Digging this mod, I had posted here to ask if you've got an ETA for a 1.4 compatible version, but my post was deleted and I was given an infraction for spamming, go figure.
Yeah, that's against the forum rules (no asking mod authors for updates). You might want to review them, and I really appreciate the moderators enforcing that one.
You were also asking for an update to a version of MC which hasn't even been released yet, which is doubly bad form.
Yeah, I've run into it as well. If anyone sees info confirming it's a vanilla bug, I'd be much obliged for my own peace of mind.
EDIT: NM, just checked it out. It's a mod bug that's causing nether wart to grow at 1/10th it's normal rate. Will be fixed for next release.
Hah, I thought it was intentional and part of the "stay in the nether and do more stuff" aspect of the mod. I spent time replacing netherrack with stone to make happy safe place to build in. Eventually I got plenty of warts and also a bunch of stone tunnels to portals.
Hah, I thought it was intentional and part of the "stay in the nether and do more stuff" aspect of the mod. I spent time replacing netherrack with stone to make happy safe place to build in. Eventually I got plenty of warts and also a bunch of stone tunnels to portals.
Nah. Turns out it was just a typo left over from the port to 1.3. I pulled a minor face-palm when I noticed it
there should be some kind of drawback to wearing armor all the time, like reduced movement speed or increased hunger
As far as I know this is already implemented in the mod with Soul-steel armour.
If I remember correctly wearing any piece of soul steel armor will increase hunger drain dramatically and make you unable to swim. Also, some (all?) pieces of the armour have special abilities, I think the helmet makes you not drown as fast in water for example.
Maybe another hardcore option could be that zombies attack "anything" living?
I don't know if that's such a good idea. There is no distinction between wild animals and being in a pen so after the first night and any night after, the chances of finding wild animals would be slim to none because they would all be killed by zombies.
I do agree that keeping animals in holes looks kinda lame, so I always make pens for them myself so I never capture animals until I have some pens ready.
Indeed that could be a bother. I have not yet experienced possessed chickens so my suggestion was wrapped arround the idea that they might work as usual hostile mobs and would burn up during the day effectively allowing new mobs to spawn over time.
As for the other suggestions to turn HC Buckets temporary off I have to say that I ended up turning it off completely. Since I am playing on a server it is only fair to give everyone the same possibilities. I am however looking forward to a possible change that would allow me to reintroduce said feature without causing me a major headache when I felt like terraforming.
If you can turn HCB off, then that must mean you're an admin for this server. And if you're an admin you can use op commands. So if you want to keep HCB on, whenever you need to terraform, you could just give yourself water source blocks using the /give command. I believe the id is 8, although you may want to look it up to make sure.
I was playing my uberhardcore Large Biomes main game. After the whole luring-cows-and-pigs-5k-blocks-over-water-incident, i kinda had gotten back on track, getting back some fun. Some nice scenery with a Mushroom biome, which ensured my nether railway wasn't entirely in vain.
Now i went in another direction to find something other than the most humongous jungle i've ever seen, and i found: YAY, a mixed biome.
I got huge beaches, forests, taiga, and grasslands. This also means i can finally get back on track with my whole tech tree thing, as i am still stuck at a basic windmill.
Well i found wolves. After the initial anger at the fact that they do not teleport to you when you're in a boat, they have another UBERannoying habit: when you go to shore to allow them to teleport to you, they literally teleport to YOU: my boat instantly gets destroyed when a wolf teleports onto it.
This is only half the cause of my bloodboil (breaking 3 boats in 300 blocks or so, this means nearly 60 broken boats just to get them home).
The other half is this :
when i boated a little too far, my wolves no longer teleport to me at the shore. In fact, when i went back to get them back into the loaded chunk area, they were gone. As in, absolutely NO trace. I boated much further into the ocean than i initially went to see if they veered off, but there simply is no trace: not at sea nor at land.....
so i did the only natural thing and ragequit.
gonna cool off with a shower and perhaps a different game or some TV for the rest of the evening...
