yeah I'm sorry I got the wrong guy. you're actually the one that said something constructive even if wrapped in sarcasm... but so many people just told it was stupid idea. that I ended up forgetting about you... still yes it wasn't to me an issue with people not agreeing with my idea, but the way they expressed it.
I think his point about the chickens is valid though. With the recent hardcore chicken changes chickens have lost much of their appeal as an early game food source. Seeds are hard to come by and collecting the eggs manually is a massive pain. To the point where I don't really even farm chickens until I can fully automate it. I think the bigger issue here might be the fact that cows and pigs are so easy to farm. At least in comparison. I'm not sure exactly where the solution lies but I tend toward making it harder to farm other animals somehow. This would keep the emphasis on automation. Make meat more of a luxury food source that you would only eat regularly if you're established (which is fitting since it's the best food in the game). And would provide additional challenge rather than taking away the challenge that FC worked so hard to provide with hardcore chickens in the first place. That said I'm sure FC has already though of this but he has limited time and has to prioritize.
I made a quick trough style chicken farm and use the extra seeds from wheat to feed them manually. I find that's one nighttime activity now in my early game. Fried eggs are my early food, at least while I'm building up the cow pop. On my new game I found a bunch of chickens early,
If I wanted to be a **** about this I'd say that flowerchild stole the idea from them.
[sarcasm]Because clearly harnessing the power of the wind is something no one would ever think of.[/sarcasm]
Haha.
I IC2 I used them because they're a good starting point for power but it was always, "WTF, a little fan thing? Lame."
FC does it right. A windmill. A huge bladed windmill made from wood and cloth, not an iron box with a little fan in it. Though of course IC2 makes no attempt to fit into the style of the game, it's (IMO) intended to be cool stuff. One of the reasons I consider BTW the best mod ever is because the stuff it brings to the game fit into two categories, "Yep, that fits right into the style." and "That's how the game should have been all along." Mewchanical power goes perfectly with swords and alchemy for example, the concept works.
Not really knocking IC2 (we had a tekkit server going for a while and I had much fun gaming all the inconsistencies) but I enjoy BTW a whole lot more, especially now that it's SMP. The BTW stuff has replaced our Tekkit server and personally I've gotten waaaaay more good playtime out of it already than I did with two versions of Tekkit (even after we nerfed EE.)
I'll admit we're weak though, we have hardcore buckets turned off. *shameface*
If I wanted to be a **** about this I'd say that flowerchild stole the idea from them.
[sarcasm]Because clearly harnessing the power of the wind is something no one would ever think of.[/sarcasm]
no no no no no.
The IC windmill is a BLOCK. Flowerchild uses a specific entity with a specific look and a specific purpose
The RP ones use sails pretty much identical to FC's.
I've seen 2 or 3 incarnations of bellows and crucibles and they were all different from each other. The RP one uses BTW sails in a slightly different configuration. Again, i have seen Crucibles and cauldrons, and they did not use even remotely similar textures.
Besides, i do not really see a point for a wood-and-cloth windmill in a mod that uses SOLAR PANELS. Have you ever seen a modern windmill?
Ok so you made a suggestion. So far the mod author disagrees and much of the community has responded with the knee jerk , "Oh look same old suggestions, try something original" Frankly if you hd read all the pages you would have seen that the first 1-2 times a suggestion was made it was met with polite criticism for the most part. Responses started getting more abrupt as the suggestion was made again and again. Even though some of your suggestions pertain to reasonably new stuff, they are still suggestions that have been made repeatedly in the last few weeks. Nagging is annoying even when coming from a new person.
