Theymake all the other sounds. Is it just a place holder for something else? As for another sound, I suppose theycould do a sort of grunt. Maybe also turn aginst you since even though it's a herbavore, they still have those giant horns of theirs.
Yes, I hate to be a bother, but I am having a slight issue. Whenever I place any of the eggs, or place any form of mob (the nautilus, and eggs, basically), the game crashes. I find this quite perplexing. Any advice? Is this a bug, or is your mod conflicting with The Aether? Oh, and the stone boards crash it, too.
Looks like the Utahraptor's outta the bag. XD
Although, you guys missed one more prehistoric animal. :tongue.gif:
(Images are clickable)
Will send ya these guys and the Dodo in a sec Flammarilva.
Additionally, here's a Spinosaurus video for your entertainment, and reference. It shows the Spino's arms and jaws in action, and in realistic quality to boot.
Flammarilva have you seen all of the AWESOME models EXDragonith have created why dont you just use them?
Adding dinosaurs to the mod isn't as easy as making them. Especially if you guys want them to have unique AI. To be honest, I don't mind if my models aren't used. They are simply suggestions after all. Plus, Flammarilva has a very great team behind him and I can't get in the way of that. Although, I'm glad that you're using my Spinosaurus model Flammarilva. Thanks for that! ^^
java.lang.IllegalArgumentException: Slot 133 is already occupied by BlockTransmitter@3600e312 when adding BlockFern@743bce70
at yy.<init>(Block.java:212)
at wg.<init>(SourceFile:11)
at BlockFern.<init>(BlockFern.java:10)
at BlockFern.<init>(BlockFern.java:18)
at mod_Fossil.load(mod_Fossil.java:273)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: Slot 133 is already occupied by BlockTransmitter@3600e312 when adding BlockFern@743bce70
at yy.<init>(Block.java:212)
at wg.<init>(SourceFile:11)
at BlockFern.<init>(BlockFern.java:10)
at BlockFern.<init>(BlockFern.java:18)
at mod_Fossil.load(mod_Fossil.java:273)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Thanks
You got an ID conflict.Change the ID in ModFossil.cfg in /config/.
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Team July--Programmer ↑Click the link to our facebook page.
I have 46 mods turned on, lol, this is 1 of which... AMCO + Others...
This probably would never work with the Aether
Dont put offtopic crap in a thread
Your just dumb if you cant install this correctly im a ****ing kid and i understand this ****!
Dont put offtopic crap in a thread
not off topic xdragonith made a texture for mod meanie.
I didn't. When Dragonith uploads the picture, you'll understand. And also, don't get your panties in a bunch, kid.
you should give us a taste of them with them not being special or anything
Although, you guys missed one more prehistoric animal. :tongue.gif:
(Images are clickable)
Will send ya these guys and the Dodo in a sec Flammarilva.
Additionally, here's a Spinosaurus video for your entertainment, and reference. It shows the Spino's arms and jaws in action, and in realistic quality to boot.
Adding dinosaurs to the mod isn't as easy as making them. Especially if you guys want them to have unique AI. To be honest, I don't mind if my models aren't used. They are simply suggestions after all. Plus, Flammarilva has a very great team behind him and I can't get in the way of that. Although, I'm glad that you're using my Spinosaurus model Flammarilva. Thanks for that! ^^
ok if anyone could show me how to fix this?
java.lang.IllegalArgumentException: Slot 133 is already occupied by BlockTransmitter@3600e312 when adding BlockFern@743bce70
at yy.<init>(Block.java:212)
at wg.<init>(SourceFile:11)
at BlockFern.<init>(BlockFern.java:10)
at BlockFern.<init>(BlockFern.java:18)
at mod_Fossil.load(mod_Fossil.java:273)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Thanks
You got an ID conflict.Change the ID in ModFossil.cfg in /config/.
↑Click the link to our facebook page.
Actually, the mod creator told me in a PM that the mods are compatible. He said I must have encountered another problem.
We can't copy other modder's code.Must have some difference with them.
↑Click the link to our facebook page.
Also, when I would like to get it back, would I need to reinstall everything again or what?
In the future could we some small flyer dinos?
terranova=EPIC.