Minecraft version 1.7.10. all these mods in the spoiler (theres not too many) are part of a 1.7.10 testing section i test each mod out before i port it over to my main mods i use.
codechickenlib 1.1.3.138
deconstruction 2.2.6
airbreathercore 1.0.0a
betterfps 1.0.1
codechickencore 1.0.7.47
fastcraft 1.23
galacticraft core 3.0.12.465
galacticraft planets 3.0.12.465
micdoodlecore 3.0.12.465
galaxyspace 1.1.3
ichunutil 4.2.3
modularpowersuits 0.11.1.108
nei 1.0.5.120
numina 0.4.1.104
optifine hd u 6
player api 1.4
portalgun 4.0.0 beat 6
redstonepastemod 1.6.2
renderplayer api 1.4
smartmoving 15.6
waila 1.5.10
yafm 1.0.3
Smartmoving
# =====================================================================
# Global Speed
# ------------
# Below you find the options to manipulate the global speed applied
# to all speeds.
# =====================================================================
# Global player speed factor (>= 0)
move.speed.factor:1
# To switch on/off in-game speed manipulation
move.speed.user:false;c:true
# The factor for in-game speed manipulation (>= 0.0001)
move.speed.user.factor:0.2
# The exponent for in-game speed manipulation
move.speed.user.exponent:0
# =====================================================================
# Climbing
# --------
# Below you find all free and ladder climbing options except those
# for ceiling climbing.
# =====================================================================
# To manipulate the ladder and vine climbing mode (possible values are "free", "smart", "simple" and "standard")
move.climb.base:free
# To switch on/off free climbing
move.climb.free:true
# To switch on/off remaining base climbing behavior on ladders while free climbing is enabled for ladders (also see "move.climb.base")
move.climb.free.base.ladder:false
# To switch on/off remaining base climbing behavior on vines while free climbing is enabled for vines (also see "move.climb.base")
move.climb.free.base.vine:false
# Climbing up speed factor relative to default climbing up speed (>= 0)
move.climb.free.up.speed.factor:1
# Climbing down speed factor relative to default climbing down speed (>= 0)
move.climb.free.down.speed.factor:1
# Climbing N,S,E,W grabbing angle in degrees
move.climb.free.direction.orthogonal.angle:90
# Climbing NW,SW,SE,NE grabbing angle in degrees
move.climb.free.direction.diagonal.angle:80
# Whether the "grab" button will automatically be triggered while being on ladders and looking in the right direction
move.climb.free.ladder.auto:true
# Whether the "grab" button will automatically be triggered while being on standard climbable vines and looking in the right direction
move.climb.free.vine.auto:true
# Additional speed factor when climbing straight up on one ladder block (>= 0)
move.climb.free.ladder.one.up.speed.factor:1.0153
# Additional speed factor when climbing straight up on two ladder blocks (>= 1)
move.climb.free.ladder.two.up.speed.factor:1.43
# Climbing over fences
move.climb.free.fence:true
# Distance in blocks to fall before suffering fall damage when starting to climb (>= 1, <= 3)
move.climb.fall.damage.start.distance:2
# Damage factor applied to the remaining distance (>= 1)
move.climb.fall.damage.factor:2
# Distance in blocks to fall to block all climbing attempts (>= "move.climb.fall.damage.start.distance")
move.climb.fall.maximum.distance:3
# To switch on/off exhaustion while climbing
move.climb.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.exhaustion.start:60
# Maximum exhaustion to climb (>= 0)
move.climb.exhaustion.stop:80
# Exhaustion added every tick while climbing horizontally (>= 0)
move.climb.strafe.exhaustion.gain:1.1
# Exhaustion added every tick while climbing up (>= 0)
move.climb.up.exhaustion.gain:1.2
# Exhaustion added every tick while climbing down (>= 0)
move.climb.down.exhaustion.gain:1.05
# Exhaustion added every tick while climbing diagonally up (>= 0)
move.climb.strafe.up.exhaustion.gain:1.3
# Exhaustion added every tick while climbing diagonally down (>= 0)
move.climb.strafe.down.exhaustion.gain:1.25
# =====================================================================
# Ceiling climbing
# ----------------
# Below you find all ceiling climbing options
# =====================================================================
# To switch on/off climbing along ceilings
move.climb.ceiling:true
# Speed factor while climbing along ceilings (>= 0, relative to default movement speed)
move.climb.ceiling.speed.factor:0.2
# To define which blocks are ceiling climbable (syntax: '(/)*' seperator: ',')
move.climb.ceiling.configuration:tile.fenceIron,tile.trapdoor/0/1/2/3,tile.trapdoor_iron/0/1/2/3
# To switch on/off exhaustion while climbing along ceilings
move.climb.ceiling.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.start:40
# Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhaustion.start")
move.climb.ceiling.exhaustion.stop:60
# Exhaustion added every tick while climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.gain:1.3
# =====================================================================
# Swimming
# --------
# Below you find all swimming options
# =====================================================================
# To switch on/off swimming
move.swim:true
# Speed factor while swimming (>= 0, relative to default movement speed)
move.swim.speed.factor:1
