Yeah i was intending to get around to redoing some chunky parts of the wiki for that stuff, when i had a massive chunk of free time.
I beleive one of them was cement, and another was the hibachi?
Another for sure was the cauldron. And then maybe the block dispenser.. And a booster rail using soul sand that was removed ages ago. Hard to remember now, since it was so long ago and so much has been added now.
Another for sure was the cauldron. And then maybe the block dispenser.. And a booster rail using soul sand that was removed ages ago. Hard to remember now, since it was so long ago and so much has been added now.
Cauldron wasn't initial 6. I remember discussing that one with logorouge back in the day here in this thread, and being reluctant about it until he mentioned the idea of using it only to cook food instead of smelting like a furnace.
Obviously, it has a lot more uses now, but back then it was basically just a way to use the infinite burning of netherrack to cook food, because it always bugged me in vanilla that you couldn't use hellfire for anything at all really
It's a long time ago for me too, but I think the initial 6 planned for the mod were:
-Light Block
-Hibachi (named BBQ back then)
-Block Dispenser
-Minecart boosters (the old screaming soul based ones before vanilla added theirs)
-Cement
-Lens
I didn't release them all at once though. I think the first release of the mod only contained the first two, with the Block Dispenser being the next thing I worked on after that (or maybe the soul boosters). Then Cement was last (I still have the giant mountain made out of the stuff in my main save from when my early tests went "slightly" berserk), and I procrastinated about the Lens for a year or so while I worked on ideas for stuff like mechanical power and all that
It looks like cement may have been in the initial release.
I think the Minecart Booster may have also been in the initial release. There is a reference in the change log to the recipe for Minecart Boosters being modified in version 1.22, but none of the versions before it mention the minecart booster being added as a new block.
Yeah, here's a similar screen shot of "Mount Cement Doom" from my own world:
I eventually hollowed out the center and put some lava in there to make it look like a volcano, but otherwise it has remained largely unchanged from that initial moment of panic where my creation threatened to consume my world. It serves as a constant visual reminder to always test my new features extensively before releasing
With regards to dates...again, it was a long time ago, and it doesn't really mean anything anyways, so I'm not going to start digging for precise details.
EDIT: Oh...and to always back up my main save before testing new features. Yeah...I definitely learned that lesson there
So I would like to extend a challenge to the community. Can you list 6 new block ideas for minecraft that:
a) you think would contribute more to the game than wolves.
AND
will take LESS work than wolves to fully implement and debug.
I stated my own ideas in that thread, but considering that they are burried so deep, I'll list them here again:
1) Photo-resistors (circuit elements that detect the presence of light and can change logic flow based on it).
2) Water/lava gates to control the flow of liquids for use in traps and such.
3) Fence gates. Block creatures in the same way as a fence, but can be opened and closed. Fences as they exist are a pain to use because there's no simple method for the player to enter/exit a fenced off area without building a multi-block door/gate (with overhanging ledges to prevent spiders from climbing it).
4) Powered lights. (glowstone + glass maybe?), so you can turn the lighting of an area on and off.
5) Lasers (glowstone + diamond?). Not as a weapon or for damaging creatures, but for display. In other words, power a laser and it projects a point of light on whatever surface it intersects at a distance. Could open up a whole realm of user-created displays. Could also be used in combination with photo-resistors to communicate a singnal over long distances without having to lay miles of redstone wire. Could also be used as "trip wires" in combination with photo-resistors. Could also be used to aid in contruction in marking the co-ordinates or boundaries of construction (like in building a large bridge and using a laser to mark its height at the other edge so the ends match up). Really, the possibilities for emergent gameplay are huge here.
6) Concrete Buckets (gravel + water bucket?): Flows like lava or water, but solidifies into a solid block with time. Might be cool if a redstone signal applied to a liquid block of conrete placed in the world kept that block in its liquid state until the signal turned off (concrete traps + syncronizing flow for mass simultaneous construction). Might also be cool if you could apply a dye to the concrete bucket to simplify construction of large colored objects.
No, that list evolved as the thread went on. By the time I actually started the mod it was completely different. Those were just my own six example "better than wolves" ideas that I put forth in order to get the conversation started.
Anyways, as amusing as this trip in the way-back machine is, it's also not really relevant to the current thread or mod.
No, that list evolved as the thread went on. By the time I actually started the mod it was completely different. Those were just my own six example "better than wolves" ideas that I put forth in order to get the conversation started.
