I am VERY open to suggestions and appreciate feedback, however, the following requests will be ignored. They are simply non-negotiable.
1) Any request to change the name of the mod. This is not going to happen. Read this thread ( viewtopic.php?f=1020&t=256836 ) if you want to know the origin of the name.
2) Any request to break the mod into separate mods. Maintaining and updating a single mod is a huge amount of work to begin with, and takes me away from developing new features. As such, I'd much rather have cool new stuff in the mod than a bunch of separate ones.
Not to sound like a douche, but just because you don't like the wolves as much as others doesn't mean this mod is better than wolves...I don't understand how a tamable mob that fights for you when tamed is a bad thing in terms of how Minecraft's development is going. I'm definitely going to give these mods a download, but I still don't think that when a lot of people say "Hey can you please change the name, it's not necessarily true," you can just deny them. Majority rules. At least just change it so it doesn't seem like it's improving the wolves. Call it "Flower's Mods" or something.
In other words, for you. Keep up the good work.
edit due to reading the newest post: Alright, alright. I'm not removing the rant though, because I think you need to see it.
This is the best bunch of mods ever! They're nice and simple, and don't really change the gameplay much. I also like how they're hard to craft as well.
Thanks for these! I'll be definitely using them. :biggrin.gif:
Awesome sauce :smile.gif:
Very glad you like them, and really appreciate the positive feedback :smile.gif:
And yes, all features are intended to evolve the gameplay rather than radically change it. I also put some effort in making sure the crafting recipes made "logical" (in terms of game-logic anyways) use of the unused blocks in minecraft within their crafting recipes. In particular, I wanted to make sure that the mod gave some purpose to going into the nether.
This mod looks great. Going to try it out in a few.
This will probably be a nice replacement for PowerMineCarts, as I was having trouble with mobs getting stuck in the actual PMC and causing weird issues (stopping, going backwards, etc.).
Only things I would comment on are:
ModLoader Compatibility - This will really help, since most people using mods on this forum use it. (Looks like you are already looking into this.)
Possibly making the mod non intrusive - Creating outside_mod files that do all the changes, instead of altering original .class files (for maximum compatibility with other mods).
New track suggestion: X or Intersection track where a north and south line could intersect with an east and west track. I think there used to be something like this in the old minecart mod that was abandoned long ago. I believe he used a regular stone pressure plate and carts would just continue on them in a straight direction until they came in contact with the track on the other side. That was such a brilliant and useful little item!
Anyways, great job and I love the title
Rollback Post to RevisionRollBack
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I've just put a section into the OP detailing intended features for the mod. It also indicates what I am presently working on and the status of upcoming features.
And yes, the thing I'm working on RIGHT NOW is ModLoader functionality :wink.gif:
This mod looks great. Going to try it out in a few.
Excellent. I hope you enjoy it :smile.gif:
Quote from mexifelio »
ModLoader Compatibility - This will really help, since most people using mods on this forum use it. (Looks like you are already looking into this.)
It's what I'm working on right now :smile.gif:
Quote from mexifelio »
Possibly making the mod non intrusive - Creating outside_mod files that do all the changes, instead of altering original .class files (for maximum compatibility with other mods).
Actually, that's largely what making a Mod ModLoader compatible involves. ModLoader is really just a system of modifying some of the base files without actually doing so.
Quote from mexifelio »
New track suggestion: X or Intersection track where a north and south line could intersect with an east and west track. I think there used to be something like this in the old minecart mod that was abandoned long ago. I believe he used a regular stone pressure plate and carts would just continue on them in a straight direction until they came in contact with the track on the other side. That was such a brilliant and useful little item!
That's an interesting one. Will definitely mull it over.
Many apologies, I suppose there is no need to break it up. Perhaps a text file could tell us which files roughly are which parts of the mod? And if not, no matter.
Do you care for the silver idea?
Rollback Post to RevisionRollBack
Minecraft technology - the logical way - the only way.
I like cement a lot. Would be cool if you could make version of that for everyone block in the game, with a little bit faster flow speed.
Unfortunately, the way the code for fluids works in the game, I've had to tie the flow speed into the speed at which the cement dries (for the modders out there, the metadata for fluids is tied into the height of the fluid, leaving me without a variable to track the dry time).
In other words, if it flows faster, it dries faster. At present, I think it has a nice compromise between how fast it spreads (it's cement after-all, not water) and how long it takes to dry.
