I should be able to update on Wednesday, depends on MCP, though I will be on break starting that Wednesday
I feel like you should have to find certain recipes in dungeons or on mobs before you can craft them, and they then get added to a book which catalogs them for you.
I have a problem when i try to make a new world it goes for a very small bit and then stops, after couple of seconds it starts again and at the end I get an error saying that it has detected a conflict in the level save data. this could be caused by 2 copies of the game accessing the same level. To prevent level corruption, the current game has quit
I have a problem when i try to make a new world it goes for a very small bit and then stops, after couple of seconds it starts again and at the end I get an error saying that it has detected a conflict in the level save data. this could be caused by 2 copies of the game accessing the same level. To prevent level corruption, the current game has quit
Why am i getting this?
Are you trying to mod 1.0? because I haven't updated just yet
@Kamil96
are you running any other mods? what are your props settings like? do you maybe have too much ore? or are outside a parameter? how good is your computer?
@sirmackemis
you have stated exactly how I feel, and that is why I made the mod :wink.gif:
ok, got it working all I had to do is change is the diameter for ic2 blocks, now it is working fine, sorry about all of this.
EDIT: but now I cannot find any coal
you have to turn down the vertical density to 95 or lower, there is currently a round of error that is making them not spawn above 97ish. both the IC2 issue and the coal are noted in red on the OP
you have to turn down the vertical density to 95 or lower, there is currently a round of error that is making them not spawn above 97ish. both the IC2 issue and the coal are noted in red on the OP
What about adding more diamond? :biggrin.gif:
Also, Like there wasn't enough coal already! Cut down on the coal. Look at any mountain, there's coal in the side.
Really i can't find any coal whatsoever. please go to BOD_properties and scroll down until you find coal and tell what the things are.How do i make it so i find more coal becuase i can't find any. please help.
Your mod works veery nice and it does exactly what you describe: it adds more ore. But it adds so much ore i gave up finding the end of the very first vein I discoverd. I dug like 45 min. with a diamond pickaxe and i haven't found the vein-end jet. Thats very realistic but in my opinion close to cheating because i found more than 200 Iron ore in the first vein and thats not all of it. Its a nice mod but its too much. Bigger veins are great, but not that big. I don't know how many veins there are but if a vein ist that big, there should be very few in a big area.. BTW: Your mod works very well in SMP and SP. Good work! :wink.gif:
Really i can't find any coal whatsoever. please go to BOD_properties and scroll down until you find coal and tell what the things are.
How do i make it so i find more coal becuase i can't find any. please help.
first of all I have had many versions of this mod so most of those posts are not relevant to the current status.
as for coal set the rarity to 50, veins size to 15, vein amount to 50, height to 100, diameter to 16, vertical density to 50, and horizontal density to 10.
should give you tons of coal, and if you still have trouble there is always charcoal from cooking wood :wink.gif:
Any word on when this will become 1.0.0 compatible?
I know it just came out, I just want to know when I should start getting exited.
i have been playing the old republic beta all week end so that's why I haven't updated. I should be able to hit it friday because I have school to do the rest of the week.
finals are coming up, and a TON of awesome games have been coming out, making my spare time to mod minimal.
if you are so inclined and have the time, you can use the source in the OP, and put the code where it needs to go, using mcp to keep you until I update. I will make a clean update with bug fixes and improvements on friday.
im not going to dabble with that, id rather wait. one thing i need to ask is, can you change the rate of glowstone in the nether?
yes, though its in a different class file (one class).
- I can also change mushrooms, flowers, grass, clay, and pumpkins in a different set of files (several different classes).
- potentially I could change the spawn rates of villages and strongholds (though the last time I looked it was extremely complicated)(a few classes)
- and dungeons are pretty easy as I recall (one class)
I could really expand my mod list with these and include a single packages as a "better gen." mod or something, by my time is scarce, and I have a higher interest in playing BF3, SWtOR, DotA 2, Skyrim, HoN, and modding skyrim.
hmm, this other mod is interesting. what I have done with BOD is this, I have highjacked the class (code file) that generates ore veins. all ore generation (normally) gets it data set to here to be generated. so vanilla, modloader, etc. normally have pieces of code that generate data like blockID, xyz coordinates, # of blocks, # veins, and so on. when that data comes to get generated my mod grabs the data en-route to its generation, modifies it, and sends it back on its way.
this isn't severely tested, and I have had some issues with recursive generation. I honestly don't know what is wrong because I don't know he sets up ore generation.
does his mod create files for you to put in the minecraft.jar ?
