar Sugar Sugar Sugar
Bone Bone Bone Or Gunpow Bone Gunpow
Wheat Wheat Wheat Wheat Wheat Wheat
Also for making the next level treat I think water melon slice is fine though maybe Glistering Melon Slice would be better and for Master treat I think it shouldn't be Diamonds because that isn't very easy to come by. It should be gold because its rare enough that it isn't easy and gold doesn't have many other uses so it would give gold a new use and would allow players to use those extra 8 diamonds per treat for something else.
The master treats are SUPPOSED to be difficult to obtain, though it's just one diamond per 8 treats, not eight diamonds per one treat.
Nooo!! D: I cant use this with morecreeps and weirdos, mo' creatures and mystic dragons anymore D:
Can you post your Modloader error log? (In spoilers of course)
This shouldn't conflict that badly with so many mods. If it's an ID conflict, go HERE and get ID Resolver, it'll let you move ID's around for mods. Fairly helpful for mods like Doggy TAlents (cause even though they have configs, sometimes you don't wanna have to dig for the file if you just wanna play) and are ESSENTIAL for mods that don't have config files.
If it's something else I"m sure one of us here can help, if not I'm sure Raust himself will know! :]
Can you post your Modloader error log? (In spoilers of course)
This shouldn't conflict that badly with so many mods. If it's an ID conflict, go HERE and get ID Resolver, it'll let you move ID's around for mods. Fairly helpful for mods like Doggy TAlents (cause even though they have configs, sometimes you don't wanna have to dig for the file if you just wanna play) and are ESSENTIAL for mods that don't have config files.
If it's something else I"m sure one of us here can help, if not I'm sure Raust himself will know! :]
Thank you I get tired of posting that over and over again
Quick question, probably been answered before, but not within the last few pages. Since this mod does manage to get around FC's incompatibility, do the wolves that have been turned into Doggies via treats still produce dung if using this mod with BTW? Or would I have to acquire a set of useful Doggy Talents wolves and a separate set of BTW dung machines? I mean... after all, that leather ain't tanning itself :wink.gif:
No intention to give up either mod, regardless of the answer. And I do apologize for asking about inter-mod compatibilities, I know that it's kind of a pain in the ass question. Keep up the good work!
They probably would produce dung if they extended entitywolf, but I had to make them just extend entityanimal for the sake of my advanced AI options I implemented. They won't produce dung, you'll have to get some dung machines separately.
Okie Dokie, time to take the pack out to find some poop machines! Thanks for the quick reply!
No problem, happy to help out! Hope you enjoy the mod!
The "I" means Nabu is hurt. You need to make a cake and feed it to him, then he'll be all better :biggrin.gif:
They need to give a master treat to a level 100 doggy, and then give a master treat to another level 100 doggy, and then they breed and make puppies! :smile.gif:
Also, I love mods which has to do with Animals,especially dogs/wolves.
Got some? :biggrin.gif:
It looks weird when using a texture pack that supports Random Mobs and everything suits the look and feel except for your loyal companions.
I LOVE THIS MOD. It's fun to build a pack of wolves, so one will have your inventory, and another will bark at creepers, yet another drops torches out of its butt... This mod is AWESOME.
I'm working on texture pack support. However, in the meantime you can unzip the mod file, go into the doggytexitems folder, and replace any of the textures with images of the same name, so you could MAKE the randomob textures be the doggytex options. Again though, I'm trying to get texture pack support, but it's been tricky.
Thanks! :laugh.gif:
Example:
Sugar Sugar Sugar Sugar Sugar Sugar
Bone Bone Bone Or Gunpow Bone Gunpow
Wheat Wheat Wheat Wheat Wheat Wheat
Also for making the next level treat I think water melon slice is fine though maybe Glistering Melon Slice would be better and for Master treat I think it shouldn't be Diamonds because that isn't very easy to come by. It should be gold because its rare enough that it isn't easy and gold doesn't have many other uses so it would give gold a new use and would allow players to use those extra 8 diamonds per treat for something else.
The master treats are SUPPOSED to be difficult to obtain, though it's just one diamond per 8 treats, not eight diamonds per one treat.
go to the config file in the config folder and change the item ID to something else.
Can you post your Modloader error log? (In spoilers of course)
This shouldn't conflict that badly with so many mods. If it's an ID conflict, go HERE and get ID Resolver, it'll let you move ID's around for mods. Fairly helpful for mods like Doggy TAlents (cause even though they have configs, sometimes you don't wanna have to dig for the file if you just wanna play) and are ESSENTIAL for mods that don't have config files.
If it's something else I"m sure one of us here can help, if not I'm sure Raust himself will know! :]
Thank you I get tired of posting that over and over again
Pics are good but don't let anyone tell you that words are useless. That's only because people can't read or are too lazy to read any more.
Creator of Minecraft_BSU, MCModInstaller, MCModPageViewer, and ZM_FSJ.