Your opinion on the manners of this corner of the internet are somewhat faulty . You will find if you go to foreign countries that different cultures have different opinions on manners and acceptable behaviors. What is polite in one country might be a deadly insult in another. You have stumbled upon a corner of the internet where people are very blunt and do not bother to use the socially acceptable form of lying known as tact. If this causes feelings to get a little trampled most of us do not care. Adults should be able to take honesty without a soft candy coated shell of tact. The fact that many can't is a failure of society. Frankly I and I assume many others here would rather be told our ideas suck bluntly then have others tip toe and beat around the bushes sparing our "feelings"
Incredibly blunt untactful comments are in fact good manners in this corner of the internet. We are also not entirely concerned with feelings. Many of us frankly don't care about the feelings of perfect strangers. You would hardly go to a foreign country and tell them their manners are wrong based on your home country. I recommend you treat this area as a foreign country and stop trying to apply the rules of "polite behavior" used elsewhere.
Don't let these people get you down Maximo Artorio. The official BTW forums are marked by people like these two who think that shielding Flowerchild from crticism trumps any need to be polite, or helpful, or constructive. They've spilled over to this forum because the offical ones are down. They'll go away when their offical forums come back up.
Jadedcat is wrong about what constitutes good manners here. He's being unecessarily rude, regardless of what culture judges him.
Flowerchild, are the rest of us allowed to report RP2 discussion as spam?
EDIT: If you don't like how Flowerchild handles things, then don't make yourself a brand-new account and proceed to tell someone how they should whine as much as they feel like. And then you claim to know what constitutes what good manners here?
Have you seen how some of the forge developers act? They act almost exactly like FC when it comes to idiots who blame them for something going wrong.
Now look at how Mojang acts. They take a lot of suggestions. Meanwhile, the modAPI slowly dies as flowerpots are added to the game.
So, suggestions can be very, very bad for actual gameplay.
Maybe you guys should not answer for FlowerChild and just let him decide if an idea is stupid. I was laughing pretty hard at that stuff. Sure, feel free to tell the suggestee if you think his/her ideas are dumb, if you want. I see a lot of people trying to speak for FlowerChild like he isn't a person who doesn't speak for himself. I've seen him post very frequently in the past 2 days I've had an account here. Seems a bit rude to try to put words in his mouth.
I just popped in to thank the kind soul who mentioned BTW works with MCPatcher, but only with HD Textures and HD Fonts. Alas, I didn't take note of your username while scanning the thread, and I'm not sure how many pages back it is now. You just saved me a big headache though. Many thanks! =]
Maybe you guys should not answer for FlowerChild and just let him decide if an idea is stupid. I was laughing pretty hard at that stuff. Sure, feel free to tell the suggestee if you think his/her ideas are dumb, if you want. I see a lot of people trying to speak for FlowerChild like he isn't a person who doesn't speak for himself. I've seen him post very frequently in the past 2 days I've had an account here. Seems a bit rude to try to put words in his mouth.
I just popped in to thank the kind soul who mentioned BTW works with MCPatcher, but only with HD Textures and HD Fonts. Alas, I didn't take note of your username while scanning the thread, and I'm not sure how many pages back it is now. You just saved me a big headache though. Many thanks! =]
Well, the beds thing has been discussed hundreds of times. So has animal power. Full automation is higher tier, so chicken breeding isn't.
And if these were posted on the BTW forums, they would've gotten him instantly banned. Why? Well, there's a suggestions thread in the suggestions forum by FC, that says, "Suggestion: Stop posting suggestions."
Rollback Post to RevisionRollBack
70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.
Not having the BTW forums around is making me realize just how much I lurk that forum
Just wanted to stop by and let you know FC that I absolutely love the new hardcore changes. I rarely get to play these days - in fact, it seems you manage a new version by the next time I get to play. So sometimes its tough experiencing all the new features, but of what I've seen I am loving. The F3 nerf is much appreciated. I didn't even realize I used that thing until it was gone, haha. And stakes, oh-my-science, stakes. I use those things too much.
Anyway, thanks FC! I need to find time to post on the forums when they come back up; I miss everyone there.
The Meaning of Life, the Universe, and Everything.
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All the discussion about bad suggestions and discussion about discussion about bad suggestions aside, there was a point made that I think got drowned out in all that.
