Haha yeah sorry about the wot (edit: And sorry for the second wot upcoming, feel free to skip it and just summarize it as "Thanks for the awesome mod and I'm about to stroke out waiting to get my hands on it :biggrin.gif:), this just really excites me :biggrin.gif: I'm a shooter fan primarily, not that I wouldn't love a great fighting sword fighting game I just think it's a bit beyond what any but the best game physics engines can do, and even they would have a stroke trying to do it well w/ lag thrown in. Guns on the other hand you point and shoot not get up close where realistic movement and environmental interaction and interaction w/ the other entities (pc and npc) are necessary to keep from stinking up the feel of it.
Yeah I agree the sentry isn't real high priority, its already doing what it needs to do and the legs probably will be covered by anyone who puts one down. Probably have a nice little obsidian shield around it in fact.
And yeah the grapnel/flags setup would make above ground structures and walls a lot more feasible, with explosives working well inside them. Even if they're expensive enough to build that the average joe can't afford to just demolish every wall he comes across the smart joe can create the foothold he needs with one bit of explosives to get over said wall w/ the grapnel. Only weak point is doors, them being so weak and all :biggrin.gif: A blast door requiring a heap of steel blocks would be cool, but not necessary by any means. Still shouldn't stand up to a tnt right up against it maybe, but should soak up anything less (letting you layer them and make the enemy pay to get inside, making it the weak point in top-end all obsidian blastproof walls still though).
As to the multiplayer yeah, if you can do it then you win awesome minecrafter of the year award. Again a client side download would be no problem for something like this, I was talking with someone whose server I play on and he said he felt about the same. I imagine a lot would, because there's at least a decent population here who has enjoyed the modding community of some shooter or another. If you could find a way to do it in a separate install then great, if not then so be it. I'd be willing to reinstall whenever I wanted to play vanilla personally. This looks more than worth it, especially if there are some good servers hosting :biggrin.gif:
Oh and the drone was kidna a joke, but the idea wasn't really to give it any intelligence. More as just a random friendly mob that you release and it travels wherever it will like any mob. The only stipulation being it won't purposefully shoot you - if the user's got to watch out for them then fine. If something really coudl be implemented even at that level (btw a robotic chicken with a gun mount on it would probably blow the mind of many users, as they saw it hopping across the plains towards them :biggrin.gif:) then it would be a huge boon both for seeding enemy territory with harassors and for turning loose inside your own outer walls (building a two-high wall just for these fellows, or even better a two deep moat/valley so the enemy can't easily rupture the containment and wait for your dummy guards to escape naturally before attacking). If it was possible it should either mount weak weapons (perhaps only the desert eagle, perhaps requiring it to be manually fed ammunition)(honestly I'd say the same for the turrets, their utility is enough to make up for it, but I can understand why you don't) or mount stronger weapons and take enormous material wealth to build (can parts be stacked in the construct window or does it only accept one in each space? If so for a robotic drone like this I'd say make em' dump massive loads of metal parts in all blocks but center and head, with the head being the gun and the center being a good sized stack of redstone for all the wiring).
But yeah I know that's probably pretty far future kinda stuff heh. I was just so amazed w/ the direction of this mod as compared to most stuff, which just tends to try to refine what's already there or introduce one or two new things. Sorry for the second wot. I just love mods :biggrin.gif: Wish notch would realize that if he gave client side mods and total conversions some love he'd have a blank check to write ina couple of years when peopel wanted a new minecraft platform to mod that was up to new computer specs. I mean, it worked pretty well for valve and minecraft has so much more modding potential than a simple vanilla (excellent sure but basic) shooter. Modding communities sell games better than advertisements.
My basic inspiration is imagining counter-strike in a completely destructible world, people can build, make alliances, be peaceful. But there's also the chance for bandits in the woods, thieves trying to get to your chests, etc...
As I mentioned about the rockets, the problem with making sentries have ammunition is that I'm trying to make ammo expensive enough that you don't want to waste it on your own guns, let alone sentries which will shoot any monster they see and probably miss half the time. I figure if I just slow down the attack speed and keep it unlimited, they're easy for a player to kill with a gun since they'll be easy to dodge at long range, speaking of which, I may have to do a pigmen style thing where if you shoot one from beyond their range, they will shoot back even though you're out of range, and maybe nearby ones will too.
Just in case you guys are interested, here's my TODO list for right now, not necessarily in order.
