I am pretty sure there is a way to make consumables like bottled drinks stackable. You could have a crafting recipe for them, although it may be pretty inefficient. There is guaranteed a way I'm sure.
Consumables can absolutely be stacked. The problem is, if something gives you an item back after consuming (like a bottle, a bowl, etc) then it cannot be stacked. I assure you this is because by default Minecraft will consume the entire stack to give you one back. (It's a known bug/issue, and you'll note that for this reason vanilla mushroom stew/potions/water bottles and the like cannot be stacked.) EG, if you had a stack of 99 potions and tried to drink one, it would give you the bottle back and erase the other 98. This is known by other modders as well and different people have made different workarounds. For example, in Ars Magica, you can't stack mana potions for this reason, so the author made craftable "3 packs" for easy storage.
If you can find a mod that allows for stacking objects that give you the object back, feel free to post it as a comparison; Pam is usually pretty open to this kind of discussion. Please don't post that you are sure there is a way, when you are not actually a modder yourself and haven't given anyone an example of someone else who has created the functionality you are looking for.
Consumables can absolutely be stacked. The problem is, if something gives you an item back after consuming (like a bottle, a bowl, etc) then it cannot be stacked. I assure you this is because by default Minecraft will consume the entire stack to give you one back. (It's a known bug/issue, and you'll note that for this reason vanilla mushroom stew/potions/water bottles and the like cannot be stacked.) EG, if you had a stack of 99 potions and tried to drink one, it would give you the bottle back and erase the other 98. This is known by other modders as well and different people have made different workarounds. For example, in Ars Magica, you can't stack mana potions for this reason, so the author made craftable "3 packs" for easy storage.
If you can find a mod that allows for stacking objects that give you the object back, feel free to post it as a comparison; Pam is usually pretty open to this kind of discussion. Please don't post that you are sure there is a way, when you are not actually a modder yourself and haven't given anyone an example of someone else who has created the functionality you are looking for.
peace
I'll look more into it. Thanks for the suggestion for a mod like that sort.
I have also noticed that there is no excess hunger you get in the "invisible" hunger bar above the regular bar. For example, if I were to eat a steak from Vanilla Minecraft while only missing 1 hunger point, all the rest of the hunger points I get from eating the Steak are inputted into the invisible hunger bar and are used up and then you lose hunger from your visual hunger bar.
Let me start by saying that you do not understand the minecraft hunger mechanics. Please at least start by reading the wiki pages on this topic.
The short summary: Any food that you eat that goes above the visible hunger bar is *LOST*. It is not stored in any invisible bar.
There is a second bar, and it is normally invisible (mods to show it used to exist, but none are updated). It never has a value higher than your normal food bar. When you eat, each food item has a fixed amount that is added to this bar. Unlike the normal bar, which is integer only, this bar is a float. Every action you take, except for standing still, or riding a boat/minecart (not sure about horse riding) adds to an activity counter; when the activity counter goes above a threshold, then it is decreased by that threshold (not just set to zero), and if the hidden bar is greater than 0, it loses one point (minimized to zero -- it won't go negative). Otherwise, you lose one from your main bar.
That strange behavior has an interesting tidbit. A potato normally gives you 1 point to the visible bar, and 0.6 points to the invisible bar; but if you ration your food carefully, that is as good as two full points. A cookie is 2 visible and 0.4 hidden, two cookies is 4 visible and 0.8 hidden (5 total), but rationing those two cookies is 2.4 (3 total) plus 2.4 (3 total) for 6 total. A melon slice is 2 and 1.2 (4 total), but two slices is 4 and 2.4 (7 total).
All food should provide some value to saturation. The relative values are compared over on those pages.
Note that some food provide more saturation (hidden) than hunger (visible). Eating those when you are starving is wasteful (saturation will be lost), unless you are just going to fill your hunger bar completely.
====
On the topic of consumables: Vanilla minecraft will disagree with you. Glass bottles stack. You can have 16 of them. You can consume them by right-clicking on a pool of water. One glass bottle will be consumed, and you will get a water bottle back.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Don't know if this has ever been suggested, probably has, but it hasn't been added, and it is a relatively small thing. It's not even a huge change: it would be nice if Natura woods would work in the crafting of the tools such as the mixing bowl. (To be honest, Natura needs compatibility with most mods really, and I don't know if this should be posted in the Natura thread, but...)