Chickens being made to only lay eggs after eating, is a step towards devaluing eggs as a food source. I'm impartial to that, but flip it on its ear for a moment. This raises the value of beef and pork, the best type of food, and arguably the easiest to aquire. For this reason, hardcore chickens is a bad move. Well, not really. Just unfinished. Something to devalue meat and make lesser foods a better option for early game would even things out. I don't have any specifics in mind though, I'm not a designer.
Ok, let me explain something here to hopefully clear this up:
Making suggestions to someone that hasn't asked for them is rude. It's called "unsolicited advice", and generally, if you walk up to someone on the street and do it, they will likely get pissed.
I don't know you, yet you decided that you were going to offer me unsolicited advice. Thus, the conversation started with you doing something rude to begin with. I'm not sure why you've come to believe that everyone wants your opinion, but if you'd like to get along with people in life, I'd recommend not wandering around saying things like "Hi! You know that your coat would be nicer if it were blue?"
Secondly, the suggestions you made were so bad, that if I were to implement them, the mod would effectively be ruined. I don't take kindly to someone trying to ruin the year and a half of work I put into the mod.
In other words man, you behaved quite rudely towards me, and I responded in kind. I never asked for your ideas, I don't want them, and they suck.
Chickens being made to only lay eggs after eating, is a step towards devaluing eggs as a food source. I'm impartial to that, but flip it on its ear for a moment. This raises the value of beef and pork, the best type of food, and arguably the easiest to aquire. For this reason, hardcore chickens is a bad move. Well, not really. Just unfinished. Something to devalue meat and make lesser foods a better option for early game would even things out. I don't have any specifics in mind though, I'm not a designer.
What's wrong with encouraging beef and pork as a primary early-game food source? It's easy to aquire and recreate. I value chickens more for their feathers (for use in arrows) than as a food source. The extra food is just a bonus. Besides, there's so many possible sources of food in the game, I don't think making eggs less useful as a food impacts gameplay in any meaningful way.
Don't let these people get you down Maximo Artorio. The official BTW forums are marked by people like these two who think that shielding Flowerchild from crticism trumps any need to be polite, or helpful, or constructive. They've spilled over to this forum because the offical ones are down. They'll go away when their offical forums come back up.
Jadedcat is wrong about what constitutes good manners here. He's being unecessarily rude, regardless of what culture judges him.
Why does anyone actually think that FC needs shielding from criticism? If anything, people are protecting the suggestees from getting a castigating rebuke from FC himself.
Rollback Post to RevisionRollBack
70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.
What's wrong with encouraging beef and pork as a primary early-game food source? It's easy to aquire and recreate. I value chickens more for their feathers (for use in arrows) than as a food source. The extra food is just a bonus. Besides, there's so many possible sources of food in the game, I don't think making eggs less useful as a food impacts gameplay in any meaningful way.
Yeah, I largely agree with you here. Balancing food sources is just not in any way a priority for me given their incredible abundance in MC, and I've focused more on making chickens valuable with regards to their feathers through changes like the Rotted Arrows.
You'll notice that most of the balancing work I've done with regards to animals has very little to do with food, and has been more along the lines of: cows are for leather, pigs are for Tallow, and chickens are for feathers.
I still need to take care of sheep mind you, as at present their role is almost entirely decorative through wool. A big problem there IMO is spider silk to wool, which is already slated for my chopping block in the near future. Ultimately, it makes sheep entirely redundant late game, and doesn't make a whole lot of intuitive sense to begin with.
Separating the two would allow me to design much clearer uses for both spiders and sheep into the tech tree.
Yeah, I largely agree with you here. Balancing food sources is just not in any way a priority for me given their incredible abundance in MC, and I've focused more on making chickens valuable with regards to their feathers through changes like the Rotted Arrows.
You'll notice that most of the balancing work I've done with regards to animals has very little to do with food, and has been more along the lines of: cows are for leather, pigs are for Tallow, and chickens are for feathers.
I still need to take care of sheep mind you, as at present their role is almost entirely decorative through wool. A big problem their IMO is spider silk to wool, which is already slated for my chopping block in the near future. Ultimately, it makes sheep entirely redundant late game, and doesn't make a whole lot of intuitive sense to begin with.
