However, since you have taken the offset path "the one of destruction". Balance must be attained.
Make some sort of magic "creator" particularly of the forest and burnable things.
The creater would have the ability of extinguishing whole trees and houses on fire and livestock would spawn around it when it walked? Wow. Keep the great ideas rolling in guys!
i do not fully know if your being sarcastic or not.
However, if you were to do what you described up there then such would be like the mythical japanese deer god of life.
if you could somehow figure out how to make it randomly spawn trees and make a forest grow from it then that would be cool. Mind you, The dark wizard would be an enemy of that "god of life" of sorts.
Rollback Post to RevisionRollBack
You can go ahead and move at the speed of light, But i will move at the speed of darkness.
However, since you have taken the offset path "the one of destruction". Balance must be attained.
Make some sort of magic "creator" particularly of the forest and burnable things.
The creater would have the ability of extinguishing whole trees and houses on fire and livestock would spawn around it when it walked? Wow. Keep the great ideas rolling in guys!
i do not fully know if your being sarcastic or not.
However, if you were to do what you described up there then such would be like the mythical japanese deer god of life.
if you could somehow figure out how to make it randomly spawn trees and make a forest grow from it then that would be cool. Mind you, The dark wizard would be an enemy of that "god of life" of sorts.
Woops, sounded a bit sarcastic there :tongue.gif: thats exactly what I thought of when I wrote that.
Lol, mind if I skip the wizards? Flame wraiths are dangerous enough for my wooden house xD Very Nice work though. I hope you keep the crabs somewhere in your schedule though :tongue.gif:
Keep up the nice mobs. Ill be sure to show them in my LP.
EDIT: Just saw the green part in OP. Ill download it anyway :biggrin.gif:
Lol, mind if I skip the wizards? Flame wraiths are dangerous enough for my wooden house xD Very Nice work though. I hope you keep the crabs somewhere in your schedule though :tongue.gif:
Keep up the nice mobs. Ill be sure to show them in my LP.
EDIT: Just saw the green part in OP. Ill download it anyway :biggrin.gif:
DONE: just uploaded the new Link Removed, he can still catch you on fire just not any blocks.
Lol, mind if I skip the wizards? Flame wraiths are dangerous enough for my wooden house xD Very Nice work though. I hope you keep the crabs somewhere in your schedule though :tongue.gif:
Keep up the nice mobs. Ill be sure to show them in my LP.
EDIT: Just saw the green part in OP. Ill download it anyway :biggrin.gif:
DONE: just uploaded the new Link Removed, he can still catch you on fire just not any blocks.
Alright, first bug report about the wizards, please decrease de spawn rate, i see around 8 wixards per chunk, could u fix it? cool idea, but its not enjoyable.
Lol, mind if I skip the wizards? Flame wraiths are dangerous enough for my wooden house xD Very Nice work though. I hope you keep the crabs somewhere in your schedule though :tongue.gif:
Keep up the nice mobs. Ill be sure to show them in my LP.
EDIT: Just saw the green part in OP. Ill download it anyway :biggrin.gif:
DONE: just uploaded the new Link Removed, he can still catch you on fire just not any blocks.
Alright, first bug report about the wizards, please decrease de spawn rate, i see around 8 wixards per chunk, could u fix it? cool idea, but its not enjoyable.
Thanks a lot, ill re-download it tomorrow, but please, dont change the code, i mean, let them still spawn on grass. Dont change the spawn specifications.
Fixing[/quote]
Thanks a lot, ill re-download it tomorrow, but please, dont change the code, i mean, let them still spawn on grass. Dont change the spawn specifications.
Fixing
Thanks a lot, ill re-download it tomorrow, but please, dont change the code, i mean, let them still spawn on grass. Dont change the spawn specifications.
Fixing
Ok fixed! They should be much rarer now
Thank you, it works better
but, u modified something in code wrong, now knights do not attack dwarves, could u make them attack each other like before?
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
51
Member Details
I have suggestions about the already made mobs.
