For booleans, 1 is usually true, and 0 is usually false.
You set turretIgnoresOwner to false. That means the turrets will NOT ignore the owner.
You have to set it to true.
I think I might know why the see through portals doesn't work right. It could be because there is a grey thing where it puts the thing from the other portal. Then it might put it in the same layer as the grey thing which makes it look weird. My brother was playing with this mod and a few others, when I saw the weird thing happen. I hope it made sense, so you might be able to fix it (I like looking at the .png files in the mods, which is why I know about the grey thing).
I am working on an portal map and I would like to be able to kill the player with TNT. However, I have noticed that when the player is wearing the long fall boots they are also immune to TNT damage. I have checked both config files and I cannot find a Boolean command to enable TNT damage. Is this a bug perhaps? Or am I simply missing something here? Any help would be great! Also with 1.5 coming out, do you know if material emancipation grids will be ready or will the whole mod need to be re-written for 1.5? Thanks!
So I've got the latest forge and the latest Portal Gun versions, but I can't make anything. The gun, boots, sentry, cubes, nothing works.
I had toomanyitems on before, and got the obsidian through that just because I was too lazy to go find some. Not sure if that's why nothing works, but I would greatly appreciate any help.
iChun, I was playing FTB and I can't somehow make Long Fall Boots...
They always come back into the crafting table. Shift-clicking doesn't really work.
After I shift click, trying to make the full long fall boots just goes away and ended back up right where I before I made a boot.
I think I might know why the see through portals doesn't work right. It could be because there is a grey thing where it puts the thing from the other portal. Then it might put it in the same layer as the grey thing which makes it look weird. My brother was playing with this mod and a few others, when I saw the weird thing happen. I hope it made sense, so you might be able to fix it (I like looking at the .png files in the mods, which is why I know about the grey thing).
See-through portals were deliberately left out of the current release.
I am working on an portal map and I would like to be able to kill the player with TNT. However, I have noticed that when the player is wearing the long fall boots they are also immune to TNT damage. I have checked both config files and I cannot find a Boolean command to enable TNT damage. Is this a bug perhaps? Or am I simply missing something here? Any help would be great! Also with 1.5 coming out, do you know if material emancipation grids will be ready or will the whole mod need to be re-written for 1.5? Thanks!
I actually haven't seen this one before, I'll poke him about it.
So I've got the latest forge and the latest Portal Gun versions, but I can't make anything. The gun, boots, sentry, cubes, nothing works.
I had toomanyitems on before, and got the obsidian through that just because I was too lazy to go find some. Not sure if that's why nothing works, but I would greatly appreciate any help.
For some reason when i download the mod (1.4.7V4) it doesn't have as much as it says it does in the... thingy xD. for example my version doesn't have the redirectional cubes or anything to do with them... halp D=
However I want it to attack other players also. without it attacking me?
Simple solution. Don't walk infront of them... Or have a secret lever that activates sticky pistons to move blocks infront of them when you want to walk by them. That is what I do.
i had the best idea i chun you should make panels i know it would be hard but at lest try i would probably sky rocket your mod i mean 2 different ones like angled and ones that go up and down and non portalable surfaces
Trying to get confirmation on updating PortalGun to the latest version for MindCrack servers. For server, download the latest at http://ichun.us/mods/portalgun/download/. = 1.4.7v4
Now for clients, do they need to manually download that same mod and replace the old version in their clients mods folder? This is working for me, but I was wondering if there was an easier way.
Rollback Post to RevisionRollBack
VenusCraft Horizons FTB server IP: VenusCraft.ca MC Thread
I have done so, Turrets still shoot me :C
I had toomanyitems on before, and got the obsidian through that just because I was too lazy to go find some. Not sure if that's why nothing works, but I would greatly appreciate any help.
They always come back into the crafting table. Shift-clicking doesn't really work.
After I shift click, trying to make the full long fall boots just goes away and ended back up right where I before I made a boot.
Any idea on this? Help?
See-through portals were deliberately left out of the current release.
I actually haven't seen this one before, I'll poke him about it.
Try using NEI instead of TMI.
no
because they arnt in the mod yet?
it's set to attack everything, you want to put 2 there
However I want it to attack other players also. without it attacking me?
Not possible. It's either all everything or no players at all.
Simple solution. Don't walk infront of them... Or have a secret lever that activates sticky pistons to move blocks infront of them when you want to walk by them. That is what I do.
Now for clients, do they need to manually download that same mod and replace the old version in their clients mods folder? This is working for me, but I was wondering if there was an easier way.
VenusCraft Horizons FTB server IP: VenusCraft.ca
MC Thread
As you can see I'm try to replicate portal 2, using redstone. I'll post a download soon.
i have =grabBlockMode=0
but dont work