Nice mod, i have been looking for my server this opens so many options for a roleplay server. Thanks
My ip is 192.168.10.8 if you want to join
Just a hint, no one will be able to connect to your server that way. That is your "internal network" ip. It's different then the one we need to connect. You can check out www.myip.nl to see what your external ip is. And then you need to forward the right port etc etc.
[SEVERE] Unexpected exception
java.lang.VerifyError: (class: cc, method: <init> signature: (Lnet/minecraft/server/MinecraftServer;Ljava/net/InetAddress;I)V) Bad type in putfield/putstatic
at net.minecraft.server.MinecraftServer.d(SourceFile:112)
at net.minecraft.server.MinecraftServer.run(SourceFile:237)
at bc.run(SourceFile:366)
Hey me and a friend are were trying to update this to the latest version of mc, is there any way we could get some help from a modder more experienced with MC it would be much appreciated. I'm not sure if the creator is still active, but if you are but just unwilling to update, if you could provide the code or some guidelines you used when making the mod we would really appreciate it.
Since I have the feeling my issue will go ignored, I'll just forget it
What about the mod being as old as i don't know what and thus not appicable to your shiny beta 1.2 without crashing?
If so, why has it not been corrected to work with my shiny new beta 1.2 without crashing?
Exactly[/quote]
A good question thehoodedfigure, but unfortunately your answer lies in my above past comment. As mentioned there, I had been unable to interpret and work with the changes present in the minecraft beta coding, and thus was unable to create an updated and working version. On that note, I have returned from overseas merely days ago, and wish to try once again to divulge myself into the thousands of many lines of code, with the hope that I can change it to work with beta.
So in a nutshell; the mod is for alpha at this moment, in the past i had failed to recreate the mod for beta, and I've decided to try again now that I have the free time to try.
On that note, thankyou for everyone for continuing to read, reply and send me pm's, i have tried to reply to all that i recieved, and hope not to let you down =).
The mod is now updated to work with BETA 1.3, hopefully any issues is now resolved and you can enjoy the mod. I'm sorry for the long wait, but at least i got my @$$ into gear and got it out there in the end =)
When I installed the single player mod, I get this error after launching:
--- BEGIN ERROR REPORT 6a4d67cb --------
Generated 3/9/11 8:44 PM
Minecraft: Minecraft Beta 1.3_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.1.10428 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
at java.awt.image.BufferedImage.getRGB(Unknown Source)
at ai.<init>(SourceFile:28)
at net.minecraft.client.Minecraft.a(SourceFile:317)
at net.minecraft.client.Minecraft.run(SourceFile:632)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3166225a ----------
It's all Greek to me, hope you can see what the problem is.
When I installed the single player mod, I get this error after launching:
--- BEGIN ERROR REPORT 6a4d67cb --------
Generated 3/9/11 8:44 PM
Minecraft: Minecraft Beta 1.3_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.1.10428 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
at java.awt.image.BufferedImage.getRGB(Unknown Source)
at ai.<init>(SourceFile:28)
at net.minecraft.client.Minecraft.a(SourceFile:317)
at net.minecraft.client.Minecraft.run(SourceFile:632)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3166225a ----------
It's all Greek to me, hope you can see what the problem is.
I have seen this message appear with our testers for the mod, but it only appeared when they had other mods that were incompatible installed. Unfortunately the only thing I could suggest to fix your minecraft would be to delete all files in your .minecraft folder (of course copying and pasting your worlds elsewhere, then pasting back at the end), downloading the most recent version of Minecraft.exe, and running it to get a clean set of files.
If you don't have any other mods installed or wanted, I would suggest retrying to install whilst following the read-me instructions within the .rar file, and hopefully 2nd time would work fine. If you do have other mods however, I suggest you consider whether or not you truly want to use or need this mod, compared to the ones you recently had installed.