// TODO Casings are sideways
// TODO Tweak moving/sneaking changes
// TODO getDeathSound for Sentry
// TODO EntityBullet offset to the side for all bipeds, not just player
// TODO EntitySoldier check if 1 is good height for bullets and casings
// TODO Have casings last in ground a while, only pick up if fired by player
// TODO Teal sight line
// TODO Laser guided rockets
// TODO Rocket launcher drop off in water, slow to half or third speed and start dropping?
// TODO Muzzle flash
// TODO Rocket sound on rocket, bullet sound on bullets?
// TODO Sniper rifle? Risugami's code
// TODO Let them pick up shell casings
// TODO Make sentries like pigmen?
// TODO Up damage on TNT and grenades? Point blank should be instant kill
// TODO Make grenades and rocket launcher not damage blocks in flagged zones
nice job on the rocket launcher speeds seems very well balanced and i think the barbed wire and sniper are very good ideas the sniper would be good for a floating fortress that you could snipe off of. Also maybe you could include a riot sheild that could deflect arrows and reduce the amount of damage from creepers and other mobs
That would be awesome i dont know how many peices of glass ive wasted by missplacing it and with a lava rod you could sustain life easier in the nether and with mines you could have a fort protected by mines and sentrys great ideas!
the normal unmodded game has landmines its
= wooden or stone pressure plate
= tnt
Yes but using a recipe "tnt+wooden plate+restone dust. Should make something much like a claymore directional mine.
Rollback Post to RevisionRollBack
You can go ahead and move at the speed of light, But i will move at the speed of darkness.
So... Is there no more bugs? If not, you don't need to do every thing on the to do list. Its alpha. That means it don't have to be perfect! And if all of those to do list things makes you not able to release today... Don't mind the small missing parts!
But if there is more bugs, lets wait! ( only if there is huge bugs? )
Hey, can you put a tutorial on how to make this stuff?
Also, when is this coming out? I want to give it to my SMP so we can all kill each other.
PS: Can you include a pre-version with just the grappling hook, the desert eagle (with ammo), and nightvision? I don't want to make the game extremely unfair for my players, I just want to see these few items.
Rollback Post to RevisionRollBack
Cry a river. Punch a tree. Craft and build a wooden bridge over the river. Use your bridge to GET OVER IT.
ehh i'm pretty sure this conflicts with 303's modified mod loader which is a shame. could u talk to 303 or rusimagi (i think i just slaughterd his name trying to spell it) to get this fixed up?
I downloaded your files put the minecraft contents in the jar file and did the same with resources...but when i try to load my saves it crashes and gives me this report:
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/27/10 9:05 AM
Minecraft: Minecraft Alpha v1.2.3_04
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8500 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoSuchFieldError: team
at ee.e_(ee.java:23)
at cx.a(SourceFile:1069)
at cx.e(SourceFile:1044)
at cx.e(SourceFile:1023)
at net.minecraft.client.Minecraft.i(Minecraft.java:1134)
at net.minecraft.client.Minecraft.run(Minecraft.java:502)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 59736fa7 ----------
What can i do?
Rollback Post to RevisionRollBack
The winds of Anger blows out the lamp of Intelligence!
Yeah I agree the sentry isn't real high priority, its already doing what it needs to do and the legs probably will be covered by anyone who puts one down. Probably have a nice little obsidian shield around it in fact.
And yeah the grapnel/flags setup would make above ground structures and walls a lot more feasible, with explosives working well inside them. Even if they're expensive enough to build that the average joe can't afford to just demolish every wall he comes across the smart joe can create the foothold he needs with one bit of explosives to get over said wall w/ the grapnel. Only weak point is doors, them being so weak and all :biggrin.gif: A blast door requiring a heap of steel blocks would be cool, but not necessary by any means. Still shouldn't stand up to a tnt right up against it maybe, but should soak up anything less (letting you layer them and make the enemy pay to get inside, making it the weak point in top-end all obsidian blastproof walls still though).
