Just uploaded a fix for SMP, replacing the existing link. Recommend downloading again.
Will try with other mods for compatibility purposes as they become available.
It's still good for SSP right? What I'm asking is do I need to re-download and install if all I'm using it for is SSP?
Rollback Post to RevisionRollBack
"Skinfan Does Minecraft" is a variety [HD] LP featuring survival, challenges, and tutorials. Check me out on Youtube! http://www.youtube.com/jonesmedia
Hey everyone just wanted to let you know that I uploaded a great tutorial on how to install this mod for Minecraft Beta 1.6.4!! If you check it out I promise it will work and you will be using it in no-time! :biggrin.gif:
Mod installed right without Modloader,except for the fact that o does not open the interface. When i pair it with modloader i black screen.
May 26, 2011 7:31:40 PM ModLoader init
FINE: ModLoader Beta 1.6.4 Initializing...
May 26, 2011 7:31:40 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Tyler\AppData\Roaming\.minecraft\bin\minecraft.jar
May 26, 2011 7:31:40 PM ModLoader readFromClassPath
FINER: Zip found.
May 26, 2011 7:31:40 PM ModLoader addMod
FINE: Failed to load mod from "mod_TooManyItems.class"
May 26, 2011 7:31:40 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: mod_TooManyItems, method: OnTickInGame signature: (Lnet/minecraft/client/Minecraft;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:232)
at ModLoader.addMod(ModLoader.java:206)
at ModLoader.readFromClassPath(ModLoader.java:1137)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
When I use unlimited on a map (not much reason to I know, but I was just testing it out) and then drop it, it successfully drops, but then when I pick it back up my inventory is infinitely filled with maps, and will refill when I empty it. The only way to stop it is to kill myself so I drop it, then I have to avoid maps entirely
Uh, I'm really sorry if somebody's already mentioned this, but I tried to give myself a map, and my game crashed. Installed, I have: Modloader, TMI, 303's Sky Islands mod. No incompatibilities in terms of the .class files.
By the way, I noticed that you are no longer using ho.class, and are now using ia.class. Are they both inventory classes? Is this just something notch has changed for 1.6_04?
Brb, Gotta kill my child, go to court, and be found innocent.
There is a how-to youtube video on the first page. It should clear things up :biggrin.gif:
Will try with other mods for compatibility purposes as they become available.
THANKS!
I'm having the exact same issue... any solutions?
You removed the Unlimited option! :sad.gif:
looking at the tmiconfig.class it seems that it still is /give {0}{1}{2} so I'm not sure why it's saying "can't find player blah"
edit:
fixed it by editing toomanyitems.txt's command to "/give myusername {1} {2}"
Tutorial:
FINE: ModLoader Beta 1.6.4 Initializing...
May 26, 2011 7:31:40 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Tyler\AppData\Roaming\.minecraft\bin\minecraft.jar
May 26, 2011 7:31:40 PM ModLoader readFromClassPath
FINER: Zip found.
May 26, 2011 7:31:40 PM ModLoader addMod
FINE: Failed to load mod from "mod_TooManyItems.class"
May 26, 2011 7:31:40 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: mod_TooManyItems, method: OnTickInGame signature: (Lnet/minecraft/client/Minecraft;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:232)
at ModLoader.addMod(ModLoader.java:206)
at ModLoader.readFromClassPath(ModLoader.java:1137)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
Theres the error report modloader gave me.
It's working fine with ModLoader for me but I'll see if I can duplicate that loading error.
Click the Start button.
Search for Run, then click on it.
In the RUN BOX type %appdata%.
Open the .minecraft folder.
Open the Bin folder.
Right click the Minecraft jar file, open with Winrar.
Open TooManyItems with Winrar.
Drag the TooManyItems files into the opened Minecraft jar file.
YOU'RE DONE. THERE LESS CONFUSING AMIRITE?
By the way, I noticed that you are no longer using ho.class, and are now using ia.class. Are they both inventory classes? Is this just something notch has changed for 1.6_04?