Separating the two would allow me to design much clearer uses for both spiders and sheep into the tech tree.
I gotta say I love the hardcore sheep. Getting all the colours was an awesome project, and I pretty never use wool for anything. I've started it again on my single player world, just because it's a fun aspect of the game now. I still have no plans to ever do anythign with wool. (Until you add something that is. )
I still have no plans to ever do anythign with wool. (Until you add something that is. )
Yeah...that's kinda the problem. Right now we have a cool system for acquiring wool and not much incentive to use it
As you'll notice, many of my designs for the mod tend to operate in two stages. There's the system itself, and then there's addressing player motivation to use it. This of course applies to vMC systems as well, like my changes to beds and F3 acting to encourage minecart usage.
Having a cool system is all well and good, but I find many mods (or even vMC features) focus way too much on the way something works rather than why someone would use it. I consider providing such motivation a big part of what I do, and you'll notice I tend to sink a lot of time into making adjustments here and there to do so.
The fan boy in me is already drooling. I don't suppose you'll share any of your ideas on what each thing would be used for?
Nah, as that would only elicit suggestions
It's a big part of why I don't discuss things too much before releasing them, even if I've turned that into a pleasant "surprise" mechanism with time. I really do hate receiving suggestions, and suggestions about unreleased features based on partial information are the worst of all.
You can already see some of my work in that direction though with the Stakes. I've seen comments lately about people suddenly wanting to hold onto string because they want to use them with Stakes, and while I don't think that's enough, I do think it's a step in the right direction.
Anyways, this likely won't happen for awhile yet. I'm pushing in many different directions simultaneously right now, design-wise.
Well, since there's no BTW forums for now, let's talk here ^^
I was very surprised to see that, in the latest snapshot, they added an Anvil, and made it affected by gravity like sand. I thought it was not possible to have a GUI for a block and make it act like sand ?
That's not a problem with GUI's man, it's a problem with Tile Entities. Most blocks with a GUI have a tile ent, but there are exceptions like the crafting table, which have none.
Generally, you only require a tile ent for a persistent inventory that hangs around after the GUI is closed (or for any other use that requires more data than 4 bits). So, for something like a crafting table, or I assume Mojang's anvil, it's not needed.
I assume this is also the reason why Mojang decided to not allow blocks with inventories to be pushed by pistons.
yeah I'm sorry I got the wrong guy. you're actually the one that said something constructive even if wrapped in sarcasm... but so many people just told it was stupid idea. that I ended up forgetting about you... still yes it wasn't to me an issue with people not agreeing with my idea, but the way they expressed it.
If I wanted to be a **** about this I'd say that flowerchild stole the idea from them.
[sarcasm]Because clearly harnessing the power of the wind is something no one would ever think of.[/sarcasm]
I made a quick trough style chicken farm and use the extra seeds from wheat to feed them manually. I find that's one nighttime activity now in my early game. Fried eggs are my early food, at least while I'm building up the cow pop. On my new game I found a bunch of chickens early,
Haha.
I IC2 I used them because they're a good starting point for power but it was always, "WTF, a little fan thing? Lame."
FC does it right. A windmill. A huge bladed windmill made from wood and cloth, not an iron box with a little fan in it. Though of course IC2 makes no attempt to fit into the style of the game, it's (IMO) intended to be cool stuff. One of the reasons I consider BTW the best mod ever is because the stuff it brings to the game fit into two categories, "Yep, that fits right into the style." and "That's how the game should have been all along." Mewchanical power goes perfectly with swords and alchemy for example, the concept works.
Not really knocking IC2 (we had a tekkit server going for a while and I had much fun gaming all the inconsistencies) but I enjoy BTW a whole lot more, especially now that it's SMP. The BTW stuff has replaced our Tekkit server and personally I've gotten waaaaay more good playtime out of it already than I did with two versions of Tekkit (even after we nerfed EE.)
