The moment I come across a glowing, female demon, I'm gonna be like "Wow, look at that! She's so beautiful!...kill it, kill it now."
It's the beauty/cuteness rule: if it's outrageously beautiful or cute, it will kill you.
This.
Now if only you could totally add wings onto your own skin. I would so make my dude demonic and similar to what my character looks like in Guitar Hero: Warriors of Rock.
Also, if they "aren't so excited about sexual actions"... I wonder how long until someone makes a patch for that. Probably not until somebody makes beds (I've added it to my to-do list though :tongue.gif: - I swear it's intended for health restoration and a way to reduce how long the night takes).
Quote from DarkNemesisV2 »
Quote from Lunar180 »
The moment I come across a glowing, female demon, I'm gonna be like "Wow, look at that! She's so beautiful!...kill it, kill it now."
It's the beauty/cuteness rule: if it's outrageously beautiful or cute, it will kill you.
This.
Now if only you could totally add wings onto your own skin. I would so make my dude demonic and similar to what my character looks like in Guitar Hero: Warriors of Rock.
I'll echo the request for wings and other skin extensions.
I'll just hang out in the Nether observing them so I can summon one later as an ally.
Once Charlotte upgrades to the latest version it should just be an easy task of swapping the render files, sound files and creating a skin to help distinguish her.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 2a24e516 --------
Generated 1/18/11 2:36 AM
Minecraft: Minecraft Beta 1.2_01
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7273 Release, ATI Technologies Inc.
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:322)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:335)
at mod_Arrows.makeItem(mod_Arrows.java:489)
at mod_Arrows.ModsLoaded(mod_Arrows.java:70)
at ModLoader.init(ModLoader.java:445)
at ModLoader.AddAllRenderers(ModLoader.java:100)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:290)
at net.minecraft.client.Minecraft.run(SourceFile:643)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bff6ab5c ----------
Just fyi, minerals is buggy, as Shockah said himself, he re-written the code, get Rev17, it is [less] buggy D
Well then, I think we'll need a female model for the player. Unless if you want gay incubi, that is. Which is unlogic as they feed upon female stuff, not male stuff like succubi.
I have finished a few edits of the texture that might be interesting.
Firstly is a version of the Nether skin that is a little closer to the style of the Nether.
Secondly is a skin for the overworld version for those who want a more 'heavenly' succubus. (I'm saving mine for making a Succubus Charlotte)
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I have finished building a mob trap specifically designed for capturing live Succumbi, it was a challenge to create because of several reasons:
Succumbi must be near the player to start chasing,
The camera effect meant that levers and buttons were not able to be used,
And the succumbi must be kept in an area where the player cannot wander in.
I managed to build a chamber with an entrance leading into wherever it was placed and an exit leading to a stone pressure plate, both with open steel doors. When the pressure plate was pressed both doors shut and stayed shut. The player could then climb either to the glass floor above for observation or out of the device entirely through the top. If the trap needed to be reset it would need to have been done manually in the lower chamber. The redstone circuit consists of a latch connected to the plate with an output to a torch that connects to the two doors from bellow.
If I can find the redstone simulator I might post an image of the circuit.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I have finished building a mob trap specifically designed for capturing live Succumbi, it was a challenge to create because of several reasons:
Succumbi must be near the player to start chasing,
The camera effect meant that levers and buttons were not able to be used,
And the succumbi must be kept in an area where the player cannot wander in.
I managed to build a chamber with an entrance leading into wherever it was placed and an exit leading to a stone pressure plate, both with open steel doors. When the pressure plate was pressed both doors shut and stayed shut. The player could then climb either to the glass floor above for observation or out of the device entirely through the top. If the trap needed to be reset it would need to have been done manually in the lower chamber. The redstone circuit consists of a latch connected to the plate with an output to a torch that connects to the two doors from bellow.
If I can find the redstone simulator I might post an image of the circuit.
You said succumbi and that kind of irked me. It's succubi. No m. Lol.(sorry for being a spelling Nazi, I just thought I'd let you know.)
Back on topic:
This is pretty epic, but you should add a couple random skins to both the over and underworld versions. I don't like falling for the same trick twice(or five or six times)... Lol. So if they all look a bit different, I don't feel so bad getting lured in... by the controls... Lol.
Rollback Post to RevisionRollBack
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
Hint: If you don't have a diamond sword and have hacked your health to, say, 9999, DON'T face a succubus
adminium blocks
This.
Now if only you could totally add wings onto your own skin. I would so make my dude demonic and similar to what my character looks like in Guitar Hero: Warriors of Rock.
Also, if they "aren't so excited about sexual actions"... I wonder how long until someone makes a patch for that. Probably not until somebody makes beds (I've added it to my to-do list though :tongue.gif: - I swear it's intended for health restoration and a way to reduce how long the night takes).
I'll echo the request for wings and other skin extensions.
Quick to change your mind there, brotato?
Your profile picture is oddly appropriate for this thread.
Once Charlotte upgrades to the latest version it should just be an easy task of swapping the render files, sound files and creating a skin to help distinguish her.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Just fyi, minerals is buggy, as Shockah said himself, he re-written the code, get Rev17, it is [less] buggy D
Well then, I think we'll need a female model for the player. Unless if you want gay incubi, that is. Which is unlogic as they feed upon female stuff, not male stuff like succubi.
Firstly is a version of the Nether skin that is a little closer to the style of the Nether.
Secondly is a skin for the overworld version for those who want a more 'heavenly' succubus. (I'm saving mine for making a Succubus Charlotte)
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Succumbi must be near the player to start chasing,
The camera effect meant that levers and buttons were not able to be used,
And the succumbi must be kept in an area where the player cannot wander in.
I managed to build a chamber with an entrance leading into wherever it was placed and an exit leading to a stone pressure plate, both with open steel doors. When the pressure plate was pressed both doors shut and stayed shut. The player could then climb either to the glass floor above for observation or out of the device entirely through the top. If the trap needed to be reset it would need to have been done manually in the lower chamber. The redstone circuit consists of a latch connected to the plate with an output to a torch that connects to the two doors from bellow.
If I can find the redstone simulator I might post an image of the circuit.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
You said succumbi and that kind of irked me. It's succubi. No m. Lol.(sorry for being a spelling Nazi, I just thought I'd let you know.)
Back on topic:
This is pretty epic, but you should add a couple random skins to both the over and underworld versions. I don't like falling for the same trick twice(or five or six times)... Lol. So if they all look a bit different, I don't feel so bad getting lured in... by the controls... Lol.