I really can't help but ask, though: Since 1.3 changed the layout of the Creative inventory, most of BTW's items have been removed from the menu. I know you don't care about creative, but can you re-implement this? There's probably a large amount of people who used this feature to test out mod updates, factory designs, and other stuff......
Read the release notes. Like the OP, they're your friend.
Read the release notes. Like the OP, they're your friend.
Oh. Very well. Once again, amazing job.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
this mod isnt working it wont let me play,or create any worlds
PLZ HELP
but it isnt giving me crash reports
Did you delete META-INF?
Since you included so little information in that post, I can't help you much further than that. Is it blackscreening on loading, is it not loading at all, does it crash to desktop when you try to make/load/play a world?
-Added *most* mod blocks and items back into the creative mode inventory.
-Changed all axes to be effective versus cocoa beans.
-Changed lighting on Dirt Slabs so they more closely resemble vanilla slabs with smooth lighting turned off.
-Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. This required base-class edits, but should get rid of all the problems in 1.3 with entities falling through them. It should also resolve the old issue of players occasionally falling through them when walking on them.
-Fixed problem that was causing the game to crash when a Companion Cube was placed in the Mill Stone.
-Fixed problem with the Saw breaking if old wood slabs were placed in front of it.
-Fixed problem with the Stewing Pot inventory GUI being labeled as "Crucible".
------------------
Just a small release this time to correct a few issues with yesterday's version.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
just a bug report, i am not sure if it has already been reported, whether you are aware of it or not, but if i am grinding wheat into flour, if it is spat out ontop of the millstone, the only way to collect the flour is to destroy the millstone. Also, if i leave a chunk, i think that anything that is in the millstone may be effected (i am not sure, i left the millstone with some wheat in it, when i came back the wheat was gone from the millstone). Sorry if you are already aware of this, or if these issues are related to MC as opposed to your mod. As always, thank you for the mod you've provided and the countless amount of fun it provides.
edit: this isn't on v3.93 so it could already be fixed.
For the first issue, I'm not sure what you mean. Ground goods should not eject on top of the millstone. Do you have it up against a wall or something? If so, then items do become stuck between the wall and Millstone, and that's an intentional design constraint.
For the second issue, was your Mill in operation? If so, then it probably ground the wheat, spit out the flour, and then the flour despawned while you were away.
Please add dye colors to food. Green eggs and ham is a necessity. (and while your at it, dye colors for wood and ice blocks...even colored 'red' stone.)
Thanks fer the fix, been a long time since I've made a saw. Now if they will just get the ceiling lighting bugs fixed (halfslabs). Seems like they 'fixed' stairs. But not sure....still have to go around punching the darkness to make it flee...
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Quinn\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-20_07.09.10-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f8ea52d4 --------
Generated 8/20/12 7:09 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 417808304 bytes (398 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6530D GL version 4.1.11078 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.getName(FMLModContainer.java:106)
at cpw.mods.fml.common.Loader.sortModList(Loader.java:236)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:416)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 97ea20c6 ----------
Rollback Post to RevisionRollBack
sunflower!
Hatch your own dragon!new breeds added.I ADVERTISE TOO MUCH I KNOW I KNOW!!
This is the weirdest thing i've EVER seen. I was messing around with ItemStack mergers, and now i have two gold blocks teleporting themselves repeatedly. They teleport to the beginning of my waterstream, then float down it, wait for a few seconds and teleport again.
Read the release notes. Like the OP, they're your friend.
Oh. Very well. Once again, amazing job.
EDIT: does it no longer work with optifine
Hatch your own dragon!new breeds added.I ADVERTISE TOO MUCH I KNOW I KNOW!!
Did you delete META-INF?
Since you included so little information in that post, I can't help you much further than that. Is it blackscreening on loading, is it not loading at all, does it crash to desktop when you try to make/load/play a world?
sorry my bad english.
Version 3.93 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added *most* mod blocks and items back into the creative mode inventory.
-Changed all axes to be effective versus cocoa beans.
-Changed lighting on Dirt Slabs so they more closely resemble vanilla slabs with smooth lighting turned off.
-Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. This required base-class edits, but should get rid of all the problems in 1.3 with entities falling through them. It should also resolve the old issue of players occasionally falling through them when walking on them.
-Fixed problem that was causing the game to crash when a Companion Cube was placed in the Mill Stone.
-Fixed problem with the Saw breaking if old wood slabs were placed in front of it.
-Fixed problem with the Stewing Pot inventory GUI being labeled as "Crucible".
------------------
Just a small release this time to correct a few issues with yesterday's version.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Why would you want to purposefully make foul food?
edit: this isn't on v3.93 so it could already be fixed.
For the first issue, I'm not sure what you mean. Ground goods should not eject on top of the millstone. Do you have it up against a wall or something? If so, then items do become stuck between the wall and Millstone, and that's an intentional design constraint.
For the second issue, was your Mill in operation? If so, then it probably ground the wheat, spit out the flour, and then the flour despawned while you were away.
No.
Thanks fer the fix, been a long time since I've made a saw. Now if they will just get the ceiling lighting bugs fixed (halfslabs). Seems like they 'fixed' stairs. But not sure....still have to go around punching the darkness to make it flee...
So it constantly looks like stuff despawns and falls through blocks and other weird illusions.
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Quinn\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-20_07.09.10-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f8ea52d4 --------
Generated 8/20/12 7:09 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 417808304 bytes (398 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6530D GL version 4.1.11078 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.getName(FMLModContainer.java:106)
at cpw.mods.fml.common.Loader.sortModList(Loader.java:236)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:416)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:192)
at net.minecraft.client.Minecraft.a(Minecraft.java:402)
at net.minecraft.client.Minecraft.run(Minecraft.java:734)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 97ea20c6 ----------
Hatch your own dragon!new breeds added.I ADVERTISE TOO MUCH I KNOW I KNOW!!
http://sargunster.com/btw/index.php?title=Compatibility_List
Does this mean registration on the forums will open again soon? So I can stop bugging you in here?
pro tip: don't bug FC ever.
edit: but I'm also hoping to join the forum soon, too.
This is the weirdest thing i've EVER seen. I was messing around with ItemStack mergers, and now i have two gold blocks teleporting themselves repeatedly. They teleport to the beginning of my waterstream, then float down it, wait for a few seconds and teleport again.
They can't be picked up. Holy cow.