I'm afraid I have to keep using Minecraft 1.11.2 for now... mod compatibility, but moreover, map compatibility due to changes in how command blocks are handled, now prevents me from being able to move to 1.12 or beyond... I do wish you would please consider continuing to support 1.11.2. I don't believe I'm the only one still relying on this older version.
I have not found anything for that topic yet, but maybe I was just not searching thoroughly enough.
Here's the pitch: Whatever I tried, shaders seem to be broken once you add any other mod. Trying to get shaders to work in a modpack at 1.12.2 feels like activating a bomb while trying to deactivate it: No matter how you do it, it blows up in your face.
I tried it all the ways told, shown, conceived and even others. No matter if MultiMC or not, it never works.
Does anybody know anything about that?
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Pls, help me. With OptiFine 1.12.2 HD U D3 (and earlier versions) - everything works fine. With all pre-versions OptiFine 1.12.2 HD U E1 pre - crash at the appearance of the game menu. Crash report - https://pastebin.com/gML9ddKP
Using 1.7.10 E3/E7, I have two issues.
First, is when I start the world with Multi-Core chunkloading, the parts of the world flash in and out of existence, until I cycle the settings through "Default" chunkloading back into Multi-Core. Then stuff stays put for as long as client is running.
Another issue is bad texture z-fighting. Especially microblocks and EnderIO conduit decorations (arrows, markings).
The z-fighting can be fixed by disabling Fast Render.
Pls, help me. With OptiFine 1.12.2 HD U D3 (and earlier versions) - everything works fine. With all pre-versions OptiFine 1.12.2 HD U E1 pre - crash at the appearance of the game menu. Crash report - https://pastebin.com/gML9ddKP
I have not found anything for that topic yet, but maybe I was just not searching thoroughly enough.
Here's the pitch: Whatever I tried, shaders seem to be broken once you add any other mod. Trying to get shaders to work in a modpack at 1.12.2 feels like activating a bomb while trying to deactivate it: No matter how you do it, it blows up in your face.
I tried it all the ways told, shown, conceived and even others. No matter if MultiMC or not, it never works.
Does anybody know anything about that?
Shaders should work with most mods. Some bigger mods or mods using their own custom shaders may have problems.
The z-fighting can be fixed by disabling Fast Render.
Disabling Fast Render only reduces it, but not fixes. And the thing is, on the same setup it was not a problem for several months, if not years. Then it started to happen, and I'm struggling to find the cause.
Shaders should work with most mods. Some bigger mods or mods using their own custom shaders may have problems.
Don't know why, but any shader I loaded into the modpack had some problems. SEUS was the only one where the problems did not result in something big. Just the fact that it all looked ..... washed out, I'd call it.
But thanks, now I know why it would not work for the life of my. One of the mods must have it's own shaders and thus breaks it completely.
Time to bury my efforts to try and get shaders running on there.
Unless you know shaders that only make the water look better?
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
First of all, thank you for creating this module to improve the game experience.
I have been using your module for a while, and I have found that this can improve more FPS because it can't use both integrated and discrete graphics cards at the same time so I hope to add this feature in the future.
Maybe you will ask me if I have a discrete graphics cards, it will be able to work smoothly?
Well, that is the situation when no shader packs is used. I use the GTX960 to play Minecraft installed modules, but I only get 19~30fps.
So, I pray that this feature can be added in the future to make it run more smoothly.
I'm afraid I have to keep using Minecraft 1.11.2 for now... mod compatibility, but moreover, map compatibility due to changes in how command blocks are handled, now prevents me from being able to move to 1.12 or beyond... I do wish you would please consider continuing to support 1.11.2. I don't believe I'm the only one still relying on this older version.
Ok.
I have not found anything for that topic yet, but maybe I was just not searching thoroughly enough.
Here's the pitch: Whatever I tried, shaders seem to be broken once you add any other mod. Trying to get shaders to work in a modpack at 1.12.2 feels like activating a bomb while trying to deactivate it: No matter how you do it, it blows up in your face.
I tried it all the ways told, shown, conceived and even others. No matter if MultiMC or not, it never works.
