you should make it so there is some way to get a sapling to make an apricorn tree.
some ways i think are:
from the professor in a town (like other items)
have them be fall from 1-2 leaves a tree
make some sort of crafting recipe using apricorns
thanks for reading
you should make it so there is some way to get a sapling to make an apricorn tree.
some ways i think are:
from the professor in a town (like other items)
have them be fall from 1-2 leaves a tree
make some sort of crafting recipe using apricorns
thanks for reading
Its already been said that they will be sold at the pokemarts.
**** THIS MOD I HAVE DONE EVRY THING RIGHT BUT MY GAME STILL ****ING CRACHES WHAT THE **** UNLESS SOMEONE CAN SEND ME THERE .JAR WITH THE MOD WORKING
WOW WTF IS YOUR PROBLME MAN FRIGGEN RAGING AT EVETYRTHING!
FYCJT THIS CONOPUTER I CANTB TYPOE AT ALL OB THIS SHTRK IM ONFFA FUFJFING KIDD MYRSLETF''
rage much
Leaf Stones should be found under Jungles
Water Stones should be found at the bottom of oceans
Fire Stones should be found near Lava
Moon Stones should be found VERY RARELY on the surface of plains
Thunder Stones should be found Randomly like normal ores
Leaf Stone wasnt introduced until the second series i believe, cause there arent many first gen using teh leaf besides eevee to leafon
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TacticalWolph- A Wolph that is SUPER Smart and Kind of a Asshole sometimes. He is MLG at minecraft and owns llamas. [I'm Not Kidding. 100% True]
I'm On A Horse
There's a couple of leaf stone users in the first generation that I recall... Vileplume, Victreebell (I think) and I believe there was one other, can't remember off the top of my head...
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
why are people complaining about other people wanting this to update? of course people are gonna ask for an updae on such a great mod... i mean if your gonna put time into it mise well update it? but this mod is outstanding even tho i cant get it to work lol
why are people complaining about other people wanting this to update? of course people are gonna ask for an updae on such a great mod... i mean if your gonna put time into it mise well update it? but this mod is outstanding even tho i cant get it to work lol
Because those people just spam. Incessantly. Generally without checking back after making their posts to see if the maker has responded to them. It gets annoying when the post count in the thread could potentially lopped down by over a quarter if the update spam were to be removed
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
WOW WTF IS YOUR PROBLME MAN FRIGGEN RAGING AT EVETYRTHING!
FYCJT THIS CONOPUTER I CANTB TYPOE AT ALL OB THIS SHTRK IM ONFFA FUFJFING KIDD MYRSLETF''
rage much
Leaf Stone wasnt introduced until the second series i believe, cause there arent many first gen using teh leaf besides eevee to leafon
Leaf stone was in gen 1, gloom to vileplume, weepinbell to victreebel and exeggcute to exeggutor.#
Edit: Also Leafeon isn't obtained by leaf stone. You have to level eevee next to a rock in a forest
Just had an idea: Pokemon spawners in dungeons, strongholds and mineshafts. We all remember the limitless pest pokemon like Zubat in caves and infested structures, right? The same could be done with dungeon spawners. 7/10 chance of a Zubat spawner in dungeon spawns, 3/10 chance of Golbat spawners. In Mineshaft spawners, 4/10 chance of a Zubat/Golbat spawner, 2/10 chance of a Diglett/Dugtrio spawner, 3/10 chance of a Geodude spawner, 1/10 chance of a Graveler spawner. For strongholds, a 5/10 chance of a Magnemite spawner, 1/10 chance of a Magneton spawner, 4/10 chance of a Voltorb spawner.
Spawner Pokemon levels would be slightly higher than the trainer's Pokemon, making their destruction or at least securing them a high priority. First-tier Pokemon spawners would spawn Pokemon at the player's average party level plus 3-5, while second-tier Pokemon spawners (the evolved versions of those Pokemon) would spawn Pokemon at the player's average party level plus 7-10. Gives dungeon exploration that little bit more excitement value.
For the stronghold spawner that guards the End gate, set it to a specific spawner such as Magneton... Voltorbs or Electrodes in that room could break the gate =/
Edit: Just found a Vulpix riding one of my minecart circuits... o.O
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Just had an idea: Pokemon spawners in dungeons, strongholds and mineshafts. We all remember the limitless pest pokemon like Zubat in caves and infested structures, right? The same could be done with dungeon spawners. 7/10 chance of a Zubat spawner in dungeon spawns, 3/10 chance of Golbat spawners. In Mineshaft spawners, 4/10 chance of a Zubat/Golbat spawner, 2/10 chance of a Diglett/Dugtrio spawner, 3/10 chance of a Geodude spawner, 1/10 chance of a Graveler spawner. For strongholds, a 5/10 chance of a Magnemite spawner, 1/10 chance of a Magneton spawner, 4/10 chance of a Voltorb spawner.
