Major Change Log:
v4.1.4
* upgrade to Forge for MC 1.11
* mod name converted to lower case (fixes #13)
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Could one of the devs maybe take a look at this issue? I just encountered it and tried using 5 different versions of mumbleLink, but it doesn't work, unfortunately... The location is not being updated through CrossTalk, and it keeps players locations set to where the spawn is, meaning there's no positional audio whatsoever! More info here: https://github.com/zsawyer/MumbleLink/issues/14
Hi SnipingCoward! I'm stoked to see proximity based chat in Minecraft! Do you think this will work with 1.12? If not, any chance you'd be willing to update? Thanks for making such a rad mod. Cheers 🍻
We are discussing the potential to add sound physics into VOIP. This would mean the players you are playing with would sound like they're speaking from the position of their avatar within the game. Currently, sounds in the game play as a flat effect file, attenuated slightly from distance and adjusted positionally, but that's it. The original sound physics mod demonstration shows how much of a difference adding reverb and occlusion makes.
It means sounds eco and are dampened if they originate from behind thick walls. MumbleLink enhances VOIP somewhat, but not beyond vanilla minecraft standards. It's restricted to basic positional adjustments. If someone is speaking from behind a 3m thick wall you can hear them perfectly as if they were 3m away standing in the same room as you.
I've submitted a feature request to mumble to add sound physics to VOIP. This means that you would hear your co-players voice eco in a cave or mute in the snow. The sound of someone else's voice shouting as your character was underwater would be muted and wobbly. Your voice would bubble up to them garbled. Mumble is open source, so anyone can contribute.
Just like the sound physics mod, the VOIP client would have to know the hardness of the surrounding materials, which could be configured. An input config string or config file could help streamline things for players. As for the map data itself, some games have extractable map data, for others a user provided 3-d replica could be used. Having multiple input methods for map data would increase compatibility between games. In the rare instance where map data is both variable and non-extractable it may not be possible.
For data transmission reverb can be applied before transmitting, and occlusion and attenuation can be processed on the other end given the proper coordinates. I don't think any additional data would need to be sent. Occlusion is a cheap algorithm to run, depending on how many lines of reflection you want. More reflection means more realistic sound bouncing around corners, but also higher processing requirements. Mumble already does attenuation.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
We removed a lot of things indeed, that are not necessary here. Nevertheless, most of the working code for the communication/Mumble API is still from Zsawyer's code.
They are several adding we are thinking to do but if you have means to contact him, we would be pleased to take it over, adding new components to it in the future too.
We would obviously also keep the contributor list there has been in the past.
To be honest, i totally lost faith on further update for this mod so your post delighted me !
From time to time, I like doing some UHC-like events with my friends and this mod give so much immersion I can't imagine playing without it.
But lately i've been frustated not to be able to update my server to latest versions...
(N.B : I cannot move to fabric because i have several self-made plugins on it).
So obviously I threw myself on your download to check it out.
But sadly, i have an error when loading it :
"Mod extendedpasupport" requires aldostralink 1.0.0 or above
Currently, aldostralink is not installed"
Have you already been through this message ?
Did i do something wrong on my installation (I literally just put the .jar in the mod folder) ?
Anyway thank you for trying to maintain this awesome mod.
To be honest, i totally lost faith on further update for this mod so your post delighted me !
From time to time, I like doing some UHC-like events with my friends and this mod give so much immersion I can't imagine playing without it.
But lately i've been frustated not to be able to update my server to latest versions...
(N.B : I cannot move to fabric because i have several self-made plugins on it).
So obviously I threw myself on your download to check it out.
But sadly, i have an error when loading it :
"Mod extendedpasupport" requires aldostralink 1.0.0 or above
Currently, aldostralink is not installed"
Have you already been through this message ?
Did i do something wrong on my installation (I literally just put the .jar in the mod folder) ?
Anyway thank you for trying to maintain this awesome mod.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
New Versions released: 4.2.4
compatibility update for MC 1.11
Download for MC 1.11
MumbleLink-1.11-4.2.4.jar
Major Change Log:
v4.1.4
* upgrade to Forge for MC 1.11
* mod name converted to lower case (fixes #13)
Downloads for Addon-Developers
these are quick-and-dirty releases, there are no separate downloads clone the GitHub-Project or use the jars above
Mod-Packs:
Generally you are free to distribute it with your private (or public, or commercial) mod-packs as specified by LGPLv3.
That being said, it virtually means no restrictions apply except that you should inform users that your mod-pack contains this mod and that it is licensed under LGPLv3.
Feel free to drop a note and a link in this thread. It might give you some more users and I simply am curious to see where it is used (totally optional!).
