I can't be running to the code every time someone has an install error man, especially when you're the only one that has reported something like this. This is likely an error on your end. Nothing significant has changed about how the mod renders in the last few updates.
Yep, I understand that there was no significant changes, as I said, a friend of mine had exactly the same error with v4.13. I'm just saying that it may be a very subtle bug appearing only under certain circumstances (like item darkening in Too Many Items) that you may be able to fix.
If you won't look to the code, well, sucks to be me, I guess. I'll just wait if the new update will suddenly break cursed circumstances.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
If you won't look to the code, well, sucks to be me, I guess. I'll just wait if the new update will suddenly break cursed circumstances.
I did take a quick look to make sure that the animated fire texture (that was the only thing I could think of that might be related) was being initialized properly, which it is.
The post you linked was basically a noob modder that was using a block in his code before it was created. I really doubt it's related.
You can wait if you like man, but again...this is likely on your end. If I were you, I'd delete by bin directory, run MC to redownload the game, make sure my mods folder is entirely empty, redownload both ML and BTW to make absolutely certain you have the most recent releases of both, and reinstall both paying close attention to the install directions. In particular, make sure you install BTW AFTER ML.
I personally think using any form of fly mod really ruins your own fun.
Yeah, I definitely agree with you there. Developing methods for yourself as a player to do various things is part of the fun of MC. Using a fly cheat would totally kill my sense of immersion, and take away from the sense of accomplishment I feel in building something huge.
I think a lot of people don't really recognize the damage they're doing to their own experience when they use cheats like that.
I did take a quick look to make sure that the animated fire texture (that was the only thing I could think of that might be related) was being initialized properly, which it is.
The post you linked was basically a noob modder that was using a block in his code before it was created. I really doubt it's related.
You can wait if you like man, but again...this is likely on your end. If I were you, I'd delete by bin directory, run MC to redownload the game, make sure my mods folder is entirely empty, redownload both ML and BTW to make absolutely certain you have the most recent releases of both, and reinstall both paying close attention to the install directions. In particular, make sure you install BTW AFTER ML.
At first I was like "huh, already did it", but then I tried, and it looks like I'm unable to operate a blanket.
I missed the forge/ folder when I was rezipping (too bad -r is not default zip option).
Thanks man, and forgive me for the trouble, for possible offence, and for me being stupid.
I'm really sorry.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
Learning to get along without a minimap is pretty rough after years of having one but it's doable. I keep TMI around because it's nice to have the option of flying around if you just don't want to waste time screwing around when building something way high up. Could easily do without, but sometimes you'd rather just get something boring done in five minutes instead of fifty.
Only mod aside from TMI I use right now is Better World Gen 3
sadly enough i was once stricken with a disease known as SinglePlayerCommands... FlowerChild gave me a new reason to continue playing minecraft and it taught me that inveditors and such are a rampant disease that kills the creativity of the minecraft world...
Wait a second... BWG?????? IIRC that mod has base classes that conflict with the mod, trust me, I checked...
At first I was like "huh, already did it", but then I tried, and it looks like I'm unable to operate a blanket.
I missed the forge/ folder when I was rezipping (too bad -r is not default zip option).
Thanks man, and forgive me for the trouble, for possible offence, and for me being stupid.
I'm really sorry.
sadly enough i was once stricken with a disease known as SinglePlayerCommands... FlowerChild gave me a new reason to continue playing minecraft and it taught me that inveditors and such are a rampant disease that kills the creativity of the minecraft world...
Wait a second... BWG?????? IIRC that mod has base classes that conflict with the mod, trust me, I checked...
Yep, gr.class and up.class are in both. (And that's strange, 'cause BTW has to do nothing with worldgen, and BWG should have to do nothing with anything except worldgen). I can confirm that when installing BTW over BWG, world generation never terminates, and I think that if done the other way, some functionality from BTW will be lost. I think one may ask BWG author for providing some compatibility, perhaps by limiting functionality.
Sorry for the question, but I just started a new world and the way to check the subject will be long, so I'll just ask: can Soul Urns be thrown by Dispensers? If they are, it enables a reliable way to farm Gunpowder.
Sorry for the question, but I just started a new world and the way to check the subject will be long, so I'll just ask: can Soul Urns be thrown by Dispensers? If they are, it enables a reliable way to farm Gunpowder.
I think so, but possibly only block dispensers... I remember Battosay doing something like this in his Hourglass Project way back when...
I'm sure if he did it then he probably has a video on it somewhere... going through his older vids takes almost as much time as reading the WHOLE op (not that I haven't) though.