Some of his files go into the minecraft.jar yes. But the actual customization files (by which I mean instructions that are simple, and are in turn used by the mod to direct changes to the game) are just txt files stored in sub-folders under the mod folder.
you should do a "Custom Generation pack" starting with the easyer things like ores and dungeons. Than adding rates of strongholds and other later on all in one pakage! i would support and maybe even help if i can in the future.
I still feel that a few of those things are in the domain of the Phoenix Terrain Mod, because terrain falls into the list I mentioned also. I know I have the most customizable ore system though.
my current problem is this stackoverflow error my mod throws under strange conditions. it comes from BOD using too much memory and I'm looking to fix that before I add better plant gen, or better surface gen.
once I figure out how to fix the memory problem, I might work on allowing customization of other mods' plants and surface features, like what i've done with BOD.
because I hate release dates too, I have updated the mod (and hopefully fixed the round off error for coal). If someone could tell me if all the ores exist that would be great. if you get a stackoverflow error
- try launching that world a second time
- allow more memory for minecraft or the server (whichever is having problems)
- turn the diameter down to 16 for your ores
- increase the memory for java (i think this link can help http://lj4newbies.blogspot.com/2007/04/too-many-open-files.html)
I added BOD to a vanilla 1.0.0 bin. During world creation I get a couple of errors.
Edit: Using the SSP version, and I was creating a creative world.
Placed stronghold in INVALID biome at (-24, -44)
Placed stronghold in INVALID biome at (57, 2)
java.lang.NullPointerException
at ql.a(BiomeDecorator.java:286)
at ql.b(BiomeDecorator.java:309)
at ql.a(BiomeDecorator.java:114)
at ql.a(BiomeDecorator.java:105)
at sr.a(SourceFile:190)
at xj.a(SourceFile:480)
at jz.a(SourceFile:134)
at zx.a(SourceFile:803)
at jz.a(SourceFile:77)
at jz.b(SourceFile:88)
at ry.c(SourceFile:321)
at ry.a(SourceFile:278)
at ky.BODgenerate(WorldGenMinable.java:320)
at ky.BetterOreDistribution(WorldGenMinable.java:255)
at ky.a(WorldGenMinable.java:37)
at ql.b(BiomeDecorator.java:301)
at ql.b(BiomeDecorator.java:315)
at ql.a(BiomeDecorator.java:114)
at ql.a(BiomeDecorator.java:105)
at sr.a(SourceFile:190)
at xj.a(SourceFile:480)
at jz.a(SourceFile:134)
at zx.a(SourceFile:809)
at jz.a(SourceFile:77)
at jz.b(SourceFile:88)
at ry.c(SourceFile:321)
at ry.a(SourceFile:278)
at ky.BODgenerate(WorldGenMinable.java:320)
at ky.BetterOreDistribution(WorldGenMinable.java:255)
at ky.a(WorldGenMinable.java:37)
at ql.a(BiomeDecorator.java:289)
at ql.b(BiomeDecorator.java:308)
at ql.a(BiomeDecorator.java:114)
at ql.a(BiomeDecorator.java:105)
at sr.a(SourceFile:190)
at xj.a(SourceFile:480)
at jz.a(SourceFile:134)
at zx.a(SourceFile:809)
at jz.a(SourceFile:77)
at jz.b(SourceFile:88)
at ry.c(SourceFile:321)
at ry.a(SourceFile:278)
at ky.BODgenerate(WorldGenMinable.java:320)
at ky.BetterOreDistribution(WorldGenMinable.java:255)
at ky.a(WorldGenMinable.java:37)
at ql.a(BiomeDecorator.java:289)
at ql.b(BiomeDecorator.java:310)
at ql.a(BiomeDecorator.java:114)
at ql.a(BiomeDecorator.java:105)
at sr.a(SourceFile:190)
at xj.a(SourceFile:480)
at jz.a(SourceFile:134)
at zx.a(SourceFile:809)
at jz.a(SourceFile:77)
at jz.b(SourceFile:88)
at ry.c(SourceFile:321)
at ry.a(SourceFile:278)
at net.minecraft.client.Minecraft.e(SourceFile:1895)
at net.minecraft.client.Minecraft.a(SourceFile:1803)
at net.minecraft.client.Minecraft.a(SourceFile:1767)
at net.minecraft.client.Minecraft.a(SourceFile:1651)
at xh.a(SourceFile:158)
at xe.a(SourceFile:72)
at xh.a(SourceFile:216)
at xe.h(SourceFile:120)
at xe.g(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1362)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:680)
I feel like you should have to find certain recipes in dungeons or on mobs before you can craft them, and they then get added to a book which catalogs them for you.