Does anybody know anything about that?
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Pls, help me. With OptiFine 1.12.2 HD U D3 (and earlier versions) - everything works fine. With all pre-versions OptiFine 1.12.2 HD U E1 pre - crash at the appearance of the game menu. Crash report - https://pastebin.com/gML9ddKP
how do i rebind the zoom key? i can't find an option for it anywhere.. i may just be a noob lol please help, and thanks in advance
Have you checked Controls settings?…
The z-fighting can be fixed by disabling Fast Render.
The OptiFine code is not hacky.
It just does too many things and mods expect everything to be EXACTLY as it is in vanilla, which is not possible.
Conflict with one of the core mods:
- OpenModsCorePlugin (OpenModsLib 0.11.5.jar)
- Inventory Tweaks Coremod (InventoryTweaks 1.64.jar)
- NWRTweak (RedstonePaste 1.7.5.jar)
- MicdoodlePlugin (MicdoodleCore 4.0.1.177.jar)
- EnderCorePlugin (EnderCore 0.5.31.jar)
- ForgelinPlugin (Forgelin 1.7.4.jar)
- CoreMod (Aroma1997Core 2.0.0.0.b155.jar)
- AppleCore (AppleCore 3.1.3.jar)
- CreativePatchingLoader (CreativeCore 1.9.22.jar)
- ItemPatchingLoader (ItemPhysicFull 1.4.12.jar)
- LittlePatchingLoader (LittleTiles 1.5.0-pre97.jar)
- CTMCorePlugin (CTM 0.3.0.15.jar)
- LoadingPlugin (Bloodmoon 1.5.3.jar)
- LoadingPlugin (HardcoreDarkness 2.0.jar)
- RBLoadingPlugin (RealBench 1.3.3.jar)
Shaders should work with most mods. Some bigger mods or mods using their own custom shaders may have problems.
Disabling Fast Render only reduces it, but not fixes. And the thing is, on the same setup it was not a problem for several months, if not years. Then it started to happen, and I'm struggling to find the cause.
Don't know why, but any shader I loaded into the modpack had some problems. SEUS was the only one where the problems did not result in something big. Just the fact that it all looked ..... washed out, I'd call it.
But thanks, now I know why it would not work for the life of my. One of the mods must have it's own shaders and thus breaks it completely.
Time to bury my efforts to try and get shaders running on there.
Unless you know shaders that only make the water look better?
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Yo dude watch out, get that certificate signed for Google on your website
So outdated security's the issue then? I just spent 30 minutes trying to make sure my date & time were right...
First of all, thank you for creating this module to improve the game experience.
I have been using your module for a while, and I have found that this can improve more FPS because it can't use both integrated and discrete graphics cards at the same time so I hope to add this feature in the future.
Maybe you will ask me if I have a discrete graphics cards, it will be able to work smoothly?
Well, that is the situation when no shader packs is used. I use the GTX960 to play Minecraft installed modules, but I only get 19~30fps.
So, I pray that this feature can be added in the future to make it run more smoothly.
I cant seem to get the download links for newer versions of optifine to work.
Come check out my pack and tell me what you think.
Here you go, sir. Maybe there are newer versions than the ones you've got.
https://optifine.net/downloads
thanks, i was able to get it to work. turned out to be my computer. so i used different one.
Come check out my pack and tell me what you think.
For some reason, the site was on the suspicious list in Russia. What should I do in this case? Only the mirror works.
I have registered the website on yandex webmaster and I have reported that the site is clean
it will probably take some time until the warning is removed
This is the Virus Total report for optifine.net:
https://www.virustotal.com/#/url/18bf8c18f49875d4a41a5170f7748f9bef6056c2d582a2b282c8b469147cc887/detection
sp614x, can you already tell if the 1.13 code is a complete mess, or did they really "optimize" stuff, as they're claiming?
How long do you think it will take mojang to figure out that they should just hire you and pay you to optimize the game before release?
There are many others that could do a better job.
Ever looked at that Azanor fella? He does mindboggling stuff, usual good modders need months for, in just a week. That guy is a god of java.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?