I'm having trouble on 1.8.9 with changing biome. So I'm creating a custom map, and for ease I started with a Deep Ocean flat world. I've created a landmass which I want to be a forest biome. I then stacked blocks in the corner to the build limit and selected and then selected the lowest points past the edges (to encompass all the island area) and used "//setbiome forest" get the message telling me xxxxxxx columns have changed and that I may need to exit out.
When I re enter the world small segments of my selection has changed but is still 90% deep ocean, I then selected the area again and ran the command multiple times still not getting any further. Can anyone help me with this?
I'm surprised it worked at all (other than weather). When you select //pos1 and //pos2 they are both X, Y, and Z positions.
Try what you did again with //expand ?#OfBlocks u (up). If only the blocks between the elevations you selected changed you need to expand your selection upwards. If you want areas below your lowest elevation (Y) selection //expand ?#ofBlocks d (down).
You can also //expand 75 50 u too, that is the Y elevation of your selected blocks expanded 75 up and 50 down.
//pos1 or //hpos1 are "X" east/west, "Y" height above bedrock, and "Z" north/south (survival, I don't do creative).
//pos2 or //hpos2 are again "X" east/west, "Y" height above bedrock, and "Z" north/south.
if your pos1 Y axis is 2 and your pos2 Y axis is 4 only 3 rows of blocks (2, 3, and 4), of Y axis are selected for change.
Look also at "/tool tree" and "/tool". There is a downloadable PDF WE Command List in my signature. It only plants trees on certain blocks. There are many links (blue) to the WE site... It may have more information.
In survival //setbiome has never done anything more than change the weather.
I can't help you further... Post a bug report with sk89q.
I forgot... at one time WE-Forge /tree did not work (survival, creative not tried)... sk89q patched it, but I'm not certain it ever got fully added.
The patch did not allow //undo, again WE-Forge, be careful.
Okay, not sure if I'm somehow doing something wrong or if it's a bug. I'm playing 1.10.2 with worldedit version 6.1.4 and forge 188.8.131.522 through the curse launcher. I am on a flat world, trying to copy and paste a build. It's a build that already existed in that flat world, I just wanted to move it. I made my selections, stood right in front of the build on the ground when I saved, yet when I copy then paste it, it's literally below the bedrock in the flat world rather than in front of me. Well, parts of it anyway. But it's not showing up on the surface. I know the copy/paste is relative to player position, and I copy and paste accordingly, so I don't know why it's pasting below the ground. I never had this issue in 1.7.10 when I used worldedit before. Anyone have an idea what's happening?
Doesn't seem to matter. I tried a default world. Same thing. My builds keep being pasted far below me no matter what type of world I'm in or where I stand when copy/pasting a build. All the other commands work fine. //replace, //rotate. It's just the pasting that's giving me problems. I checked a tutorial. I am doing everything right, so I don't know why this is.
EDIT. I think it's a mod conflict. I've removed ALL the mods I had installed and now it's copy/pasting the way it should. Guess I'll have to add each mod back in at a time and see which one is causing the trouble.