# To switch on/off diving down instead of swimming slow on sneaking while swimming
move.swim.down.sneak:true
# Swim particle spawning period factor (>= 0)
move.swim.particle.period.factor:1
# =====================================================================
# Diving
# ------
# Below you find all diving options
# =====================================================================
# To switch on/off diving
move.dive:true
# Speed factor while diving (>= 0, relative to default movement speed)
move.dive.speed.factor:1
# To switch on/off diving down instead of diving slow on sneaking while diving
move.dive.down.sneak:true
# =====================================================================
# Lava
# ----
# Below you find all lava movement options
# =====================================================================
# To switch on/off swimming and diving in lava
move.lava.water:false;c:true
# Lava swim particle spawning period factor (>= 0)
move.lava.swim.particle.period.factor:4
# =====================================================================
# Standard sprinting
# ------------------
# Below you find the options for standard vanilla Minecraft sprinting
# (sometimes referred as "running" here)
# =====================================================================
# To switch on/off standard sprinting
move.run:true
# Standard sprinting factor (>= 1.1)
move.run.factor:1.3
# To switch on/off standard sprinting exhaustion
move.run.exhaustion:false;h:true
# Maximum exhaustion to start a standard sprint (>= 0)
move.exhaustion.run.start:75
# Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.start")
move.exhaustion.run.stop:100
# Exhaustion gain factor while standard sprinting (>= 0)
move.exhaustion.run.gain.factor:1.5
# =====================================================================
# Generic sprinting
# -----------------
# Below you find the options for Smart Moving's generic sprinting
# available for many different smart movings plus standard walking
# =====================================================================
# To switch on/off generic sprinting
move.sprint:false
# Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
move.sprint.factor:1.5
# To switch on/off sprinting exhaustion
move.sprint.exhaustion:true;e:false
# Maximum exhaustion to start a sprint (>= 0)
move.exhaustion.sprint.start:50
# Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start")
move.exhaustion.sprint.stop:100
# Exhaustion gain factor while sprinting (>= 0)
move.exhaustion.sprint.gain.factor:2
# =====================================================================
# Generic sneaking
# ----------------
# Below you find the options for Smart Moving's generic sneaking
# available for many different smart movings. These options also
# apply to standard sneaking!
# =====================================================================
# To switch on/off standard sneaking
move.sneak:true
# Speed factor while sneaking (>= 0, <= 1, relative to default movement speed)
move.sneak.factor:0.3
# Whether to display a name tag above other standard sneaking players
move.sneak.name:false
# =====================================================================
# Crawling
# --------
# Below you find all crawling options.
# =====================================================================
# To switch on/off crawling
move.crawl:true
# Speed factor while crawling (>= 0, <= 1, relative to default movement speed)
move.crawl.factor:0.15
# Whether to display a name tag above other crawling players
move.crawl.name:false
# Whether to allow crawling over edges
move.crawl.edge:true
# =====================================================================
# Sliding
# -------
# Below you find all sliding options.
# =====================================================================
# To switch on/off sliding
move.slide:true
# Sliding control movement factor (>= 0, in degrees per tick)
move.slide.control.angle:1
# Slipperiness factor while sliding (>= 0)
move.slide.glide.factor:1
# Sliding to crawling transition speed factor (>= 0)
move.slide.speed.stop.factor:1
# Sliding particle spawning period factor (>= 0)
move.slide.particle.period.factor:0.5
# =====================================================================
# Smart flying
# ------------
# Below you find all options for Smart Moving's own flying mode.
# =====================================================================
# To switch on/off smart flying
move.fly:false
# To manipulate smart flying speed (>= 0)
move.fly.speed.factor:1
# =====================================================================
# Standard flying
# ---------------
# Below you find the options for standard vanilla Minecraft flying
# (sometimes referred as "levitating" here)
# =====================================================================
# To switch on/off standard flying small size
move.levitate.small:true
# To switch on/off standard flying animation
move.fly.animation:false
# =====================================================================
# Falling
# -------
# Below you find the options for Smart Moving's falling
# =====================================================================
# Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)
move.fall.distance.minimum:3
# To switch on/off smart falling animation
move.fall.animation:true
# Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.animation.distance.minimum"
