OK, shall we take bets on how long it is this time before people start saying "It's been X since Eloraam tweeted, therefore RP really is dead this time"?
No need to take bets, it is and has been dead. It has yet to come back to life in order to die.
That's a very vague definition for 'dead'. So will you still be patiently waiting on it in 2050? Cause I mean, as you say, as long as someone is waiting for it, it's not dead right?
That's a very vague definition for 'dead'. So will you still be patiently waiting on it in 2050? Cause I mean, as you say, as long as someone is waiting for it, it's not dead right?
it is dead when the mod author doesn't communicate for more that 5x time than what his/her pattern in the past has shown to be the average time between posts for information.
it is dead when the mod author doesn't communicate for more that 5x time than what his/her pattern in the past has shown to be the average time between posts for information.
So about say (i'll give you the proclaimed 2 month differences) about 10 months. So in MC versions that would have been from 1.2.5 till about now. So going from now, with MC's version release schedule not until say MC v. 2.0ish. Which from the last usable version till then would be about 6 minor version changes (1.4-2.0). That's quite the wait.
So about say (i'll give you the proclaimed 2 month differences) about 10 months. So in MC versions that would have been from 1.2.5 till about now. So going from now, with MC's version release schedule not until say MC v. 2.0ish. Which from the last usable version till then would be about 6 minor version changes (1.4-2.0). That's quite the wait.
yes it is. but too many people today yell at instant coffee for taking too long. The computer has been a detriment to patience.
There are a few differences, but the code is too similar to be coincidental. If RP was transferred to someone Elo would've tweeted it, this weeks tweet implied differently.
edit: A piece of code present in Elo's code is actually commented out in the source code from PR.
You will see many similarities between the generation as well as the pipe routing algorithms, because both RP2 and PR use the A* Routing algorithms in many different places such as the volcano generation. However, the volcano gen was presented to me by another user. If you can tell me exactly where Elo's code is, i will have confirmation, and i will take it down ASAP. (PM)
Specifically, the volcano code was indeed tweaked recently to ensure that all volcanoes are worth generating, unlike how some volcanoes in RP2 were 4 blocks tall and very flat. Its still a conflict of interest if it conflicts with Elo's code however.
retrievers only pull the item into the network, the item will go into the first valid retriever it encounters.
You might want to use managers to keep inventories stocked. Sadly I have not mastered them yet, YouTube has a few video's explaining them.
managers are easy
it takes at least 2 to have a manager system, though there can be a chest that doesn't have a manager on it for extra items if you have a manager based sorting system.
the default mode is exact amount, the top button on the right, it will keep the exact amount of the items in the filter
the other mode is any amount of any item in the filter, best used for the "warehouse" chests
managers will pull any item not in the filter out of a chest as long as there is either a manager than wants those items or an inventory avail to put them
the number is priority, the higher the number the higher the priority, and the higher priority ones will take from lower priority ones to get to the amount it is supposed to have
the colors are used like sorting machines and colored pipes, only managers with matching color filters will talk to each other, I'm not 100% sure, but a colorless one will talk to all colors.
I wish there were a few more options with the manager modes, like, full invy, half invy, etc.
managers that are set to exact amount will output RS signal when they reach that amount.
for a storage system like he wants (I have a similar setup myself), you'll have a manager on each chest, the "warehouse" or main storage chest will be set to any amount with priority 0, while the other managers will be set to exact amount with priority 1 or higher, you can adjust the priorities if you want to have one chest have a higher priority in being stocked if you ever get low. You'll have to put the exact amount of each alloy you want in each chest in the filter GUI of the managers.
I had a similar setup for an IC2 automated ore sorting a processing rig where it would keep a set amount of each resource (blocked) in an ender chest that I had linked to an ender pouch I kept with me. I had even set the thing up to be able to put the ingots back and they would be reblocked. I also had a separate setup that would process some food and turn cobblestone/sand into glass.
I use managers all the time.
I have a system of managers for my entire survival sorting system, i want to make sure that all the raw resorces are kept in certain chest but the moment i take, lets say 64 brass out of a project table it will take the copper n the tin smelt it,and put it back in the table, and if i take 16 out it will refill with sixteen.
I have some how got to get a manager to talk to another manger through a furnace. um.......