I'll admit we're weak though, we have hardcore buckets turned off. *shameface*
no no no no no.
The IC windmill is a BLOCK. Flowerchild uses a specific entity with a specific look and a specific purpose
The RP ones use sails pretty much identical to FC's.
I've seen 2 or 3 incarnations of bellows and crucibles and they were all different from each other. The RP one uses BTW sails in a slightly different configuration. Again, i have seen Crucibles and cauldrons, and they did not use even remotely similar textures.
Besides, i do not really see a point for a wood-and-cloth windmill in a mod that uses SOLAR PANELS. Have you ever seen a modern windmill?
Ok so you made a suggestion. So far the mod author disagrees and much of the community has responded with the knee jerk , "Oh look same old suggestions, try something original" Frankly if you hd read all the pages you would have seen that the first 1-2 times a suggestion was made it was met with polite criticism for the most part. Responses started getting more abrupt as the suggestion was made again and again. Even though some of your suggestions pertain to reasonably new stuff, they are still suggestions that have been made repeatedly in the last few weeks. Nagging is annoying even when coming from a new person.
Your opinion on the manners of this corner of the internet are somewhat faulty . You will find if you go to foreign countries that different cultures have different opinions on manners and acceptable behaviors. What is polite in one country might be a deadly insult in another. You have stumbled upon a corner of the internet where people are very blunt and do not bother to use the socially acceptable form of lying known as tact. If this causes feelings to get a little trampled most of us do not care. Adults should be able to take honesty without a soft candy coated shell of tact. The fact that many can't is a failure of society. Frankly I and I assume many others here would rather be told our ideas suck bluntly then have others tip toe and beat around the bushes sparing our "feelings"
Incredibly blunt untactful comments are in fact good manners in this corner of the internet. We are also not entirely concerned with feelings. Many of us frankly don't care about the feelings of perfect strangers. You would hardly go to a foreign country and tell them their manners are wrong based on your home country. I recommend you treat this area as a foreign country and stop trying to apply the rules of "polite behavior" used elsewhere.
Jadedcat is wrong about what constitutes good manners here. He's being unecessarily rude, regardless of what culture judges him.
EDIT: If you don't like how Flowerchild handles things, then don't make yourself a brand-new account and proceed to tell someone how they should whine as much as they feel like. And then you claim to know what constitutes what good manners here?
Have you seen how some of the forge developers act? They act almost exactly like FC when it comes to idiots who blame them for something going wrong.
Now look at how Mojang acts. They take a lot of suggestions. Meanwhile, the modAPI slowly dies as flowerpots are added to the game.
So, suggestions can be very, very bad for actual gameplay.
I just popped in to thank the kind soul who mentioned BTW works with MCPatcher, but only with HD Textures and HD Fonts. Alas, I didn't take note of your username while scanning the thread, and I'm not sure how many pages back it is now. You just saved me a big headache though. Many thanks! =]
Well, the beds thing has been discussed hundreds of times. So has animal power. Full automation is higher tier, so chicken breeding isn't.
And if these were posted on the BTW forums, they would've gotten him instantly banned. Why? Well, there's a suggestions thread in the suggestions forum by FC, that says, "Suggestion: Stop posting suggestions."
Just wanted to stop by and let you know FC that I absolutely love the new hardcore changes. I rarely get to play these days - in fact, it seems you manage a new version by the next time I get to play. So sometimes its tough experiencing all the new features, but of what I've seen I am loving. The F3 nerf is much appreciated. I didn't even realize I used that thing until it was gone, haha. And stakes, oh-my-science, stakes. I use those things too much.
Anyway, thanks FC! I need to find time to post on the forums when they come back up; I miss everyone there.
Chickens being made to only lay eggs after eating, is a step towards devaluing eggs as a food source. I'm impartial to that, but flip it on its ear for a moment. This raises the value of beef and pork, the best type of food, and arguably the easiest to aquire. For this reason, hardcore chickens is a bad move. Well, not really. Just unfinished. Something to devalue meat and make lesser foods a better option for early game would even things out. I don't have any specifics in mind though, I'm not a designer.