move.fall.animation.distance.minimum:3
# =====================================================================
# Jumping
# -------
# Below you find the options for all Smart Moving's different jump
# types. These options also apply to standard jumping!
# =====================================================================
# To switch on/off jumping
move.jump:true
# Jumping control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.control.factor:1
# Horizontal jumping factor relative to actual horizontal movement (>= 1)
move.jump.horizontal.factor:1
# ---------------------------------------------------------------------
# Charged jumping
# ---------------
# Below you find all charged jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.charge:true
# Maximum jump charge (counts up one per tick) (>= 0)
move.jump.charge.maximum:20
# Jump speed factor when completely charged (>= 1)
move.jump.charge.factor:1.3
# To switch between charged jump and charge cancel on sneak button release while jump charging
move.jump.charge.sneak.release.cancel:false
# ---------------------------------------------------------------------
# Head jumping
# ------------
# Below you find all head jump and fall specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.head.charge:true
# Head jump control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.head.control.factor:0.2
# Maximum head jump charge (counts up one per tick) (>= 0)
move.jump.head.charge.maximum:10
# Distance in blocks to fall head ahead before suffering fall damage (>= 1, <= 3)
move.fall.head.damage.start.distance:2
# Damage factor applied to the remaining distance when impacting head ahead (>= 1)
move.fall.head.damage.factor:2
# ---------------------------------------------------------------------
# Side and Back jumping
# ---------------------
# Below you find all side and back jump specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# To switch on/off side jumping
move.jump.angle.side:true
# To switch on/off back jumping
move.jump.angle.back:true
# Horizontal jump speed factor for side and back jumps (>= 0)
move.jump.angle.horizontal.factor:0.3
# Vertical jump speed factor for side and back jumps (>= 0)
move.jump.angle.vertical.factor:0.2
# ---------------------------------------------------------------------
# Climb jumping
# -------------
# Below you find all climb up jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# To switch on/off jumping up while climbing
move.jump.climb.up:true
# Vertical jump speed factor for jumping while climbing (>= 0, <= 1)
move.jump.climb.up.vertical.factor:1
# Additional vertical jump speed factor for jumping while climbing with hands only (>= 0, <= 1)
move.jump.climb.up.hands.only.vertical.factor:0.8
# ---------------------------------------------------------------------
# Climb back jumping
# ------------------
# Below you find all climb back jump specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# To switch on/off jumping back while climbing
move.jump.climb.back.up:true
# Vertical jump speed factor for jumping back while climbing (>= 0, <= 1)
move.jump.climb.back.up.vertical.factor:0.2
# Horizontal jump speed factor for jumping back while climbing (>= 0, <= 1)
move.jump.climb.back.up.horizontal.factor:0.3
# Additional vertical jump speed factor for jumping back while climbing with hands only (>= 0, <= 1)
move.jump.climb.back.up.hands.only.vertical.factor:0.8
# Additional horizontal jump speed factor for jumping back while climbing with hands only (>= 0, <= 1)
move.jump.climb.back.up.hands.only.horizontal.factor:1
# ---------------------------------------------------------------------
# Climb back head jumping
# -----------------------
# Below you find all climb back head jump specific options except
# those for exhaustion.
# ---------------------------------------------------------------------
# To switch on/off head jumping back while climbing
move.jump.climb.back.head:true
# Additional vertical jump speed factor for head jumping back while climbing(>= 0, <= 1)
move.jump.climb.back.head.vertical.factor:0.2
# Additional horizontal jump speed factor for head jumping back while climbing(>= 0, <= 1)
move.jump.climb.back.head.horizontal.factor:0.3
# Additional vertical jump speed factor for head jumping while climbing with hands only (>= 0, <= 1)
move.jump.climb.back.head.hands.only.vertical.factor:0.8
# Additional horizontal jump speed factor for head jumping while climbing with hands only (>= 0, <= 1)
move.jump.climb.back.head.hands.only.horizontal.factor:1
# ---------------------------------------------------------------------
# Wall jumping
# ------------
# Below you find all wall jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# To switch on/off wall jumping
move.jump.wall:true
# Distance in blocks to fall to block all wall jumping attempts
move.jump.wall.fall.maximum.distance:2
# Tolerance angle in degree for wall jumping orthogonally (>= 0, <= 45)
move.jump.wall.orthogonal.tolerance:5
# ---------------------------------------------------------------------
# Wall head jumping
# -----------------
# Below you find all wall head jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# To switch on/off wall head jumping
