I might be getting out some sort of pre-alpha version in the next days, but it will only include the chest itself and sorting; Which is pretty much my current state of work. Filtering will follow this, and then I'll implement the software framework and finally some softwares. ;D
In its current state it can replace an older mod I had once tried that enabled item intake from the environment into a chest, as a bonus the sorting system works well. If the remaining parts of the mod gets implemented then this will definitely be a great mod.
In its current state it can replace an older mod I had once tried that enabled item intake from the environment into a chest, as a bonus the sorting system works well. If the remaining parts of the mod gets implemented then this will definitely be a great mod.
We'll definitely try our best and the sorting will also be extended a bit more (you will probably be able to specify an order of sorting, so for example you can tell it to sort by category and secondly, if categories are equal, by alpha descending/ascending). This is just the minimum.
After probably a week of doing other stuff (mostly myx that is), I finally got to the logic part of the filtering. I will probably throw out a prototype filtering version tomorrow, which will be an update for 1.4.4 as well.
This pretty much visualizes how filtering works:
The slot at the right bottom is the chest slot, the three slots on the left are row slots and the 27 slots above the usual chest slots. The items displayed (only currently!) in these chest slots show which item can go there. Basically, filtering works with a priority system going from chest, over row, to individual slot. So, slot setting overrides row setting, while row setting overrides chest setting, as you can hopefully clearly see. Filtered slots will also be ignored by the sorting algorithm.
It would be really helpful, if you added the updates to the version to your main post instead of at the end of the topic.
I will start with this when we reach december release state - when it actually makes sense to have a changelog, because right now any feature could change more than once and this would easily make the changelog explode in a disastrous fountain of feature remains.
Probably this idea means lots of coding, and is not possible, but here we go:
The old magic chest was able to interact only with items in the world (dropped), so what about adding some pipes compatibility? this could be Build Craft or Red Power. I love what anyone can do with just one of thoose mods, imagine what could someone do with all of them at the same time!
PS: glad to see the magic chest back
Indeed I thought about Build Craft already. I can look into that in the future, but depending on how it actually works, either I have to add compatibility or the modder himself. If the modder has to implement that (and I will not edit any source files apart from my own), I can not promise anything, otherwise I can. But the chances are good, because both mods use Forge. That said, don't expect such things in the near future, as interaction with other (popular) mods is the very last thing on my list.
I'll push the alpha release into 2013, because right now other things (such as RL) as well as a little lack of motivation got into my way. However, you'll see another update in 2012, which will include upgrades (I hope so at least).
I updated to 1.4.6 and included the general framework for upgrades as well as an upgrade called Vortex Device, which enables the item soaking once again (like the Vortex Software did). Unfortunately, I could not get the graphics in time, so a helmet (the default item icon) has to do it for now. More upgrades will come in the next days/weeks to provide a greater variety and after that I will move on to the software framework (which should be easier since the upgrades are fairly similar).
Yet again, thank you for your patience and I wish you a merry christmas and happy holidays!
I would LOVE to have this mod. I just wish it was up to date.... And I personally go mod hunting and this looks like it would be one of my favorite despite all I have seen.
We'll definitely try our best and the sorting will also be extended a bit more (you will probably be able to specify an order of sorting, so for example you can tell it to sort by category and secondly, if categories are equal, by alpha descending/ascending). This is just the minimum.
This pretty much visualizes how filtering works:
The slot at the right bottom is the chest slot, the three slots on the left are row slots and the 27 slots above the usual chest slots. The items displayed (only currently!) in these chest slots show which item can go there. Basically, filtering works with a priority system going from chest, over row, to individual slot. So, slot setting overrides row setting, while row setting overrides chest setting, as you can hopefully clearly see. Filtered slots will also be ignored by the sorting algorithm.
I will start with this when we reach december release state - when it actually makes sense to have a changelog, because right now any feature could change more than once and this would easily make the changelog explode in a disastrous fountain of feature remains.
Indeed I thought about Build Craft already. I can look into that in the future, but depending on how it actually works, either I have to add compatibility or the modder himself. If the modder has to implement that (and I will not edit any source files apart from my own), I can not promise anything, otherwise I can. But the chances are good, because both mods use Forge. That said, don't expect such things in the near future, as interaction with other (popular) mods is the very last thing on my list.
So glad to see the return of this most usefull and fun Mod.
Gonna try it with 1.4.5... should work OK.
Thanks,
Roger1960
I do NOT go off half cocked! I pull the hammer ALL the way back !
Yet again, thank you for your patience and I wish you a merry christmas and happy holidays!