I'm sorry I can not assist further, and implore you to return to this thread and ask for further help in case of the same/more issues. It is my hope that you can resolve this, and have your minecraft running again soon.
Nice work sarge_azza on the coding, graphics, and the idea.
Personally I think currency in minecraft will open up a lot of options in multiplayer and that'd be cool. I've tested all three parts of your mod and it all works great. Thanks very much for this, I cant wait to play around with it in multiplayer.
IMHO, I can't think of a single purpose for currency.
Why not instead of currency create a special vending machine? If you access it from the back, you can set what items the machine stocks until you lock it using a golden key. This golden key is unique to the vending machine. Once the machine is locked, you can load stock into the item boxes. If you access it from the front, you can set the prices of the stocked items using stacks of items as well.
So, for instance, I put a bowl of mushroom soup in the vending machine's back side, then walk to the front side, and set an iron ingot in the same square I set the mushroom soup in. Then, you use the key on the machine, and lock it. Once it's locked, you can now load 64 mushroom soup into the machine, and reclaim your iron ingot. After you have stocked the machine, you can put an ingot in the machine to receive a mushroom soup. Only the person holding the key to the machine can unload the received items, and only the person holding the key can load new items into the machine.
If you set the price to two ingots before locking it, it will dispense one mushroom soup per two ingots instead. You can unlock the machine again and tweak prices by using the key again.
Currency is really only a distraction from economy.
Economy is based on the value of goods, and not the value of some arbitrary coinage. If you can't control the creation of currency in the game without arbitrary distribution, you simply can't have a flowing economy. So why bother with coins at all? Just set up an easier, safer way to trade items with people.
I will try to get some zip downloads linked shortly, although usually .rar files work with any program .zip files run with (although I've only ever used 7-zip, winrar and winzip).
Quote from DarthBosko »
Does the mod not work with Modloader? I can't craft coins after installing Modloader, but at least the game starts up I guess.
I'm afraid I can't be sure. I made the mod seperate from Modloader, as in all honesty Modloader confuses the hell out of me.
Quote from Ter13 »
IMHO, I can't think of a single purpose for currency.
Why not instead of currency create a special vending machine? If you access it from the back, you can set what items the machine stocks until you lock it using a golden key. This golden (etc.)
That may be a good concept Ter13, but you must remember that the coins/currency system is built mainly for rping reasons, meaning you take a role such as guard, king, miner, cook, hunter, whatever, and play according to the role you chose. In this mindframe, the coin system does work better than a vending machine idea, as it gives more roles to use, and gives more variety to Minecraft. Plus unlike a vending machine, the use of coins can be expanded, eg. at the moment I am working on a system for buying wanted items using the coins (independant on a 2nd player of course), and as you mentioned before the coins could expand onto vending machines or other devices (although I think keeping it at a low-technology game would be more fun).
Of course this is my own opinion Ter, and as with everything there are always 2 sides to a concept. I merely decided to give those saying "make coins/currency" a chance to try it and reconsider their opinion, as opposed to the many suggestions of it becoming heated discussions of not needed/wanted and wanted. (something tells me the context there isn't right, but oh well, i'm tired lol).
On a lighter note, as I mentioned above I have come up with a concept to buy items/goods using the coins and your inventory. I hope to do some testing this weekend and be able to post something enlightening on the topic, but until then I will wait to give any useful info out to the 2 people still checking the thread =p. One thing I will say though is that you'll still ahve to do some work before you've got yourself set (after all, everything handed to you on a platter is kinda dull).
Thankyou for the replies and comments, and I hope I have been able to assist in those problems that have appeared for you.
I'm certainly not saying don't do it. More power to you for doing it.
I just have seen a lot of people requesting currency without actually understanding how fiat currency actually works. Most of the people asking for it don't understand that money has no inherent value without a good to back it against.
(I've seen a lot of people requesting the ability to make coins in-game, which destroys the purpose of currency.)
I assume you have literally included the coins in no recipes, effectively restricting it to admin-only creation and distribution?
I'm certainly not saying don't do it. More power to you for doing it.
I just have seen a lot of people requesting currency without actually understanding how fiat currency actually works. Most of the people asking for it don't understand that money has no inherent value without a good to back it against.
(I've seen a lot of people requesting the ability to make coins in-game, which destroys the purpose of currency.)
I assume you have literally included the coins in no recipes, effectively restricting it to admin-only creation and distribution?
Of course I didn't make it spawnable only by admins, what would be the point of new items that you need to hack to gain? And what would be the point in the flowchart on the main post, showing how the different blocks and items interchange between one another if that was nothing but a pipe-dream? Instead I made it so that people would have to make some effort and do some work in order to make the coins, build up their cash and eventually use it to gain better materials for their needs. After all, as you say above money has no inherent value without a good to back it up. In this case the player is being rewarded with their labour by the coins and tokens that create the currency, meaning the goods is the effort and work itself. And does this not match the real world, where we are paid for our efforts in our workplace with currency that allows us to aquire the needs and wants we desire? If you were to read the main post, it states that coins can be changed to tokens, which then upgrade to better coins or can be traded in for building materials, eg. iron ingot, gold ingot and diamond. So where in this does the currency not show any good to give it a form of value?
As well as this, it allows shops to be made, a person can put a price on say, torches, in return for a set ammount of coins. We see this happen everywhere; walk down to your supermarket, ask for a pack of bubblegum or a pack of cigharrettes, and there is the exact transaction I planned to be replicatable with this mod.
As for people being able to create coins "destroying currency", how can someone gain money for goods if noone has any money? If I want to sell a diamond pickaxe for 3 gold coins, how can I do that if noone has a means to get any of the currency to begin with? Sure, an admin could sit there and be constantly responding to requests for money by spawning it for them, but the way I see it is that in this case there is no labour, and no effort/time taken to earn such money. Fair enough, if it is one person giving another some money for the assistance they offered then that is different, but just giving it to them because they want it does not make things better, it makes them much worse. That is the main idea behind my mod; you want it, you earn it, it isn't easy, it isn't necessarily hard, but the end result and how much you end up with depends on how much effort you put in.
And lastly, you mentioned earlier a vending machine that involves putting goods inside, then having people insert iron ingots in order to recieve the goods. Firstly, this would make the iron ingots the currency, for it is the element that would be traded for the goods. And would you remove iron ingots from Minecraft in order to stop people from finding the ore and making it themselves? Leave it to admins alone to give iron ingot to others? Sorry, I don't think so. Not only that, but a self-automating vending machine that requires no player-to-player interaction doesn't improve multiplayer survival. Instead it just seperates players further, makes it even more unnecessary for them to communicate in any way. Compared to the idea of a player owning a shop, and making the effort to persuade players that they need the item, the player communicating and telling the shop-keeper what they need, trying to persuade the shop-keeper into changing prices, I think I would choose currency any day.
I apologise if I insult you at all, but to be agonisingly blunt, I think you should research and even try the mod, actually think about the views, values and context that were used as the base of it, and make sure you know the facts instead of making assumptions, before you decide to dive right in and start throwing incorrect comments around.
Zip downloads for beta are now available for those who can't use .rar files.
Exactly
My ip is 192.168.10.8 if you want to join
Just a hint, no one will be able to connect to your server that way. That is your "internal network" ip. It's different then the one we need to connect. You can check out www.myip.nl to see what your external ip is. And then you need to forward the right port etc etc.
How can I fix this?
Thanks in advance,
~Remlap
Wheels on the Mine Carts....
Oh and Uh
*cough*Iconomy*cough*
Exactly[/quote]
A good question thehoodedfigure, but unfortunately your answer lies in my above past comment. As mentioned there, I had been unable to interpret and work with the changes present in the minecraft beta coding, and thus was unable to create an updated and working version. On that note, I have returned from overseas merely days ago, and wish to try once again to divulge myself into the thousands of many lines of code, with the hope that I can change it to work with beta.
So in a nutshell; the mod is for alpha at this moment, in the past i had failed to recreate the mod for beta, and I've decided to try again now that I have the free time to try.
On that note, thankyou for everyone for continuing to read, reply and send me pm's, i have tried to reply to all that i recieved, and hope not to let you down =).
sarge_azza
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Currency mod: Buy and sell in Minecraft! viewtopic.php?f=25&t=108172
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Currency mod: Buy and sell in Minecraft! viewtopic.php?f=25&t=108172
It's all Greek to me, hope you can see what the problem is.
I have seen this message appear with our testers for the mod, but it only appeared when they had other mods that were incompatible installed. Unfortunately the only thing I could suggest to fix your minecraft would be to delete all files in your .minecraft folder (of course copying and pasting your worlds elsewhere, then pasting back at the end), downloading the most recent version of Minecraft.exe, and running it to get a clean set of files.
If you don't have any other mods installed or wanted, I would suggest retrying to install whilst following the read-me instructions within the .rar file, and hopefully 2nd time would work fine. If you do have other mods however, I suggest you consider whether or not you truly want to use or need this mod, compared to the ones you recently had installed.
I'm sorry I can not assist further, and implore you to return to this thread and ask for further help in case of the same/more issues. It is my hope that you can resolve this, and have your minecraft running again soon.
Sarge_azza
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Currency mod: Buy and sell in Minecraft! viewtopic.php?f=25&t=108172
IMHO, I can't think of a single purpose for currency.
Why not instead of currency create a special vending machine? If you access it from the back, you can set what items the machine stocks until you lock it using a golden key. This golden key is unique to the vending machine. Once the machine is locked, you can load stock into the item boxes. If you access it from the front, you can set the prices of the stocked items using stacks of items as well.
So, for instance, I put a bowl of mushroom soup in the vending machine's back side, then walk to the front side, and set an iron ingot in the same square I set the mushroom soup in. Then, you use the key on the machine, and lock it. Once it's locked, you can now load 64 mushroom soup into the machine, and reclaim your iron ingot. After you have stocked the machine, you can put an ingot in the machine to receive a mushroom soup. Only the person holding the key to the machine can unload the received items, and only the person holding the key can load new items into the machine.
If you set the price to two ingots before locking it, it will dispense one mushroom soup per two ingots instead. You can unlock the machine again and tweak prices by using the key again.
Currency is really only a distraction from economy.
Economy is based on the value of goods, and not the value of some arbitrary coinage. If you can't control the creation of currency in the game without arbitrary distribution, you simply can't have a flowing economy. So why bother with coins at all? Just set up an easier, safer way to trade items with people.
I will try to get some zip downloads linked shortly, although usually .rar files work with any program .zip files run with (although I've only ever used 7-zip, winrar and winzip).
I'm afraid I can't be sure. I made the mod seperate from Modloader, as in all honesty Modloader confuses the hell out of me.
That may be a good concept Ter13, but you must remember that the coins/currency system is built mainly for rping reasons, meaning you take a role such as guard, king, miner, cook, hunter, whatever, and play according to the role you chose. In this mindframe, the coin system does work better than a vending machine idea, as it gives more roles to use, and gives more variety to Minecraft. Plus unlike a vending machine, the use of coins can be expanded, eg. at the moment I am working on a system for buying wanted items using the coins (independant on a 2nd player of course), and as you mentioned before the coins could expand onto vending machines or other devices (although I think keeping it at a low-technology game would be more fun).
Of course this is my own opinion Ter, and as with everything there are always 2 sides to a concept. I merely decided to give those saying "make coins/currency" a chance to try it and reconsider their opinion, as opposed to the many suggestions of it becoming heated discussions of not needed/wanted and wanted. (something tells me the context there isn't right, but oh well, i'm tired lol).
On a lighter note, as I mentioned above I have come up with a concept to buy items/goods using the coins and your inventory. I hope to do some testing this weekend and be able to post something enlightening on the topic, but until then I will wait to give any useful info out to the 2 people still checking the thread =p. One thing I will say though is that you'll still ahve to do some work before you've got yourself set (after all, everything handed to you on a platter is kinda dull).
Thankyou for the replies and comments, and I hope I have been able to assist in those problems that have appeared for you.
Sarge_azza
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Currency mod: Buy and sell in Minecraft! viewtopic.php?f=25&t=108172
I just have seen a lot of people requesting currency without actually understanding how fiat currency actually works. Most of the people asking for it don't understand that money has no inherent value without a good to back it against.
(I've seen a lot of people requesting the ability to make coins in-game, which destroys the purpose of currency.)
I assume you have literally included the coins in no recipes, effectively restricting it to admin-only creation and distribution?
Of course I didn't make it spawnable only by admins, what would be the point of new items that you need to hack to gain? And what would be the point in the flowchart on the main post, showing how the different blocks and items interchange between one another if that was nothing but a pipe-dream? Instead I made it so that people would have to make some effort and do some work in order to make the coins, build up their cash and eventually use it to gain better materials for their needs. After all, as you say above money has no inherent value without a good to back it up. In this case the player is being rewarded with their labour by the coins and tokens that create the currency, meaning the goods is the effort and work itself. And does this not match the real world, where we are paid for our efforts in our workplace with currency that allows us to aquire the needs and wants we desire? If you were to read the main post, it states that coins can be changed to tokens, which then upgrade to better coins or can be traded in for building materials, eg. iron ingot, gold ingot and diamond. So where in this does the currency not show any good to give it a form of value?
As well as this, it allows shops to be made, a person can put a price on say, torches, in return for a set ammount of coins. We see this happen everywhere; walk down to your supermarket, ask for a pack of bubblegum or a pack of cigharrettes, and there is the exact transaction I planned to be replicatable with this mod.
As for people being able to create coins "destroying currency", how can someone gain money for goods if noone has any money? If I want to sell a diamond pickaxe for 3 gold coins, how can I do that if noone has a means to get any of the currency to begin with? Sure, an admin could sit there and be constantly responding to requests for money by spawning it for them, but the way I see it is that in this case there is no labour, and no effort/time taken to earn such money. Fair enough, if it is one person giving another some money for the assistance they offered then that is different, but just giving it to them because they want it does not make things better, it makes them much worse. That is the main idea behind my mod; you want it, you earn it, it isn't easy, it isn't necessarily hard, but the end result and how much you end up with depends on how much effort you put in.
And lastly, you mentioned earlier a vending machine that involves putting goods inside, then having people insert iron ingots in order to recieve the goods. Firstly, this would make the iron ingots the currency, for it is the element that would be traded for the goods. And would you remove iron ingots from Minecraft in order to stop people from finding the ore and making it themselves? Leave it to admins alone to give iron ingot to others? Sorry, I don't think so. Not only that, but a self-automating vending machine that requires no player-to-player interaction doesn't improve multiplayer survival. Instead it just seperates players further, makes it even more unnecessary for them to communicate in any way. Compared to the idea of a player owning a shop, and making the effort to persuade players that they need the item, the player communicating and telling the shop-keeper what they need, trying to persuade the shop-keeper into changing prices, I think I would choose currency any day.
I apologise if I insult you at all, but to be agonisingly blunt, I think you should research and even try the mod, actually think about the views, values and context that were used as the base of it, and make sure you know the facts instead of making assumptions, before you decide to dive right in and start throwing incorrect comments around.
Zip downloads for beta are now available for those who can't use .rar files.
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Currency mod: Buy and sell in Minecraft! viewtopic.php?f=25&t=108172