move.jump.wall.head:true
# Vertical jump speed factor for wall head jumping (>= 0, <= 1)
move.jump.wall.head.vertical.factor:0.3
# Horizontal jump speed factor for wall head jumping (>= 0, <= 1)
move.jump.wall.head.horizontal.factor:0.15
# Distance in blocks to fall to block all wall head jumping attempts (>= "move.jump.wall.fall.maximum.distance")
move.jump.wall.head.fall.maximum.distance:3
# ---------------------------------------------------------------------
# Jump exhaustion
# ---------------
# Below you find the exhaustion options for the different jump types.
# At runtime all relevant options are combined together to form the
# specific exhaustion value
# ---------------------------------------------------------------------
# To switch on/off jump exhaustion
move.jump.exhaustion:true
# To manipulate the exhaustion increase by a jump (>= 0)
move.jump.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump (>= 0)
move.jump.exhaustion.stop.factor:1
# To switch on/off up jump exhaustion
move.jump.up.exhaustion:true
# To manipulate the exhaustion increase by a jump up (>= 0)
move.jump.up.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump up (>= 0)
move.jump.up.exhaustion.stop.factor:1
# To switch on/off climb jump exhaustion
move.jump.climb.exhaustion:false;h:true
# To manipulate the exhaustion increase by jumping while climbing (>= 0)
move.climb.jump.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jumping while climbing (>= 0)
move.climb.jump.exhaustion.stop.factor:1
# To switch on/off climb up jump exhaustion
move.jump.climb.up.exhaustion:false
# To manipulate the exhaustion increase by a jump up while climbing (>= 0)
move.jump.climb.up.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump up while climbing (>= 0)
move.jump.climb.up.exhaustion.stop.factor:60
# To switch on/off climb back jump exhaustion
move.jump.climb.back.up.exhaustion:false
# To manipulate the exhaustion increase by a jump back while climbing (>= 0)
move.jump.climb.back.up.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump back while climbing (>= 0)
move.jump.climb.back.up.exhaustion.stop.factor:60
# To switch on/off back climb head jump exhaustion
move.jump.climb.back.head.exhaustion:false
# To manipulate the exhaustion increase by a head jump back while climbing (>= 0)
move.jump.climb.back.head.exhaustion.gain.factor:20
# To manipulate maximum exhaustion to head jump back while climbing (>= 0)
move.jump.climb.back.head.exhaustion.stop.factor:80
# To switch on/off angle jump exhaustion
move.jump.angle.exhaustion:true
# To manipulate the exhaustion increase by a jump to the side or back (>= 0)
move.jump.angle.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump to the side or back (>= 0)
move.jump.angle.exhaustion.stop.factor:1
# To switch on/off wall jump exhaustion
move.jump.wall.exhaustion:true;e:false
# To manipulate the exhaustion increase by a wall jump (>= 0)
move.jump.wall.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to wall jump (>= 0)
move.jump.wall.exhaustion.stop.factor:1
# To switch on/off wall up jump exhaustion
move.jump.wall.up.exhaustion:true;e:false
# To manipulate the exhaustion increase by a wall up jump (>= 0)
move.jump.wall.up.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to wall up jump (>= 0)
move.jump.wall.up.exhaustion.stop.factor:60
# To switch on/off wall head jump exhaustion
move.jump.wall.head.exhaustion:true;e:false
# To manipulate the exhaustion increase by a wall head jump (>= 0)
move.jump.wall.head.exhaustion.gain.factor:20
# To manipulate maximum exhaustion to wall head jump (>= 0)
move.jump.wall.head.exhaustion.stop.factor:80
# To switch on/off stand jump exhaustion
move.jump.stand.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while standing (>= 0)
move.jump.stand.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while standing (>= 0)
move.jump.stand.exhaustion.stop.factor:60
# To switch on/off sneak jump exhaustion
move.jump.sneak.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump.stand.exhaustion.gain.factor")
move.jump.sneak.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while sneaking (>= 0, <= "move.jump.stand.exhaustion.stop.factor")
move.jump.sneak.exhaustion.stop.factor:60
# To switch on/off walk jump exhaustion
move.jump.walkexhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while walking (>= "move.jump.sneak.exhaustion.gain.factor")
move.jump.walk.exhaustion.gain.factor:45
# To manipulate maximum exhaustion to jump while walking (>= 0, <= "move.jump.sneak.exhaustion.stop.factor")
move.jump.walk.exhaustion.stop.factor:55
# To switch on/off run jump exhaustion
move.jump.run.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while running (>= "move.jump.walk.exhaustion.gain.factor")
move.jump.run.exhaustion.gain.factor:60
# To manipulate maximum exhaustion to jump while running (>= 0, <= "move.jump.walk.exhaustion.stop.factor")
move.jump.run.exhaustion.stop.factor:40
# To switch on/off sprint jump exhaustion
move.jump.sprint.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump.run.exhaustion.gain.factor")
move.jump.sprint.exhaustion.gain.factor:65
# To manipulate maximum exhaustion to jump while sprinting (>= 0, <= "move.jump.run.exhaustion.stop.factor")
move.jump.sprint.exhaustion.stop.factor:35
# To switch on/off up additional jump charge exhaustion
move.jump.charge.exhaustion:true;e:false
# To manipulate the additional exhaustion for the higher jump (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.gain.factor:30