Anyways, as amusing as this trip in the way-back machine is, it's also not really relevant to the current thread or mod.
I've decided to put my money where my mouth is and create a mod covering some of these ideas, hopefully to act as a proof of concept for the main game.
Right now, I'm intending to implement the following features into it:
-Light bulbs.
-Photo Resistors.
-Lasers, as I described them in the OP...not a weapon, and not for a "laser light show" as someone mentioned).
-BBQ grill block (thanks to GunboatDebator for this excellent idea...hope you don't mind if I use it). I think I've decided to do this as a "block" instead of a thing that attaches to blocks (like a grill) as it seems to make the most sense given that it can only be oriented upwards. No need to complicate things then by having it attach to existing blocks, just make it a block itself.
-Minecart Booster Block
-Concrete, with enhancement to original idea of keeping it in liquid form when a redstone current is applied.
I'll avoid the fence gates for now as I want to focus the mod on redstone devices. I also won't do the water/lava gate as I think the pistons someone else mentioned (and which are already a mod that might be integrated into the main game) do a far better job of this than the gate I suggested.
Anyways, check the mod forum and I'll put up a post once the first version is ready
Gah. Looking over that thread, I can't help but be struck by how "young" eager, and happy to receive feedback I was, as opposed to the bitter "old" hate filled jerk I am today.
Gah. Looking over that thread, I can't help but be struck by how "young" eager, and happy to receive feedback I was, as opposed to the bitter "old" hate filled jerk I am today.
Gods damn I was naive
The great thing about experience is: after 30 years of it, you can still get more.
Gah. Looking over that thread, I can't help but be struck by how "young" eager, and happy to receive feedback I was, as opposed to the bitter "old" hate filled jerk I am today.
If you did the diamond saw when people first suggested, you wouldn't listen to the same suggestion a thousand times, and you wouldn't become a jerk...
Just kidding. I guess it's really annoying, even more with Sturgeon's Law siding the bad ones.
Back on the mod... I raged quite a bit with hardcore iron, but you know what? It's great after we get used to it. For the first time, I was amazed by finding loot in a blacksmith - iron!
Rollback Post to RevisionRollBack
Magnum homo potest esse solummodo rem nunquam prae uiderit creat.
If you did the diamond saw when people first suggested, you wouldn't listen to the same suggestion a thousand times, and you wouldn't become a jerk...
Yeah, I'd also have quit modding as I'd no longer have wanted to play my own mod
Back on the mod... I raged quite a bit with hardcore iron, but you know what? It's great after we get used to it. For the first time, I was amazed by finding loot in a blacksmith - iron!
Hehe...as more time goes by, and I add more "hardcore" modes to the game, the above seem to be the overriding sentiment. People hate the initial increase in difficulty, then with time slowly realize that they're actually having more fun as a result
Glad you're enjoying it man!
Oh, and I don't think I even named the iron change, so it's not "officially" a hardcore mode. It just kinda happened
Given the upcropping of BTW HCH stories on the forums, I thought I'd post mine here as well. This is before the iron fix though.
I awoke in a strange new world, the grass green and snow covering the ground, tall spruce trees all around me. Immediately, I mark my location before surveying the area. A desert and woods are off to the side, but I know the wildlife nearby won't feed me for long. Grabbing a branch and sharpening it, I begin the grim work of supplying myself with enough food to survive the next couple days. Setting aside a couple sheep and cows in pits for later use, should I someday return, I slaughter the rest for their meat. I found a pumpkin, converting it to seeds and planting for my eventual return. After completing a primitive shelter for the night of dirt and sticks, I noticed the sun was setting and climbed inside. I pass the night in relative safety, though I can hear the cries of the undead wandering by.
Dawn comes quickly, I leave my shelter after a quick breakfast of steak. I say my goodbyes, then begin heading east in search of civilization, using the rising sun as my guide. With luck I will be able to live off the land as I journey onward. Seeing a group of pigs on my way, I dig a pit to store them for future breeding purposes as well. The exertion leaves me a bit hungry as I eat another steak for lunch, continuing my journey. After crossing through a warm and surprisingly fertile valley, the weather turns cold and icy once more. I slay a few more pigs and cows for future meals. As the day draws to a close, my spirits are good. Though I've not yet found intelligent life, food is plentiful as long as I keep moving. I set some of my remaining beef and pork to cure overnight into jerky for the road ahead. I also plant some reeds I found growing along the banks of a river, perhaps I can turn this into some form of paper.
