Of course it impacts performance quite a bit right now, I am hoping that there will be moves to ease that in the future. While I agree that is has no direct impact on how the mod plays, I believe that making the world generation more varied and more interesting as a whole would greatly increase the urge to go explore. Higher worlds would help making variations of the terrain, but as this is not related to this mod I will leave it at that. Sorry for so much OT, FC.
It's not OT in a certain sense, since some changes to terrain generation could alter BTW's balance by making certain resources more common or less common. A mod that adds gravel beaches would make gravel more easily accessible, for example.
I do feel that BTW lacks a certain amount of GO EXPLORE, IDIOT aspect, but hardcore spawn basically forces you to explore whether you want to or not, and I think any lack of drive to explore is just a side-effect of vMC's basic design. Maybe we'll see that change with later BTW versions, but it doesn't seem like something that's really important to address right now.
Not a problem man, as it is an area of interest to me.
At present though, I really don't want to get into heavy engine modifications to make this kind of thing practical, which is why I gave up after my initial tests proved impractical.
Part of the thing I really enjoy about making this mod is it allows me to focus on gameplay design and implementation rather than on what I find to be the rather monotonous task of developing and maintaining infrastructure to support it.
So generally, I'll always opt to spend my time on aspects that provide the maximum gameplay benefit for the minimum amount of coding. Something like this on the other hand, while it would be nice, would require a significant effort on the coding side that I do not feel would be justified by the amount of fun it would generate.
In other words, I do agree it would be a good thing, just not a good enough thing to warrant the work involved.
Please please don't mess with world gen. I love having the option of taking vanilla worlds and going BTW with them later on.
--
A question or two for FC. When they updated to 1.3.2 was it a massive amount of recoding for you to put your stuff back in, and was it one of those "aww I have to do this again?" situations or was it not too bad? How painful does 1.4 look to you codewise and featurewise. (Witches? wtf.)
I ask from the perspective of having spent a year coding stuff only to have the money people decide it needed to be rewritten in another language, costing me another 6 months of my life for no benefit to anyone. In the end what we produced was slower, and had fewer features. They decided to rewrite again. A couple months into that I found a new contract, they were already dropping features. It was a pretty soul-destrying place to work, gotta love big companies. Obviously you're not doing this as your source of income so the perspective is a little different.
Also, now I'm interested with what that guy FC banned actually said . . .
What i said doesnt matter really, The conversation wasnt vMC or BTW related. Still trying to figure out why/how he took it as a personal attack. It really doesnt matter FC is a great designer and BTW rocks.
What i said doesnt matter really, The conversation wasnt vMC or BTW related. Still trying to figure out why/how he took it as a personal attack. It really doesnt matter FC is a great designer and BTW rocks.
Yeah. I realize that commenting on this is probably forum suicide, but I really didn't get that kind of vibe from it at all. I don't think you should have been banned, especially given FC's string of earlier posts about how much he liked you.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
This is Flowerchild's mod. If you do not like it, leave this thread. If you like it, stop trolling Flowerchild. He decides how you can act on his forums, and how he acts is not the matter. He is the benevolent dictator. Obey or depart.
FlowerChild, there should be the way to save, long journeys though finished locations makes Adventure boring.
Like creative mode, I don't officially support adventure either. This mod's focus is survival, and survival only, and I will thus not be investing development time into the others.
Like creative mode, I don't officially support adventure either. This mod's focus is survival, and survival only, and I will thus not be investing development time into the others.
You invested your time in removing it completely, why you left buckets, chests optional then?
Honestly beds are a painful way to do spawn resets in adventure maps anyway since they only work at night. Better idea: Pester Mojang into adding spawn setting functionality into their fancy command block thingy.
You invested your time in removing it completely, why you left buckets, chests optional then?
In the case of buckets, damage to existing worlds. HCB and non-HCB designs clash horribly with each other.
In the case of chests, because it's an SMP-specific feature that is highly dependent on the gameplay style of the individual server. Hardcore chests are better in anarchy play, and normal ones are better on cooperative servers. There's also the potential for people losing a large number of important possessions when the option goes into effect so I figured it was best to give server ops the option so that they could give people a chance to collect their stuff after the update was released.
Generally, I only provide options when a new feature would impact existing in-game designs to prevent breaking people's builds. I also only include options when I feel they are truly necessary as options inevitably increase the time it takes to maintain the mod down the road. This is also why I don't support extraneous modes of play like creative or adventure. The more options and optional modes I support, the more the mod's development is slowed down.
So a while back I said I was running the latest Optifine alongside BTW with no apparent problems, and then a chicken decided to check if there was any food on the ground to eat. The resulting crash is how I learned that BTW and Optifine both rely on a modified jw.class file (seemingly the only conflict). Derp.
I decided to double-check the class files BTW modifies so I could avoid such derps in the future. I discovered there don't appear to be any class file conflicts with Biomes O' Plenty. Are there other issues besides conflicting item/block ID's and modified class files that can cause BTW features to not work before I assume everything is A-OK just because I don't notice any problems when playing?
So a while back I said I was running the latest Optifine alongside BTW with no apparent problems, and then a chicken decided to check if there was any food on the ground to eat. The resulting crash is how I learned that BTW and Optifine both rely on a modified jw.class file (seemingly the only conflict). Derp.
I decided to double-check the class files BTW modifies so I could avoid such derps in the future. I discovered there don't appear to be any class file conflicts with Biomes O' Plenty. Are there other issues besides conflicting item/block ID's and modified class files that can cause BTW features to not work before I assume everything is A-OK just because I don't notice any problems when playing?
Assuming you don't overwrite any class files or block/item IDs I would say you're safe. But BTW edits a lot of class files so be sure you aren't overwriting any.