Spawner Pokemon levels would be slightly higher than the trainer's Pokemon, making their destruction or at least securing them a high priority. First-tier Pokemon spawners would spawn Pokemon at the player's average party level plus 3-5, while second-tier Pokemon spawners (the evolved versions of those Pokemon) would spawn Pokemon at the player's average party level plus 7-10. Gives dungeon exploration that little bit more excitement value.
For the stronghold spawner that guards the End gate, set it to a specific spawner such as Magneton... Voltorbs or Electrodes in that room could break the gate =/
Edit: Just found a Vulpix riding one of my minecart circuits... o.O
This is a potentionally good idea IMO. However you forgot something critical. Wild Pokemon are currently (not sure if this will ever change) not hostile. So the level of the spawner is irrelevant. So is, for that matter, any spawning in addition to what already happens. Until the battle system, and the aggro system, of the mod is finished, I personally see no reason to change how wild pokemon spawn.
Nor do I see any reason to add any more pokemon to the game. I'm sure some may disagree with that last statement, but really.... Imagine a gun mod, that had all kinds of cool guns. M249 SAW, M240 7.62 MG, M14, M4 Custom 5.56, ect. Now imagine such a mod with all kinds of cool guns, in which the physics for the bullets didnt work properly... Would kind of kill the point right? You would want the bullets to work properly before more guns were added right? Else what would be the point? Thats the way I see this mod.
Final Note: Sea; the mod is incredible, I'm not criticizing your work at all so please don't take it that way, just expressing my opinion on where development should be focused for the sake of discussion. Keep up the good work dude.
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Pure Awesomeness contained in a small easy to download zip file.
This is a potentionally good idea IMO. However you forgot something critical. Wild Pokemon are currently (not sure if this will ever change) not hostile. So the level of the spawner is irrelevant. So is, for that matter, any spawning in addition to what already happens. Until the battle system, and the aggro system, of the mod is finished, I personally see no reason to change how wild pokemon spawn.
Nor do I see any reason to add any more pokemon to the game. I'm sure some may disagree with that last statement, but really.... Imagine a gun mod, that had all kinds of cool guns. M249 SAW, M240 7.62 MG, M14, M4 Custom 5.56, ect. Now imagine such a mod with all kinds of cool guns, in which the physics for the bullets didnt work properly... Would kind of kill the point right? You would want the bullets to work properly before more guns were added right? Else what would be the point? Thats the way I see this mod.
Final Note: Sea; the mod is incredible, I'm not criticizing your work at all so please don't take it that way, just expressing my opinion on where development should be focused for the sake of discussion. Keep up the good work dude.
SMP Should be one of the main focus imo, then start on any bugs, when thats all done, slowly add the pokemon in group by group. (Cubone sandshew nidorino, hitmonchan, abra) should be the first group sickest pokes ever
This is a potentionally good idea IMO. However you forgot something critical. Wild Pokemon are currently (not sure if this will ever change) not hostile. So the level of the spawner is irrelevant. So is, for that matter, any spawning in addition to what already happens. Until the battle system, and the aggro system, of the mod is finished, I personally see no reason to change how wild pokemon spawn.
Mmm, I know. I didn't mean it as an immediate change, but rather as something to consider implementing as part of the whole, finished product, with all of those other changes in mind. I assumed that went without saying, since most of my suggestions are angled toward a similar outlook
Nor do I see any reason to add any more pokemon to the game. I'm sure some may disagree with that last statement, but really.... Imagine a gun mod, that had all kinds of cool guns. M249 SAW, M240 7.62 MG, M14, M4 Custom 5.56, ect. Now imagine such a mod with all kinds of cool guns, in which the physics for the bullets didnt work properly... Would kind of kill the point right? You would want the bullets to work properly before more guns were added right? Else what would be the point? Thats the way I see this mod.
I don't quite understand what you mean by this... I'm not suggesting the addition of any Pokemon Sea isn't already adding into the game =S
i was playing pokemobs because its a awesome mod but the healing table when i break it i do not get the healing table it disappears plz help
This was changed deliberately, as people were just carrying around healing tables and using them to powerlevel their Pokemon in the wild. Chances are it won't be changed back.
Rollback Post to RevisionRollBack
Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Just had an idea: Pokemon spawners in dungeons, strongholds and mineshafts. We all remember the limitless pest pokemon like Zubat in caves and infested structures, right? The same could be done with dungeon spawners. 7/10 chance of a Zubat spawner in dungeon spawns, 3/10 chance of Golbat spawners. In Mineshaft spawners, 4/10 chance of a Zubat/Golbat spawner, 2/10 chance of a Diglett/Dugtrio spawner, 3/10 chance of a Geodude spawner, 1/10 chance of a Graveler spawner. For strongholds, a 5/10 chance of a Magnemite spawner, 1/10 chance of a Magneton spawner, 4/10 chance of a Voltorb spawner.
