Hi, is that possible to make custom item/block/entity textures for other mods ? I want to make a mod armor texture depending of it name, but it don't work.
If I can, where have I to put my optifine folder on my resourcepack, and have I to say the entire item id (for example thermalexpansion:wrench) in my properties files ?
[I'm playing in the last 1.15.2 version]
Thank you for your work
Hope that optifine could be made to work with fabric w/o the optifabric. Allot of people use other mods like voxel map / replay and w/o optifine people including large youtubers "Hermitcraft" may be hurting. It would suck to have videos recorded at 15 fps if optifine cannot function with replay.
Anybody know how to get the better skies working for dimensions added by mods (twilight forest, for example)?
The documentation (on GitHub) says this:
"Place the file at ~/sky/world0/sky0.properties ~/sky/world0/sky1.properties ... etc."
"NOTE: The "world0" in the path refers to the overworld. If there were other worlds with skies (the Nether and End do not use the standard sky rendering methods), their files would be in ~/sky/world<world number>."
But I've tried creating a folder where the "0" in "world0" is instead the ID of the dimension in question, but it doesn't work. I know it's possible to do because I've seen videos where people are playing modded with custom skyboxes in the background in the twilight forest.
As far as I can tell, that's exactly what i'm doing. I have twilight forest set to the ID of 4, and made a folder sky/world4. But...no sky. I also tried it with a test dimension I made with Just Enough Dimensions, that didn't work either.