# To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.stop.factor:30
# To switch on/off slide jump exhaustion
move.jump.slide.exhaustion:true;e:false
# To manipulate the exhaustion increase by a slide jump (>= 0)
move.jump.slide.exhaustion.gain.factor:10
# To manipulate maximum exhaustion to slide jump (>= 0)
move.jump.slide.exhaustion.stop.factor:90
# =====================================================================
# Exhaustion
# ----------
# Below you find the options for the continuous exhaustion gain/loss
# factors.
# =====================================================================
# Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0)
move.exhaustion.gain.factor:1
# Exhaustion loss base factor (>= 0)
move.exhaustion.loss.factor:1;e:1.2;h:0.8
# Smart sprinting exhaustion loss factor (>= 0)
move.exhaustion.sprint.loss.factor:0
# Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sprint.loss.factor")
move.exhaustion.run.loss.factor:0.5
# Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor")
move.exhaustion.walk.loss.factor:1
# Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor")
move.exhaustion.sneak.loss.factor:1.5
# Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor")
move.exhaustion.stand.loss.factor:2
# Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor")
move.exhaustion.fall.loss.factor:2.5
# Ceiling climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.ceiling.loss.factor:1
# Climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.loss.factor:1
# Crawling exhaustion loss factor (>= 0)
move.exhaustion.crawl.loss.factor:1
# Water walking exhaustion loss factor (>= 0)
move.exhaustion.dip.loss.factor:1
# Swimming exhaustion loss factor (>= 0)
move.exhaustion.swim.loss.factor:1
# Diving exhaustion loss factor (>= 0)
move.exhaustion.dive.loss.factor:1
# Normal movement exhaustion loss factor (>= 0)
move.exhaustion.normal.loss.factor:1
# Whether exhaustion loss increases hunger
move.exhaustion.hunger:true
# How much hunger is generated for exhaustion loss (>= 0)
move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08
# Until which food level exhaustion is continuously reduced
move.exhaustion.food.minimum:4
# =====================================================================
# Hunger
# ------
# Below you find all hunger gain options.
# =====================================================================
# To switch on/off hunger generation
move.hunger.gain:true;e:false
# Hunger generation base factor (>= 0)
move.hunger.gain.factor:1;e:0.8;h:1.2
# Water walking hunger generation factor (>= 0)
move.hunger.dip.gain.factor:1.5
# Normal movement hunger generation factor (>= 0)
move.hunger.normal.gain.factor:1
# Basic hunger per tick (>= 0)
move.hunger.always.gain:0;h:0.005
# =====================================================================
# Item Usage
# ----------
# Below you find the options to manipulate the speed factors
# additionally applied while using an item.
# =====================================================================
# Speed factor while using an item, if not defined otherwise (>= 0 AND <= 1)
move.usage.speed.factor:0.2
# Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.sword.speed.factor:0.2
# Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.bow.speed.factor:0.2
# Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.food.speed.factor:0.2
# To switch on/off generic sprinting while using an item
move.usage.sprint:false
# =====================================================================
# Mod compatibility
# -----------------
# Below you find the options to manipulate how Smart Moving should
# interact with other mods
# =====================================================================
# Whether to replace the rope climbing of mod pack 'Ropes+'
move.mod.rope.replace.climb.rope:true
# =====================================================================
# Configuration Management
# ------------------------
# Below you find the options to define multiple configuration option
# sets
# =====================================================================
# A list of survival option configuration keys, entries seperated by ','
move.config.survival.keys:e,m,h
# The option configuration to start the next minecraft survival game with (can also be modified via in-game option configuration toggling)
move.config.survival.keys.default:m
# A list of creative option configuration keys, entries seperated by ','
move.config.creative.keys:c
# The option configuration to start the next minecraft creative game with (can also be modified via in-game option configuration toggling)
move.config.creative.keys.default:c
# A list of adventure option configuration keys, entries seperated by ','
move.config.adventure.keys:e,m,h
# The option configuration to start the next minecraft adventure game with (can also be modified via in-game option configuration toggling)
move.config.adventure.keys.default:m
# The display names of the option configuration keys
move.config.key.name:e:Easy;h:Hard;m:Medium
# =====================================================================
# Server Management
# -----------------
# Below you find the options to manage your server
# =====================================================================
# Whether the players on this server should be forced to use the configurations on this server
move.server.config:false
# The option configuration to start the player's next minecraft survival game with (can also be modified via in-game option configuration toggling)
move.server.config.survival.user.keys:
# The option configuration to start the player's next minecraft creative game with (can also be modified via in-game option configuration toggling)
move.server.config.creative.user.keys:
# The option configuration to start the player's next minecraft adventure game with (can also be modified via in-game option configuration toggling)
move.server.config.adventure.user.keys:
# The user specific exponents for in-game speed manipulation
move.server.speed.user.exponents:
# Whether all players on this server should be forced to use the same global configuration (Relevant only if "move.server.config" is true)
move.global.config:false
# The names of the users that have the right to change the global configuraton in-game, entries seperated by ','
move.global.config.right.user.names:
