The question you should ask yourself is have you been disappointed so far? If the answer is no you have nothing to fear. If the answer is yes, you still have nothing to fear. As mentioned previously Ali4z will still be heavily involved. After all, this is his creation, and we would be idiots if we did not utilize his exceptional knowledge.
disappointed in who? in ali4z no he has not yet disappointed me. as for slime-void. that's another story. by the way there was a few typos up there ^^
Can't wait for all these feed the beast mods to be updated. The wait is unbearable. To be specific, mods such as forestry, WRCBE, thermal expansion, and such. And they better not be discontinued.
Intriguing. In what way have you been disappointed by the team? We always welcome constructive feedback on our mods. Perhaps visit our web site and leave some? Or feel free to do so here.
Well Slimevoid seems to be extremely slow in updating mods. You often make us wait until the next Minecraft update when we no longer need the update you just finished, we need the next update at that point. I am in need of both this mod and the Tiny blocks mod before i can continue progress on my adventure map i have been making. I also have been waiting upon the slopes and corners mod as with that i can make my map 20% better looking and functioning. With your mod i could make it look better also. Not to mention Dynamic elevators which i could use to make a skyscraper map for my Zombies Maps. Sorry if i seem to be complaining a lot i am just annoyed.
That is because there has been no update since the last.
Once Ali4z and I are happy that the update is complete a beta version will be released on a new post along with the respective page on the SlimeVoid website.
I myself am looking forward to releasing the mod.
Hes talking about the fact that the site is not kept upto date with the progress of what is going on.
Really looking forward to getting this on 1.5.1.
However, it did not work for me on 1.4.7 at all.
Hopefully I had just made a mistake during the installation,
and the 1.5.1 update works for me!
Btw, Do you guys have a general idea of a release date?
I'm very anxious to get this mod!
.................. and thus I begin to see the reason people would be disappointed.
Good thing people haven't seen the Wireless Redstone website. It's wonky, unfinished and hasn't been updated for over a year. >_>
I am not going to speak for SlimeVoid, and it is understandable that people are worried. But remember that facade web sites are generally for marketing purposes. The "feedback loop" normally goes on behind the facade. On, for example, a forum thread. As close to the users as possible is the best, without making it... awkward.
Obviously if the SlimeVoid web site was updated more regularly it would spark more initial confidence in the team for people who are not familiar with it already. But updating it takes time, time which could be used for improving the service for the users, giving the feedback where it matters to them; on the threads and on the source repositories, not to mention development on the actual software. That and it is terribly easy to forget about the facade when you're head deep in other things. I hope people don't put too much weight on that, but rather on the services being provided. Personally I would be more worried if they spent most of their time updating the web site.
Even with all the annoyances that comes with change; remember the change is fairly small, Eury has been doing the vast majority of work on the mod since the Forge migration. And it is a bazillion times better than having the mod die.
TL;DR: Don't worry too much about the web site. Primary focus should be on the product, the mod, which I am sure the majority of you care the most about anyways. I know I do.
Good thing people haven't seen the Wireless Redstone website. It's wonky, unfinished and hasn't been updated for over a year. >_>
I am not going to speak for SlimeVoid, and it is understandable that people are worried. But remember that facade web sites are generally for marketing purposes. The "feedback loop" normally goes on behind the facade. On, for example, a forum thread. As close to the users as possible is the best, without making it... awkward.
Obviously if the SlimeVoid web site was updated more regularly it would spark more initial confidence in the team for people who are not familiar with it already. But updating it takes time, time which could be used for improving the service for the users, giving the feedback where it matters to them; on the threads and on the source repositories, not to mention development on the actual software. That and it is terribly easy to forget about the facade when you're head deep in other things. I hope people don't put too much weight on that, but rather on the services being provided. Personally I would be more worried if they spent most of their time updating the web site.
Even with all the annoyances that comes with change; remember the change is fairly small, Eury has been doing the vast majority of work on the mod since the Forge migration. And it is a bazillion times better than having the mod die.
TL;DR: Don't worry too much about the web site. Primary focus should be on the product, the mod, which I am sure the majority of you care the most about anyways. I know I do.
I know what you mean but my experience is a good dev[of whatever aka not just mc mods] is capable of keeping their site up to date even if its a blurb every week ect. I personally have become weary of people, devs, projects that with or without forums cannot take the few minutes to post a update of their progress or whats going on or to change completely outdated info on on their website.