Try to make rogue dwarfs more fat. Also make dwarfs that are found in caves mining with pickaxes.
Orcs should have axes instead of swords and be agressive from 16 block away from you and continue chasing you if you don't go 32 block away from them or something like that.
It also would be cool if you find an orc hideout in a cave with fire in the middle or something like that, or poor stylish houses made with dirt and smooth stone on the surface with some orcs living there but this might be hard so don't worry too much about it, just saiyan.
Knights are too overpowered I think.
Goblins should be weak, but spawn in groups of 6 to 10 goblins.
Mages should be really ****ing rare. I mean I recently installed it (with they able to burn trees) and see like 1 per chunk. Making them to burn a complete forest sounds powerful but with so much wizards it's almost definitely that it's going to happen. So if you are able to make (at least it to be a patch for the people that don't agree with it) them to appear like with a hmm..1 in 1000000000000000 chance.. or like a mob spawner I'm going to be really grateful with you.
Also it would be cool if you find a castle in a mountain (or somewhere) with traps and things like that and wizard (or a more powerful wizard, a warlock or something like that) as a boss monster.
I also made a orc skin based on yours and Tibia's game Orc Berserker
Try to make rogue dwarfs more fat. Also make dwarfs that are found in caves mining with pickaxes.
Orcs should have axes instead of swords and be agressive from 16 block away from you and continue chasing you if you don't go 32 block away from them or something like that.
It also would be cool if you find an orc hideout in a cave with fire in the middle or something like that, or poor stylish houses made with dirt and smooth stone on the surface with some orcs living there but this might be hard so don't worry too much about it, just saiyan.
Knights are too overpowered I think.
Goblins should be weak, but spawn in groups of 6 to 10 goblins.
Mages should be really ****ing rare. I mean I recently installed it (with they able to burn trees) and see like 1 per chunk. Making them to burn a complete forest sounds powerful but with so much wizards it's almost definitely that it's going to happen. So if you are able to make (at least it to be a patch for the people that don't agree with it) them to appear like with a hmm..1 in 1000000000000000 chance.. or like a mob spawner I'm going to be really grateful with you.
Also it would be cool if you find a castle in a mountain (or somewhere) with traps and things like that and wizard (or a more powerful wizard, a warlock or something like that) as a boss monster.
I also made a orc skin based on yours and Tibia's game Orc Berserker
Wow, nice skin, looks less like a swamp monster and more like a orc.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
51
Member Details
Quote from velvokay »
Wow, nice skin, looks less like a swamp monster and more like a orc.
Thanks, I have made a new skin for the orc and found two skins for the wizard and the dwarf in skindex, maybe I'm going to upload them later here.
The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads.
Also the damage of the mobs are incredible high, these are my suggestions:
In normal mode: Dwarfs should damage 3.5 hearts per hit
Knights and Orcs 4 full hearts per hit (maybe orcs 4.5)
I didn't see any Goblin already but they should damage 0.5 or 1 heart but spawn in groups from 6 to 10.
And wizards, when you're ignited, the fire should last a maximun of 4 hearts because from full life, after 1 hit, you stay with 1 heart. So the fire should last 4 hearts OR 3 hearts with fireball damaging 2 hearts instantly.
These things are to balance a little bit the mobs because it's really easy to get 2 hits and with that already you die.
Wow, nice skin, looks less like a swamp monster and more like a orc.
Thanks, I have made a new skin for the orc and found two skins for the wizard and the dwarf in skindex, maybe I'm going to upload them later here.
The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads.
Also the damage of the mobs are incredible high, these are my suggestions:
In normal mode: Dwarfs should damage 3.5 hearts per hit
Knights and Orcs 4 full hearts per hit (maybe orcs 4.5)
I didn't see any Goblin already but they should damage 0.5 or 1 heart but spawn in groups from 6 to 10.
