I don't know why but BTW seems to conflict with it's self.
Mods loaded: 4
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.0.50
mod_FCBetterThanWolves 3.56
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 93182b84 --------
Generated 3/14/12 4:42 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 210 is already occupied by FCBlockDetectorLogicGlowing@48e9afa1 when adding FCBlockDetectorLogicGlowing@6609986c
at ox.<init>(Block.java:301)
at FCBlockDetectorLogic.<init>(FCBlockDetectorLogic.java:21)
at FCBlockDetectorLogicGlowing.<init>(FCBlockDetectorLogicGlowing.java:16)
at mod_FCBetterThanWolves.InstantiateBlocksAndItems(mod_FCBetterThanWolves.java:965)
at mod_FCBetterThanWolves.load(mod_FCBetterThanWolves.java:35)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a9e1612f ----------
Ok thanks I removed magic laucher but and used the normal one but I get a totaly diffrent problem when I place a torch or lever. I don't have the error code sorry because I got mad and redid all of it with a clean jar and now it doesn't even make worlds for some reason.
Ok thanks I removed magic laucher but and used the normal one but I get a totaly diffrent problem when I place a torch or lever. I don't have the error code sorry because I got mad and redid all of it with a clean jar and now it doesn't even make worlds for some reason.
As someone said above: Forge is not compatible with this mod. That's why you were getting the crashes when placing a torch or lever.
Do you have more than one mod on your .minecraft. If you do not I recommend you BACKUP YOUR SAVES and delete the whole minecraft folder. Then redownload minecraft and get rid of all programs that help you run minecraft, FC does not purposefully make his mod compatable with anything else other than mod loader. After that install mod loader, delete META-INF and copy the contents of the MINECRAFT-JAR, not the folder itself into your .minecraft. Recompile the folder and enjoy the mod.
Edit: too much mcp......... Zip up the contents of your .minecraft with winrar or whatever program you are using
Crashed my game. Did everything the install thingy told me to, exactly as it told me to.
Mods loaded: 8
ModLoader 1.2.3
mod_4096IDs version 1.0.1 for MC 1.2.3
mod_FCBetterThanWolves 3.56
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_GuiApiTWLExamples 1.0
mod_IDResolver 1.2.3 - Update 0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 3aeaa267 --------
Generated 3/14/12 9:04 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GT 525M/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.NullPointerException
at uz.<init>(ItemBlock.java:12)
at FCItemWoolSlab.<init>(FCItemWoolSlab.java:9)
at mod_FCBetterThanWolves.RegisterCustomBlockItems(mod_FCBetterThanWolves.java:359)
at mod_FCBetterThanWolves.load(mod_FCBetterThanWolves.java:41)
at ModLoader.init(ModLoader.java:853)
at ModLoader.addAllRenderers(ModLoader.java:154)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:423)
at net.minecraft.client.Minecraft.run(Minecraft.java:784)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 24ba542c ----------
Crashed my game. Did everything the install thingy told me to, exactly as it told me to.
The error report doesn't give much info on what's causing it, so I'd recommend starting off with a clean jar. You seem to have a few other mods in there that may be causing a conflict.
The error report doesn't give much info on what's causing it, so I'd recommend starting off with a clean jar. You seem to have a few other mods in there that may be causing a conflict.
Only other mods I've got at this point are ShaRose's ID Resolver and its prerequisites, and I need that one to keep all the IDs for your mod the same as the ones they were in my 1.1.0 game (which also used ID Resolver) so my world won't get all f██ked up
Only other mods I've got at this point are ShaRose's ID Resolver and its prerequisites, and I need that one to keep all the IDs for your mod the same as the ones they were in my 1.1.0 game (which also used ID Resolver) so my world won't get all f██ked up
I meant as in, he just gets a new jar, installs modloader/btw and makes a new map, since if he did that for his old map it would be missing stuff/different id's etc and thus why he needed the ID resolver or whatnot.
I meant as in, he just gets a new jar, installs modloader/btw and makes a new map, since if he did that for his old map it would be missing stuff/different id's etc and thus why he needed the ID resolver or whatnot.
Any one know why this might happen?
Looks up a few posts then facedesked.
Magic launcher is your problem.
Ok thanks I removed magic laucher but and used the normal one but I get a totaly diffrent problem when I place a torch or lever. I don't have the error code sorry because I got mad and redid all of it with a clean jar and now it doesn't even make worlds for some reason.
As someone said above: Forge is not compatible with this mod. That's why you were getting the crashes when placing a torch or lever.
Edit: too much mcp......... Zip up the contents of your .minecraft with winrar or whatever program you are using
No problem. Just wanted to make one, because everyone else had the one included in the download. Glad you like it.
generation. Social experiment.
Also check me out on:
WordPress, Etsy, and Spore.
The error report doesn't give much info on what's causing it, so I'd recommend starting off with a clean jar. You seem to have a few other mods in there that may be causing a conflict.
Only other mods I've got at this point are ShaRose's ID Resolver and its prerequisites, and I need that one to keep all the IDs for your mod the same as the ones they were in my 1.1.0 game (which also used ID Resolver) so my world won't get all f██ked up
Also check me out on:
WordPress, Etsy, and Spore.
You've also got all these:
and I don't even know what those are.
GuiApi is one of the prerequisites for ID Resolver
Also check me out on:
WordPress, Etsy, and Spore.
Also helps with getting a jungle biome more easily than having to explore even further in your already made world.
He's got a crash on startup. That won't help.
Old account: untouched
I meant as in, he just gets a new jar, installs modloader/btw and makes a new map, since if he did that for his old map it would be missing stuff/different id's etc and thus why he needed the ID resolver or whatnot.
Ah, gotcha. My bad
If it's not eating the meat off the ground, then it's not hungry, and won't be again until it next produces dung.
I do believe that even if you feed it by hand, and it enters love mode, it is still also "fed" in terms of dung production.
I can barely understand what you're saying most of the time man.
Well, its not that hard to understand but it's still far from perfect.
""Do I have to press Q or right click on them?" how hard is that to understand Q_Q I know my English isn't the best but come on."
It's the little things that make it easier to read what one says.