EDIT: This is the system so far, it does work but i don't think it is that efficient.
Although it is nice there is no waste of resouces.
you may have to use an add-on mod that adds a project table that RP2 managers will work with. Or even pickup BC and use that as an interface between some of the smelting stuff. I have something like that with a bullet producing rig that keeps ICBM turrets stocked with ammo while using some BC pipes to keep a small stockpile of bullets on hand through a buffer chest. Which will have to be redone due to the changes in BC's autocrafting tables when I hit 1.6.2. Using BC won't let you keep an exact amount in that buffer chest, but it would automatically refill it.
you could also pickup Computer Craft and OpenCCSensors for 1.4.7 and use a couple of wireless turtles to make the brass you need. You'd have to use a few of the inventory sensors to let the turtles know what and where the items are in the chests, at least until 1.6.2 where you can use the OpenPeriph mod that would let you just mount the chests and use them like peripherals. I know it is not pure RP2, but it would work.
Yeah... So Elo's going to update RP2 again, probably. Another herd of servers will rush to use it, and then they will again get stuck on a specific version of Minecraft. Wheeeee (not).
Rollback Post to RevisionRollBack
Modder. The poster behind the pre-acquisition post #15000.
If you're trying to reach me, MCF posts/PMs are unlikely to reach me quickly. Try an e-mail instead!
Yeah... So Elo's going to update RP2 again, probably. Another herd of servers will rush to use it, and then they will again get stuck on a specific version of Minecraft. Wheeeee (not).
Is it common for servers to update to a new major revision (e.g. 1.4.x to 1.5.x, 1.5.x to 1.6.x) of Minecraft without a world reset and a fresh set of configs? I'm not aware of any mod packs that have compatible versions across more than one major revision. I guess it could be possile if the server runs its own custom pack with a small set of mods.
I steer clear of computer craft and build craft, i personally do not like the mods.
It is not impossible with red power, but i do not want materials hanging around in buffers.
until RP2 gets some way of being able to scan chests that its computers can use, you may have to do something like that.
Sortrons can read the inventory of an entire chest, an then using computers you can get that to interact with logic circuitry,
You could use a computer and some IO expanders. or even multiple computers, one for each system and they can talk to each other.
Sortrons can pull waterer you want of any amount, colour it, and then send it between networks.
I personally do not use sortrons that much but i know of its capabilities.
As I've never messed with Sortrons, I wasn't aware they could output the scan of the chest to a useable format.
The program running on the CPU that you have to write yourself can inspect by slot number and can do anything it wants with that information. You don't get anything really useful like an item name or even an ID, you get another number that you have to work out what it means and a count of the number of items. You also don't get NBT data so you can't index your enchanting books this way. I never actually did anything with the item type, I just used the Sortron to compare items and send anything that matched the first stack to a machine to be processed. So you put a few stacks of cobblestone in a chest, making sure that one of the stacks is in the first slot, and hit the "smelt" button, and all the cobblestone (and nothing else) goes to an electric furnace.
With Regulators you can trasmit redstone signal when conten requirements are sattisfied. With Sorter you can transmit information direct to RP2 computer network, and if you know FORTH enought you can do this even better than in CC (sic).
If the chest contains more than one type of block a simple RS signal won't be enough, plus regulators can't dynamically adjust the stack size they pull.
CC has an advantage over FORTH, a single sensor can cover many chests so one computer can cover the entire machine without wires.
No need to take bets, it is and has been dead. It has yet to come back to life in order to die.
This is the last thing people should do, all they'll get by doing so is flamed about being whiny or impatient or a hater, take your pick.
This however, is sound advice.
it is only dead for those that have no patience.
That's a very vague definition for 'dead'. So will you still be patiently waiting on it in 2050? Cause I mean, as you say, as long as someone is waiting for it, it's not dead right?
it is dead when the mod author doesn't communicate for more that 5x time than what his/her pattern in the past has shown to be the average time between posts for information.
So about say (i'll give you the proclaimed 2 month differences) about 10 months. So in MC versions that would have been from 1.2.5 till about now. So going from now, with MC's version release schedule not until say MC v. 2.0ish. Which from the last usable version till then would be about 6 minor version changes (1.4-2.0). That's quite the wait.
yes it is. but too many people today yell at instant coffee for taking too long. The computer has been a detriment to patience.