# The names of the users that have the right to change the global speed in-game, entries seperated by ','
move.global.speed.right.user.names:
# Whether the current local user has the right to change the global configuration in-game (despite of the names listed in "move.global.config.right.user.names"
move.global.config.right.local.user:true
# Whether the current local user has the right to change the global speed in-game (despite of the names listed in "move.global.config.right.user.names"
move.global.speed.right.local.user:true
# =====================================================================
# Viewpoint perspective
# ---------------------
# Below you find the options to manipulate the viewpoint perspective
# =====================================================================
# Fading speed factor between the different perspectives (>= 0.1, <= 1, set to '1' to switch off)
move.perspective.fade.factor:0.5
# Standard sprinting perspective (set to '0' to switch off)
move.perspective.run.factor:1
# Smart on ground sprinting perspective (set to '0' to switch off)
move.perspective.sprint.factor:1.5
# =====================================================================
# User interface
# --------------
# Below you find the options to manipulate Smart Moving's user
# interface
# =====================================================================
# The maximum number of ticks between two clicks to trigger a side or back jump (>= 2)
move.jump.angle.double.click.ticks:3
# Whether wall jumping should be triggered by single or double clicking (and then press and holding) the jump button
move.jump.wall.double.click:true
# The maximum number of ticks between two clicks to trigger a wall jump (>= 2, depends on "move.jump.wall.double.click")
move.jump.wall.double.click.ticks:3
# Whether pressing or not pressing the grab button while climb jumping back results in a head jump
move.jump.climb.back.head.on.grab:true
# Whether to display the exhaustion bar in the game overlay
move.gui.exhaustion.bar:true
# Whether to display the jump charge bar in the game overlay
move.gui.jump.charge.bar:true
# To switch on/off sneak toggling
move.sneak.toggle:false
# To switch on/off crawl toggling
move.crawl.toggle:false
# To switch on/off flying close to the ground
move.fly.ground.close:false
# To switch on/off flying while colliding with the grond (Relevant only if "move.fly.ground.close" is true)
move.fly.ground.collide:false
# Whether flying control also depends on where the player looks vertically.
move.fly.control.vertical:true
# Whether diving control also depends on where the player looks vertically.
move.dive.control.vertical:true
# Key name to toggle Smart Moving features in-game (default: "F9")
move.config.toggle.default.key.name:F9
# Default key name to "grab" (default: "LCONTROL")
move.grab.default.key.name:LCONTROL
# Key name to increase the moving speed ingame (default: "O")
move.speed.increase.default.key.name:O
# Key name to decrease the moving speed ingame (default: "I")
move.speed.decrease.default.key.name:I
# =====================================================================
# Message Management
# ------------------
# Below you find the options to define in which case Smart Moving
# should write messages about its current behavior to the ingame chat
# =====================================================================
# To switch on/off option status messages via chat system
move.config.chat:true
# To switch on/off the initial option status message when starting a game (Relevant only if "move.config.chat" is not false)
move.config.chat.init:true
# To switch on/off the initial option help message (Relevant only if "move.config.chat.init" is not false and no improved keybinding GUI (Minecraft Forge or the Macros/Keybind mod) is installed)
move.config.chat.init.help:true
# To switch on/off the server config overridden status message when joining a multiplayer game (Relevant only if "move.config.chat" is not false)
move.config.chat.server:true
# To switch on/off speed messages via chat system
move.speed.chat:true
# To switch on/off the intial speed message when starting a game (Relevant only if "move.speed.chat" is not false)
move.speed.chat.init:true
# To switch on/off the initial speed help message (Relevant only if "move.speed.chat.init" is not false and no improved keybinding GUI (Minecraft Forge or the Macros/Keybind mod) is installed))
move.speed.chat.init.help:true
# To switch on/off the server speed change message when joining a multiplayer game (Relevant only if "move.speed.chat" is not false)
move.config.chat.server:true
Try turning sm's sprint back on and see if the issue still persists.
Hi guys, can you help me?
I sought solution to this problem anywhere, but not found.
That thing is occur, when i install smart moving and adventure backpack mod together. (minecraft 1.7.10)
(And another some mods, example Genders mod) (Smart render don't solve this prob)
(Sorry for bad eng)
you do have a mod that isn't supported by SM directly, but you can try render player API enhancer. You may have to add the item to the config file which may be easier said than done. I had to do this with TC stuff and they weren't what I thought they were.
Try turning sm's sprint back on and see if the issue still persists.
you do have a mod that isn't supported by SM directly, but you can try render player API enhancer. You may have to add the item to the config file which may be easier said than done. I had to do this with TC stuff and they weren't what I thought they were.
I will try what you said when I get off work and hope that it does the job.
Any chance there there are instructions on how to get some of the tc stuff to work with sm? I never realized you could get them to work I've just been putting up with tc not working with sm.
you do have a mod that isn't supported by SM directly, but you can try render player API enhancer. You may have to add the item to the config file which may be easier said than done. I had to do this with TC stuff and they weren't what I thought they were.
I wrote in list all lines model and render, but this no avail.
And else after introduce lines, hat from this mod become strangely. (Look picture)
I wrote in list all lines model and render, but this no avail.
And else after introduce lines, hat from this mod become strangely. (Look picture)
like I said, it can be a pain.