Addendum: Found a human head inside one of the pig's stomachs, the wildlife here is less pastoral than it appears. Still, this means civilization cannot be too far away.
I rise early just as the sun begins to climb through the sky. I hope to cover a lot more ground today, perhaps find more resources to form a more permanent home. After another half-day's walk I find myself at the edge of the island facing a large sea. I figure this would make a good time to settle down for a little, and investigate a natural cave by the beach. Inside, I found a bizarre green creature that walks erect on four tiny legs. When I approached it, the creature began to swell and hiss before exploding . Luckily I was far enough away from the blast and suffered minimal burns. Taking ahold of the chipped-stone blade I had been favoring as a weapon, I crept deeper into the cave. I found another of the creatures and managed to kill it before it exploded. Upon examining the remains, I found within it a white powder similar to nitre. If ever I can find the materials I need, I might just be able to make some use of these creatures yet. Wherever this place is, earth certainly isn't it. After digging around in the cave, I found some coal and began to dig it up. After making some crude torches I head deeper into the cave, using torches to light my way and trace a path back to the outside. I find the glint of iron ore, fashioning myself a pick to break it free of the surrounding stone, finding my pack nearly full as I manage to fit it inside. Using some of the wood I gathered, I set up a small storage area in the cave to hold some of my excess food. With luck I won't need it for a while anyway. I head deeper in afterwards in search of whatever other ores I can find within.
Though unable to keep track of time within the cave, I continue digging for further ores, finding more iron on the way. I kill a bat swooping by as well, picking up a strange scroll in its claws, the language is impossible for me to decipher. Whatever the people of this land are, it seems we don't speak the same language. I file it away for further research, continuing to wander. I came across what appeared to be a man with green skin, moaning as he walked slowly towards me. Given the glazed look in his eyes and blood all over his shirt, I knew he was no longer human... Call it what you will, but I think it was a zombie, I killed it with my stone blade before it could bite at my face. I found it disheartening, those heads inside the pigs, they might have been zombies as well. I climbed back up to the storage area, melting down some iron to forge a proper pick. If I'm going to find anything harder than iron, I have a feeling I'll need it. I fashion myself a blade as well, no sooner have I completed it then I am assaulted by the largest spider I've ever seen. A few quick slashes reduce it to shuddering chitin as I recover when I can from the body. Two lengths of silk inside the spinnerets, incredibly useful. I also make another pick out of stone, to conserve my small supply of iron.
I find my supply of wood running low, heading back up to the surface for the first time in days. I found a pig while I was up there and slaughtered it for lunch, savoring the taste of its succulent meat. Heading back down again, I dug my way through the stone, hearing the moaning cries of zombies all around me. I looked and looked but never saw it, the cry haunting me as I clawed my way through the stone. Eventually I came out into a cave, a small pool of lava off to the side lighting the way, though darkness shrouded the path upwards. I could hear a strange rattling sound as I drew closer. Whatever it was, it probably wasn't friendly. I saw movement in the distance and could hear the cries of bats fleeing from its presence. I drew closer and found myself hundreds of feet above an underground ravine. I decided to dig my way down, perhaps to see if this thing was down on its floor.
You'll never believe it, but deep down in those caves, I found gold. It's all over the place, the mining industry would have a field day if they could see this. I've also found a strange red dust with remarkable properties. I paused only to gather a small sample of both before heading back up to my storage area, my tools badly chipped from the descent. It was dark, but I think I finally found the source of that sound. A flash of white appeared and I felt a sudden pain as something stabbed into me. I charged up at the creature and quickly dispatched it with my sword, hearing only a dry rattle as I slashed it to pieces. I found another scroll by a lake of lava as well... I think the bats are watching me. After I narrowly escaped I ran into another creeping green monster... creeper seems to suit them I think, before slashing it back with my sword. I managed to escape before it exploded, but I heard an unearthly sound soon after. I saw nothing but a pair of purple eyes and a deafening roar before it disappeared. Although I seem to have evaded its notice after that brief appearance, I can't help but feel as though I'm a marked man... this tall thin black creature let me go not out of kindness or pity, but because he knows I'm already his. I suppressed a shudder as I ran out of the area, not wanting to test my luck a second time.
Shaken by the experience, I resolved to forge myself a suit of armor, putting iron into the furnace with some coal. I might not survive, but I can at lea-(blood splatters what remains of the page, blackened at the edges.)