I'm playing 1.5.2 at the moment, still pop back into my 1.4.7 world occasionally.
You will see many similarities between the generation as well as the pipe routing algorithms, because both RP2 and PR use the A* Routing algorithms in many different places such as the volcano generation. However, the volcano gen was presented to me by another user. If you can tell me exactly where Elo's code is, i will have confirmation, and i will take it down ASAP. (PM)
Specifically, the volcano code was indeed tweaked recently to ensure that all volcanoes are worth generating, unlike how some volcanoes in RP2 were 4 blocks tall and very flat. Its still a conflict of interest if it conflicts with Elo's code however.
managers are easy
it takes at least 2 to have a manager system, though there can be a chest that doesn't have a manager on it for extra items if you have a manager based sorting system.
the default mode is exact amount, the top button on the right, it will keep the exact amount of the items in the filter
the other mode is any amount of any item in the filter, best used for the "warehouse" chests
managers will pull any item not in the filter out of a chest as long as there is either a manager than wants those items or an inventory avail to put them
the number is priority, the higher the number the higher the priority, and the higher priority ones will take from lower priority ones to get to the amount it is supposed to have
the colors are used like sorting machines and colored pipes, only managers with matching color filters will talk to each other, I'm not 100% sure, but a colorless one will talk to all colors.
I wish there were a few more options with the manager modes, like, full invy, half invy, etc.
managers that are set to exact amount will output RS signal when they reach that amount.
for a storage system like he wants (I have a similar setup myself), you'll have a manager on each chest, the "warehouse" or main storage chest will be set to any amount with priority 0, while the other managers will be set to exact amount with priority 1 or higher, you can adjust the priorities if you want to have one chest have a higher priority in being stocked if you ever get low. You'll have to put the exact amount of each alloy you want in each chest in the filter GUI of the managers.
I had a similar setup for an IC2 automated ore sorting a processing rig where it would keep a set amount of each resource (blocked) in an ender chest that I had linked to an ender pouch I kept with me. I had even set the thing up to be able to put the ingots back and they would be reblocked. I also had a separate setup that would process some food and turn cobblestone/sand into glass.
you may have to use an add-on mod that adds a project table that RP2 managers will work with. Or even pickup BC and use that as an interface between some of the smelting stuff. I have something like that with a bullet producing rig that keeps ICBM turrets stocked with ammo while using some BC pipes to keep a small stockpile of bullets on hand through a buffer chest. Which will have to be redone due to the changes in BC's autocrafting tables when I hit 1.6.2. Using BC won't let you keep an exact amount in that buffer chest, but it would automatically refill it.
you could also pickup Computer Craft and OpenCCSensors for 1.4.7 and use a couple of wireless turtles to make the brass you need. You'd have to use a few of the inventory sensors to let the turtles know what and where the items are in the chests, at least until 1.6.2 where you can use the OpenPeriph mod that would let you just mount the chests and use them like peripherals. I know it is not pure RP2, but it would work.
Modder. The poster behind the pre-acquisition post #15000.
If you're trying to reach me, MCF posts/PMs are unlikely to reach me quickly. Try an e-mail instead!
Is it common for servers to update to a new major revision (e.g. 1.4.x to 1.5.x, 1.5.x to 1.6.x) of Minecraft without a world reset and a fresh set of configs? I'm not aware of any mod packs that have compatible versions across more than one major revision. I guess it could be possile if the server runs its own custom pack with a small set of mods.
until RP2 gets some way of being able to scan chests that its computers can use, you may have to do something like that.
and how do they transmit that information between different networks? They work fine on the same network, but not between different ones.
An assumption based on her latest tweet.
Profile pic by Cheshirette c:
As I've never messed with Sortrons, I wasn't aware they could output the scan of the chest to a useable format.
no kidding. And with a new MC snapshot rumored to be coming out soon, She's only going to get further behind if she keeps playing DOTA too much.
If the chest contains more than one type of block a simple RS signal won't be enough, plus regulators can't dynamically adjust the stack size they pull.
CC has an advantage over FORTH, a single sensor can cover many chests so one computer can cover the entire machine without wires.