We were just discussing this in the team. Some of the add-ons actually works more or less. Some need some TLC before they can be played and some need to integrate some of the new features. I know some old contributors has already started bringing their add-ons to 1.12.2.
We are trying to contact as many old contributors as possible and in worst case add a policy/license so that it possible for us to help update the add-ons even if we fail to get in contact but that is a later story.
I've missed this mod so much! I'm having issues with forge though. I keep getting this error. Oh, and I should probably add I also have Mr Crayfish's furniture mod installed as well.
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Millenaire (millenaire)
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: CreativePatchingLoader (CreativeCore-1.12.2.jar) LoadingPlugin (Quark-r1.4-123.jar)Contact their authors BEFORE contacting forge
// I'm sorry, Dave.
Time: 8/4/18 8:58 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Millenaire (millenaire)Caused by: java.lang.IllegalAccessError: tried to access method net.minecraft.advancements.CriteriaTriggers.func_192118_a(Lnet/minecraft/advancements/ICriterionTrigger;)Lnet/minecraft/advancements/ICriterionTrigger; from class org.millenaire.common.advancements.MillAdvancements at org.millenaire.common.advancements.MillAdvancements.registerTriggers(MillAdvancements.java:153) at org.millenaire.common.forge.Mill.init(Mill.java:251) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:719) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I have now updated to 1.12.2, It's great. I like how Normans pray now (I never saw them pray in 1.7.10) but they seem to be doing it WAY too much. I don't think this is supposed to be deliberate. Also, there are TWO Merchants at the stall. Anyway, I heavily praise this mod, it is a masterpiece, It is my favourite mod. It deserves 1000 stars. Here are two suggestions: One: A nice addition would be monarchs that control every village of that culture, like William the Conqueror in the Norman Culture. Two: New animations, and compatibility with mods like Mo' Bends would be great! I support this mod.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/11/2012
Posts:
115
Member Details
Hey is there a way to spawn lonebuilding and alchemist or tree of life? Its kinda hard for me to find them, it would be great if i can spawn them myself i like to custom my world
Sorry no, but one tip is to turn off spawning of villages and setting distance between lone buildings to a minimum. And then go exploring new areas. And use the "v" command often.
What does it mean when it says changing the time will break milenaire? Is it permanantly broken in my world because i changed time once? Can it be fixed? The signs are frequently empty...
Hello folks, recently I created my own Byzantine village and I am your leader, currently my frourio is at maximum level, I put iron ores in the furnace of the blacksmith's forge inside the frourio and soon thereafter when the ores became bars of iron , the blacksmith produced Byzantine maces and some iron tools, could anyone tell me if this is the only way he could make tools? How do I make him do other things?
Sorry no, but one tip is to turn off spawning of villages and setting distance between lone buildings to a minimum. And then go exploring new areas. And use the "v" command often.
yea thanks i forgot that you need good relation with them so you get the quest for alchemist,etc but man i searched for that japanese weapon shop but no avail
If I may be so bold, I would like to ask the developers to please consider a couple of things.
1. Disable vanilla villages or have a config setting to allow us to do so.
I realize in the 1.12 options menu we can disable them, however, if I'm using Biomes O' Plenty or Quark's realistic terrain generation, I cannot do that. It's weird to me to have testificates running around with these amazing NPCs. When using a biome adding mod it is possible to use Geologracraft to disable villages but that adds to my modlist and that mod is sometimes a real pain to set up correctly.
I suppose an alternative would be to bring back the Minecraftia Villages from 1.7.10. Those were alot of fun.
2. Use the schematic format for buildings.
I'm guessing some thought has been given to this idea. It would really be easier for custom content to be added. At least I think so, because I can make structures and then use MC Edit to save them as a schematic. I've tried a couple of times to read on your website the instructions for creating custom content, and I'm not understanding it. But, it appears that I have to draw things out as pixels.
There is a beta for 7.0.0 with a lot of new stuff.
Yes, we have a project looking into the possibility to use schematic files as a base for defining buildings. The challenge here is that we need all the upgrades in the same file including a lot of metadata that are not supported in the schematics format. We are having some progress in that area but the main developer of it has something called school etc to handle so its impossible to say when/if.
But there is an in-game method to create and update buildings that don't include editing png-files. I think there is a video on youtube for that and I hope that someone updates the wiki with a better instruction.
ROFL! I hear you about school. I didn't want to sound like a pest. I only wished to drop an idea.
I didn't know there was an in game method for doing that. That probably would be just fine. It was the .png file thing that looked very odd indeed. I did notice many new developer tools under a new tab. So, I'll have to check that out.