As for having one for every block in the game: dude....that would be a LOT of work :smile.gif:
I do have one idea for possibly being able to apply a dye to the concrete bucket though so it solidifies into different colors, but that one is pretty low on the priority list for the time being.
Me again. I have a suggestion; fluorescent light bulbs. Wouldn't take much extra coding- maybe add one or two more light layers and change the "on" texture to an iron block. Would be good for industrial-style bases.
I think it's a neat idea, but I unfortunately don't really see adding new ore types being a part of this mod.
Really, I think the mod is about adding new core functionality or completing core functionality that was already put into the game, but not fully fleshed out.
In other words, I want to work on blocks/items that DO something that feels like it was missing from the main game.
I don't see new ores, new mobs, new weapons, or basically, what amounts to variations on existing content in the game, really playing a part in that.
So yeah, I like it, but I just don't see it fitting into the mod.
Me again. I have a suggestion; fluorescent light bulbs. Wouldn't take much extra coding- maybe add one or two more light layers and change the "on" texture to an iron block. Would be good for industrial-style bases.
Yeah, I basically feel the same way about these kind of variations as I do about the new ores I described above. I don't want to take focus away from the mod providing new functionality to the game, by focusing on visual variations.
I will say though, if you place the light-blocks flush into a cieling (as in, don't have them hanging down, but build them right into the cieling), they will probably look very much like you want them to, especially if you put them in rows :wink.gif:
Right, I only posted because I tried that and it didn't look quite how I wanted. If it comes to it, I can always just retexture the block myself. Thanks :smile.gif:
Right, I only posted because I tried that and it didn't look quite how I wanted. If it comes to it, I can always just retexture the block myself. Thanks :smile.gif:
Cool stuff man. Sorry for not being more accomodating by these kinds of requests, but I'm sure you can see how I'd quickly be overwhelmed by them if I did them all, in which case, development of new features would rapidly come to a grinding halt :smile.gif:
Actually some mods seem to work without them being installed on the server itself, like zombe's mod fly mod or toomanyitems i think, I don't know anything about modding but maybe look into their files might help to port ths mod on SMP? Plus this might sooner or later help you with it no? :"http://www.minecraftforum.net/viewtopic.php?f=1039&t=179255
Yeah, I use Zombe's mod quite a bit ('craft all' key ftw!) so I'm quite familiar with it. I think the big difference there is that these mods don't actually add any new items or blocks to the game, so the client doesn't need to know what they are or what to do with them.
Have to say, this is a fantastic mod. These should be added to the game, but with a better texture.
Nice job!
Hehe...yeah, I'm no artist :smile.gif:
I'm just using the textures built into the game at present. Most of the objects are just iron blocks with the top surface remapped to another appropriate stock texture (like soul sand for the boosters...netherrack for the Hibachi). At the very least, this keeps the blocks looking consistent with the rest of the game, while anything I created would probably just look like ass :wink.gif:
It also means that the new objects will properly adapt to whatever texture pack the player has installed.
But very happy you like it! Thanks for the kudos :smile.gif:
[*********IMPORTANT**********]
I am VERY open to suggestions and appreciate feedback, however, the following requests will be ignored. They are simply non-negotiable.
1) Any request to change the name of the mod. This is not going to happen. Read this thread ( viewtopic.php?f=1020&t=256836 ) if you want to know the origin of the name.
2) Any request to break the mod into separate mods. Maintaining and updating a single mod is a huge amount of work to begin with, and takes me away from developing new features. As such, I'd much rather have cool new stuff in the mod than a bunch of separate ones.
Not to sound like a douche, but just because you don't like the wolves as much as others doesn't mean this mod is better than wolves...I don't understand how a tamable mob that fights for you when tamed is a bad thing in terms of how Minecraft's development is going. I'm definitely going to give these mods a download, but I still don't think that when a lot of people say "Hey can you please change the name, it's not necessarily true," you can just deny them. Majority rules. At least just change it so it doesn't seem like it's improving the wolves. Call it "Flower's Mods" or something.
In other words, for you. Keep up the good work.
edit due to reading the newest post: Alright, alright. I'm not removing the rant though, because I think you need to see it.
Awesome sauce :smile.gif:
Very glad you like them, and really appreciate the positive feedback :smile.gif:
And yes, all features are intended to evolve the gameplay rather than radically change it. I also put some effort in making sure the crafting recipes made "logical" (in terms of game-logic anyways) use of the unused blocks in minecraft within their crafting recipes. In particular, I wanted to make sure that the mod gave some purpose to going into the nether.