And wizards, when you're ignited, the fire should last a maximun of 4 hearts because from full life, after 1 hit, you stay with 1 heart. So the fire should last 4 hearts OR 3 hearts with fireball damaging 2 hearts instantly.
These things are to balance a little bit the mobs because it's really easy to get 2 hits and with that already you die.
PS: I love this mod, keep on the good work .
Thanks for the suggestions, they are a tiny bit overpowered currently, and to "The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads."
That... should NOT be happening. I play with my own mods on and I rarely see my mobs. Please try to reinstall your bin and re download the mod.
i do not fully know if your being sarcastic or not.
However, if you were to do what you described up there then such would be like the mythical japanese deer god of life.
if you could somehow figure out how to make it randomly spawn trees and make a forest grow from it then that would be cool. Mind you, The dark wizard would be an enemy of that "god of life" of sorts.
Woops, sounded a bit sarcastic there :tongue.gif: thats exactly what I thought of when I wrote that.
Keep up the nice mobs. Ill be sure to show them in my LP.
EDIT: Just saw the green part in OP. Ill download it anyway :biggrin.gif:
Have it fire beams of energy from each of its eye stalks!
The Forests hate him, but it's okay :smile.gif:
Specifically ones that don't, deform or massively destroy the landscape.
DONE: just uploaded the new Link Removed, he can still catch you on fire just not any blocks.
Alright, first bug report about the wizards, please decrease de spawn rate, i see around 8 wixards per chunk, could u fix it? cool idea, but its not enjoyable.
So, please reply
Fixing
Fixing[/quote]
Ok fixed! They should be much rarer now
Thank you, it works better
but, u modified something in code wrong, now knights do not attack dwarves, could u make them attack each other like before?
Try to make rogue dwarfs more fat. Also make dwarfs that are found in caves mining with pickaxes.
Orcs should have axes instead of swords and be agressive from 16 block away from you and continue chasing you if you don't go 32 block away from them or something like that.
It also would be cool if you find an orc hideout in a cave with fire in the middle or something like that, or poor stylish houses made with dirt and smooth stone on the surface with some orcs living there but this might be hard so don't worry too much about it, just saiyan.
Knights are too overpowered I think.
Goblins should be weak, but spawn in groups of 6 to 10 goblins.
Mages should be really ****ing rare. I mean I recently installed it (with they able to burn trees) and see like 1 per chunk. Making them to burn a complete forest sounds powerful but with so much wizards it's almost definitely that it's going to happen. So if you are able to make (at least it to be a patch for the people that don't agree with it) them to appear like with a hmm..1 in 1000000000000000 chance.. or like a mob spawner I'm going to be really grateful with you.
Also it would be cool if you find a castle in a mountain (or somewhere) with traps and things like that and wizard (or a more powerful wizard, a warlock or something like that) as a boss monster.
I also made a orc skin based on yours and Tibia's game Orc Berserker
Wow, nice skin, looks less like a swamp monster and more like a orc.
FIXED, again, changed spawnrate to 1 rather than 5 yesterday.
Thanks, I have made a new skin for the orc and found two skins for the wizard and the dwarf in skindex, maybe I'm going to upload them later here.
The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads.
Also the damage of the mobs are incredible high, these are my suggestions:
In normal mode: Dwarfs should damage 3.5 hearts per hit
Knights and Orcs 4 full hearts per hit (maybe orcs 4.5)
I didn't see any Goblin already but they should damage 0.5 or 1 heart but spawn in groups from 6 to 10.
And wizards, when you're ignited, the fire should last a maximun of 4 hearts because from full life, after 1 hit, you stay with 1 heart. So the fire should last 4 hearts OR 3 hearts with fireball damaging 2 hearts instantly.
These things are to balance a little bit the mobs because it's really easy to get 2 hits and with that already you die.
PS: I love this mod, keep on the good work .
Thanks for the suggestions, they are a tiny bit overpowered currently, and to "The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads."
That... should NOT be happening. I play with my own mods on and I rarely see my mobs. Please try to reinstall your bin and re download the mod.