Thank god FlowerChild isn't the type of modder who adds tons of pointless new ores and ridiculous worldgen like some do!
Sorry for the question, but I just started a new world and the way to check the subject will be long, so I'll just ask: can Soul Urns be thrown by Dispensers? If they are, it enables a reliable way to farm Gunpowder.
Isn't a more reliable (and less costly) way to farm gunpowder just building an overworld mob-trap?
Not that I am suggesting you do so mind you, at least not just for gunpowder. I'll be completely reworking how explosives function in MC in the near future.
Isn't a more reliable (and less costly) way to farm gunpowder just building an overworld mob-trap?
Not that I am suggesting you do so mind you, at least not just for gunpowder. I'll be completely reworking how explosives function in MC in the near future.
But when we take 'fun' and 'kewl' factors into the account…
Automatic saws cutting disaster-like bloody artificial trees to dust filled with tormented souls, then passing this dust through magic soulbound quicksand and binding them to urns, then, when they are filled with anger and sadness and completely cleared of any traces of hope, cracking this urns against a wall, "freeing" souls, now evil enough to attack any living sentient being without thinking, but once they are full of destruction lust, cut them with automatic saws to acquire mundane gunpowder.
So, is it possible?
I'm looking forward to your changes. You are the man that brought fun back to my Minecraft sessions. (Not without Dwarf Fortress kind of fun). I want to thank you once again, just on occasion.
It's part of the Hardcore Buckets feature of BTW. If you place the BTWConfig.txt file in the mod's .zip file into your .minecraft folder, open it, and change fcEnableHardcoreBuckets=1 to 0, you'll be able to move water and lava sources again. I'd reccomend keeping it on though. It's much funner.
Isn't a more reliable (and less costly) way to farm gunpowder just building an overworld mob-trap?
Not that I am suggesting you do so mind you, at least not just for gunpowder. I'll be completely reworking how explosives function in MC in the near future.
Not very effective in SMP due to the ever dwindling spawns. (A vanilla issue as well, not a BTW thing.) Every time they update I keep hoping that that issue will be fixed. I've always assumed it's an issue with how SMP handles mob despawning, it doesn't seem to occur as much in single. Possibly observer error because restarting the server clears it, and restarting is easier in single. Presumably why so many servers have auto restart scripts running. (Ours doesn't; we wait till the block lag gets bad and then PM god begging for a restart.)
Changes to explosives? Something else to fear and look forward to.
sadly enough i was once stricken with a disease known as SinglePlayerCommands... FlowerChild gave me a new reason to continue playing minecraft and it taught me that inveditors and such are a rampant disease that kills the creativity of the minecraft world...
Wait a second... BWG?????? IIRC that mod has base classes that conflict with the mod, trust me, I checked...
Yeah, it does. If BWG isn't loaded after BTW, the game will get stuck on world generation and never finish. If it's conflicting with BTW and causing issues, I haven't noticed them.
Then again, I tend to go through phases where I play Minecraft and then weeks when I don't even think about Minecraft, and it's always been my habit to start a new world when my mods update, so it's possible I simply haven't advanced far enough along BTW's tech tree to notice things missing or not functioning properly.
Someone with a more developed world might be able to figure out where the errors are.
Yeah...that's another nail in the coffin of me allowing base-class overwrites right there.
What's very sad is that CodeChickenLoader seems to be totally discontinued. You probably don't care that much, since BTW is standalone mod, but being able to mix it with such a small mods that fix some rough edges of vMC is something I miss. CodeChickenCore was well able to merge small changes.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
I'll be completely reworking how explosives function in MC in the near future.
Will TNT cannons still be possible with what you have planned? If they are, will current designs still function or will we have to come up with brand new cannon designs?
Will TNT cannons still be possible with what you have planned? If they are, will current designs still function or will we have to come up with brand new cannon designs?
Yep, I understand that there was no significant changes, as I said, a friend of mine had exactly the same error with v4.13. I'm just saying that it may be a very subtle bug appearing only under certain circumstances (like item darkening in Too Many Items) that you may be able to fix.
If you won't look to the code, well, sucks to be me, I guess. I'll just wait if the new update will suddenly break cursed circumstances.
I did take a quick look to make sure that the animated fire texture (that was the only thing I could think of that might be related) was being initialized properly, which it is.
The post you linked was basically a noob modder that was using a block in his code before it was created. I really doubt it's related.
You can wait if you like man, but again...this is likely on your end. If I were you, I'd delete by bin directory, run MC to redownload the game, make sure my mods folder is entirely empty, redownload both ML and BTW to make absolutely certain you have the most recent releases of both, and reinstall both paying close attention to the install directions. In particular, make sure you install BTW AFTER ML.