On the topic of consumables: Vanilla minecraft will disagree with you. Glass bottles stack. You can have 16 of them. You can consume them by right-clicking on a pool of water. One glass bottle will be consumed, and you will get a water bottle back.
Consuming vs using an item on a block are different Minecraft mechanics. You can use a stackable object (using a book on an item frame) on an environmental block which calls one function, while using an item on yourself (using a potion to heal yourself) calls a different one. The first function allows items to behave independently (meaning, if you use a stack of books only one is "used" on the object in the environment), while the second one treats the entire object as a stack (if you hacked yourself a stack of healing potions and tried to use one, it would use them all at the same time, returning one glass bottle).
On the topic of consumables: Vanilla minecraft will disagree with you. Glass bottles stack. You can have 16 of them. You can consume them by right-clicking on a pool of water. One glass bottle will be consumed, and you will get a water bottle back.
That may be true, but that's not what they were talking about. Glass bottles stack, but water bottles (and other filled containers) don't - which was their point.
I am pretty sure there is a way to make consumables like bottled drinks stackable. You could have a crafting recipe for them, although it may be pretty inefficient. There is guaranteed a way I'm sure.
Yes, there is a guaranteed way. Change the stack size.
Consumables can absolutely be stacked. The problem is, if something gives you an item back after consuming (like a bottle, a bowl, etc) then it cannot be stacked. I assure you this is because by default Minecraft will consume the entire stack to give you one back. (It's a known bug/issue, and you'll note that for this reason vanilla mushroom stew/potions/water bottles and the like cannot be stacked.) EG, if you had a stack of 99 potions and tried to drink one, it would give you the bottle back and erase the other 98. This is known by other modders as well and different people have made different workarounds. For example, in Ars Magica, you can't stack mana potions for this reason, so the author made craftable "3 packs" for easy storage. If you can find a mod that allows for stacking objects that give you the object back, feel free to post it as a comparison; Pam is usually pretty open to this kind of discussion. Please don't post that you are sure there is a way, when you are not actually a modder yourself and haven't given anyone an example of someone else who has created the functionality you are looking for. peace
There is a way, it doesn't require a mod, and you clearly aren't a modder, or you'd have a basic understanding of how item data was stored. Change the stack size, it works. You're over a year of Minecraft updates behind on this bug. For examples of mods that work with this: Xie's Mod. I made butternut squash on a stick on a regular basis, it stacked to 64 and returned a different item when eaten. I could start with a whole stack or combine smaller stacks to 64, then eat them all, and I'd end up with 64 of the returned item in a different slot in my inventory. Why doesn't it work in vanilla Minecraft? It *does* work in vanilla Minecraft. Use an inventory editor to give yourself a stack of 64 mushroom stew. Now change the stack size of same item to 64. The result will be exactly the same. As long as the item stack has proper nbt data (which it will with an increased stack size), it will not consume the entire stack.
Consuming vs using an item on a block are different Minecraft mechanics.
No, they are not different mechanics. They are different sections of code. But they work the exact same way.
Edit: I just asked mDiyo, the creator of Natura, for confirmation. Berry medley stacks and returns a bowl on consumption. It also adds a secondary type of mushroom stew with increased stack size, which also functions the same way just fine. There's a second mod example for you.
Eagerly and patiently awaiting for the 1.7.2 update!
Also, I'd be more than willing to help you with making some pictures for the crafting recipes if you'd need any help with that
Beautiful mod, and great work overall. Keep moving forward!
Hello! I went to use Pam's Mod Crops and ran into a conflict with MFR. Not an ID conflict, I made sure of that, but the two mods are trying to overwrite the same thing it seems. Is there a fix for this? Or is it safe to click "Accept" ?
2014-04-06 18:45:17 [SEVERE] [fml.ItemTracker] Mismatched items : {12291=(Item 12291, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 7, name item.mfr.bucket.mushroomsoup, claimedModId null, Item 12291, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 4, name null, claimedModId null), 12290=(Item 12290, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 6, name item.mfr.bucket.chocolatemilk, claimedModId null, Item 12290, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 3, name null, claimedModId null), 12286=(Item 12286, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 5, name item.mfr.bucket.pinkslime, claimedModId null, Item 12286, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 0, name null, claimedModId null)}
Yes, there is a guaranteed way. Change the stack size.