Gah. Looking over that thread, I can't help but be struck by how "young" eager, and happy to receive feedback I was, as opposed to the bitter "old" hate filled jerk I am today.
Gods damn I was naive
*slight chuckle*
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
sorry, but suggestion: replace iron ingots in blacksmiths with iron nuggets.
I have extensive changes to the way villages work coming in the next release. While I can see where you're coming from with the above, it really isn't necessary given that.
Villages could be changed in so many ways, I've seen so many takes on it.
One take I haven't seen yet is that steve being just a regular guy isn't limited by what he can make right out of the box. He can create armor, yet he isn't a blacksmith. He can make paper, yet what regular guy knows how to turn fibers into paper? He can enchant and things, but he isn't a priest. He can make good cuts of beef/pigs/chickens and collect leather, but he isn't a butcher. I've never seen these services needing to be provided or learned from villagers before.
What if steve had to learn how to make stone tools from a black smith first? Or you made the vanilla anvil an item he sells and change it to have the craft table gui too, only that allows stone/iron/gold tools to be created. It could be pretty expensive and make the player either grind or set up systems to make money earlier in the ages than normal. Its an item that is already in the game anyway and this gives it a use in minecraft again that isn't overpowered. Once you have it, you can create more anyway since you'll be able to mine iron. If you can't find a village, there is still the option of grinding on zombies for the iron. That encourages the player to battle during the exploring stage incase they cannot find a village, rather than hole hiding.
I know that you made the hardcore iron balanced to make mob traps the source of iron, but how is that possible in Anarchy play?
Perfectly? I've certainly built mob traps in anarchy before. Granted, you can't make them as large or get the benefit of fully lighting up the terrain, but they're still perfectly viable, and add a cool element to anarchy in that it's a large structure to keep hidden and to defend.
Anarchy really isn't meant to be easy, and way less so than regular play.
No, please, no more village dependence. I wouldn't like to be relying on villages, at least until they are severely improved (better skins and AI for villagers, better buildings, etc.)
There's something I loved about Minecraft, which was that post-apocalyptic feel "I Am Legend"-like, where you were the last human being in a world populated by zombies and you had to survive all by yourself.
Sucks to be you then. I have no intention of going with his ideas (they suck too), but villagers are certainly going to be a much bigger part of BTW over upcoming releases.
You know I'm working on them man, and you know my stance on the subject. Whining about it isn't going to help in this case any more than it does in any other.
Another for sure was the cauldron. And then maybe the block dispenser.. And a booster rail using soul sand that was removed ages ago. Hard to remember now, since it was so long ago and so much has been added now.
http://assets.minecraft.net/1_4_7/minecraft.jar - minecraft 1.4.7 jar file
http://www.mediafire.com/?lxkgcdtgrvr0xiw - modloader for MC 1.4.6/1.4.7
Cauldron wasn't initial 6. I remember discussing that one with logorouge back in the day here in this thread, and being reluctant about it until he mentioned the idea of using it only to cook food instead of smelting like a furnace.
Obviously, it has a lot more uses now, but back then it was basically just a way to use the infinite burning of netherrack to cook food, because it always bugged me in vanilla that you couldn't use hellfire for anything at all really
It's a long time ago for me too, but I think the initial 6 planned for the mod were:
-Light Block
-Hibachi (named BBQ back then)
-Block Dispenser
-Minecart boosters (the old screaming soul based ones before vanilla added theirs)
-Cement
-Lens
I didn't release them all at once though. I think the first release of the mod only contained the first two, with the Block Dispenser being the next thing I worked on after that (or maybe the soul boosters). Then Cement was last (I still have the giant mountain made out of the stuff in my main save from when my early tests went "slightly" berserk), and I procrastinated about the Lens for a year or so while I worked on ideas for stuff like mechanical power and all that
It looks like cement may have been in the initial release.
I think the Minecart Booster may have also been in the initial release. There is a reference in the change log to the recipe for Minecart Boosters being modified in version 1.22, but none of the versions before it mention the minecart booster being added as a new block.
I eventually hollowed out the center and put some lava in there to make it look like a volcano, but otherwise it has remained largely unchanged from that initial moment of panic where my creation threatened to consume my world. It serves as a constant visual reminder to always test my new features extensively before releasing
With regards to dates...again, it was a long time ago, and it doesn't really mean anything anyways, so I'm not going to start digging for precise details.
