I love this mod and I love the ideas seagoingmanatee had in his series about what will be coming and I hope to see more pokemobs added. Also, I am new to modding and need help so plz post on my topic if you know what to do or message me about it thanks. P.S. that last sentence about modding help was meant for all people not just sea,
We are now accepting models for pokemobs. If you want to make a pokemon that isn't already in pokemobs simply go to the pokemobs forum (http://pokemobs.net/forums/) sign up and submit your models. If your model is choosen to be in pokemobs then your name will appear in that pokemons pokedex entry.
I think that a combination of stacking (I would think 8 or 9) so it works in a crafting bench...) and a cool down would solve the balancing issues for the most part. I don't know if it should be a cool down on the pokemon or on the crafting table recipe (Also I think that it should be its own apparatus that you only make pokestuff on. Just my 2 cents.
Befuddled by lack of sleep and assessment blues. Will respond to this properly when my brain wakes up.
Edit: I agree on having seperate utilities to make Pokegear on, but in my opinion that should only go in once the levelling and currency systems are sorted out, so as to avoid issues with making pokeballs and a pokedex off the bat. I don't see any real need to rebalance the food, though. It's ridiculously easy to come by and making stacks smaller is just going to annoy players when they want to make long distance trips.
Unless you're referring to actually making pokemon food for them. That could work, although I still don't see a need to make the stacks smaller than usual. I dunno, though. Maybe just limit them down to a quarter stack (16) per slot.
I don't see this actually going in though, sadly... craftable food would easily be solved by adding Pokeblocks to the game, and I believe Sea is sticking with the elements he's already outlined for the mod plan so as to get it finished. We might see it some time after 1.0, though...
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Also, Sea, any headway on that Dev kit? I know you had said you were gonna try and get it out this week, just wanted to see where things were with it...
I have one question for sea or anyone else. Where and how do I make Models?
If you have windows, download techne. If you have mac, download mcmodeler. If you know how to code, write the code yourself.
Techne is a modeling tool for minecraft and mcmodeler is like the mac version of it.
I think i found a bug.I threw a pokeball at a metapod and ithe ball got stuck in a leaf block and the game froze.no crash report though.
Metapod divided by zero.
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
i had a awsome weedle kakuna and beedrill moddel and a awsome sandshrew
yep can u like clean all the other unuseful posts
yeah I reset the forum because almost 100% of all the model links were broken
the awsome weedle,kakuna,beedrill?
so did my weedle,kakuna or beedrill get added
or maybe my sandshrew
Befuddled by lack of sleep and assessment blues. Will respond to this properly when my brain wakes up.
Edit: I agree on having seperate utilities to make Pokegear on, but in my opinion that should only go in once the levelling and currency systems are sorted out, so as to avoid issues with making pokeballs and a pokedex off the bat. I don't see any real need to rebalance the food, though. It's ridiculously easy to come by and making stacks smaller is just going to annoy players when they want to make long distance trips.
Unless you're referring to actually making pokemon food for them. That could work, although I still don't see a need to make the stacks smaller than usual. I dunno, though. Maybe just limit them down to a quarter stack (16) per slot.
I don't see this actually going in though, sadly... craftable food would easily be solved by adding Pokeblocks to the game, and I believe Sea is sticking with the elements he's already outlined for the mod plan so as to get it finished. We might see it some time after 1.0, though...
To touch Divinity, one must first be prepared to brave reality.
Also, Sea, any headway on that Dev kit? I know you had said you were gonna try and get it out this week, just wanted to see where things were with it...
If you have windows, download techne. If you have mac, download mcmodeler. If you know how to code, write the code yourself.
Techne is a modeling tool for minecraft and mcmodeler is like the mac version of it.
because modding takes time and also sea is getting people to make models so he probably either hasn't seen one he likes or is still putting it in
Thats why the forum gods created a search function.
Congratulations! You don't have to!!!!!
All you have to do is look at the title!!!!!
Metapod divided by zero.
To touch Divinity, one must first be prepared to brave reality.