I mean for TC they are in the classnames config file:
tconstruct.armor.model.BootBump
tconstruct.armor.model.HiddenPlayerModel <--- gloves which doesn't make sense
#tconstruct.armor.model.BeltModel
#tconstruct.armor.model.WingModel
and I get some crazy texture issues if I enable the belt with the gloves and boots, can't remember if the wings do it as well. but considering I really only use the gloves as I use IC2's quantum armor. I'm not at a loss.
you may want to ask in the
strange. delete, or move, the SM config file and see if that works. if it doesn't work try changing the keybinding for the sprint button.
I tried both of those things as well as disabling both sm sprint and vanilla sprint via sm config i also tried disabling vanilla sprint and enabling sm sprint none worked.
Have you tried using only Smart Moving (and its dependencies)? You don't have that many mods, so re-adding them one by one to find out which one causes this should not be too hard.
I took all the mods out except for some optimization mods (optifine, betterfps, fastcraft) and was still unable to jump while sprinting, and then i took out those mods and just used only sm and i was still unable to jump. i did not re add any thing else because i believe this means that smart moving is the problem.
Have you tried using only Smart Moving (and its dependencies)? You don't have that many mods, so re-adding them one by one to find out which one causes this should not be too hard.
I took all the mods out except for some optimization mods (optifine, betterfps, fastcraft) and was still unable to jump while sprinting, and then i took out those mods and just used only sm and i was still unable to jump. i did not re add any thing else because i believe this means that smart moving is the problem.
strange. dunno what to say other than resetting all the keybindings to default. I'm in 1.7.10 and don't have the problem. You are trying it in a new world right?
strange. dunno what to say other than resetting all the keybindings to default. I'm in 1.7.10 and don't have the problem. You are trying it in a new world right?
Yes new world ever time i try something new. I reset all key binds and the default sprint key bind is LCONTROL and the default grab key bind is LCONTROL (is that supposed to be?) So i switched just sprint and kept grab default and vise versa still was not able to jump and sprint.
I have a screen shot but i have no clue how to put pictures in the forums lol.
The best way would (in my honest opinion) be to upload the picture to a picture sharing site like Imgur and using the "insert image" button at the top of this thread referencing the picture's url directly.
The Meaning of Life, the Universe, and Everything.
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You say you are able to jump and sprint at the same time. I am assuming you are using the latest version. would u be able to send me a copy of your config and i could pop that in and see if it work? (skype,discord,pm me here, gmail, make a dowload link lol) if you dont think it will work just say so but im running (no pun intended) out of options lol.
You say you are able to jump and sprint at the same time. I am assuming you are using the latest version. would u be able to send me a copy of your config and i could pop that in and see if it work? (skype,discord,pm me here, gmail, make a dowload link lol) if you dont think it will work just say so but im running (no pun intended) out of options lol.
I just use 15.6, Player API, and the render player and enhancer API's. unfort the links to the other mod threads in the op don't work so you'll have to search for them. I'm also using forge .1566
I just use 15.6, Player API, and the render player and enhancer API's. unfort the links to the other mod threads in the op don't work so you'll have to search for them. I'm also using forge .1566
1556 you say i will try that, i use the latest 1614. the recommended right now is 1558 i will try both of them and see if that works
The Meaning of Life, the Universe, and Everything.
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What is the config option for the yellow lightning bolt things i kept trying to jump in those older forge versions and i think that is not letting me jump.
What is the config option for the yellow lightning bolt things i kept trying to jump in those older forge versions and i think that is not letting me jump.
that is exhaustion, on easy mode it is usually disabled for most things.
The Meaning of Life, the Universe, and Everything.
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I am now able to sprint and jump at the same time XD!
# To switch on/off jump exhaustion
move.jump.exhaustion:false
that has to be set to false. but now when ever i change directions while jumping (and sometimes running) i drift farther out than i intend like i am sliding on ice... any ideas on how to fix this lol, i can live with it but i would prefer not to lol.
also you mentioned you were able to get some tinkers construct armor to work with this mod are there instructions how to? i would like to do that and the jet packs from the galaxy space mod
(on a side not thank you Kye and Robijn for all your help i swear no matter what forum i go to ask for help one of you 2 is always there XD)
Does anyone know what happened to this mod, and if there are plans to update it? It's really a shame that it died out. This mod is absolutely a must have for me now. I want to play some of the newer mods coming out for newer versions of Minecraft, but I just can't play without this mod.
Has anyone heard anything at all? Like, is there a revival project somewhere? Or even just a similar mod? I could live if I had something that just added the ability to grab and climb up ledges.
I am now able to sprint and jump at the same time XD!