EDIT: Oh...and to always back up my main save before testing new features. Yeah...I definitely learned that lesson there
No, that list evolved as the thread went on. By the time I actually started the mod it was completely different. Those were just my own six example "better than wolves" ideas that I put forth in order to get the conversation started.
Anyways, as amusing as this trip in the way-back machine is, it's also not really relevant to the current thread or mod.
Thanks, I found the updated list.
Gods damn I was naive
The great thing about experience is: after 30 years of it, you can still get more.
Perhaps, but you can only do that two or three times at max
If you did the diamond saw when people first suggested, you wouldn't listen to the same suggestion a thousand times, and you wouldn't become a jerk...
Just kidding. I guess it's really annoying, even more with Sturgeon's Law siding the bad ones.
Back on the mod... I raged quite a bit with hardcore iron, but you know what? It's great after we get used to it. For the first time, I was amazed by finding loot in a blacksmith - iron!
Yeah, I'd also have quit modding as I'd no longer have wanted to play my own mod
Hehe...as more time goes by, and I add more "hardcore" modes to the game, the above seem to be the overriding sentiment. People hate the initial increase in difficulty, then with time slowly realize that they're actually having more fun as a result
Glad you're enjoying it man!
Oh, and I don't think I even named the iron change, so it's not "officially" a hardcore mode. It just kinda happened
I awoke in a strange new world, the grass green and snow covering the ground, tall spruce trees all around me. Immediately, I mark my location before surveying the area. A desert and woods are off to the side, but I know the wildlife nearby won't feed me for long. Grabbing a branch and sharpening it, I begin the grim work of supplying myself with enough food to survive the next couple days. Setting aside a couple sheep and cows in pits for later use, should I someday return, I slaughter the rest for their meat. I found a pumpkin, converting it to seeds and planting for my eventual return. After completing a primitive shelter for the night of dirt and sticks, I noticed the sun was setting and climbed inside. I pass the night in relative safety, though I can hear the cries of the undead wandering by.
Dawn comes quickly, I leave my shelter after a quick breakfast of steak. I say my goodbyes, then begin heading east in search of civilization, using the rising sun as my guide. With luck I will be able to live off the land as I journey onward. Seeing a group of pigs on my way, I dig a pit to store them for future breeding purposes as well. The exertion leaves me a bit hungry as I eat another steak for lunch, continuing my journey. After crossing through a warm and surprisingly fertile valley, the weather turns cold and icy once more. I slay a few more pigs and cows for future meals. As the day draws to a close, my spirits are good. Though I've not yet found intelligent life, food is plentiful as long as I keep moving. I set some of my remaining beef and pork to cure overnight into jerky for the road ahead. I also plant some reeds I found growing along the banks of a river, perhaps I can turn this into some form of paper.
Addendum: Found a human head inside one of the pig's stomachs, the wildlife here is less pastoral than it appears. Still, this means civilization cannot be too far away.
I rise early just as the sun begins to climb through the sky. I hope to cover a lot more ground today, perhaps find more resources to form a more permanent home. After another half-day's walk I find myself at the edge of the island facing a large sea. I figure this would make a good time to settle down for a little, and investigate a natural cave by the beach. Inside, I found a bizarre green creature that walks erect on four tiny legs. When I approached it, the creature began to swell and hiss before exploding . Luckily I was far enough away from the blast and suffered minimal burns. Taking ahold of the chipped-stone blade I had been favoring as a weapon, I crept deeper into the cave. I found another of the creatures and managed to kill it before it exploded. Upon examining the remains, I found within it a white powder similar to nitre. If ever I can find the materials I need, I might just be able to make some use of these creatures yet. Wherever this place is, earth certainly isn't it. After digging around in the cave, I found some coal and began to dig it up. After making some crude torches I head deeper into the cave, using torches to light my way and trace a path back to the outside. I find the glint of iron ore, fashioning myself a pick to break it free of the surrounding stone, finding my pack nearly full as I manage to fit it inside. Using some of the wood I gathered, I set up a small storage area in the cave to hold some of my excess food. With luck I won't need it for a while anyway. I head deeper in afterwards in search of whatever other ores I can find within.