No doubt as things get more and more worked out, the wiki page will be updated.
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a
reworked Norman culture and the construction of a massive, end-game
marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Hello, for some reason my created worlds with the mod millenaire installed are not appearing so I can enter, even when I go in the folder .minecraft and in the folder saves the world are there, however when I enter the minecraft the worlds are not there , as if they had never existed. Can someone explain to me if this error has already been solved
Hey could someone help me out by any chance? Im running a server with this mod on version 1.7.10. Millenaire 6.0.2, and I am getting this code spammed in my console NON STOP..... does anybody know of a fix, or at the very least how to turn off this constant log spam? Thanks ahead of time!
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Froward Reginald/1738459827534333818/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Gerulf Gervin/4913532916803519706/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericAsymmFemale@: Matilde Reginald/2452223134044380927/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericAsymmFemale@: Frida Reginald/7249142332544261503/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Ottilia Gervin/1707311050004439042/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Henrik Reginald/7339510777714025687/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Froward Reginald/1738459827534333818/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is nul
Hi!
We were just discussing this in the team. Some of the add-ons actually works more or less. Some need some TLC before they can be played and some need to integrate some of the new features. I know some old contributors has already started bringing their add-ons to 1.12.2.
We are trying to contact as many old contributors as possible and in worst case add a policy/license so that it possible for us to help update the add-ons even if we fail to get in contact but that is a later story.
/MoonCutter2B (I want my original name back pls)
I've missed this mod so much! I'm having issues with forge though. I keep getting this error. Oh, and I should probably add I also have Mr Crayfish's furniture mod installed as well.
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Millenaire (millenaire)
Oh, not good.
If you are using discord pls join us there, it much faster way to help you.
Or if not pls state: forge version, millenarie version (6.2.7 is the latest if Kinniken hasn't posted yet another).
and a log or two, with the normal Minecraft log and the millenaire.log from the millenaire-custom folder.
/MoonCutter2B
Kinniken has release 6.2.8 with a lot of fixes and some minor improvements. More to come.
!!!
URGENT: HELP!
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: CreativePatchingLoader (CreativeCore-1.12.2.jar) LoadingPlugin (Quark-r1.4-123.jar)Contact their authors BEFORE contacting forge
// I'm sorry, Dave.
Time: 8/4/18 8:58 PMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Millenaire (millenaire)Caused by: java.lang.IllegalAccessError: tried to access method net.minecraft.advancements.CriteriaTriggers.func_192118_a(Lnet/minecraft/advancements/ICriterionTrigger;)Lnet/minecraft/advancements/ICriterionTrigger; from class org.millenaire.common.advancements.MillAdvancements at org.millenaire.common.advancements.MillAdvancements.registerTriggers(MillAdvancements.java:153) at org.millenaire.common.forge.Mill.init(Mill.java:251) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:719) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:352) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.8.0_181, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 524339648 bytes (500 MB) / 1236283392 bytes (1179 MB) up to 16092758016 bytes (15347 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx15G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.1.2582 13 mods loaded, 13 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:----- |:----------------- |:---------------- |:--------------------------------------------- |:---------------------------------------- | | UCHI | minecraft | 1.12.2 | minecraft.jar | None | | UCHI | mcp | 9.42 | minecraft.jar | None | | UCHI | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2582.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHI | forge | 14.23.1.2582 | forge-1.12.2-14.23.1.2582.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHI | creativecoredummy | 1.0.0 | minecraft.jar | None | | UCHI | quark | r1.4-123 | Quark-r1.4-123.jar | None | | UCHI | autoreglib | 1.3-17 | AutoRegLib-1.3-17.jar | None | | UCHI | biomesoplenty | 7.0.1.2361 | BiomesOPlenty-1.12.2-7.0.1.2361-universal.jar | None | | UCHI | creativecore | 1.7.4 | CreativeCore-1.12.2.jar | None | | UCHI | imsm | 1.12 | Instant-Massive-Structures-Mod-1.12.jar | None | | UCHE | millenaire | Millénaire 6.2.8 | millenaire-6.2.8.jar | None | | UCHI | opframe | 1.4.0 | Online-Picture-Frame-Mod-1.12.2.jar | None | | UCHI | placeableitems | 3.2 | placeableitems-3.2.jar | None |
Loaded coremods (and transformers): CreativePatchingLoader (CreativeCore-1.12.2.jar) LoadingPlugin (Quark-r1.4-123.jar) vazkii.quark.base.asm.ClassTransformer GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.3.0' Renderer: 'GeForce GT 740M/PCIe/SSE2'
Your forge is too old (2582). Should be at least 2700 or so.
