So I just got back into Minecraft after being away for years. I'm guessing the answer is no, but I'll ask anyway. Will this mod work with the latest PC Minecraft version?
So I just got back into Minecraft after being away for years. I'm guessing the answer is no, but I'll ask anyway. Will this mod work with the latest PC Minecraft version?
Thanks
Please take the time to read the version the game the mod was made for and you will get your answer....
Hello once more, fine people of the Minecraft forums. It's been a minute.
As an aside, grad school is great fun. I'm not sure why I thought that was a good idea, but... hey, these things happen. But grad school and working a full-time job? I don't recommend it, unless you think your blood pressure is just too low...
There's been some machine failures and HD crashes since I last updated this mod: I was putting together some stuff for it... a couple years ago, now, I guess. Hmm. Time flies.
Enough with the preamble: I have decided that it's time to admit that I'm retired from the Minecraft modding community. But, given that, it seemed a bit of a jerk move to take the mod down with me, so:
Here is the source code for Dungeon Mobs v4.2.0, which was intended to include the beamos, but wound up not working quite right. The code for that is still all in there, so if you want to rip it out - or make it work - that's your prerogative. Oh, and by the way, the versioning structure was: first digit increased for each new release of Minecraft I updated for; second digit was used for each new mob added for a given Minecraft release; and third digit was for bug-fixes and such that didn't include any new content.
I make no guarantees that the code I posted works, but I checked it out, and it does look like everything you need is in there. Textures, sounds, the whole nine yards: for whomever decides to take up the torch, there should be enough material there for you to at least only have a couple hundred bugs to start with. And I'm just talking about the build process, I'm not even talking about actual gameplay.
Remember, as well, that this was written for Minecraft 1.7.10: there's even a few function calls to functions that hadn't been deobfuscated yet, and have the really bizarre naming scheme! But I'm sure you'll be fine. Part of the fun of writing stuff for Minecraft was that the base framework already existed, you just had to figure out how to poke at it to make it do what you want. I really can think of no better way for someone to get into coding than trying to write a mod for Minecraft.
I also apologize for the lack of comments. And the horrible variable names. And the vulgarities. But really, I never intended on releasing the code, and don't have the time or inclination to try to set up a dev environment just to fix that stuff, so... shrug.
It's been a fun road. We had some good times, and some bad. I want to offer thanks to all those folk who helped out along the road: you guys know who you are. And to everyone else, including those who've never gotten to use this mod: maybe someone will update it, and you'll get to (re-)experience the horrible, terrible feeling of playing Minecraft with some real difficulty. Because after all, what is life without a challenge?
With that, I relinquish control of the mod. It is no longer mine, but now lives free in the digital wilds, frolicking among its own kind.
is there an option to disable hook horror's disarming/armor destroying properties? its in a pack i'm playing and i just had an unfair death due to lag.
No one's rewriting it. However, I managed to find the dev, and contacted him, to see if he could release the source code. So far, no response.
So I guess all we can do is hope. If there is a way for me to help, please let me know.
So I just got back into Minecraft after being away for years. I'm guessing the answer is no, but I'll ask anyway. Will this mod work with the latest PC Minecraft version?
Thanks
Please take the time to read the version the game the mod was made for and you will get your answer....
Hello once more, fine people of the Minecraft forums. It's been a minute.
As an aside, grad school is great fun. I'm not sure why I thought that was a good idea, but... hey, these things happen. But grad school and working a full-time job? I don't recommend it, unless you think your blood pressure is just too low...
There's been some machine failures and HD crashes since I last updated this mod: I was putting together some stuff for it... a couple years ago, now, I guess. Hmm. Time flies.
Enough with the preamble: I have decided that it's time to admit that I'm retired from the Minecraft modding community. But, given that, it seemed a bit of a jerk move to take the mod down with me, so:
Here is the source code for Dungeon Mobs v4.2.0, which was intended to include the beamos, but wound up not working quite right. The code for that is still all in there, so if you want to rip it out - or make it work - that's your prerogative. Oh, and by the way, the versioning structure was: first digit increased for each new release of Minecraft I updated for; second digit was used for each new mob added for a given Minecraft release; and third digit was for bug-fixes and such that didn't include any new content.
I make no guarantees that the code I posted works, but I checked it out, and it does look like everything you need is in there. Textures, sounds, the whole nine yards: for whomever decides to take up the torch, there should be enough material there for you to at least only have a couple hundred bugs to start with. And I'm just talking about the build process, I'm not even talking about actual gameplay.
Remember, as well, that this was written for Minecraft 1.7.10: there's even a few function calls to functions that hadn't been deobfuscated yet, and have the really bizarre naming scheme! But I'm sure you'll be fine. Part of the fun of writing stuff for Minecraft was that the base framework already existed, you just had to figure out how to poke at it to make it do what you want. I really can think of no better way for someone to get into coding than trying to write a mod for Minecraft.
I also apologize for the lack of comments. And the horrible variable names. And the vulgarities. But really, I never intended on releasing the code, and don't have the time or inclination to try to set up a dev environment just to fix that stuff, so... shrug.
It's been a fun road. We had some good times, and some bad. I want to offer thanks to all those folk who helped out along the road: you guys know who you are. And to everyone else, including those who've never gotten to use this mod: maybe someone will update it, and you'll get to (re-)experience the horrible, terrible feeling of playing Minecraft with some real difficulty. Because after all, what is life without a challenge?
With that, I relinquish control of the mod. It is no longer mine, but now lives free in the digital wilds, frolicking among its own kind.
Do with it what you will.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker
I've update this to 1.12.2:
Dungeon Mobs 5.0.0 for 1.12.2
is there an option to disable hook horror's disarming/armor destroying properties? its in a pack i'm playing and i just had an unfair death due to lag.
Dungeons no dragons okay.