Honestly beds are a painful way to do spawn resets in adventure maps anyway since they only work at night. Better idea: Pester Mojang into adding spawn setting functionality into their fancy command block thingy.
I'm pretty sure Mojang is already putting it in. I know they're putting in a command to set your spawnpoint and that all commands except a few work with command blocks, so it only makes sense that you'll be able to do that.
Posting this here since registering on the btw forums is disabled.
I'm having tons of trouble trying to get mcpatcher to work with this. Followed the instructions to the tee and keep getting a black screen on start up. Tried downloading new files, clean minecraft, making sure nothing in mods folder, and everything I could think of but absolutely no luck. Using the same files I can install it manually and everything works fine but I can't use my texture packs. One thing I have noticed is that when I hit patch is shows around 11 conflicts instead of the 1 I see in screenshots and the tutorial video. Am I just completely missing something here?
It's not OT in a certain sense, since some changes to terrain generation could alter BTW's balance by making certain resources more common or less common. A mod that adds gravel beaches would make gravel more easily accessible, for example.
I do feel that BTW lacks a certain amount of GO EXPLORE, IDIOT aspect, but hardcore spawn basically forces you to explore whether you want to or not, and I think any lack of drive to explore is just a side-effect of vMC's basic design. Maybe we'll see that change with later BTW versions, but it doesn't seem like something that's really important to address right now.
Not a problem man, as it is an area of interest to me.
At present though, I really don't want to get into heavy engine modifications to make this kind of thing practical, which is why I gave up after my initial tests proved impractical.
Part of the thing I really enjoy about making this mod is it allows me to focus on gameplay design and implementation rather than on what I find to be the rather monotonous task of developing and maintaining infrastructure to support it.
So generally, I'll always opt to spend my time on aspects that provide the maximum gameplay benefit for the minimum amount of coding. Something like this on the other hand, while it would be nice, would require a significant effort on the coding side that I do not feel would be justified by the amount of fun it would generate.
In other words, I do agree it would be a good thing, just not a good enough thing to warrant the work involved.
Did you read the instructions? Tell us what you did.
Also, now I'm interested with what that guy FC banned actually said . . .
--
A question or two for FC. When they updated to 1.3.2 was it a massive amount of recoding for you to put your stuff back in, and was it one of those "aww I have to do this again?" situations or was it not too bad? How painful does 1.4 look to you codewise and featurewise. (Witches? wtf.)
I ask from the perspective of having spent a year coding stuff only to have the money people decide it needed to be rewritten in another language, costing me another 6 months of my life for no benefit to anyone. In the end what we produced was slower, and had fewer features. They decided to rewrite again. A couple months into that I found a new contract, they were already dropping features. It was a pretty soul-destrying place to work, gotta love big companies. Obviously you're not doing this as your source of income so the perspective is a little different.
What i said doesnt matter really, The conversation wasnt vMC or BTW related. Still trying to figure out why/how he took it as a personal attack. It really doesnt matter FC is a great designer and BTW rocks.
Yeah. I realize that commenting on this is probably forum suicide, but I really didn't get that kind of vibe from it at all. I don't think you should have been banned, especially given FC's string of earlier posts about how much he liked you.
I don't know man. I find it just as confusing as you. My sympathies.
I need saving possibility for Adventure Mode.
By The Way
I wan't someone who knows all the things in this mod well to help me in my map, my Skype hadrian900, i'm at UTC +4.
Like creative mode, I don't officially support adventure either. This mod's focus is survival, and survival only, and I will thus not be investing development time into the others.
You invested your time in removing it completely, why you left buckets, chests optional then?
In the case of buckets, damage to existing worlds. HCB and non-HCB designs clash horribly with each other.
In the case of chests, because it's an SMP-specific feature that is highly dependent on the gameplay style of the individual server. Hardcore chests are better in anarchy play, and normal ones are better on cooperative servers. There's also the potential for people losing a large number of important possessions when the option goes into effect so I figured it was best to give server ops the option so that they could give people a chance to collect their stuff after the update was released.
Generally, I only provide options when a new feature would impact existing in-game designs to prevent breaking people's builds. I also only include options when I feel they are truly necessary as options inevitably increase the time it takes to maintain the mod down the road. This is also why I don't support extraneous modes of play like creative or adventure. The more options and optional modes I support, the more the mod's development is slowed down.
I decided to double-check the class files BTW modifies so I could avoid such derps in the future. I discovered there don't appear to be any class file conflicts with Biomes O' Plenty. Are there other issues besides conflicting item/block ID's and modified class files that can cause BTW features to not work before I assume everything is A-OK just because I don't notice any problems when playing?
Assuming you don't overwrite any class files or block/item IDs I would say you're safe. But BTW edits a lot of class files so be sure you aren't overwriting any.
I'm pretty sure Mojang is already putting it in. I know they're putting in a command to set your spawnpoint and that all commands except a few work with command blocks, so it only makes sense that you'll be able to do that.
Is there a space requirement for blood wood saplings to grow?
also, my nether growth escaped my containment building while I wasn't paying attention. Any advice?
Yup, but it's not as restrictive as overworld trees.
What's wrong with free-range Groth?
The poor man might have been rather attached to his feet.
Oh well.
I'm having tons of trouble trying to get mcpatcher to work with this. Followed the instructions to the tee and keep getting a black screen on start up. Tried downloading new files, clean minecraft, making sure nothing in mods folder, and everything I could think of but absolutely no luck. Using the same files I can install it manually and everything works fine but I can't use my texture packs. One thing I have noticed is that when I hit patch is shows around 11 conflicts instead of the 1 I see in screenshots and the tutorial video. Am I just completely missing something here?