To be fair, especially since the introduction of hardcore beds, large biome worlds are great fun (rails, rails and more rails, should rename my map to Union Pacific).
Yup, I could see them being fun as well, and have considered starting such a world myself on multiple occasions. However, if you set yourself up for pain through choosing a non-standard option of greater difficulty (and then compound that through playing a map in the middle of the ocean while refusing to move your operations to the main land), repeatedly complaining about what results here seems rather inappropriate.
I've been balancing this mod for the standard biome size for the past year and a half, so thinking that BTW should magically adjust itself to accommodate a new map generation option that Mojang put in does not seem at all reasonable to me.
I just decided to share a little adventure I had last night.
For a while I've been debating on whether to or not to give up my Pre HCB world and just starting a new one. I started several but kept finding myself missing my old world. Last night I decided that the only reasonable thing to do is go back to my old world and adjust it to fit with HCB (sure I could turn that feature off but what's the fun in that?).
Well apparently the last thing I was doing in this world was exploring a random nether fortress. I load up and I recognize NOTHING. The biggest problem is, I didn't have any obsidian, I HAD to find the way back to my nether portal in order to get home. I spend about 20 minutes running around this fortress, looking for something, anything that I recognized. Finally, out in the distance, I spot a torch placed on the ground! Carefully I make my way down out of the fortress and over to the torch. Once I reach it I spot another and I start to follow the path I left for myself weeks ago. Eventually I spot my nether portal but ... I also spot a ghast. I am not one to shy away from a battle so I go for it. I decide I'm going to kill this particular ghast by knocking his projectiles back at him. After a full minutes of failed attempts I scrap that plan and just pull out my bow. I aim and fire, the arrow soaring through the nether. I run forward keeping my eye on the arrow expecting a direct hit and some loot to collect...suddenly I'm falling. Not watching where I was going I fall through a hole in the platform I was standing on that was suspended over a lake of lava. Instantly I sink to the bottom and there was no land near by to climb out. I was so close, and now, I am dead. I lost everything, my battle axe, my mattock, my full set of plate armor...all gone (not to mention any random resources I had collected on my trip). I spawn back at my original spawn point, a good day's travel from my base. Fortunately I made a path from when I would explore and use the compass to find my way back home (never liked coordinates). I start out on my journey, completely naked (at least tools, weapons, and armor wise). First is the trek through a dense jungle, climbing trees and cliffs hoping to spot the next beacon to assure myself I am on the right path. The sun starts to set, joy comes when I realize I can now spot the torches I laid out by the light they gave off...then fear comes when I realize this is the hour of mobs. I start to sprint, eventually I am out of the jungle and in a forest. Planning my path carefully I easily make it through the trees and past the horrors attempting to kill me (as if once wasn't enough). I see the outer wall of my base, still under construction, my hopes raise and then...I stop sprinting. My hunger has grown too much, I still have about a hundred blocks to go to get to my actually food supply and I am no longer faster than the mobs. I keep moving, taking the most direct path to my house. Dealing with a skeleton shooting at me and a spider that has no problem keeping up with me, I think this may be the end but I still do not give up. Sticking close the trees to slow down the mobs, I can see my house and the beautiful light that shines from it. I am down to one hunger bar and question if I can even make it that far. Then I see my old farming pens, empty since I've moved my animals to an automated breeding system. I hop in the closest one and down a hole that leads to the underground part of my base. Finally I have made it, I make my way to the chests and pull out cooked steak. With half a hunger point left and only 3 hearts I tear into that delicious meat filling myself back up. I throw my fists in the air and yell "I did it!" as I celebrate my victory.
I then spent the next hour or two making 53 pieces of soulforged steel to reequip myself, all the while cursing at myself for not taking the time earlier to automate part of the process.
What was suppose to be a night of planning and building turned into a night of adventure!
I thought this story would be a nice break from the obvious trolling and needless questions that are already answered in the OP.
I'm loving my large biome world and I haven't complained one bit. Makes all my expeditions feel so much more epic. You really feel the pain trying to traverse jungle biomes too!