Just watched some LOTR mod gameplay footage, and this MOD immediately came to my mind. Im so happy that Millénaire is still being updated.
I have now updated to 1.12.2, It's great. I like how Normans pray now (I never saw them pray in 1.7.10) but they seem to be doing it WAY too much. I don't think this is supposed to be deliberate. Also, there are TWO Merchants at the stall. Anyway, I heavily praise this mod, it is a masterpiece, It is my favourite mod. It deserves 1000 stars. Here are two suggestions: One: A nice addition would be monarchs that control every village of that culture, like William the Conqueror in the Norman Culture. Two: New animations, and compatibility with mods like Mo' Bends would be great! I support this mod.
P.S, sorry about the long post.
Hey is there a way to spawn lonebuilding and alchemist or tree of life? Its kinda hard for me to find them, it would be great if i can spawn them myself i like to custom my world
Sorry no, but one tip is to turn off spawning of villages and setting distance between lone buildings to a minimum. And then go exploring new areas. And use the "v" command often.
What does it mean when it says changing the time will break milenaire? Is it permanantly broken in my world because i changed time once? Can it be fixed? The signs are frequently empty...
yea thanks i forgot that you need good relation with them so you get the quest for alchemist,etc but man i searched for that japanese weapon shop but no avail
Hi Guys,
If I may be so bold, I would like to ask the developers to please consider a couple of things.
1. Disable vanilla villages or have a config setting to allow us to do so.
I realize in the 1.12 options menu we can disable them, however, if I'm using Biomes O' Plenty or Quark's realistic terrain generation, I cannot do that. It's weird to me to have testificates running around with these amazing NPCs. When using a biome adding mod it is possible to use Geologracraft to disable villages but that adds to my modlist and that mod is sometimes a real pain to set up correctly.
I suppose an alternative would be to bring back the Minecraftia Villages from 1.7.10. Those were alot of fun.
2. Use the schematic format for buildings.
I'm guessing some thought has been given to this idea. It would really be easier for custom content to be added. At least I think so, because I can make structures and then use MC Edit to save them as a schematic. I've tried a couple of times to read on your website the instructions for creating custom content, and I'm not understanding it. But, it appears that I have to draw things out as pixels.
Thank you for the consideration!
Landar
Hi all!
6.2.10 for 1.12.2 is out.
There is a beta for 7.0.0 with a lot of new stuff.
Yes, we have a project looking into the possibility to use schematic files as a base for defining buildings. The challenge here is that we need all the upgrades in the same file including a lot of metadata that are not supported in the schematics format. We are having some progress in that area but the main developer of it has something called school etc to handle so its impossible to say when/if.
But there is an in-game method to create and update buildings that don't include editing png-files. I think there is a video on youtube for that and I hope that someone updates the wiki with a better instruction.
/MoonCutter2B
@MoonCutter2B
ROFL! I hear you about school. I didn't want to sound like a pest. I only wished to drop an idea.
I didn't know there was an in game method for doing that. That probably would be just fine. It was the .png file thing that looked very odd indeed. I did notice many new developer tools under a new tab. So, I'll have to check that out.
No doubt as things get more and more worked out, the wiki page will be updated.
Thanks!
Landar
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a
reworked Norman culture and the construction of a massive, end-game
marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Hello, for some reason my created worlds with the mod millenaire installed are not appearing so I can enter, even when I go in the folder .minecraft and in the folder saves the world are there, however when I enter the minecraft the worlds are not there , as if they had never existed. Can someone explain to me if this error has already been solved
Hey could someone help me out by any chance? Im running a server with this mod on version 1.7.10. Millenaire 6.0.2, and I am getting this code spammed in my console NON STOP..... does anybody know of a fix, or at the very least how to turn off this constant log spam? Thanks ahead of time!
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Froward Reginald/1738459827534333818/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Gerulf Gervin/4913532916803519706/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericAsymmFemale@: Matilde Reginald/2452223134044380927/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericAsymmFemale@: Frida Reginald/7249142332544261503/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Ottilia Gervin/1707311050004439042/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Henrik Reginald/7339510777714025687/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is null
21.12 19:51:15 [Server] Server thread/INFO [FML]: SRV ERROR: MLEntityGenericMale@: Froward Reginald/1738459827534333818/net.minecraft.world.WorldServer@50bce03c: Could not register as mw is nul
I ended up just finding the villagers in question and killing them/destroying the village but no idea what caused it