Its a mechanic i've been rather being looking forward to, transporting creatures via the nether, as via the overworld on Huge Biomes (as i explained before) is a humongous pain in the ass.
Take a look at chickens...you'll get the general idea as to my plans there.
And again...I won't be making concessions for your non-standard options.
Take a look at chickens...you'll get the general idea as to my plans there.
And again...I won't be making concessions for your non-standard options.
actually, making things similar to hardcore chickens would be just fine. For as long as the actual transport of animals is still possible. (and i think your problem with netherside animals is the keeping of such animals, not the actual transport)
actually, making things similar to hardcore chickens would be just fine. For as long as the actual transport of animals is still possible. (and i think your problem with netherside animals is the keeping of such animals, not the actual transport)
I'm guessing if you take any livestock to the nether, they'll get possessed just like chickens do, and with the same consequences.
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"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
actually, making things similar to hardcore chickens would be just fine. For as long as the actual transport of animals is still possible. (and i think your problem with netherside animals is the keeping of such animals, not the actual transport)
Yup, that was part of the idea, and why I mentioned the chickens. The key factor for you in that is that the process takes time.
As you say, I have no problem with transportation. What I do have a problem with is the Nether becoming old McDonald's farm, and losing its distinct feel.
Rushing to transport animals through it before they become corrupt, I'm just fine with, as it actually serves to further differentiate gameplay in the Nether, and give it a more evil and alien vibe.
Working on fixing my game's ID conflicts, and came across something semi- related to BTW that has me puzzled. Im using an add-on mod for BTW called: SVMod_2-2alphaC. It adds fruit trees, a juicer, and a few other minor blocks all ment to work within the BTW tech tree. The IDs however are different from what I was expecting, as was curious if someone would be able to explain the idea behind it.
What does "(int:170,>=0.0,<=255.0)" do, anyhow? Im guessing it auto-changes the mod's IDs or something, but since Im having to categorize and change a bunch of IDs, I gotta figure out what these one change to so I dont cause more problems than before.
Sorry if this doesnt belong here in particular, the BTW forum post for that mod is quiet as a grave.
The enderman update helped me a lot more than one might think in The End. The endermen will attack the enderdragon if it accidentally hits them (which it does frequently) I think I had an army of about 50 endermen fighting the dragon with me... Was this intentional or was this not supposed to happen? anyway I brought a bunch of endstone back to my base and im ready to start cooking up some gunpowder. Great update! I'm glad the End finally has a real purpose now
The enderman update helped me a lot more than one might think in The End. The endermen will attack the enderdragon if it accidentally hits them (which it does frequently) I think I had an army of about 50 endermen fighting the dragon with me... Was this intentional or was this not supposed to happen? anyway I brought a bunch of endstone back to my base and im ready to start cooking up some gunpowder. Great update! I'm glad the End finally has a real purpose now
Errr...that doesn't sound intentional
I'll take a look. Strange.
EDIT: That's vanilla behavior. From the MC wiki:
An Ender Dragon's attack can cause Endermen to chase after it and attempt to attack it to no avail, should they survive the devastating attack.
I took a brief look at the code and it didn't appear that anything I had changed would be responsible, which sent me to the wiki.
Working on fixing my game's ID conflicts, and came across something semi- related to BTW that has me puzzled. Im using an add-on mod for BTW called: SVMod_2-2alphaC. It adds fruit trees, a juicer, and a few other minor blocks all ment to work within the BTW tech tree. The IDs however are different from what I was expecting, as was curious if someone would be able to explain the idea behind it.
What does "(int:170,>=0.0,<=255.0)" do, anyhow? Im guessing it auto-changes the mod's IDs or something, but since Im having to categorize and change a bunch of IDs, I gotta figure out what these one change to so I dont cause more problems than before.
Sorry if this doesnt belong here in particular, the BTW forum post for that mod is quiet as a grave.
That looks like its part of the comment section in a config. There should be a similar part in the config with similar names, a single number and no "#" in front. The "#" in front sets the line as a comment so it doesn't have any effect on the actual mod. The int:170 says that the original ID given to the Item or Block is 170. The >=0.0 and <=255.0 is just a reminder that the ID that you specify has to be between 0 and 255. If you want to change the ID, you have to find the same name without a "#" in front and change the number there.
Before I begin I just want to tell you that I absolutely love your mod and I follow it very closely not only here on the MinecraftForum but over on the BTW Forum as well. It's absolutely the best mod I've ever installed to Minecraft and I really appreciate all the hard work and effort you've put into making it.
That being said I've found something that's baffled me and I'd appreciate your take on it.
I know you've recently updated the maps so that they no longer update while you're underground, because let's be honest it was very nonsensical for a map to be able to do that. However I've discovered that anytime I enter a body of water trying to update my map, whether it be by sailing or swimming, my icon vanishes from the map and it will no longer update until my character is physically standing on land but even then there's a large gap in the map where the water should show.
I was just wondering if this was an error on my end or intentional design choice or an oversight or . . . something.
Seven veggies? I count 2. Potatoes and carrots.