You know what could be interesting, I just watched a mindcrack video and thought that with everyone running around in full diamond equip all the time, all enchanted, there should be some kind of drawback to wearing armor all the time, like reduced movement speed or increased hunger, so people don't run around in diamond/soulsteel-plate armor while farming and building... this could make PVP a lot harder, catch someone off guard while he collects his wheat or something... maybe increasing the negative effect to match the level of protection... you probably thought of this already, though.
There was also a suggestion somewhere about enabling Smite against soulforged steel. I don't quite remember if its fate was as miserable as it was for many other suggestions, though.
To be fair, especially since the introduction of hardcore beds, large biome worlds are great fun (rails, rails and more rails, should rename my map to Union Pacific).
However I do kinda wonder why thekillman is sticking with his world of mid-ocean spawnage and much frustration, especially when he has only gotten as far as the windmill in the tech tree.
Heh, recently I had a world with island spawn in Large Biomes. What I've started to do there, though, is building a well-lit big grass spawn area for cows and sheep and pigs. But I travelled a kilometer in my boat for a few pieces of tall grass, isn't it funny? I even asked here if there's a way to enable bonemeal on grass, and it was even added later; unfortunately, I had a decent wheat farm at this moment. (Now when I'm looking back to this, I realize that this was a grreat fun which may never be experienced by future players; well, I'm sorry for them!).
Don't quite remember why I deleted this world (and now I feel sorry for this). Probably some sort of rage quit? If anyone is interested in such and experience, the seed is
FlowerChild
large biomes on.
PS: Oh look, it's not deleted! Gotta go back to it, I guess.
PPS: While remembering the correct seed for the world, found out that the seed
The World
large biomes on, has snowy spawn, for those who occasionaly want some easymodo to their life.
In the immortal words of John Paul Jones (I'm a bit of a buff for 18th century naval warfare):
"I have not yet begun to fight."
As exemplified by my game design strategy, I'm an exceedingly patient guy when I set my mind to something.
Wow. Sorry if it sounds kinda offensive, but I was once disappointed by your behaviour. And now I don't, not even a bit. Thanks for taking time for explanations.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
I'm not really sure that large biomes even affects this balance to be honest; with forests and taiga being so visible and common, sure it takes a bit of exploring to get everything you need, but the world feels so much better for it.
Yeah I do like the look and feel of the large biomes. It takes more exploring and I think that's the point. Sometimes you have a bad spawn and in the middle of an ocean is one of those spawns. At that point the other guy should have really just exited and tried again (or make a base on the mainland and try really hard not to die).
Oh wow, it's my first permaban, my first ban and the most unexpected ban, and all in one! Jackpot, I guess . BTW forums is a dangerous place for the newbie…
Probably not the right place to whine about this incident (or accident?), but what are means to get more detailed ban reason?
I don't want to invent a new username (yet) just for this reason.
Oh wow, it's my first permaban, my first ban and the most unexpected ban, and all in one! Jackpot, I guess . BTW forums is a dangerous place for the newbie…
Probably not the right place to whine about this incident (or accident?), but what are means to get more detailed ban reason?
I don't want to invent a new username (yet) just for this reason.
No this probably isn't the best place to whine. You were warned that Flowerchild enjoys using the banhammer before signing up for the forums anyways.
Yeah, that's against the forum rules (no asking mod authors for updates). You might want to review them, and I really appreciate the moderators enforcing that one.
You were also asking for an update to a version of MC which hasn't even been released yet, which is doubly bad form.
EDIT: NM, just checked it out. It's a mod bug that's causing nether wart to grow at 1/10th it's normal rate. Will be fixed for next release.
Hah, I thought it was intentional and part of the "stay in the nether and do more stuff" aspect of the mod. I spent time replacing netherrack with stone to make happy safe place to build in. Eventually I got plenty of warts and also a bunch of stone tunnels to portals.
Nah. Turns out it was just a typo left over from the port to 1.3. I pulled a minor face-palm when I noticed it
As far as I know this is already implemented in the mod with Soul-steel armour.
