Now this seems quite intresting! I might try this out.
The skins look better then some of the skins out there, but it still can have some improvement. I might take a shot on those skins later.
Now this seems quite intresting! I might try this out.
The skins look better then some of the skins out there, but it still can have some improvement. I might take a shot on those skins later.
Also, I think the goblin should be tinier.
Yes, goblins are short creatures, I'll add that to (1.4).
Ooh, these are making great progress. Here are my suggestions.
1. A .properties file so we can choose which ones we want.
2. Alternate Goblin AI.
Goblins, to me, have always seemed like relatively social creatures. I feel they should split between above ground and in caves, and spawn in groups of 1-6 with possibly different weapons.
Woops, unfortunately I have had issues with the rogue mage today and by the time I got to fixing it I was exhausted so I'm going to sleep. So, I'll have to post-pone 1.4 until tomorrow. I apolagize for any inconvenience.
I'm not sure whether I want to install the new update, I'm not too fond of forest fires...How often do they spawn? And will they cast fireballs at mobs from other mods?
I'm not sure whether I want to install the new update, I'm not too fond of forest fires...How often do they spawn? And will they cast fireballs at mobs from other mods?
If you have fire ogres from mo creatures installed then you can install this as they both provoke forest fires.
However, since you have taken the offset path "the one of destruction". Balance must be attained.
Make some sort of magic "creator" particularly of the forest and burnable things.
The creater would have the ability of extinguishing whole trees and houses on fire and livestock would spawn around it when it walked? Wow. Keep the great ideas rolling in guys!
The skins look better then some of the skins out there, but it still can have some improvement. I might take a shot on those skins later.
Also, I think the goblin should be tinier.
Yes, goblins are short creatures, I'll add that to (1.4).
1. A .properties file so we can choose which ones we want.
2. Alternate Goblin AI.
Goblins, to me, have always seemed like relatively social creatures. I feel they should split between above ground and in caves, and spawn in groups of 1-6 with possibly different weapons.
Keep it up
Hehe, you'll know one is around when you see smoldering logs and bacon everywhere >:smile.gif:
Dude, could you please modify your knight, it overwrites the knight from humans+, could u rename it to knight1 or other thing?
Please, i like both knights
DONE! Just updated to 1.4a (not full 1.4 yet). The update adds a rogue wizard and the renamed knight so its compatible with humans+ now.
If you have fire ogres from mo creatures installed then you can install this as they both provoke forest fires.
What about if u make them throw fire balls, but not burn or destroy things, that would be awesome.
p.s. wizards will only burn stuff if they start shooting you and miss and by chance hit a tree.
Thanks for reminding me though, an alternate, optional, no burning wizard will be up tomorrow.
YESSSSSSS!
Thank you, ill be waiting :smile.gif:
Your always releasing new mobs, that what i like from u
BTW: Could u make a minotaur? just like the oblivion ones, google it
This?
That looks like a badass monster. I'll definitely add this to my to-do list.
However, since you have taken the offset path "the one of destruction". Balance must be attained.
Make some sort of magic "creator" particularly of the forest and burnable things.
The creater would have the ability of extinguishing whole trees and houses on fire and livestock would spawn around it when it walked? Wow. Keep the great ideas rolling in guys!