Also, I was trying to construct a way to automate item collection/harvesting of the grinder without using water.(cuz it was BTB and HCB is not water friendly) so do you have any optimal set ups? currently I have a system using 4 obsidian pipes and 2 are powered. it is about 80-90% efficient, but I am a bit of a perfectionist...
I know BTW is "TECHNICALLY" not compatible with Technic pack 6, but there is a way to install it, anybody know how? I really only want the Fan block and maybe the Block dispenser, but I'm not sure what .class's are which. And if it's possible to only take some files from the mod and transfering it so you only get THAT specified item you want.
In general i think stewing pot and grinding mills could use a longer output cycle. Crucible's cooking time definitely needs to be increased multiple times since its a free form of energy when it comes to cooking glass & cobblestone. At least crucible should be slower then a furnace since crucible's energy is free.
-Added support for jungle trees into the mod. This includes things like growing them on Planters, and in front of Detector Blocks.
-Added the ability for sideways-facing Siding to transmit Turntable rotation to the block above.
-Added ability to overpower *any* mechanical device that is hooked up directly to a Wind Mill during a storm. This generally results in breakage of the device, but it also opens up the possibility for other effects as it provides a general interface to do so for the eventual mod API.
-Added code back in for breaking attached Axles when a Gear Box is rotated on a Turntable. I hated what that change in a recent release did to the mechanical system. This applies to other mechanically powered blocks, like the Bellows and Saw, as well.
-Fixed splash-screen texts referencing the "Cauldron" instead of the "Stewing Pot".
-Fixed problem with being able to place lily pads on Planters.
-Fixed problem with Water Wheels & Wind Mills staying in place if the Axle they're attached to is rotated to an alignment that no longer supports them.
-Removed mod code for shift-clicking to the furnace, since that is now done in vanilla MC.
Enjoy!
NOTE: The OP and title will be edited to reflect these changes in a day or so's time.
thank you, StormChild.
XD
EDIT:
if it wasn't for the fact that i wasn't drunk last night, i'd really think i had a very strange dream about starting a civil RP debate and it devolving into a certain standard work about a certain person.
This is such a cool mod. It actually feels like viable technology that steve could actually reach given time.
As compared to Industrialcraft, Computercraft, Redpower, etc.
I can suspend disbelief!
-Added ability to overpower *any* mechanical device that is hooked up directly to a Wind Mill during a storm. This generally results in breakage of the device, but it also opens up the possibility for other effects as it provides a general interface to do so for the eventual mod API.
Never thought about this before but it could open the possibility for things that are only powered during a storm. Now what would require so much power...
Never thought about this before but it could open the possibility for things that are only powered during a storm. Now what would require so much power...
A Frankenstein making device? Throw in a few bones, some rotten flesh, maybe some tanned leather and out pops a zombie like creature called Frankenstein's monster? And then it guards a set area from hostile mobs?
Okay, thought I might try to contribute something instead of asking for help all the time. I apologize if this info is already known. Here goes:
While working with BTW with my brother, he and I discovered a wonderful way to make on off switches to apply to one object from multiple sources.(like the light switches in your house, you can have 3 switches all turning the same light on and off)
It works like this: run redstone from you desired object to be affected(gearbox, etc.) to a turntable with 2 redstone torches set to alternate at 1 sec intervals.(if needed, you can throw in a not gate to invert the signal)
next run redstone from the gear box powering the turn table to a not gate.(this turns the table off)
now you can run redstone from the not gate to any of your desired locations in which you supply power with a stone button.
Push button once for on, push again from off. Does not matter what your location is, any button will activate and deactivate the turntable.
Is wireless redstone compatible with this mod? I think it might be, because it doesn't use forge, but then again, this is the mod that is incompatible with everything.
Never thought about this before but it could open the possibility for things that are only powered during a storm. Now what would require so much power...
Is wireless redstone compatible with this mod? I think it might be, because it doesn't use forge, but then again, this is the mod that is incompatible with everything.
I don't think 'wireless' redstone is necessary in this mod thanks to the new "lens" block just couple it together with a detector block and you have instant redstone transmission over a good distance.
Oh yeah, speaking of lenses and lights, is there any chance/plans/possibilities of for changes to either the new redstone powered lightblock in vanilla or the light block in BTW? Because atm BTW's lightblock and vanilla's light block now do the same thing with only 2 noticeable differences.
1) BTW's lightblock allows hemp to grow faster
2) BTW's lightblock looks like glass while vanilla's looks like glowstone.
I believe StormWeaver is FlowerChild's boyfriend.
What is HCB?
Thanks for maintaining the mod mate. Much appreciated.
thank you, StormChild.
XD
EDIT:
if it wasn't for the fact that i wasn't drunk last night, i'd really think i had a very strange dream about starting a civil RP debate and it devolving into a certain standard work about a certain person.
Nice.
...I see what you did thar.
Kanna Kamui Best LOLI
SPACE TRAVEL?
LASER DODRONOMICONS?
SPHERES IN MINECRAFT?
42?
BETTER THAN CATS?
Oh, I know...
RETICULATING SPLINES!
As compared to Industrialcraft, Computercraft, Redpower, etc.
I can suspend disbelief!
nah, just kidding, did feel strange seeing that post with your avatar next to it.
Biospheres, bud. Risugami's mods.
Never thought about this before but it could open the possibility for things that are only powered during a storm. Now what would require so much power...
A Frankenstein making device? Throw in a few bones, some rotten flesh, maybe some tanned leather and out pops a zombie like creature called Frankenstein's monster? And then it guards a set area from hostile mobs?
While working with BTW with my brother, he and I discovered a wonderful way to make on off switches to apply to one object from multiple sources.(like the light switches in your house, you can have 3 switches all turning the same light on and off)
It works like this: run redstone from you desired object to be affected(gearbox, etc.) to a turntable with 2 redstone torches set to alternate at 1 sec intervals.(if needed, you can throw in a not gate to invert the signal)
next run redstone from the gear box powering the turn table to a not gate.(this turns the table off)
now you can run redstone from the not gate to any of your desired locations in which you supply power with a stone button.
Push button once for on, push again from off. Does not matter what your location is, any button will activate and deactivate the turntable.
I hope this helps.
I know
Is wireless redstone compatible with this mod? I think it might be, because it doesn't use forge, but then again, this is the mod that is incompatible with everything.
1.21 gigawatts!
.... couldn't help it...
I don't think 'wireless' redstone is necessary in this mod thanks to the new "lens" block just couple it together with a detector block and you have instant redstone transmission over a good distance.
Oh yeah, speaking of lenses and lights, is there any chance/plans/possibilities of for changes to either the new redstone powered lightblock in vanilla or the light block in BTW? Because atm BTW's lightblock and vanilla's light block now do the same thing with only 2 noticeable differences.
1) BTW's lightblock allows hemp to grow faster
2) BTW's lightblock looks like glass while vanilla's looks like glowstone.