# To switch on/off jump exhaustion
move.jump.exhaustion:false
that has to be set to false. but now when ever i change directions while jumping (and sometimes running) i drift farther out than i intend like i am sliding on ice... any ideas on how to fix this lol, i can live with it but i would prefer not to lol.
also you mentioned you were able to get some tinkers construct armor to work with this mod are there instructions how to? i would like to do that and the jet packs from the galaxy space mod
(on a side not thank you Kye and Robijn for all your help i swear no matter what forum i go to ask for help one of you 2 is always there XD)
yeah, page 439 of this thread. add the lines i posted into the render player API enhancer classnamepatterns config file. it is in the same location as the sm config file but is a .txt file not a .cfg file.
it will go in the last section.
you can try and activate the last two options by removing the # in front of them. I got crazy texture issues when I tried to use those two options, made my head take the belt texture
as far as the jet packs, you can try asking in the render player thread. I don't know what to put in the config file to make them work.
Whoops XD
Try turning sm's sprint back on and see if the issue still persists.
you do have a mod that isn't supported by SM directly, but you can try render player API enhancer. You may have to add the item to the config file which may be easier said than done. I had to do this with TC stuff and they weren't what I thought they were.
I will try what you said when I get off work and hope that it does the job.
Any chance there there are instructions on how to get some of the tc stuff to work with sm? I never realized you could get them to work I've just been putting up with tc not working with sm.
I wrote in list all lines model and render, but this no avail.
And else after introduce lines, hat from this mod become strangely. (Look picture)
I turned it back on and I am still unable to jump while sprinting.
like I said, it can be a pain.
I mean for TC they are in the classnames config file:
tconstruct.armor.model.BootBump
tconstruct.armor.model.HiddenPlayerModel <--- gloves which doesn't make sense
#tconstruct.armor.model.BeltModel
#tconstruct.armor.model.WingModel
and I get some crazy texture issues if I enable the belt with the gloves and boots, can't remember if the wings do it as well. but considering I really only use the gloves as I use IC2's quantum armor. I'm not at a loss.
you may want to ask in the
strange. delete, or move, the SM config file and see if that works. if it doesn't work try changing the keybinding for the sprint button.
I tried both of those things as well as disabling both sm sprint and vanilla sprint via sm config i also tried disabling vanilla sprint and enabling sm sprint none worked.
I took all the mods out except for some optimization mods (optifine, betterfps, fastcraft) and was still unable to jump while sprinting, and then i took out those mods and just used only sm and i was still unable to jump. i did not re add any thing else because i believe this means that smart moving is the problem.
doh. ask in the render player API thread.
strange. dunno what to say other than resetting all the keybindings to default. I'm in 1.7.10 and don't have the problem. You are trying it in a new world right?
Yes new world ever time i try something new. I reset all key binds and the default sprint key bind is LCONTROL and the default grab key bind is LCONTROL (is that supposed to be?) So i switched just sprint and kept grab default and vise versa still was not able to jump and sprint.
I have a screen shot but i have no clue how to put pictures in the forums lol.
Guess I'll be a newbie XD.
You say you are able to jump and sprint at the same time. I am assuming you are using the latest version. would u be able to send me a copy of your config and i could pop that in and see if it work? (skype,discord,pm me here, gmail, make a dowload link lol) if you dont think it will work just say so but im running (no pun intended) out of options lol.
I just use 15.6, Player API, and the render player and enhancer API's. unfort the links to the other mod threads in the op don't work so you'll have to search for them. I'm also using forge .1566
1556 you say i will try that, i use the latest 1614. the recommended right now is 1558 i will try both of them and see if that works
What is the config option for the yellow lightning bolt things i kept trying to jump in those older forge versions and i think that is not letting me jump.
that is exhaustion, on easy mode it is usually disabled for most things.
i haven't messed with the exhaustion yet i am about to though. but would adding player enhancer do anything?
I am now able to sprint and jump at the same time XD!
# To switch on/off jump exhaustion
move.jump.exhaustion:false
that has to be set to false. but now when ever i change directions while jumping (and sometimes running) i drift farther out than i intend like i am sliding on ice... any ideas on how to fix this lol, i can live with it but i would prefer not to lol.
also you mentioned you were able to get some tinkers construct armor to work with this mod are there instructions how to? i would like to do that and the jet packs from the galaxy space mod
(on a side not thank you Kye and Robijn for all your help i swear no matter what forum i go to ask for help one of you 2 is always there XD)
Does anyone know what happened to this mod, and if there are plans to update it? It's really a shame that it died out. This mod is absolutely a must have for me now. I want to play some of the newer mods coming out for newer versions of Minecraft, but I just can't play without this mod.
Has anyone heard anything at all? Like, is there a revival project somewhere? Or even just a similar mod? I could live if I had something that just added the ability to grab and climb up ledges.
yeah, page 439 of this thread. add the lines i posted into the render player API enhancer classnamepatterns config file. it is in the same location as the sm config file but is a .txt file not a .cfg file.
it will go in the last section.
you can try and activate the last two options by removing the # in front of them. I got crazy texture issues when I tried to use those two options, made my head take the belt texture
as far as the jet packs, you can try asking in the render player thread. I don't know what to put in the config file to make them work.