Spawner Pokemon levels would be slightly higher than the trainer's Pokemon, making their destruction or at least securing them a high priority. First-tier Pokemon spawners would spawn Pokemon at the player's average party level plus 3-5, while second-tier Pokemon spawners (the evolved versions of those Pokemon) would spawn Pokemon at the player's average party level plus 7-10. Gives dungeon exploration that little bit more excitement value.
For the stronghold spawner that guards the End gate, set it to a specific spawner such as Magneton... Voltorbs or Electrodes in that room could break the gate =/
Edit: Just found a Vulpix riding one of my minecart circuits... o.O
Lemmie add something to that...
The pokemon spawned from spawners should be hostile and attack you and your pokemon
It would be scary seeing voltorb spawner and they all blow you up when moves are added, would really make me jump o.o voltorb and electrode - CREEPERS PET POKEMOBS!
Then there will be cake
Wait.... so are we supposed to be cheering for the update spam now? Cause I kinda want cake.
some ways i think are:
from the professor in a town (like other items)
have them be fall from 1-2 leaves a tree
make some sort of crafting recipe using apricorns
thanks for reading
Its already been said that they will be sold at the pokemarts.
That cake is a lie.
YOU AND I BOTH KNOW IT
Portal
WOW WTF IS YOUR PROBLME MAN FRIGGEN RAGING AT EVETYRTHING!
FYCJT THIS CONOPUTER I CANTB TYPOE AT ALL OB THIS SHTRK IM ONFFA FUFJFING KIDD MYRSLETF''
rage much
Leaf Stone wasnt introduced until the second series i believe, cause there arent many first gen using teh leaf besides eevee to leafon
I'm On A Horse
There's a couple of leaf stone users in the first generation that I recall... Vileplume, Victreebell (I think) and I believe there was one other, can't remember off the top of my head...
To touch Divinity, one must first be prepared to brave reality.
Join our PIXELMON SERVER! http://www.minecraftforum.net/topic/1618729-146-wip-pixelmon-server/ Hope we see you on the Server!
Because those people just spam. Incessantly. Generally without checking back after making their posts to see if the maker has responded to them. It gets annoying when the post count in the thread could potentially lopped down by over a quarter if the update spam were to be removed
To touch Divinity, one must first be prepared to brave reality.
Leaf stone was in gen 1, gloom to vileplume, weepinbell to victreebel and exeggcute to exeggutor.#
Edit: Also Leafeon isn't obtained by leaf stone. You have to level eevee next to a rock in a forest
Spawner Pokemon levels would be slightly higher than the trainer's Pokemon, making their destruction or at least securing them a high priority. First-tier Pokemon spawners would spawn Pokemon at the player's average party level plus 3-5, while second-tier Pokemon spawners (the evolved versions of those Pokemon) would spawn Pokemon at the player's average party level plus 7-10. Gives dungeon exploration that little bit more excitement value.
For the stronghold spawner that guards the End gate, set it to a specific spawner such as Magneton... Voltorbs or Electrodes in that room could break the gate =/
Edit: Just found a Vulpix riding one of my minecart circuits... o.O
To touch Divinity, one must first be prepared to brave reality.
This is a potentionally good idea IMO. However you forgot something critical. Wild Pokemon are currently (not sure if this will ever change) not hostile. So the level of the spawner is irrelevant. So is, for that matter, any spawning in addition to what already happens. Until the battle system, and the aggro system, of the mod is finished, I personally see no reason to change how wild pokemon spawn.
Nor do I see any reason to add any more pokemon to the game. I'm sure some may disagree with that last statement, but really.... Imagine a gun mod, that had all kinds of cool guns. M249 SAW, M240 7.62 MG, M14, M4 Custom 5.56, ect. Now imagine such a mod with all kinds of cool guns, in which the physics for the bullets didnt work properly... Would kind of kill the point right? You would want the bullets to work properly before more guns were added right? Else what would be the point? Thats the way I see this mod.
Final Note: Sea; the mod is incredible, I'm not criticizing your work at all so please don't take it that way, just expressing my opinion on where development should be focused for the sake of discussion. Keep up the good work dude.
SMP Should be one of the main focus imo, then start on any bugs, when thats all done, slowly add the pokemon in group by group. (Cubone sandshew nidorino, hitmonchan, abra) should be the first group sickest pokes ever
Mmm, I know. I didn't mean it as an immediate change, but rather as something to consider implementing as part of the whole, finished product, with all of those other changes in mind. I assumed that went without saying, since most of my suggestions are angled toward a similar outlook
I don't quite understand what you mean by this... I'm not suggesting the addition of any Pokemon Sea isn't already adding into the game =S
This was changed deliberately, as people were just carrying around healing tables and using them to powerlevel their Pokemon in the wild. Chances are it won't be changed back.
To touch Divinity, one must first be prepared to brave reality.
Lemmie add something to that...
The pokemon spawned from spawners should be hostile and attack you and your pokemon
It would be scary seeing voltorb spawner and they all blow you up when moves are added, would really make me jump o.o voltorb and electrode - CREEPERS PET POKEMOBS!
http://minebook.me/?ruid=41949