Though unable to keep track of time within the cave, I continue digging for further ores, finding more iron on the way. I kill a bat swooping by as well, picking up a strange scroll in its claws, the language is impossible for me to decipher. Whatever the people of this land are, it seems we don't speak the same language. I file it away for further research, continuing to wander. I came across what appeared to be a man with green skin, moaning as he walked slowly towards me. Given the glazed look in his eyes and blood all over his shirt, I knew he was no longer human... Call it what you will, but I think it was a zombie, I killed it with my stone blade before it could bite at my face. I found it disheartening, those heads inside the pigs, they might have been zombies as well. I climbed back up to the storage area, melting down some iron to forge a proper pick. If I'm going to find anything harder than iron, I have a feeling I'll need it. I fashion myself a blade as well, no sooner have I completed it then I am assaulted by the largest spider I've ever seen. A few quick slashes reduce it to shuddering chitin as I recover when I can from the body. Two lengths of silk inside the spinnerets, incredibly useful. I also make another pick out of stone, to conserve my small supply of iron.
I find my supply of wood running low, heading back up to the surface for the first time in days. I found a pig while I was up there and slaughtered it for lunch, savoring the taste of its succulent meat. Heading back down again, I dug my way through the stone, hearing the moaning cries of zombies all around me. I looked and looked but never saw it, the cry haunting me as I clawed my way through the stone. Eventually I came out into a cave, a small pool of lava off to the side lighting the way, though darkness shrouded the path upwards. I could hear a strange rattling sound as I drew closer. Whatever it was, it probably wasn't friendly. I saw movement in the distance and could hear the cries of bats fleeing from its presence. I drew closer and found myself hundreds of feet above an underground ravine. I decided to dig my way down, perhaps to see if this thing was down on its floor.
You'll never believe it, but deep down in those caves, I found gold. It's all over the place, the mining industry would have a field day if they could see this. I've also found a strange red dust with remarkable properties. I paused only to gather a small sample of both before heading back up to my storage area, my tools badly chipped from the descent. It was dark, but I think I finally found the source of that sound. A flash of white appeared and I felt a sudden pain as something stabbed into me. I charged up at the creature and quickly dispatched it with my sword, hearing only a dry rattle as I slashed it to pieces. I found another scroll by a lake of lava as well... I think the bats are watching me. After I narrowly escaped I ran into another creeping green monster... creeper seems to suit them I think, before slashing it back with my sword. I managed to escape before it exploded, but I heard an unearthly sound soon after. I saw nothing but a pair of purple eyes and a deafening roar before it disappeared. Although I seem to have evaded its notice after that brief appearance, I can't help but feel as though I'm a marked man... this tall thin black creature let me go not out of kindness or pity, but because he knows I'm already his. I suppressed a shudder as I ran out of the area, not wanting to test my luck a second time.
Shaken by the experience, I resolved to forge myself a suit of armor, putting iron into the furnace with some coal. I might not survive, but I can at lea-(blood splatters what remains of the page, blackened at the edges.)
*slight chuckle*
I have extensive changes to the way villages work coming in the next release. While I can see where you're coming from with the above, it really isn't necessary given that.
One take I haven't seen yet is that steve being just a regular guy isn't limited by what he can make right out of the box. He can create armor, yet he isn't a blacksmith. He can make paper, yet what regular guy knows how to turn fibers into paper? He can enchant and things, but he isn't a priest. He can make good cuts of beef/pigs/chickens and collect leather, but he isn't a butcher. I've never seen these services needing to be provided or learned from villagers before.
What if steve had to learn how to make stone tools from a black smith first? Or you made the vanilla anvil an item he sells and change it to have the craft table gui too, only that allows stone/iron/gold tools to be created. It could be pretty expensive and make the player either grind or set up systems to make money earlier in the ages than normal. Its an item that is already in the game anyway and this gives it a use in minecraft again that isn't overpowered. Once you have it, you can create more anyway since you'll be able to mine iron. If you can't find a village, there is still the option of grinding on zombies for the iron. That encourages the player to battle during the exploring stage incase they cannot find a village, rather than hole hiding.
Perfectly? I've certainly built mob traps in anarchy before. Granted, you can't make them as large or get the benefit of fully lighting up the terrain, but they're still perfectly viable, and add a cool element to anarchy in that it's a large structure to keep hidden and to defend.
Anarchy really isn't meant to be easy, and way less so than regular play.
Sucks to be you then. I have no intention of going with his ideas (they suck too), but villagers are certainly going to be a much bigger part of BTW over upcoming releases.
You know I'm working on them man, and you know my stance on the subject. Whining about it isn't going to help in this case any more than it does in any other.