You clearly aren't a modder, or you'd have a basic understanding of how item data was stored. Change the stack size, it works. You're over a year of Minecraft updates behind on this bug.
No, they are not different mechanics. They are different sections of code. But they work the exact same way.
Actually, I am a programmer, and I did mod Minecraft, but you are correct that it's an old bug, which I didn't realize. (: I stand corrected. I was able to reproduce what you are talking about for Natura, and I assume it would work with Xie's mods as well. And when I said they are different "functions", that's what I meant by different sections of codes (frequently in programming, code, like Java, can be divided into methods called "functions"). This is great news, should Pam decide to go this route!
Can anyone tell me if you can make strawberry jam?
Yes you can!
Strawberry + Sugar + Juicer + Saucepan
All of the recipes in 1.6.4 are available in this text file, also.
Hey Pam: does your seaweed use the OreDictionary? I have been messing around with a mod called Algaecraft which has seaweed (grows underwater btw) but can't use their seaweed for your recipes, and vice versa. I've cross posted it, because I'm not sure which modder would be responsble..
[color=#282828]Hello, I have tryed to play Herverstermod with Thaumcraft and other mods, but it failed with Thaumcraft, here is the crashreport, please help me [/color]
[color=#282828]
[color=#282828]A detailed walkthrough of the error, its code path and all known details is as follows:[/color]
[color=#282828]---------------------------------------------------------------------------------------[/color]
The Meaning of Life, the Universe, and Everything.
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1337phreak
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I'm running Harvestcraft on MCPC+ B251 (also using hungeroverhaul & iguana tweaks) and this appeared when starting the server, just wanted to let you know.
4:54:24 PM [INFO] Detected TE assets.pamharvestcraft.TileEntityPamCrop with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
Consumables can absolutely be stacked. The problem is, if something gives you an item back after consuming (like a bottle, a bowl, etc) then it cannot be stacked. I assure you this is because by default Minecraft will consume the entire stack to give you one back. (It's a known bug/issue, and you'll note that for this reason vanilla mushroom stew/potions/water bottles and the like cannot be stacked.) EG, if you had a stack of 99 potions and tried to drink one, it would give you the bottle back and erase the other 98. This is known by other modders as well and different people have made different workarounds. For example, in Ars Magica, you can't stack mana potions for this reason, so the author made craftable "3 packs" for easy storage.
If you can find a mod that allows for stacking objects that give you the object back, feel free to post it as a comparison; Pam is usually pretty open to this kind of discussion. Please don't post that you are sure there is a way, when you are not actually a modder yourself and haven't given anyone an example of someone else who has created the functionality you are looking for.
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
I'll look more into it. Thanks for the suggestion for a mod like that sort.
Let me start by saying that you do not understand the minecraft hunger mechanics. Please at least start by reading the wiki pages on this topic.
http://minecraft.gam..._vs._Saturation
http://minecraft.gam...unger#Mechanics
The short summary: Any food that you eat that goes above the visible hunger bar is *LOST*. It is not stored in any invisible bar.
There is a second bar, and it is normally invisible (mods to show it used to exist, but none are updated). It never has a value higher than your normal food bar. When you eat, each food item has a fixed amount that is added to this bar. Unlike the normal bar, which is integer only, this bar is a float. Every action you take, except for standing still, or riding a boat/minecart (not sure about horse riding) adds to an activity counter; when the activity counter goes above a threshold, then it is decreased by that threshold (not just set to zero), and if the hidden bar is greater than 0, it loses one point (minimized to zero -- it won't go negative). Otherwise, you lose one from your main bar.
That strange behavior has an interesting tidbit. A potato normally gives you 1 point to the visible bar, and 0.6 points to the invisible bar; but if you ration your food carefully, that is as good as two full points. A cookie is 2 visible and 0.4 hidden, two cookies is 4 visible and 0.8 hidden (5 total), but rationing those two cookies is 2.4 (3 total) plus 2.4 (3 total) for 6 total. A melon slice is 2 and 1.2 (4 total), but two slices is 4 and 2.4 (7 total).
All food should provide some value to saturation. The relative values are compared over on those pages.
Note that some food provide more saturation (hidden) than hunger (visible). Eating those when you are starving is wasteful (saturation will be lost), unless you are just going to fill your hunger bar completely.