Ok, let me explain something here to hopefully clear this up:
Making suggestions to someone that hasn't asked for them is rude. It's called "unsolicited advice", and generally, if you walk up to someone on the street and do it, they will likely get pissed.
I don't know you, yet you decided that you were going to offer me unsolicited advice. Thus, the conversation started with you doing something rude to begin with. I'm not sure why you've come to believe that everyone wants your opinion, but if you'd like to get along with people in life, I'd recommend not wandering around saying things like "Hi! You know that your coat would be nicer if it were blue?"
Secondly, the suggestions you made were so bad, that if I were to implement them, the mod would effectively be ruined. I don't take kindly to someone trying to ruin the year and a half of work I put into the mod.
In other words man, you behaved quite rudely towards me, and I responded in kind. I never asked for your ideas, I don't want them, and they suck.
What's wrong with encouraging beef and pork as a primary early-game food source? It's easy to aquire and recreate. I value chickens more for their feathers (for use in arrows) than as a food source. The extra food is just a bonus. Besides, there's so many possible sources of food in the game, I don't think making eggs less useful as a food impacts gameplay in any meaningful way.
Why does anyone actually think that FC needs shielding from criticism? If anything, people are protecting the suggestees from getting a castigating rebuke from FC himself.
Yeah, I largely agree with you here. Balancing food sources is just not in any way a priority for me given their incredible abundance in MC, and I've focused more on making chickens valuable with regards to their feathers through changes like the Rotted Arrows.
You'll notice that most of the balancing work I've done with regards to animals has very little to do with food, and has been more along the lines of: cows are for leather, pigs are for Tallow, and chickens are for feathers.
I still need to take care of sheep mind you, as at present their role is almost entirely decorative through wool. A big problem there IMO is spider silk to wool, which is already slated for my chopping block in the near future. Ultimately, it makes sheep entirely redundant late game, and doesn't make a whole lot of intuitive sense to begin with.
Separating the two would allow me to design much clearer uses for both spiders and sheep into the tech tree.
I gotta say I love the hardcore sheep. Getting all the colours was an awesome project, and I pretty never use wool for anything. I've started it again on my single player world, just because it's a fun aspect of the game now. I still have no plans to ever do anythign with wool. (Until you add something that is.
The fan boy in me is already drooling. I don't suppose you'll share any of your ideas on what each thing would be used for?
Yeah...that's kinda the problem. Right now we have a cool system for acquiring wool and not much incentive to use it
As you'll notice, many of my designs for the mod tend to operate in two stages. There's the system itself, and then there's addressing player motivation to use it. This of course applies to vMC systems as well, like my changes to beds and F3 acting to encourage minecart usage.
Having a cool system is all well and good, but I find many mods (or even vMC features) focus way too much on the way something works rather than why someone would use it. I consider providing such motivation a big part of what I do, and you'll notice I tend to sink a lot of time into making adjustments here and there to do so.
Nah, as that would only elicit suggestions
It's a big part of why I don't discuss things too much before releasing them, even if I've turned that into a pleasant "surprise" mechanism with time. I really do hate receiving suggestions, and suggestions about unreleased features based on partial information are the worst of all.
You can already see some of my work in that direction though with the Stakes. I've seen comments lately about people suddenly wanting to hold onto string because they want to use them with Stakes, and while I don't think that's enough, I do think it's a step in the right direction.
Anyways, this likely won't happen for awhile yet. I'm pushing in many different directions simultaneously right now, design-wise.
That's not a problem with GUI's man, it's a problem with Tile Entities. Most blocks with a GUI have a tile ent, but there are exceptions like the crafting table, which have none.
Generally, you only require a tile ent for a persistent inventory that hangs around after the GUI is closed (or for any other use that requires more data than 4 bits). So, for something like a crafting table, or I assume Mojang's anvil, it's not needed.
I assume this is also the reason why Mojang decided to not allow blocks with inventories to be pushed by pistons.