me too, no work
MC 1.5_1
removed META-INF
install Modloader 1.5_01v3
and install CPU_1.5_01
in game, created CPU block
exit game
create C:\Documents and Settings\Administrator\Application Data\.minecraft\saves\New World\cpu\script\1111111.txt
return game
but not show script-name button when right-click block
me too, no work
MC 1.5_1
removed META-INF
install Modloader 1.5_01v3
and install CPU_1.5_01
in game, created CPU block
exit game
create C:\Documents and Settings\Administrator\Application Data\.minecraft\saves\New World\cpu\script\1111111.txt
return game
but not show script-name button when right-click block
Dude your CPU Block has enough functions to make a snake game inside minecraft but there is a problem. HOW THE HELL DO I CONTROL THE SNAKE? The CPU Block needs more inputs or a way to get the IDs of the Blocks.
for example:getBlockID(x ,y ,z) returns the block id at those coordinates
maybe even metadata? :biggrin.gif: (these thingys that make the wool coloured and the redstone red(metadata is only 4 bit(a number between 0 and 15 could be stored with it(0 means unpowered and metadata > 0 means powered(actually i'm just guessing)))))
and add to BlockPos(int X, int Y, int Z, int BlockID)
a version that let's you change the metadata of blocks to make coloured wool
I should really add Metadata adding into the block :biggrin.gif: and the getBlockID :biggrin.gif:
Does this language support variables and integers?
If not you should probably rewrite everything for LUA.
Still if they are supported I'm advising you to switch to LUA which is a more popular laungue.
You will have more foot traffic on the thread, people wont have to learn an odd language they have never heard before, etc.
Kudos on this however.
Does this language support variables and integers?
If not you should probably rewrite everything for LUA.
Still if they are supported I'm advising you to switch to LUA which is a more popular laungue.
You will have more foot traffic on the thread, people wont have to learn an odd language they have never heard before, etc.
Kudos on this however.
Read the OP
But I think the LUA idea is pretty nice. Rewriting this Mod won't take too much time anyway cause it doesn't have a lot of functions to port.
Yes, LUA Could be cool (as an alternate block :biggrin.gif:)
To everyone: The GUI Bug wasnt my fault, it was MCP, which obfuscated or compiled the code wrong :sad.gif: Still finding an alternate GUI, thats better (Swing GUI, anyone?)
First of all great mod i just have some questions.
All the functions Ive seen for this mod have had 5 parameters are these all the function can retrieve?
Is it possible to get information aside from the position of the CPU that ran the function?
First of all great mod i just have some questions.
All the functions Ive seen for this mod have had 5 parameters are these all the function can retrieve?
Is it possible to get information aside from the position of the CPU that ran the function?
I shall add more parameters, soon, when i fixed the GUI Bug.
First of all great mod i just have some questions.
All the functions Ive seen for this mod have had 5 parameters are these all the function can retrieve?
Is it possible to get information aside from the position of the CPU that ran the function?
I shall add more parameters, soon, when i fixed the GUI Bug.
Does this language support variables and integers?
If not you should probably rewrite everything for LUA.
Still if they are supported I'm advising you to switch to LUA which is a more popular laungue.
You will have more foot traffic on the thread, people wont have to learn an odd language they have never heard before, etc.
Kudos on this however.
Read the OP
But I think the LUA idea is pretty nice. Rewriting this Mod won't take too much time anyway cause it doesn't have a lot of functions to port.
Yes, LUA Could be cool (as an alternate block :biggrin.gif:)
To everyone: The GUI Bug wasnt my fault, it was MCP, which obfuscated or compiled the code wrong :sad.gif: Still finding an alternate GUI, thats better (Swing GUI, anyone?)
if its easy to learn if u dont have experience with any programing then yes
me too, no work
MC 1.5_1
removed META-INF
install Modloader 1.5_01v3
and install CPU_1.5_01
in game, created CPU block
exit game
create C:\Documents and Settings\Administrator\Application Data\.minecraft\saves\New World\cpu\script\1111111.txt
return game
but not show script-name button when right-click block
Hmm, this works correctly for me.
I Fixed your code :biggrin.gif:
Actually save your script in
Yes yes do it.
Thats strage, because it works when i run with Eclipse.
I should really add Metadata adding into the block :biggrin.gif: and the getBlockID :biggrin.gif:
If not you should probably rewrite everything for LUA.
Still if they are supported I'm advising you to switch to LUA which is a more popular laungue.
You will have more foot traffic on the thread, people wont have to learn an odd language they have never heard before, etc.
Kudos on this however.
Yes, LUA Could be cool (as an alternate block :biggrin.gif:)
To everyone: The GUI Bug wasnt my fault, it was MCP, which obfuscated or compiled the code wrong :sad.gif: Still finding an alternate GUI, thats better (Swing GUI, anyone?)
All the functions Ive seen for this mod have had 5 parameters are these all the function can retrieve?
Is it possible to get information aside from the position of the CPU that ran the function?
I shall add more parameters, soon, when i fixed the GUI Bug.
Great!
if its easy to learn if u dont have experience with any programing then yes
btw have u tried Gui Api
I do not have FScript installed.
I do not think I need to.
My full path to my script (your floodgate example, I was going to test) is:
My question:
Am I doing something wrong? It won't show up on a right-click.
thats where i save it but biohazard (for some reason) thinks im not
(no flame nor pain intended, why would i flame someone who made a mod this epic?)