If I remember correctly wearing any piece of soul steel armor will increase hunger drain dramatically and make you unable to swim. Also, some (all?) pieces of the armour have special abilities, I think the helmet makes you not drown as fast in water for example.
Only when it has the fabled Respiration Enchantment on it. Currently out of stock though.
I don't know if that's such a good idea. There is no distinction between wild animals and being in a pen so after the first night and any night after, the chances of finding wild animals would be slim to none because they would all be killed by zombies.
I do agree that keeping animals in holes looks kinda lame, so I always make pens for them myself so I never capture animals until I have some pens ready.
If you can turn HCB off, then that must mean you're an admin for this server. And if you're an admin you can use op commands. So if you want to keep HCB on, whenever you need to terraform, you could just give yourself water source blocks using the /give command. I believe the id is 8, although you may want to look it up to make sure.
I was playing my uberhardcore Large Biomes main game. After the whole luring-cows-and-pigs-5k-blocks-over-water-incident, i kinda had gotten back on track, getting back some fun. Some nice scenery with a Mushroom biome, which ensured my nether railway wasn't entirely in vain.
Now i went in another direction to find something other than the most humongous jungle i've ever seen, and i found: YAY, a mixed biome.
I got huge beaches, forests, taiga, and grasslands. This also means i can finally get back on track with my whole tech tree thing, as i am still stuck at a basic windmill.
Well i found wolves. After the initial anger at the fact that they do not teleport to you when you're in a boat, they have another UBERannoying habit: when you go to shore to allow them to teleport to you, they literally teleport to YOU: my boat instantly gets destroyed when a wolf teleports onto it.
This is only half the cause of my bloodboil (breaking 3 boats in 300 blocks or so, this means nearly 60 broken boats just to get them home).
The other half is this :
when i boated a little too far, my wolves no longer teleport to me at the shore. In fact, when i went back to get them back into the loaded chunk area, they were gone. As in, absolutely NO trace. I boated much further into the ocean than i initially went to see if they veered off, but there simply is no trace: not at sea nor at land.....
so i did the only natural thing and ragequit.
gonna cool off with a shower and perhaps a different game or some TV for the rest of the evening...
Thanks for the long rant on vanilla behavior and the trouble you've caused yourself through your own non-standard settings?
Seriously man...I've said it before and I'll say it again: I'm really not interested in your large biome woes.
Yup, I could see them being fun as well, and have considered starting such a world myself on multiple occasions. However, if you set yourself up for pain through choosing a non-standard option of greater difficulty (and then compound that through playing a map in the middle of the ocean while refusing to move your operations to the main land), repeatedly complaining about what results here seems rather inappropriate.
I've been balancing this mod for the standard biome size for the past year and a half, so thinking that BTW should magically adjust itself to accommodate a new map generation option that Mojang put in does not seem at all reasonable to me.
For a while I've been debating on whether to or not to give up my Pre HCB world and just starting a new one. I started several but kept finding myself missing my old world. Last night I decided that the only reasonable thing to do is go back to my old world and adjust it to fit with HCB (sure I could turn that feature off but what's the fun in that?).
