I have an idea how about you make it so you can make the tameable creeper mbe able to stay still sora like you can with wolves
Yeah I'm going to make some improvements to the tameable creeper, mostly similar to wolves behaviour. So if you attack a pig he'll go attack it, if you right click normally he'll stay. Also I'll stop his explosions from destroying blocks and improve the fuse on it.
Rollback Post to RevisionRollBack
Elemental Creepers - because simply blowing a hole in your wall isn't enough
You don't need to uninstall it you can use config to set the spawn rate to 0, or adjust it hoe you pike.
Yeah I'm going to make some improvements to the tameable creeper, mostly similar to wolves behaviour. So if you attack a pig he'll go attack it, if you right click normally he'll stay. Also I'll stop his explosions from destroying blocks and improve the fuse on it.
Good becuase when the freidnly creeper blows up he keeps blowing up and its very anoying
Are cookie creepers friendly creepers in the properties folder? Because it has a spawn rate of 32, and you see friendly creepers EVERYWHERE. I've only seen 1 cookie creeper. Can you fix this messup?
Rollback Post to RevisionRollBack
If you know what my avatar is, you get ten internets.
Great mod, can't wait till you add more creepers! How about mini-creepers? They look like normal creepers but they are the size of chickens (or smaller) and explode with smaller damage and would only break a few blocks. Maybe they could spawn in small groups too. I just think it would be funny to be slaying normal creepers and you don't notice a small one coming up from the side. And is this mod compatible with Evil Minecraft? Seems like they would go great with their camouflage creepers.
It appears UberHaxorNova did another video on the friendly creeper but there seems to be some bugs like him constantly blowing up when no enemies are around and then a bug where he does nothing :/
One thing that bothers me is that friendly creepers are dropping gunpowder which doesn't sound very bad in the overall picture but when I find 2-3 at one place it seems sort of a unjust way of cheating yourself to get powder.
Friendly creepers don't turn hostile if you attack them like wild wolves? Huh... well that would be a good way to fix that, I think. Since they don't die when they explode, they'd be quite dangerous to have as an enemy. But also, I recommend adding:
1: A health meter of some sort
2: A way to make them sit still, since they can be quite annoying if you don't need them at the moment. Something like the baby animals mod, where they can be set to follow or free roam.
Hi, i watched Nova's video and had an idea, what if you made the different creepers drop different color gunpowder, and be able to create tnt that has the same effects as the creeper of that color/element.
I'm not a modder so i have no idea how hard that would be, but it would be a really cool addition. And a bunch of people on you tube thumbed up my comment, so i'd say there's a market for it.
wow when i saw this int he beginning i though eh i'l get it if it gets better and you sir have made it better i'm installing this right now this looks so fun/anoyying
really good mod, except adfly sucks ass and does this the first time a click your download link...
hmmm... seems to me, retarded ads keep trying to attack my computer.
i hope minecraftforum will take adfly off limits, before my computer really gets screwed up..
its not you, its adfly, your link worked after a closed the tab and reopened with the download
When I updated the mod to 1.2 my game won't work...fml
I'm stuck on 1.1
java.lang.UnsupportedClassVersionError: EntityFriendlyCreeper : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_ElementalCreepers.<clinit>(mod_ElementalCreepers.java:54)
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Source)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:271)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
When I updated the mod to 1.2 my game won't work...fml
I'm stuck on 1.1
Sorry guys, just realised the problem. I compiled all the classes on my new laptop yet only copied the new ones into the 1.2 archive. I'm guessing my jdk version updated when I installed eclipse on my new laptop so classes versions will be different. I'll fix it tomorrow.
Rollback Post to RevisionRollBack
Elemental Creepers - because simply blowing a hole in your wall isn't enough
You don't need to uninstall it you can use config to set the spawn rate to 0, or adjust it hoe you pike.
Yeah I'm going to make some improvements to the tameable creeper, mostly similar to wolves behaviour. So if you attack a pig he'll go attack it, if you right click normally he'll stay. Also I'll stop his explosions from destroying blocks and improve the fuse on it.
Elemental Creepers - because simply blowing a hole in your wall isn't enough
Good becuase when the freidnly creeper blows up he keeps blowing up and its very anoying
If you know what my avatar is, you get ten internets.
But this is a good mod for you :biggrin.gif:
Friendly creepers don't turn hostile if you attack them like wild wolves? Huh... well that would be a good way to fix that, I think. Since they don't die when they explode, they'd be quite dangerous to have as an enemy. But also, I recommend adding:
1: A health meter of some sort
2: A way to make them sit still, since they can be quite annoying if you don't need them at the moment. Something like the baby animals mod, where they can be set to follow or free roam.
I'm not a modder so i have no idea how hard that would be, but it would be a really cool addition. And a bunch of people on you tube thumbed up my comment, so i'd say there's a market for it.
hmmm... seems to me, retarded ads keep trying to attack my computer.
i hope minecraftforum will take adfly off limits, before my computer really gets screwed up..
its not you, its adfly, your link worked after a closed the tab and reopened with the download
EDIT: Bottom right
ive narrowed it down to mo creeps and mo creaturs
I'm stuck on 1.1
Sorry guys, just realised the problem. I compiled all the classes on my new laptop yet only copied the new ones into the 1.2 archive. I'm guessing my jdk version updated when I installed eclipse on my new laptop so classes versions will be different. I'll fix it tomorrow.
Elemental Creepers - because simply blowing a hole in your wall isn't enough