My basic issue with slime void atm is you cannot use their site to gauge what is going on and instead have to search for info on what they are doing.
I know what you mean but my experience is a good dev[of whatever aka not just mc mods] is capable of keeping their site up to date even if its a blurb every week ect. I personally have become weary of people, devs, projects that with or without forums cannot take the few minutes to post a update of their progress or whats going on or to change completely outdated info on on their website.
My basic issue with slime void atm is you cannot use their site to gauge what is going on and instead have to search for info on what they are doing.
A good developer is one that develops well. What this implies depends on the area of development and usually more importantly; what their customer wants. There is no such thing as one type of developer.
Regardless of that I have, from experience in the industry, never seen a developer put too much, if any, weight on updating content of the facade web site. That is normally something done by marketing. If a dev ever does this; then he/she has taken the role in marketing too.
The reason its rare is because a dev is normally flooded with way more important and prioritized tasks, like communicating within or cross teams/divisions, following up on the feedback loop with customers/project leaders, estimation, solution consulting, documentation (issue tracking, etc), training and doing the actual development tasks, and that's only mentioning a few.
I'm not sure what SlimeVoid uses their site for, but to me it looks like a marketing front. I could of course be mistaken.
Regardless of that, try to focus on what this is actually about; the project's survival. Whether or not their web site is updated is a trivial matter, at least it is to me.
I did not pick them to take over because they are really good at updating their web site, I picked them because I think they are the best option to continuing the project with the quality of service I and others have come to expect from it.
If you think that was a horrible decision; fine, I can live with that. But try to remember where we are, we're not exactly drowning in decent developers.
If you know of anyone else that can do it, and are willing to; then they are of course more than welcome to take it on as well. It's on a public license for a reason. If they do a better job than SlimeVoid => I'm happy. If they don't; whatever, SlimeVoid is still doing it => I'm happy. xD
A good developer is one that develops well. What this implies depends on the area of development and usually more importantly; what their customer wants. There is no such thing as one type of developer.
Regardless of that I have, from experience in the industry, never seen a developer put too much, if any, weight on updating content of the facade web site. That is normally something done by marketing. If a dev ever does this; then he/she has taken the role in marketing too.
The reason its rare is because a dev is normally flooded with way more important and prioritized tasks, like communicating within or cross teams/divisions, following up on the feedback loop with customers/project leaders, estimation, solution consulting, documentation (issue tracking, etc), training and doing the actual development tasks, and that's only mentioning a few.
I'm not sure what SlimeVoid uses their site for, but to me it looks like a marketing front. I could of course be mistaken.
Regardless of that, try to focus on what this is actually about; the project's survival. Whether or not their web site is updated is a trivial matter, at least it is to me.
I did not pick them to take over because they are really good at updating their web site, I picked them because I think they are the best option to continuing the project with the quality of service I and others have come to expect from it.
If you think that was a horrible decision; fine, I can live with that. But try to remember where we are, we're not exactly drowning in decent developers.
If you know of anyone else that can do it, and are willing to; then they are of course more than welcome to take it on as well. It's on a public license for a reason. If they do a better job than SlimeVoid => I'm happy. If they don't; whatever, SlimeVoid is still doing it => I'm happy. xD
A non-updated site turns people like me away when we see there is no useful info on it.
A non-updated site turns people like me away when we see there is no useful info on it.
Of course it does, marketing has that power on people, to turn them away or engage them more. That's the point.
What I am trying to say is that don't put too much weight on it.
Unless of course an updated site is super important to you, in which case I'll remind you that the wireless redstone site hasn't been updated since 2011. Has that affected the quality of the project or your opinion of it? I sincerely hope not...
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 7b67bd76 --------
Generated 5/20/11 9:31 PM
Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel
java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dddd4e92 ----------
What now? Btw, thank you for assisting me!
btw there is another way of looking at the crash report specially when using forge. just go in your .minecraft folder and look for forge-Modloader client 1 2 or 3 (I really dont know the differences) and that is your error report.
How'd I guess 1.5.2 would get here before you updated this mod to 1.5.1?
I can't wait for the Minecraft 1.5.3 update so we can use this mod on 1.5.1! Woo Hoo!
