Is it wrong of me to cheat in a beacon to bind myself too so i can get better at the game without death being an end all factor for me?
Yes, it is terrible. If you are dying so much then you need to adapt to the game, not force the game to adapt to you. The main cause of death in btw from my experience is rushing the game. take it slow, be cautious, and don't let anyhting take you by surprise. Become a better player, cheating only makes you worse. BTW isn't THAT hard, its just a different type of hard.
Finally, a question for yourself, FC. You mentioned also that BTW is close to being "Finalized." Or perhaps it isn't, depending on your thoughts as you progress through the tech-tree. What I would like to ask is, is it likely that any further developments will be as major as the HCW change?
Yup, there are a couple of more rather significant changes to come, but it should be a matter of days before that's done, and only one is likely to affect the early game at all, with the other having more to do with late game automation.
I once loved this mod when it was just about adding cool stuff to the game.
Now this is not enjoyable anymore.
Wind and watermills, winches, gearboxes and all the other mechanical stuff, as much as i loved and miss it, can't compensate all the lates "hardcore features" of this "total conversion". The only feature missing here is "removed Creative mode" (I really wonder when this will be made) hehe.
My world can live without moving mills.
If you dont like vanilla minecraft that much (obviously, else you wouldn't change so much), why dont you make your own survival game already?
He did, it's called Better than Wolves (with harder wood ((heh))
I once loved this mod when it was just about adding cool stuff to the game.
Now this is not enjoyable anymore.
Wind and watermills, winches, gearboxes and all the other mechanical stuff, as much as i loved and miss it, can't compensate all the lates "hardcore features" of this "total conversion". The only feature missing here is "removed Creative mode" (I really wonder when this will be made) hehe.
My world can live without moving mills.
So basically, you enjoy the later game items, but aren't willing to put forth the effort to get there. That sounds like a personal problem.
but if now we need to also have a lot of tree + free food it's likely ppl will just stand afk whith some mushrrom under a roof waiting for a sapling growing because they can't reach the next biome without starving. It just take age (yeah, you need something to burn to be able to eat raw meat).
I sincerely doubt people standing around waiting for mushrooms/saplings to grow is the outcome that will result here, but nice one on the alarmist fantasy.
Also: you can eat raw meat if it comes down to it. Yes, you get food poisoning here and there, but you'll generally experience a net gain overall. I've done it myself many times as an emergency measure in game.
I never thought "I can't find trees!" would be an issue people would seriously complain about in MC, but live and learn
-Added Hardcore Packing as a new mechanic. The way this works is that if a piston (or a solid block pushed by a piston) pushes certain items into an enclosed space (an empty block surrounded on all sides by solid blocks. It doesn't work on partial blocks with solid surfaces at present, although I may add that in the future), the items will be automatically compressed into block form if they're present in sufficient number to complete the regular recipe (e.g. 4 clay balls for a clay block, 9 Dung for a Dung block). This applies to clay balls, snowballs, flint, bricks, Nether Bricks, Soap, Dung, and the various piles (dirt, sand, gravel, & soul sand). In other words, it basically works to form any simple storage block for items that wouldn't require additional work or tools in their crafting (like Padding or Iron blocks). This is of course very useful in automation builds.
-Added Hardcore Baking. This changes the crafting of cookies, cake, and pie (the recipes for which remain unchanged other than that I made them shapeless) so that they produce uncooked varieties. These uncooked items may then either be cooked in a furnace, or in a Kiln (they may be placed as blocks manually or with a Block Dispenser) to produce the finished version. This was done for the sake of consistency since it felt distinctly off that these items didn't need to be cooked.
-Added the ability to place clay balls and Nether Sludge as blocks either manually or with the Block Dispenser. Both of these items will cook into bricks of the appropriate type if placed in a Kiln, and this opens up the possibility of automating brick production.
-Changed the piston recipe to consist of 2 Wood Siding with an iron ingot in the middle on the top row, 2 cobble with a Soul Urn in the middle row, and 2 cobble with a Redstone Latch in the bottom row. This is to adjust it for the changes in the last release that created a separation in the progression between obtaining a Crucible (and Soul Urns), and only obtaining Soulforged Steel once the player reaches the end dimension, while retaining the piston's overall dependance on BTW's tech tree. It also allows for some basic automation involving pistons to be performed in the period in between.
-Changed the in-game name of the Chocolate Milk Bucket to just be "Chocolate Milk" to coincide with the milk bucket just being called "Milk".
-Changed the sounds on Clay and Unfired Pottery to be squishier. I like squishy.
-Fixed vanilla problem with piston heads sometimes moving right through items without pushing them. This was the issue that inspired people to use sticky pistons with blocks attached instead of regular pistons due to regular ones being unreliable.