As to the multiplayer yeah, if you can do it then you win awesome minecrafter of the year award. Again a client side download would be no problem for something like this, I was talking with someone whose server I play on and he said he felt about the same. I imagine a lot would, because there's at least a decent population here who has enjoyed the modding community of some shooter or another. If you could find a way to do it in a separate install then great, if not then so be it. I'd be willing to reinstall whenever I wanted to play vanilla personally. This looks more than worth it, especially if there are some good servers hosting :biggrin.gif:
Oh and the drone was kidna a joke, but the idea wasn't really to give it any intelligence. More as just a random friendly mob that you release and it travels wherever it will like any mob. The only stipulation being it won't purposefully shoot you - if the user's got to watch out for them then fine. If something really coudl be implemented even at that level (btw a robotic chicken with a gun mount on it would probably blow the mind of many users, as they saw it hopping across the plains towards them :biggrin.gif:) then it would be a huge boon both for seeding enemy territory with harassors and for turning loose inside your own outer walls (building a two-high wall just for these fellows, or even better a two deep moat/valley so the enemy can't easily rupture the containment and wait for your dummy guards to escape naturally before attacking). If it was possible it should either mount weak weapons (perhaps only the desert eagle, perhaps requiring it to be manually fed ammunition)(honestly I'd say the same for the turrets, their utility is enough to make up for it, but I can understand why you don't) or mount stronger weapons and take enormous material wealth to build (can parts be stacked in the construct window or does it only accept one in each space? If so for a robotic drone like this I'd say make em' dump massive loads of metal parts in all blocks but center and head, with the head being the gun and the center being a good sized stack of redstone for all the wiring).
But yeah I know that's probably pretty far future kinda stuff heh. I was just so amazed w/ the direction of this mod as compared to most stuff, which just tends to try to refine what's already there or introduce one or two new things. Sorry for the second wot. I just love mods :biggrin.gif: Wish notch would realize that if he gave client side mods and total conversions some love he'd have a blank check to write ina couple of years when peopel wanted a new minecraft platform to mod that was up to new computer specs. I mean, it worked pretty well for valve and minecraft has so much more modding potential than a simple vanilla (excellent sure but basic) shooter. Modding communities sell games better than advertisements.
As I mentioned about the rockets, the problem with making sentries have ammunition is that I'm trying to make ammo expensive enough that you don't want to waste it on your own guns, let alone sentries which will shoot any monster they see and probably miss half the time. I figure if I just slow down the attack speed and keep it unlimited, they're easy for a player to kill with a gun since they'll be easy to dodge at long range, speaking of which, I may have to do a pigmen style thing where if you shoot one from beyond their range, they will shoot back even though you're out of range, and maybe nearby ones will too.
Just in case you guys are interested, here's my TODO list for right now, not necessarily in order.
// TODO Casings are sideways
// TODO Tweak moving/sneaking changes
// TODO getDeathSound for Sentry
// TODO EntityBullet offset to the side for all bipeds, not just player
// TODO EntitySoldier check if 1 is good height for bullets and casings
// TODO Have casings last in ground a while, only pick up if fired by player
// TODO Teal sight line
// TODO Laser guided rockets
// TODO Rocket launcher drop off in water, slow to half or third speed and start dropping?
// TODO Muzzle flash
// TODO Rocket sound on rocket, bullet sound on bullets?
// TODO Sniper rifle? Risugami's code
// TODO Let them pick up shell casings
// TODO Make sentries like pigmen?
// TODO Up damage on TNT and grenades? Point blank should be instant kill
// TODO Make grenades and rocket launcher not damage blocks in flagged zones
Can't wait for it to come out nice work!
Who's there?
Interrupting creeper..
Interrup
SSSSsssssss
Oh crap
Yes but using a recipe "tnt+wooden plate+restone dust. Should make something much like a claymore directional mine.
But if there is more bugs, lets wait! ( only if there is huge bugs? )
Also, when is this coming out? I want to give it to my SMP so we can all kill each other.
PS: Can you include a pre-version with just the grappling hook, the desert eagle (with ammo), and nightvision? I don't want to make the game extremely unfair for my players, I just want to see these few items.
And yes, why don't you release like a "Public Beta" with just a few of the items?
Cause I'm dying here waiting so long for something SO AWESOME!!!!!!!
KSO can i be a beta tester :smile.gif: :smile.gif: :smile.gif:
PS: Can't wait for multiplayer!
hope it release soon!
still this is defenently a 6/5
Old Default | Minecraft with an old flavour
Amazing.
Tried it out.
Amazing.
Amazing.
Have a gold sandwich.
Not to be a bother, but can someone please make a INVedit version for this?
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/27/10 9:05 AM
Minecraft: Minecraft Alpha v1.2.3_04
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8500 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoSuchFieldError: team
at ee.e_(ee.java:23)
at cx.a(SourceFile:1069)
at cx.e(SourceFile:1044)
at cx.e(SourceFile:1023)
at net.minecraft.client.Minecraft.i(Minecraft.java:1134)
at net.minecraft.client.Minecraft.run(Minecraft.java:502)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 59736fa7 ----------
What can i do?