Current and Alpha Releases:
other releases can be found on github: https://github.com/zsawyer/MumbleLink/releases
Want Positional VOIP? Get the Mod for Mumble Support
Could one of the devs maybe take a look at this issue? I just encountered it and tried using 5 different versions of mumbleLink, but it doesn't work, unfortunately... The location is not being updated through CrossTalk, and it keeps players locations set to where the spawn is, meaning there's no positional audio whatsoever! More info here: https://github.com/zsawyer/MumbleLink/issues/14
Thanks,
~Nick M.
dont works with team speak :C
Hi SnipingCoward! I'm stoked to see proximity based chat in Minecraft! Do you think this will work with 1.12? If not, any chance you'd be willing to update? Thanks for making such a rad mod. Cheers 🍻
Is this planned to be updated to 1.12?
We are discussing the potential to add sound physics into VOIP. This would mean the players you are playing with would sound like they're speaking from the position of their avatar within the game. Currently, sounds in the game play as a flat effect file, attenuated slightly from distance and adjusted positionally, but that's it. The original sound physics mod demonstration shows how much of a difference adding reverb and occlusion makes.
It means sounds eco and are dampened if they originate from behind thick walls. MumbleLink enhances VOIP somewhat, but not beyond vanilla minecraft standards. It's restricted to basic positional adjustments. If someone is speaking from behind a 3m thick wall you can hear them perfectly as if they were 3m away standing in the same room as you.
I've submitted a feature request to mumble to add sound physics to VOIP. This means that you would hear your co-players voice eco in a cave or mute in the snow. The sound of someone else's voice shouting as your character was underwater would be muted and wobbly. Your voice would bubble up to them garbled. Mumble is open source, so anyone can contribute.
Just like the sound physics mod, the VOIP client would have to know the hardness of the surrounding materials, which could be configured. An input config string or config file could help streamline things for players. As for the map data itself, some games have extractable map data, for others a user provided 3-d replica could be used. Having multiple input methods for map data would increase compatibility between games. In the rare instance where map data is both variable and non-extractable it may not be possible.
For data transmission reverb can be applied before transmitting, and occlusion and attenuation can be processed on the other end given the proper coordinates. I don't think any additional data would need to be sent. Occlusion is a cheap algorithm to run, depending on how many lines of reflection you want. More reflection means more realistic sound bouncing around corners, but also higher processing requirements. Mumble already does attenuation.
Hi!
Do We Need A Separate Mod For The Server Or Only The Clients Need The Mod
Please Reply!
Thanks!
Just requesting an update to 1.12
I was excited to try this in VR with Vivecraft but sad to see it wont work on my current version. Good job so far with the mod though!
Will they update this for 1.13?
Imagine combining this with sound physics and doing multiplayer. Caving would be so amazing
Does it work with Discord ?
No. I applied for a Discord interface, but it was rejected.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Minecraft 1.15.2
Hello!
The Aldostra team just updated the mod to version 1.15.2.
You can download it here
Link to the Github fork: https://github.com/alexandrelefourner/MumbleLink (we also made a merge request)
Hope it will be helpful for others
Hello there,
Did you talk to Zsawyer about this?
I think that he would be glad to have someone help him port the mod to newer MC versions.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hello Robijnvogel,
We did not contact him specifically but we did the merge request so he can add it to the branch directly.
We still did not get any answer from him to the merge request however
If you would like to take over development of the mod, you could just ask if that would be okay.
I don't see what added benefit a merge request to the original repository would serve in this case.
You changed basically every file and renamed the whole repository structure to your team name.
That you ported it and made it work on MC 1.15 is great, but it is in essence "your version" of the mod.
I'll see if I can contact Zsawyer about this, okay?
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hi,
We have had a discussion with the team.
We removed a lot of things indeed, that are not necessary here. Nevertheless, most of the working code for the communication/Mumble API is still from Zsawyer's code.
They are several adding we are thinking to do but if you have means to contact him, we would be pleased to take it over, adding new components to it in the future too.
We would obviously also keep the contributor list there has been in the past.
Hello,
To be honest, i totally lost faith on further update for this mod so your post delighted me !
From time to time, I like doing some UHC-like events with my friends and this mod give so much immersion I can't imagine playing without it.
But lately i've been frustated not to be able to update my server to latest versions...
(N.B : I cannot move to fabric because i have several self-made plugins on it).
So obviously I threw myself on your download to check it out.
But sadly, i have an error when loading it :
"Mod extendedpasupport" requires aldostralink 1.0.0 or above
Currently, aldostralink is not installed"
Have you already been through this message ?
Did i do something wrong on my installation (I literally just put the .jar in the mod folder) ?
Anyway thank you for trying to maintain this awesome mod.
See https://github.com/alexandrelefourner/MumbleLink
under ""Mod Installation" I guess?
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me