I have this mod for 1.2.5 and when I install it I can still play every other aspect of the game and it shows up under the mods option on the menu screen but I cannot craft any of the recipies and they don't show up on the nei menu. I have tried to install it in the mods folder and have tried puting it in the .jar. I have the latest version of forge for 1.2.5.
Please help
YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Welp, I'm here...
Hes talking about the fact that the site is not kept upto date with the progress of what is going on.
However, it did not work for me on 1.4.7 at all.
Hopefully I had just made a mistake during the installation,
and the 1.5.1 update works for me!
Btw, Do you guys have a general idea of a release date?
I'm very anxious to get this mod!
.................. and thus I begin to see the reason people would be disappointed.
Good thing people haven't seen the Wireless Redstone website. It's wonky, unfinished and hasn't been updated for over a year. >_>
I am not going to speak for SlimeVoid, and it is understandable that people are worried. But remember that facade web sites are generally for marketing purposes. The "feedback loop" normally goes on behind the facade. On, for example, a forum thread. As close to the users as possible is the best, without making it... awkward.
Obviously if the SlimeVoid web site was updated more regularly it would spark more initial confidence in the team for people who are not familiar with it already. But updating it takes time, time which could be used for improving the service for the users, giving the feedback where it matters to them; on the threads and on the source repositories, not to mention development on the actual software. That and it is terribly easy to forget about the facade when you're head deep in other things. I hope people don't put too much weight on that, but rather on the services being provided. Personally I would be more worried if they spent most of their time updating the web site.
Even with all the annoyances that comes with change; remember the change is fairly small, Eury has been doing the vast majority of work on the mod since the Forge migration. And it is a bazillion times better than having the mod die.
TL;DR: Don't worry too much about the web site. Primary focus should be on the product, the mod, which I am sure the majority of you care the most about anyways. I know I do.
I know what you mean but my experience is a good dev[of whatever aka not just mc mods] is capable of keeping their site up to date even if its a blurb every week ect. I personally have become weary of people, devs, projects that with or without forums cannot take the few minutes to post a update of their progress or whats going on or to change completely outdated info on on their website.
My basic issue with slime void atm is you cannot use their site to gauge what is going on and instead have to search for info on what they are doing.
A good developer is one that develops well. What this implies depends on the area of development and usually more importantly; what their customer wants. There is no such thing as one type of developer.
Regardless of that I have, from experience in the industry, never seen a developer put too much, if any, weight on updating content of the facade web site. That is normally something done by marketing. If a dev ever does this; then he/she has taken the role in marketing too.
The reason its rare is because a dev is normally flooded with way more important and prioritized tasks, like communicating within or cross teams/divisions, following up on the feedback loop with customers/project leaders, estimation, solution consulting, documentation (issue tracking, etc), training and doing the actual development tasks, and that's only mentioning a few.
I'm not sure what SlimeVoid uses their site for, but to me it looks like a marketing front. I could of course be mistaken.
Regardless of that, try to focus on what this is actually about; the project's survival. Whether or not their web site is updated is a trivial matter, at least it is to me.
I did not pick them to take over because they are really good at updating their web site, I picked them because I think they are the best option to continuing the project with the quality of service I and others have come to expect from it.
If you think that was a horrible decision; fine, I can live with that. But try to remember where we are, we're not exactly drowning in decent developers.
If you know of anyone else that can do it, and are willing to; then they are of course more than welcome to take it on as well. It's on a public license for a reason. If they do a better job than SlimeVoid => I'm happy. If they don't; whatever, SlimeVoid is still doing it => I'm happy. xD
A non-updated site turns people like me away when we see there is no useful info on it.
Of course it does, marketing has that power on people, to turn them away or engage them more. That's the point.
What I am trying to say is that don't put too much weight on it.
Unless of course an updated site is super important to you, in which case I'll remind you that the wireless redstone site hasn't been updated since 2011. Has that affected the quality of the project or your opinion of it? I sincerely hope not...
btw there is another way of looking at the crash report specially when using forge. just go in your .minecraft folder and look for forge-Modloader client 1 2 or 3 (I really dont know the differences) and that is your error report.
I can't wait for the Minecraft 1.5.3 update so we can use this mod on 1.5.1! Woo Hoo!
Please help
thanks anyway
May I see the log please?