I get a blue screen whenever I approach a town. Does this happen to anyone else?
Mods (everything is for 1.2.3):
audio mod
custom mob spawner
guiapi
minecraft forge
modloader
modloadermp
too many items
pokemobs
mo creatures
rune craftory (farm, seasons, fruit, cheif, gui) (i've tried removing these and I had the same problem, so it must be mo creatures or one of my pre mods. If I remember correctly did pokemobs have to be added before adding mo creatures?)
I get a blue screen whenever I approach a town. Does this happen to anyone else?
Mods (everything is for 1.2.3):
audio mod
custom mob spawner
guiapi
minecraft forge
modloader
modloadermp
too many items
pokemobs
mo creatures
rune craftory (farm, seasons, fruit, cheif, gui) (i've tried removing these and I had the same problem, so it must be mo creatures or one of my pre mods. If I remember correctly did pokemobs have to be added before adding mo creatures?)
Leaf stone was in gen 1, gloom to vileplume, weepinbell to victreebel and exeggcute to exeggutor.#
Edit: Also Leafeon isn't obtained by leaf stone. You have to level eevee next to a rock in a forest
What game, and what rock?
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TacticalWolph- A Wolph that is SUPER Smart and Kind of a Asshole sometimes. He is MLG at minecraft and owns llamas. [I'm Not Kidding. 100% True]
I'm On A Horse
Someone doesnt read the freaking update list.
or watches someone else play....
What game, and what rock?
Leafeon was introduced in Diamond and Pearl, in those games you had to level Eevee next to moss rock in Eterna Forest.
In Black and White the moss rock can be found in pinwheel forest, level your Eevee in the grass next to it and you have your Leafeon.
Re-requesting any kind of Forge support, be it a compatibility patch, migration to the full API, or making use of Kentington (Millenaire maker)'s Forge Sprite Extender, which will allow unlimited sprites in Pokemobs, as well as full compatibility with both forge mods and forge-incompatible mods.
Currently PokeMobs and the Minecraft Forge API are incompatible through the ais.class and yr.class files.
I would love to play pokemod, but I'm struggling to make it work. Already include all the Mods that informs (ModLoeder, Audiomod, ModloaderMP1.6.4, and this last 1.4.1 CustomMobSpawner I created a folder within the ./minecraft here the game works right). Never changed any mod before, but this really caught my attention. The problem that is happening is that after I put all files in the "Everything in this goes in your jar" minecraft.jar in the game screen goes black and does not start, or screen that appears Mojang.
Since already I thank the attention (if not too much to ask to send me the minecraft.jar you are usually working for my e-mail [email protected])
The pokemon spawned from spawners should be hostile and attack you and your pokemon
It would be scary seeing voltorb spawner and they all blow you up when moves are added, would really make me jump o.o voltorb and electrode - CREEPERS PET POKEMOBS!
I would love to play pokemod, but I'm struggling to make it work. Already include all the Mods that informs (ModLoeder, Audiomod, ModloaderMP1.6.4, and this last 1.4.1 CustomMobSpawner I created a folder within the ./minecraft here the game works right). Never changed any mod before, but this really caught my attention. The problem that is happening is that after I put all files in the "Everything in this goes in your jar" minecraft.jar in the game screen goes black and does not start, or screen that appears Mojang.
Since already I thank the attention (if not too much to ask to send me the minecraft.jar you are usually working for my e-mail [email protected])
There's a couple of basic things this could be. First, did you delete the 'META-INF' folder in your Minecraft .jar? Second, make sure you have the right version of Minecraft - Pokemobs is currently only working for 1.2.3, and will not run with 1.2.4. Lastly, make sure you have the correct versions of the mod dependencies as well - that being the 1.2.3 versions.
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
There's a couple of basic things this could be. First, did you delete the 'META-INF' folder in your Minecraft .jar? Second, make sure you have the right version of Minecraft - Pokemobs is currently only working for 1.2.3, and will not run with 1.2.4. Lastly, make sure you have the correct versions of the mod dependencies as well - that being the 1.2.3 versions.
First Yes i deleted the META-INF and second i think i run 1.2.4 version. I try download the 1.2.3 for play, thx
I've been watching Sea's Nuzlocke challenge series, and its pretty interesting, or at least I like it. I sadly updated to 1.2.4 before I realized pokemobs updated oh well, I'll just have to wait.
I just had an idea for the combat system and moves. Since its only the first 151 pokemon that will be put in the mod, I personally think that the mod should only include the moves from the original game. Now if that happens, because we will be getting a way to add in custom pokemon, I would suggest allowing custom moves to be added in. For example, if I added in sneasel, I would be able to add in the move night slash and teach it to him. Code wise, this might be more of a challenge but it would allow for a lot more variety in what we could have our pokemon do especially with the later generations that rely more on the "newer" moves.
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Mods (everything is for 1.2.3):
audio mod
custom mob spawner
guiapi
minecraft forge
modloader
modloadermp
too many items
pokemobs
mo creatures
rune craftory (farm, seasons, fruit, cheif, gui) (i've tried removing these and I had the same problem, so it must be mo creatures or one of my pre mods. If I remember correctly did pokemobs have to be added before adding mo creatures?)
It's forge, they have never been compatible...
1.2.3 mods work on that version of minecraft, no others...
Wowz.
Someone doesnt read the freaking update list.
or watches someone else play....
What game, and what rock?
I'm On A Horse
Leafeon was introduced in Diamond and Pearl, in those games you had to level Eevee next to moss rock in Eterna Forest.
In Black and White the moss rock can be found in pinwheel forest, level your Eevee in the grass next to it and you have your Leafeon.
Could've bought a third world country with the money my mom spent on the cards back when Pokemon Red and Blue were the craze.
Currently PokeMobs and the Minecraft Forge API are incompatible through the ais.class and yr.class files.
Expanding boundaries since 2011.
I would love to play pokemod, but I'm struggling to make it work. Already include all the Mods that informs (ModLoeder, Audiomod, ModloaderMP1.6.4, and this last 1.4.1 CustomMobSpawner I created a folder within the ./minecraft here the game works right). Never changed any mod before, but this really caught my attention. The problem that is happening is that after I put all files in the "Everything in this goes in your jar" minecraft.jar in the game screen goes black and does not start, or screen that appears Mojang.
Since already I thank the attention (if not too much to ask to send me the minecraft.jar you are usually working for my e-mail [email protected])
Goes without saying ;P
There's a couple of basic things this could be. First, did you delete the 'META-INF' folder in your Minecraft .jar? Second, make sure you have the right version of Minecraft - Pokemobs is currently only working for 1.2.3, and will not run with 1.2.4. Lastly, make sure you have the correct versions of the mod dependencies as well - that being the 1.2.3 versions.
To touch Divinity, one must first be prepared to brave reality.
First Yes i deleted the META-INF and second i think i run 1.2.4 version. I try download the 1.2.3 for play, thx
Amazing. Everyone loved it, and most still love it today
To touch Divinity, one must first be prepared to brave reality.
Also sorry for double posting. My bad.
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