Well apparently the last thing I was doing in this world was exploring a random nether fortress. I load up and I recognize NOTHING. The biggest problem is, I didn't have any obsidian, I HAD to find the way back to my nether portal in order to get home. I spend about 20 minutes running around this fortress, looking for something, anything that I recognized. Finally, out in the distance, I spot a torch placed on the ground! Carefully I make my way down out of the fortress and over to the torch. Once I reach it I spot another and I start to follow the path I left for myself weeks ago. Eventually I spot my nether portal but ... I also spot a ghast. I am not one to shy away from a battle so I go for it. I decide I'm going to kill this particular ghast by knocking his projectiles back at him. After a full minutes of failed attempts I scrap that plan and just pull out my bow. I aim and fire, the arrow soaring through the nether. I run forward keeping my eye on the arrow expecting a direct hit and some loot to collect...suddenly I'm falling. Not watching where I was going I fall through a hole in the platform I was standing on that was suspended over a lake of lava. Instantly I sink to the bottom and there was no land near by to climb out. I was so close, and now, I am dead. I lost everything, my battle axe, my mattock, my full set of plate armor...all gone (not to mention any random resources I had collected on my trip). I spawn back at my original spawn point, a good day's travel from my base. Fortunately I made a path from when I would explore and use the compass to find my way back home (never liked coordinates). I start out on my journey, completely naked (at least tools, weapons, and armor wise). First is the trek through a dense jungle, climbing trees and cliffs hoping to spot the next beacon to assure myself I am on the right path. The sun starts to set, joy comes when I realize I can now spot the torches I laid out by the light they gave off...then fear comes when I realize this is the hour of mobs. I start to sprint, eventually I am out of the jungle and in a forest. Planning my path carefully I easily make it through the trees and past the horrors attempting to kill me (as if once wasn't enough). I see the outer wall of my base, still under construction, my hopes raise and then...I stop sprinting. My hunger has grown too much, I still have about a hundred blocks to go to get to my actually food supply and I am no longer faster than the mobs. I keep moving, taking the most direct path to my house. Dealing with a skeleton shooting at me and a spider that has no problem keeping up with me, I think this may be the end but I still do not give up. Sticking close the trees to slow down the mobs, I can see my house and the beautiful light that shines from it. I am down to one hunger bar and question if I can even make it that far. Then I see my old farming pens, empty since I've moved my animals to an automated breeding system. I hop in the closest one and down a hole that leads to the underground part of my base. Finally I have made it, I make my way to the chests and pull out cooked steak. With half a hunger point left and only 3 hearts I tear into that delicious meat filling myself back up. I throw my fists in the air and yell "I did it!" as I celebrate my victory.
I then spent the next hour or two making 53 pieces of soulforged steel to reequip myself, all the while cursing at myself for not taking the time earlier to automate part of the process.
What was suppose to be a night of planning and building turned into a night of adventure!
I thought this story would be a nice break from the obvious trolling and needless questions that are already answered in the OP.
Hehe...thanks for that man. It's always great to hear how all the little changes I've been making to the game stack up to result in new adventures
There was also a suggestion somewhere about enabling Smite against soulforged steel. I don't quite remember if its fate was as miserable as it was for many other suggestions, though.
Heh, recently I had a world with island spawn in Large Biomes. What I've started to do there, though, is building a well-lit big grass spawn area for cows and sheep and pigs. But I travelled a kilometer in my boat for a few pieces of tall grass, isn't it funny? I even asked here if there's a way to enable bonemeal on grass, and it was even added later; unfortunately, I had a decent wheat farm at this moment. (Now when I'm looking back to this, I realize that this was a grreat fun which may never be experienced by future players; well, I'm sorry for them!).
Don't quite remember why I deleted this world (and now I feel sorry for this). Probably some sort of rage quit? If anyone is interested in such and experience, the seed is
PS: Oh look, it's not deleted! Gotta go back to it, I guess.
PPS: While remembering the correct seed for the world, found out that the seed
Wow. Sorry if it sounds kinda offensive, but I was once disappointed by your behaviour. And now I don't, not even a bit. Thanks for taking time for explanations.
No worries man. As I said in a previous post, I didn't have the impression you were trolling and no offense was taken.
Yeah I do like the look and feel of the large biomes. It takes more exploring and I think that's the point. Sometimes you have a bad spawn and in the middle of an ocean is one of those spawns. At that point the other guy should have really just exited and tried again (or make a base on the mainland and try really hard not to die).
Probably not the right place to whine about this incident (or accident?), but what are means to get more detailed ban reason?
I don't want to invent a new username (yet) just for this reason.
so good by forever
Your non-existant comments, criticism, and general support will not be missed.
Good bye. Forever apparently.
No this probably isn't the best place to whine. You were warned that Flowerchild enjoys using the banhammer before signing up for the forums anyways.