====
On the topic of consumables: Vanilla minecraft will disagree with you. Glass bottles stack. You can have 16 of them. You can consume them by right-clicking on a pool of water. One glass bottle will be consumed, and you will get a water bottle back.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
but I hope this mod gets updated
Consuming vs using an item on a block are different Minecraft mechanics. You can use a stackable object (using a book on an item frame) on an environmental block which calls one function, while using an item on yourself (using a potion to heal yourself) calls a different one. The first function allows items to behave independently (meaning, if you use a stack of books only one is "used" on the object in the environment), while the second one treats the entire object as a stack (if you hacked yourself a stack of healing potions and tried to use one, it would use them all at the same time, returning one glass bottle).
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
That may be true, but that's not what they were talking about. Glass bottles stack, but water bottles (and other filled containers) don't - which was their point.
Yes, there is a guaranteed way. Change the stack size.
There is a way, it doesn't require a mod, and you clearly aren't a modder, or you'd have a basic understanding of how item data was stored. Change the stack size, it works. You're over a year of Minecraft updates behind on this bug. For examples of mods that work with this: Xie's Mod. I made butternut squash on a stick on a regular basis, it stacked to 64 and returned a different item when eaten. I could start with a whole stack or combine smaller stacks to 64, then eat them all, and I'd end up with 64 of the returned item in a different slot in my inventory. Why doesn't it work in vanilla Minecraft? It *does* work in vanilla Minecraft. Use an inventory editor to give yourself a stack of 64 mushroom stew. Now change the stack size of same item to 64. The result will be exactly the same. As long as the item stack has proper nbt data (which it will with an increased stack size), it will not consume the entire stack.
No, they are not different mechanics. They are different sections of code. But they work the exact same way.
Edit: I just asked mDiyo, the creator of Natura, for confirmation. Berry medley stacks and returns a bowl on consumption. It also adds a secondary type of mushroom stew with increased stack size, which also functions the same way just fine. There's a second mod example for you.
Librari is: The Wizard formerly known as Genshou
Also, I'd be more than willing to help you with making some pictures for the crafting recipes if you'd need any help with that
Beautiful mod, and great work overall. Keep moving forward!
2014-04-06 18:45:17 [SEVERE] [fml.ItemTracker] Mismatched items : {12291=(Item 12291, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 7, name item.mfr.bucket.mushroomsoup, claimedModId null, Item 12291, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 4, name null, claimedModId null), 12290=(Item 12290, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 6, name item.mfr.bucket.chocolatemilk, claimedModId null, Item 12290, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 3, name null, claimedModId null), 12286=(Item 12286, Type powercrystals.minefactoryreloaded.item.ItemFactoryBucket, owned by MineFactoryReloaded, ordinal 5, name item.mfr.bucket.pinkslime, claimedModId null, Item 12286, Type assets.pammobdropcrops.ItemPamMobSeeds, owned by pammobdropcrops, ordinal 0, name null, claimedModId null)}
I want to make sure you knew she is working on a 1.7.2 version, and many of the features are ready to go, but they are in a different thread.
http://www.minecraftforum.net/topic/2491507-172-pams-mods-mar-27th-patreon-mod-releases-desertcraft-172c/
Happy farming!
Actually, I am a programmer, and I did mod Minecraft, but you are correct that it's an old bug, which I didn't realize. (: I stand corrected. I was able to reproduce what you are talking about for Natura, and I assume it would work with Xie's mods as well. And when I said they are different "functions", that's what I meant by different sections of codes (frequently in programming, code, like Java, can be divided into methods called "functions"). This is great news, should Pam decide to go this route!
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
Yes you can!
Strawberry + Sugar + Juicer + Saucepan
All of the recipes in 1.6.4 are available in this text file, also.
Hey Pam: does your seaweed use the OreDictionary? I have been messing around with a mod called Algaecraft which has seaweed (grows underwater btw) but can't use their seaweed for your recipes, and vice versa. I've cross posted it, because I'm not sure which modder would be responsble..
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
but I hope this mod gets updated
It is being updated. The update just has its own thread.
Just use this Mod also, it will fix ID conflicts, im using those 2 and many others, and besides the lagging its owrking fine lol
idfixminus-1.6.4-1.0.0
im gay
4:54:24 PM [INFO] Detected TE assets.pamharvestcraft.TileEntityPamCrop with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.