i found a small error in your code. torches id is 50, not 51. so now Fire Ogres drop fire, not torches.
other than that, EPIC mod!
i was exploring, but i forgot i was on hard. so then, at night, i saw a large bundle of flames. so i thought: maybe there is a bunch of fire wraiths over there. hen i found out that it was a bunch of really peed off fire ogres. i was like, oh crap. Hard mode will never be the same again.
Looks like we can make the infinitely powerful CHAIN-MAIL ARMOR.
Rollback Post to RevisionRollBack
Games that are still enjoyed thanks to modding-
Morrowind, Oblivion, Starcraft, Garrys Mod, Half-Life (And thus TF2, Portal, ectectect), ect.
Modability isn't just a word I made up, it's the line between Minecraft being a fad and a cult classic.
Ogres have destroyed the mobspawner from my spiderfarm.
More Restrictions for destroying Blocks? Diamond,Mobspawner?
But the Ogres make nice caves.
damn Ogres, I'm getting reports of them destroying houses, forts, castles, ore and now even a mobspawner and a spider farm....
I'll try to change the destruction class so it ignores mobspawners and ores
Changes in version 1.6.2 (Thanks to 303 for his help!)
-Using 303's spawnlist, the mod no longer modifies the gg.class
-Green ogres don't burn on sunlight, they become docile unless attacked.
-Fire Ogres now spawn on Normal difficulty
-Tweaked blast radius for ogres, depending on difficulty level, in hard the blast radius is bigger
-Changed drops for Fire Ogres and Cyclops to the intended drops
-Minor tweaks to the hunters' behavior
-Ogres no longer destroy ores or mobspawners
-Slightly increased pyromany of Fire Ogres
-Minor nerf to Wraiths
I recommend getting a new minecraft.jar and reinstalling everything, to obtain a fresh copy of the original gg.class
Do we need to do any editing to the spawnlist file? I have this mod and the notch mob installed, and weather I use the spawnlist in this file or from 303's download I get lots of notch mobs going around, but none from this pack. Any ideas?
Do we need to do any editing to the spawnlist file? I have this mod and the notch mob installed, and weather I use the spawnlist in this file or from 303's download I get lots of notch mobs going around, but none from this pack. Any ideas?
you shouldn't need to modify anything. The idea is that with the spawnlists, all mods can add or remove their own unique mobs to the spawner without modifying the gg.class, to increase compatibility.
Do we need to do any editing to the spawnlist file? I have this mod and the notch mob installed, and weather I use the spawnlist in this file or from 303's download I get lots of notch mobs going around, but none from this pack. Any ideas?
you shouldn't need to modify anything. The idea is that with the spawnlists, all mods can add or remove their own unique mobs to the spawner without modifying the gg.class, to increase compatibility.
I just took the notch mob files out, and tried both spawnlist files, your mobs now spawn for me on both.I'm using the one you provided in the zip now. :smile.gif:
I have to say, this is one of the most interesting and innovative mods I've seen so far, and best of all, it was fairly easy to install!
The only problem - and it is very tiny, indeed - is that lions and bears are unable to hurt either me or the other mobs. I'm fairly certain this has something to do with my other mods, but I'll tinker around a little more. I guess my question is, what files have the magic stuff that makes bears and lions hurt? All the other mobs work perfectly. If I can't fix the problem, it's all good though; this mod is ABSOLUTELY amazing.
Looks like we can make the infinitely powerful CHAIN-MAIL ARMOR.
In the current build, yes.
In the upcoming 1.6.2 the green ogres will remain during the day, although peaceful (unless disturbed)
nice!
would really like them on peaceful mode just for ambiance
non hostile of course!
or I just maybe should suck it up and play on normal
we need Spawn Control Mod!
please click link-
viewtopic.php?f=25&t=104204
damn Ogres, I'm getting reports of them destroying houses, forts, castles, ore and now even a mobspawner and a spider farm....
I'll try to change the destruction class so it ignores mobspawners and ores
Er... can you make it so we can choose?
And could you please help me with the "crash-on-press-inventory?"
you can, just put the game on easy
I would rather have the ones from Mabinogi (Those look cuter :3)
Wait what? Diamond ORE? Don't you mean not ?
I'm changing that and the the fire ogre drops, to 'diamond' and 'torchwood' instead of diamond ore and 'fire'
S.P.A.
"W-WAIT! M-my Bull-**** Senses are tingling!" - ~Aria-Of-Regret
Changes in version 1.6.2 (Thanks to 303 for his help!)
-Using 303's spawnlist, the mod no longer modifies the gg.class
-Green ogres don't burn on sunlight, they become docile unless attacked.
-Fire Ogres now spawn on Normal difficulty
-Tweaked blast radius for ogres, depending on difficulty level, in hard the blast radius is bigger
-Changed drops for Fire Ogres and Cyclops to the intended drops
-Minor tweaks to the hunters' behavior
-Ogres no longer destroy ores or mobspawners
-Slightly increased pyromany of Fire Ogres
-Minor nerf to Wraiths
I recommend getting a new minecraft.jar and reinstalling everything, to obtain a fresh copy of the original gg.class
you shouldn't need to modify anything. The idea is that with the spawnlists, all mods can add or remove their own unique mobs to the spawner without modifying the gg.class, to increase compatibility.
I just took the notch mob files out, and tried both spawnlist files, your mobs now spawn for me on both.I'm using the one you provided in the zip now. :smile.gif:
if not could it be done?
because this is just the most awesome mod ive seen yet!
I would love to see this in multi! DrZhark - you are on a roll!
Now, do we still use Risugami's loader, or 303s?
The only problem - and it is very tiny, indeed - is that lions and bears are unable to hurt either me or the other mobs. I'm fairly certain this has something to do with my other mods, but I'll tinker around a little more. I guess my question is, what files have the magic stuff that makes bears and lions hurt? All the other mobs work perfectly. If I can't fix the problem, it's all good though; this mod is ABSOLUTELY amazing.
Please keep up the good work!