-Fixed vanilla problem with other players in SMP either being invisible or appearing in the wrong location after going through a nether portal. Thanks to Youtuber Panda4994 for posting his solution to this issue!
-Removed the ability of the Block Dispenser to assemble clay and snow balls into blocks, as this is now covered by Hardcore Packing and was serving to muddy the functionality of the BD too much.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Me too
Yes, it is terrible. If you are dying so much then you need to adapt to the game, not force the game to adapt to you. The main cause of death in btw from my experience is rushing the game. take it slow, be cautious, and don't let anyhting take you by surprise. Become a better player, cheating only makes you worse. BTW isn't THAT hard, its just a different type of hard.
Well, at least the squid is happy.
I suspect I'll have a beer.
Of course not man! Nice job on the vid
Yup, there are a couple of more rather significant changes to come, but it should be a matter of days before that's done, and only one is likely to affect the early game at all, with the other having more to do with late game automation.
So basically, you enjoy the later game items, but aren't willing to put forth the effort to get there. That sounds like a personal problem.
FC did, it's called "Better Than Wolves". His own game is in the works too, I hope you give it a shot when it's out, I am.
I sincerely doubt people standing around waiting for mushrooms/saplings to grow is the outcome that will result here, but nice one on the alarmist fantasy.
Also: you can eat raw meat if it comes down to it. Yes, you get food poisoning here and there, but you'll generally experience a net gain overall. I've done it myself many times as an emergency measure in game.
I never thought "I can't find trees!" would be an issue people would seriously complain about in MC, but live and learn
AH FC!!!! You've done it again!!!
Its been too long since I've been this happy to see diamonds!!! xP
Also...same with redstone lol
Just ask them :]
There are no booties for wolves. That was for trolling purposes only.
well then how do you stop your wolf from turning into "The Beast" ...keep them fed?
Just ask them :]
He's just messing with you. Of course the bootsies exist, and they're clearly the only way to save your wolves.
Hatsies and vestsies also provide various bonuses (dependent on dye color) if you haven't already discovered that part.
Just ask them :]
Version 4.89666 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added Hardcore Packing as a new mechanic. The way this works is that if a piston (or a solid block pushed by a piston) pushes certain items into an enclosed space (an empty block surrounded on all sides by solid blocks. It doesn't work on partial blocks with solid surfaces at present, although I may add that in the future), the items will be automatically compressed into block form if they're present in sufficient number to complete the regular recipe (e.g. 4 clay balls for a clay block, 9 Dung for a Dung block). This applies to clay balls, snowballs, flint, bricks, Nether Bricks, Soap, Dung, and the various piles (dirt, sand, gravel, & soul sand). In other words, it basically works to form any simple storage block for items that wouldn't require additional work or tools in their crafting (like Padding or Iron blocks). This is of course very useful in automation builds.
-Added Hardcore Baking. This changes the crafting of cookies, cake, and pie (the recipes for which remain unchanged other than that I made them shapeless) so that they produce uncooked varieties. These uncooked items may then either be cooked in a furnace, or in a Kiln (they may be placed as blocks manually or with a Block Dispenser) to produce the finished version. This was done for the sake of consistency since it felt distinctly off that these items didn't need to be cooked.
-Added the ability to place clay balls and Nether Sludge as blocks either manually or with the Block Dispenser. Both of these items will cook into bricks of the appropriate type if placed in a Kiln, and this opens up the possibility of automating brick production.
-Changed the piston recipe to consist of 2 Wood Siding with an iron ingot in the middle on the top row, 2 cobble with a Soul Urn in the middle row, and 2 cobble with a Redstone Latch in the bottom row. This is to adjust it for the changes in the last release that created a separation in the progression between obtaining a Crucible (and Soul Urns), and only obtaining Soulforged Steel once the player reaches the end dimension, while retaining the piston's overall dependance on BTW's tech tree. It also allows for some basic automation involving pistons to be performed in the period in between.
-Changed the in-game name of the Chocolate Milk Bucket to just be "Chocolate Milk" to coincide with the milk bucket just being called "Milk".
-Changed the sounds on Clay and Unfired Pottery to be squishier. I like squishy.
-Fixed vanilla problem with piston heads sometimes moving right through items without pushing them. This was the issue that inspired people to use sticky pistons with blocks attached instead of regular pistons due to regular ones being unreliable.
-Fixed vanilla problem with other players in SMP either being invisible or appearing in the wrong location after going through a nether portal. Thanks to Youtuber Panda4994 for posting his solution to this issue!
-Removed the ability of the Block Dispenser to assemble clay and snow balls into blocks, as this is now covered by Hardcore Packing and was serving to muddy the functionality of the BD too much.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation: