Has anyone successfully used the /summon command to summon a Battle Towers golem? If so, what would be the syntax?
I have attempted the following:
/summon BattleTowers.Battle Golem ~0 ~0 ~0
The trouble is that since there is a space in the name, I promptly get an error message informing me that "Golem" is an invalid number.
Putting "BattleTowers.Battle Golem" in quotes, single-quotes, or braces does nothing to mitigate the problem.
My rationale for this is that I'm hoping to make a "custom" Ruins structure (using both AtomicStryker's Ruins and Battle Towers mods) that places the Battle Golem at the top floor via a Command Block and the RUINSTRIGGER command (so it will automatically execute once a player gets within range). However, I haven't yet figured out how to get the Command Block to execute properly -- or, for that matter, to even summon the Battle Golem via the command line.
In-game, there is a spawn egg that can be thrown to force-spawn the Battle Golem (and to guarantee that there will be a nice big hole in the ground underneath wherever you threw it, after it's defeated), but as far as I know there's no way to have a Command Block "throw" a spawn egg. (I suppose I could have a dispenser and use /setblock for a redstone block, but even if that would work, it seems rather clunky.)
Any tips would be greatly appreciated.
I am attempting this using Ruins for Minecraft 1.8.
When I installed this mod for 1.7.10 (forge) the game crashed half way into loading and Open Eye said there was an incompatible mod in "enviroment Optifine". Is this mod seriously incompatible with optifine or is it something else? Could it by any chance be Orespawn?
I've always loved the Battle Towers, especially when I first found them on the Yogbox some years back. The one thing I never understood though is why you make the treasure so under-whelming. The only thing maybe worth it at all is the top floor. Not including the monstrosity on the top floor, each floor has two spawners, making you have to do some serious fighting just to reach those chests, and when you find things like 'wheat' and sticks.....it's like "Why am I even doing this?"
It just seems for the default you can offer a 'little' more than that. And yes, I know people can adjust the config files. But I'm going to have to waste a half hour trying to figure all this out and make the modifications on something I feel should have already been atleast a little better by default. I mean, it is so much to ask to maybe get some wooden tools or leather armor in the beginning, working your way up to getting better adventure like things as you go? I mean, the tower is based on adventure. I just feel the rewards should be a bit more......rewarding.
Loot with meta data doesn't spawn in 1.7.10, it seems.
EDIT: It works now. The config setting Item Generations per Floor can be quite misleading. At first I thought this setting would define the amount of loot each chest contains. But it actually defines the variety of items in loot chests and not the amount, so be aware.
I spawned a type 4 battle tower above ground while on creative mode to test it out. I think the golem either fell through the floor or was killed by a mob. The problem is that the tower starting destroying itself, but never stopped. Once it got towards the bottom, the message of destruction appeared again and it just started destroying the air all the way down on a loop. The deletebattletower command didn't work and I couldn't stop the destruction loop.
Aside from that, super awesome mod. I'm looking forward to customizing the items that appear and spawning them in a few locations on my map.