I don't think there are even seven growable foods. There's wheat (bread, cake, cookies), sugar cane (cake), and cocoa beans (cookies)... And I can't think of any others.
Edit: Derped and forgot melons and the upcoming pumpkin pie.
?
Besides potatoes and carrots, I was counting wheat, pumpkin, melon, apples, and mushroom (soup). Although, I confess that I wasn't sure that melons or pumpkins were really edible.
flower child would use your mod but since it isnt forge i wont use it sorry but till it changed wont use it!!!!!!
Then it follows you won't ever use it, because it certainly won't ever use the Forge. It also sounds like you care way more than I do whether you play the mod or not.
Careful, Flowerchild. The last time Nobody came a callin', somebody went completely blind in one eye.
Might want to be a little less cryptic man, as I honestly have no idea what you're talking about.
If you're implying that any of my previous decisions resulted in a drop of popularity for the mod, then it's probably just based on the rumors my opponents like to spread around. BTW's download rate has been steadily increasing since the first day I released it.
Not that I really care either way mind you, as this has never been about popularity for me, but this kind of baseless propaganda always does give me a chuckle. It's obvious lots of people like to talk about how nobody plays BTW, but the only reason they'd be motivated to say something like that is because it is exceedingly popular to begin with. Otherwise, there would be nothing to talk about in the first place, and nobody would know what the heck they were referring to.
Take a look at chickens...you'll get the general idea as to my plans there.
And again...I won't be making concessions for your non-standard options.
actually, making things similar to hardcore chickens would be just fine. For as long as the actual transport of animals is still possible. (and i think your problem with netherside animals is the keeping of such animals, not the actual transport)
I'm guessing if you take any livestock to the nether, they'll get possessed just like chickens do, and with the same consequences.
Yup, that was part of the idea, and why I mentioned the chickens. The key factor for you in that is that the process takes time.
As you say, I have no problem with transportation. What I do have a problem with is the Nether becoming old McDonald's farm, and losing its distinct feel.
Rushing to transport animals through it before they become corrupt, I'm just fine with, as it actually serves to further differentiate gameplay in the Nether, and give it a more evil and alien vibe.
What does "(int:170,>=0.0,<=255.0)" do, anyhow? Im guessing it auto-changes the mod's IDs or something, but since Im having to categorize and change a bunch of IDs, I gotta figure out what these one change to so I dont cause more problems than before.
Sorry if this doesnt belong here in particular, the BTW forum post for that mod is quiet as a grave.
Errr...that doesn't sound intentional
I'll take a look. Strange.
EDIT: That's vanilla behavior. From the MC wiki:
I took a brief look at the code and it didn't appear that anything I had changed would be responsible, which sent me to the wiki.
That looks like its part of the comment section in a config. There should be a similar part in the config with similar names, a single number and no "#" in front. The "#" in front sets the line as a comment so it doesn't have any effect on the actual mod. The int:170 says that the original ID given to the Item or Block is 170. The >=0.0 and <=255.0 is just a reminder that the ID that you specify has to be between 0 and 255. If you want to change the ID, you have to find the same name without a "#" in front and change the number there.
Before I begin I just want to tell you that I absolutely love your mod and I follow it very closely not only here on the MinecraftForum but over on the BTW Forum as well. It's absolutely the best mod I've ever installed to Minecraft and I really appreciate all the hard work and effort you've put into making it.
That being said I've found something that's baffled me and I'd appreciate your take on it.
I know you've recently updated the maps so that they no longer update while you're underground, because let's be honest it was very nonsensical for a map to be able to do that. However I've discovered that anytime I enter a body of water trying to update my map, whether it be by sailing or swimming, my icon vanishes from the map and it will no longer update until my character is physically standing on land but even then there's a large gap in the map where the water should show.
I was just wondering if this was an error on my end or intentional design choice or an oversight or . . . something.
Best wishes,
~Milady.
Nah man, it's a known bug. I should have that one addressed for the next release
Awesome, I'm already looking forward to it!
Besides potatoes and carrots, I was counting wheat, pumpkin, melon, apples, and mushroom (soup). Although, I confess that I wasn't sure that melons or pumpkins were really edible.
Awwww...you really wuv me? <sniff>
Of course I do. If it wasn't for you, I would have stopped playing Minecraft ages ago. You made this game fun and interesting again.
Then it follows you won't ever use it, because it certainly won't ever use the Forge. It also sounds like you care way more than I do whether you play the mod or not.
Might want to be a little less cryptic man, as I honestly have no idea what you're talking about.
If you're implying that any of my previous decisions resulted in a drop of popularity for the mod, then it's probably just based on the rumors my opponents like to spread around. BTW's download rate has been steadily increasing since the first day I released it.
Not that I really care either way mind you, as this has never been about popularity for me, but this kind of baseless propaganda always does give me a chuckle. It's obvious lots of people like to talk about how nobody plays BTW, but the only reason they'd be motivated to say something like that is because it is exceedingly popular to begin with. Otherwise, there would be nothing to talk about in the first place, and nobody would know what the heck they were referring to.