I fail to see how my mod is in any way, shape, or form, a democracy. I prefer to think of it as a benevolent dictatorship :smile.gif:
Thanks for the diamonds. I shall encrust them upon my throne of skulls :smile.gif:
That's a great idea. But at present, I have no idea if it's even possible with this kind of content.
Wouldn't it require both the clients and the server to have the same mod installed? Is that really practical for SMP?
Regardless, I added it to the todo list :smile.gif:
This will probably be a nice replacement for PowerMineCarts, as I was having trouble with mobs getting stuck in the actual PMC and causing weird issues (stopping, going backwards, etc.).
Only things I would comment on are:
ModLoader Compatibility - This will really help, since most people using mods on this forum use it. (Looks like you are already looking into this.)
Possibly making the mod non intrusive - Creating outside_mod files that do all the changes, instead of altering original .class files (for maximum compatibility with other mods).
New track suggestion: X or Intersection track where a north and south line could intersect with an east and west track. I think there used to be something like this in the old minecart mod that was abandoned long ago. I believe he used a regular stone pressure plate and carts would just continue on them in a straight direction until they came in contact with the track on the other side. That was such a brilliant and useful little item!
Anyways, great job and I love the title
I've just put a section into the OP detailing intended features for the mod. It also indicates what I am presently working on and the status of upcoming features.
And yes, the thing I'm working on RIGHT NOW is ModLoader functionality :wink.gif:
Excellent. I hope you enjoy it :smile.gif:
It's what I'm working on right now :smile.gif:
Actually, that's largely what making a Mod ModLoader compatible involves. ModLoader is really just a system of modifying some of the base files without actually doing so.
That's an interesting one. Will definitely mull it over.
Thank you sir :smile.gif:
Do you care for the silver idea?
Minecraft technology - the logical way - the only way.
Unfortunately, the way the code for fluids works in the game, I've had to tie the flow speed into the speed at which the cement dries (for the modders out there, the metadata for fluids is tied into the height of the fluid, leaving me without a variable to track the dry time).
In other words, if it flows faster, it dries faster. At present, I think it has a nice compromise between how fast it spreads (it's cement after-all, not water) and how long it takes to dry.
As for having one for every block in the game: dude....that would be a LOT of work :smile.gif:
I do have one idea for possibly being able to apply a dye to the concrete bucket though so it solidifies into different colors, but that one is pretty low on the priority list for the time being.
I think it's a neat idea, but I unfortunately don't really see adding new ore types being a part of this mod.
Really, I think the mod is about adding new core functionality or completing core functionality that was already put into the game, but not fully fleshed out.
In other words, I want to work on blocks/items that DO something that feels like it was missing from the main game.
I don't see new ores, new mobs, new weapons, or basically, what amounts to variations on existing content in the game, really playing a part in that.
So yeah, I like it, but I just don't see it fitting into the mod.
Yeah, I basically feel the same way about these kind of variations as I do about the new ores I described above. I don't want to take focus away from the mod providing new functionality to the game, by focusing on visual variations.
I will say though, if you place the light-blocks flush into a cieling (as in, don't have them hanging down, but build them right into the cieling), they will probably look very much like you want them to, especially if you put them in rows :wink.gif:
Cool stuff man. Sorry for not being more accomodating by these kinds of requests, but I'm sure you can see how I'd quickly be overwhelmed by them if I did them all, in which case, development of new features would rapidly come to a grinding halt :smile.gif:
Yeah, I use Zombe's mod quite a bit ('craft all' key ftw!) so I'm quite familiar with it. I think the big difference there is that these mods don't actually add any new items or blocks to the game, so the client doesn't need to know what they are or what to do with them.
Will look into it further though :smile.gif:
Thank you sir!
That's a very kind offer man! Sorry it got temporarily lost in the flood of posts that came with release :smile.gif:
Sure, I'd love to see what you come up with!
Hehe...yeah, I'm no artist :smile.gif:
I'm just using the textures built into the game at present. Most of the objects are just iron blocks with the top surface remapped to another appropriate stock texture (like soul sand for the boosters...netherrack for the Hibachi). At the very least, this keeps the blocks looking consistent with the rest of the game, while anything I created would probably just look like ass :wink.gif:
It also means that the new objects will properly adapt to whatever texture pack the player has installed.
But very happy you like it! Thanks for the kudos :smile.gif: