I tried to reproduce this bug but could not. Also, the code shouldn't even allow this to be possible. How did it happen, and what exactly happened? Could you screenshot or video clip it?
Here's the screenshots:
It may be a little hard to see, but in the first one with nothing in my hand the state of the redstone timer in my inventory is "on" [lit up]
And in the second, with anything in my hand it displays as "off" [dark]
Weird and random, I know.
And if it helps, the mods I'm running are:
Modloader
ModloaderMP
IndustrialCraft
BuildCraft
Magic Chest
Millenaire
interesting. ill have to look at minefactory a bit closer. my method looks far more complicated, though your sequencer would make the redstone bits MUCH easier.
i think im gonna rip my jar apart and install them now and if its suddenly not a super pain in my bum to build said tree farm i might make a video out of it, if you dont mind that is.
EDIT: yeah your redstone stuff is definately win over redstone advanced for me, because i just remembered i dont HAVE to rip apart my jar :biggrin.gif:
Minefactory adds planter, fertilizer and harvester blocks, so if you feed saplings to the planter, bone meal to the fertilizer, and keep sending clock pulses to the whole thing, you'll get wood at a pretty startling rate. Especially if you have a big mob grinder feeding in bones.
And if you build with my timers or sequencers, please post a vid in the comments :smile.gif:
It may be a little hard to see, but in the first one with nothing in my hand the state of the redstone timer in my inventory is "on" [lit up]
And in the second, with anything in my hand it displays as "off" [dark]
Weird and random, I know.
And if it helps, the mods I'm running are:
Modloader
ModloaderMP
IndustrialCraft
BuildCraft
Magic Chest
Millenaire
Along with obviously this mod [Redstone Timers].
Hrm, that's what I thought you meant. I couldn't reproduce it in my test environments, so I'm suspicious that something is overriding the rendering somehow, possibly from one of the mods. I'll look into this a little more - I don't like it when I can't explain bugs.
Hrm, that's what I thought you meant. I couldn't reproduce it in my test environments, so I'm suspicious that something is overriding the rendering somehow, possibly from one of the mods. I'll look into this a little more - I don't like it when I can't explain bugs.
Yeah it confused me when I first saw it cos I was like "Wasn't that lit up a second ago" *moves some* ok it's dark again *ponders* *moves back* ... took me a little while to figure out it was based on if I was "holding" anything or not.
hmm, i installed the redstone pipes onto a brand new minecraft, with nothing but modloader, buildcraft, and the redstone pipes, but i just get a black screen.
it worked fine with just buildcraft and modloader installed.
i was really looking forward to using this with my auto furnace, which converts wood to charcoal, then i was going to have a detector on the output, which changes the state of an iron pipe junction. so half of the coal goes back into the furnace, and half of it goes into a second furnace.
at the moment, i am using a pulsar to rapidly switch, but that tends to be very random as to where the coal goes, i want it to be exactly half and half.
you could use a sequencer with two sides wired to the iron pipe.
Wow, I love the timers, they're really well made and actually feel like they belong in the game unlike most of the other redstone circuit mods I've seen.
One request - could you make the timer face "away" from the player on placement? it's kinda a pain to line it up if you just want to drop one adjacent to a quarry.
Oddly enough because of the way you have your timers coded, they get messed up if you change the time of day with a mod like single player commands, this isn't really too bad in single player but if you ever wanted to take this to Multiplayer it'd get messed up alot on some servers.
hmm, i installed the redstone pipes onto a brand new minecraft, with nothing but modloader, buildcraft, and the redstone pipes, but i just get a black screen.
it worked fine with just buildcraft and modloader installed.
i was really looking forward to using this with my auto furnace, which converts wood to charcoal, then i was going to have a detector on the output, which changes the state of an iron pipe junction. so half of the coal goes back into the furnace, and half of it goes into a second furnace.
at the moment, i am using a pulsar to rapidly switch, but that tends to be very random as to where the coal goes, i want it to be exactly half and half.
The redstone pipes are currently difficult to install. They need to be installed into the minecraft jar file, after first installing buildcraft into there as well. This will be fixed in the newer version, but I won't be able to release it until buildcraft 1.6.6.3.
I'd suggest using a sequencer to drive two wooden pipes from a pair of chests. That will give you precise 50/50, and it's what it's meant for.
Wow, I love the timers, they're really well made and actually feel like they belong in the game unlike most of the other redstone circuit mods I've seen.
One request - could you make the timer face "away" from the player on placement? it's kinda a pain to line it up if you just want to drop one adjacent to a quarry.
Thanks :smile.gif: I'm glad you like it.
I could - but the timer doesn't actually care about orientation. It's a visual effect only. It will send or receive pulses in all four directions.
Oddly enough because of the way you have your timers coded, they get messed up if you change the time of day with a mod like single player commands, this isn't really too bad in single player but if you ever wanted to take this to Multiplayer it'd get messed up alot on some servers.
Oooh, and I thought the world time was monotonic. I'll look into that for the next version!
that would give precisely 50% of the time, but not 50% of the items
also, i cant install the timers one either
and i did install it into the minecraft.jar
The timers should just be able to go into your minecraft mods directory. You have to have ModLoader installed, but unless you have a V1.0 copy, that's all you need.
And that's a really good point about the time vs items. I have a few ideas on that front, but my ideas aren't ready yet. Hopefully a future version of this mod will be more helpful there.
Yeah it confused me when I first saw it cos I was like "Wasn't that lit up a second ago" *moves some* ok it's dark again *ponders* *moves back* ... took me a little while to figure out it was based on if I was "holding" anything or not.
I figured it out! And actually, the fix ended up fixing some bad behavior for everyone else, too - the icons should now have fully lit torches for everyone, when I release the fix.
oh, i hadnt installed timers in the mods folder. oh, but now i did that, it still doesn't work ;_;
Find some directions on running minecraft from a console, and post me an error log. It seems to be working for most people now, so I'm curious as to what's different about yours.
Here's the screenshots:
It may be a little hard to see, but in the first one with nothing in my hand the state of the redstone timer in my inventory is "on" [lit up]
And in the second, with anything in my hand it displays as "off" [dark]
Weird and random, I know.
And if it helps, the mods I'm running are:
Modloader
ModloaderMP
IndustrialCraft
BuildCraft
Magic Chest
Millenaire
Along with obviously this mod [Redstone Timers].
Minefactory adds planter, fertilizer and harvester blocks, so if you feed saplings to the planter, bone meal to the fertilizer, and keep sending clock pulses to the whole thing, you'll get wood at a pretty startling rate. Especially if you have a big mob grinder feeding in bones.
And if you build with my timers or sequencers, please post a vid in the comments :smile.gif:
Hrm, that's what I thought you meant. I couldn't reproduce it in my test environments, so I'm suspicious that something is overriding the rendering somehow, possibly from one of the mods. I'll look into this a little more - I don't like it when I can't explain bugs.
Yeah it confused me when I first saw it cos I was like "Wasn't that lit up a second ago" *moves some* ok it's dark again *ponders* *moves back* ... took me a little while to figure out it was based on if I was "holding" anything or not.
Thanks!
Also would be amazing to be able to put the redstone stuff on walls, or maybe just the timer.
you could use a sequencer with two sides wired to the iron pipe.
One request - could you make the timer face "away" from the player on placement? it's kinda a pain to line it up if you just want to drop one adjacent to a quarry.
INFORMATION WANTS TO BE WRONG
The redstone pipes are currently difficult to install. They need to be installed into the minecraft jar file, after first installing buildcraft into there as well. This will be fixed in the newer version, but I won't be able to release it until buildcraft 1.6.6.3.
I'd suggest using a sequencer to drive two wooden pipes from a pair of chests. That will give you precise 50/50, and it's what it's meant for.
Thanks :smile.gif: I'm glad you like it.
I could - but the timer doesn't actually care about orientation. It's a visual effect only. It will send or receive pulses in all four directions.
The block IDs are already configurable, check your config directory. mod_Timers.cfg lets you change them.
I'll add the ids to the original post. I'm tempted to change the defaults, since I've heard reports that it conflicts with wireless redstone.
Oooh, and I thought the world time was monotonic. I'll look into that for the next version!
The timers should just be able to go into your minecraft mods directory. You have to have ModLoader installed, but unless you have a V1.0 copy, that's all you need.
And that's a really good point about the time vs items. I have a few ideas on that front, but my ideas aren't ready yet. Hopefully a future version of this mod will be more helpful there.
Well now I feel stupid for not actually trying that, lol. Maybe add a note saying as much to the OP so nobody else is confused by that?
INFORMATION WANTS TO BE WRONG
I figured it out! And actually, the fix ended up fixing some bad behavior for everyone else, too - the icons should now have fully lit torches for everyone, when I release the fix.
Find some directions on running minecraft from a console, and post me an error log. It seems to be working for most people now, so I'm curious as to what's different about yours.
There's a note in the video, but I suppose I should improve the OP :smile.gif:
Can I con you into a props file for the next patch as well?