Yeah, I definitely agree with you there. Developing methods for yourself as a player to do various things is part of the fun of MC. Using a fly cheat would totally kill my sense of immersion, and take away from the sense of accomplishment I feel in building something huge.
I think a lot of people don't really recognize the damage they're doing to their own experience when they use cheats like that.
At first I was like "huh, already did it", but then I tried, and it looks like I'm unable to operate a blanket.
I missed the forge/ folder when I was rezipping (too bad -r is not default zip option).
Thanks man, and forgive me for the trouble, for possible offence, and for me being stupid.
I'm really sorry.
sadly enough i was once stricken with a disease known as SinglePlayerCommands... FlowerChild gave me a new reason to continue playing minecraft and it taught me that inveditors and such are a rampant disease that kills the creativity of the minecraft world...
Wait a second... BWG?????? IIRC that mod has base classes that conflict with the mod, trust me, I checked...
No problem. Glad you figured it out
Yep, gr.class and up.class are in both. (And that's strange, 'cause BTW has to do nothing with worldgen, and BWG should have to do nothing with anything except worldgen). I can confirm that when installing BTW over BWG, world generation never terminates, and I think that if done the other way, some functionality from BTW will be lost. I think one may ask BWG author for providing some compatibility, perhaps by limiting functionality.
Sorry for the question, but I just started a new world and the way to check the subject will be long, so I'll just ask: can Soul Urns be thrown by Dispensers? If they are, it enables a reliable way to farm Gunpowder.
I think so, but possibly only block dispensers... I remember Battosay doing something like this in his Hourglass Project way back when...
I'm sure if he did it then he probably has a video on it somewhere... going through his older vids takes almost as much time as reading the WHOLE op (not that I haven't) though.
Thank god FlowerChild isn't the type of modder who adds tons of pointless new ores and ridiculous worldgen like some do!
Isn't a more reliable (and less costly) way to farm gunpowder just building an overworld mob-trap?
Not that I am suggesting you do so mind you, at least not just for gunpowder. I'll be completely reworking how explosives function in MC in the near future.
But when we take 'fun' and 'kewl' factors into the account…
Automatic saws cutting disaster-like bloody artificial trees to dust filled with tormented souls, then passing this dust through magic soulbound quicksand and binding them to urns, then, when they are filled with anger and sadness and completely cleared of any traces of hope, cracking this urns against a wall, "freeing" souls, now evil enough to attack any living sentient being without thinking, but once they are full of destruction lust, cut them with automatic saws to acquire mundane gunpowder.
So, is it possible?
I'm looking forward to your changes. You are the man that brought fun back to my Minecraft sessions. (Not without Dwarf Fortress kind of fun). I want to thank you once again, just on occasion.
Man, you do realize this phrase nearly totally unrelated to the rest of your post, don't you?
You lack the skill and determination required.
It's part of the Hardcore Buckets feature of BTW. If you place the BTWConfig.txt file in the mod's .zip file into your .minecraft folder, open it, and change fcEnableHardcoreBuckets=1 to 0, you'll be able to move water and lava sources again. I'd reccomend keeping it on though. It's much funner.
Not very effective in SMP due to the ever dwindling spawns. (A vanilla issue as well, not a BTW thing.) Every time they update I keep hoping that that issue will be fixed. I've always assumed it's an issue with how SMP handles mob despawning, it doesn't seem to occur as much in single. Possibly observer error because restarting the server clears it, and restarting is easier in single. Presumably why so many servers have auto restart scripts running. (Ours doesn't; we wait till the block lag gets bad and then PM god begging for a restart.)
Changes to explosives? Something else to fear and look forward to.
Yeah, it does. If BWG isn't loaded after BTW, the game will get stuck on world generation and never finish. If it's conflicting with BTW and causing issues, I haven't noticed them.
Then again, I tend to go through phases where I play Minecraft and then weeks when I don't even think about Minecraft, and it's always been my habit to start a new world when my mods update, so it's possible I simply haven't advanced far enough along BTW's tech tree to notice things missing or not functioning properly.
Someone with a more developed world might be able to figure out where the errors are.
Yeah...that's another nail in the coffin of me allowing base-class overwrites right there.
What's very sad is that CodeChickenLoader seems to be totally discontinued. You probably don't care that much, since BTW is standalone mod, but being able to mix it with such a small mods that fix some rough edges of vMC is something I miss. CodeChickenCore was well able to merge small changes.
Will TNT cannons still be possible with what you have planned? If they are, will current designs still function or will we have to come up with brand new cannon designs?
Don't worry. I'm not breaking builds with this.