Why am i getting this?
Are you trying to mod 1.0? because I haven't updated just yet
No, im doing it on 1.8.1
_
are you running any other mods? what are your props settings like? do you maybe have too much ore? or are outside a parameter? how good is your computer?
@sirmackemis
you have stated exactly how I feel, and that is why I made the mod :wink.gif:
EDIT: but now I cannot find any coal
you have to turn down the vertical density to 95 or lower, there is currently a round of error that is making them not spawn above 97ish. both the IC2 issue and the coal are noted in red on the OP
I can't find any coal either.
Thx I'll try it.
ok i found coal but its pretty rare please tell me how to make more of it appear.
Really i can't find any coal whatsoever. please go to BOD_properties and scroll down until you find coal and tell what the things are.How do i make it so i find more coal becuase i can't find any. please help.
please help me i can't find any coal :sad.gif:
first of all I have had many versions of this mod so most of those posts are not relevant to the current status.
as for coal set the rarity to 50, veins size to 15, vein amount to 50, height to 100, diameter to 16, vertical density to 50, and horizontal density to 10.
should give you tons of coal, and if you still have trouble there is always charcoal from cooking wood :wink.gif:
i have been playing the old republic beta all week end so that's why I haven't updated. I should be able to hit it friday because I have school to do the rest of the week.
finals are coming up, and a TON of awesome games have been coming out, making my spare time to mod minimal.
if you are so inclined and have the time, you can use the source in the OP, and put the code where it needs to go, using mcp to keep you until I update. I will make a clean update with bug fixes and improvements on friday.
yes, though its in a different class file (one class).
- I can also change mushrooms, flowers, grass, clay, and pumpkins in a different set of files (several different classes).
- potentially I could change the spawn rates of villages and strongholds (though the last time I looked it was extremely complicated)(a few classes)
- and dungeons are pretty easy as I recall (one class)
I could really expand my mod list with these and include a single packages as a "better gen." mod or something, by my time is scarce, and I have a higher interest in playing BF3, SWtOR, DotA 2, Skyrim, HoN, and modding skyrim.
Some of his files go into the minecraft.jar yes. But the actual customization files (by which I mean instructions that are simple, and are in turn used by the mod to direct changes to the game) are just txt files stored in sub-folders under the mod folder.
Here is a link to his mod for reference: CubeX2's Mods - Custom Stuff
I still feel that a few of those things are in the domain of the Phoenix Terrain Mod, because terrain falls into the list I mentioned also. I know I have the most customizable ore system though.
my current problem is this stackoverflow error my mod throws under strange conditions. it comes from BOD using too much memory and I'm looking to fix that before I add better plant gen, or better surface gen.
once I figure out how to fix the memory problem, I might work on allowing customization of other mods' plants and surface features, like what i've done with BOD.
- try launching that world a second time
- allow more memory for minecraft or the server (whichever is having problems)
- turn the diameter down to 16 for your ores
- increase the memory for java (i think this link can help http://lj4newbies.blogspot.com/2007/04/too-many-open-files.html)
Edit: Using the SSP version, and I was creating a creative world.