[color=#000000]java.lang.NullPointerException[/color]
at drzhark.mocreatures.entity.MoCEntityTameable.func_70014_b(MoCEntityTameable.java:225)
at net.minecraft.entity.Entity.func_70109_d(Entity.java:1588)
at drzhark.mocreatures.MoCTools.isTamed(MoCTools.java:1714)
at drzhark.mocreatures.entity.passive.MoCEntityEnt.attackCritter(MoCEntityEnt.java:160)
at drzhark.mocreatures.entity.passive.MoCEntityEnt.func_70636_d(MoCEntityEnt.java:145)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:214)
at org.multimc.EntryPoint.listen(EntryPoint.java:139)
at org.multimc.EntryPoint.main(EntryPoint.java:53)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at drzhark.mocreatures.entity.MoCEntityTameable.func_70014_b(MoCEntityTameable.java:225)
-- Entity being saved --
Details:
Entity Type: MoCreatures.Bunny (drzhark.mocreatures.entity.passive.MoCEntityBunny)
Entity ID: 3665
Entity Name: Bunny
Entity's Exact location: 77.13, 71.00, 275.50
Entity's Block location: World: (77,71,275), Chunk: (at 13,4,3 in 4,17; contains blocks 64,0,272 to 79,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.Entity.func_70109_d(Entity.java:1588)
at drzhark.mocreatures.MoCTools.isTamed(MoCTools.java:1714)
at drzhark.mocreatures.entity.passive.MoCEntityEnt.attackCritter(MoCEntityEnt.java:160)
at drzhark.mocreatures.entity.passive.MoCEntityEnt.func_70636_d(MoCEntityEnt.java:145)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: MoCreatures.Ent (drzhark.mocreatures.entity.passive.MoCEntityEnt)
Entity ID: 3711
Entity Name: Ent
Entity's Exact location: 78.00, 71.00, 279.47
Entity's Block location: World: (78,71,279), Chunk: (at 14,4,7 in 4,17; contains blocks 64,0,272 to 79,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
je voudrais intégrer le mod Mo'creature dans Tropicraft, est ce possible ?
J'ai installer les 2 mods mais mo'creature n'apparait pas dans le monde de Tropicraft, comment faire ?
Merci de m'aider
TRANSLATE GOOGLE :
Hello.
I would want to integrate(join) the mod Mo creature into Tropicraft, is this possible?
I have to install(settle) 2 mods but Mo creature does not appear in the world of Tropicraft, how can it be done?
Thank you for helping me:)
CMS configs are now by dimension, so you'll have to adjust the files for the tropicraft dimension
you will have to add the tropicraft biomes to the biome group lists for all the MOC mobs you want in tropicraft
I love this mod don't get me wrong but I am getting REALLY TIRED of my game crashing because of "Ticking Entities" its ALWAYS the ENTS that crash my game. I try removing them completely from the game and I cant
I love this mod don't get me wrong but I am getting REALLY TIRED of my game crashing because of "Ticking Entities" its ALWAYS the ENTS that crash my game. I try removing them completely from the game and I cant
update your forge, that is the only reason for that.
here goes
say you want to edit the MOC ant to spawn in the Tropicraft dimension
you will go into your CMS config folder inside the Minecraft config folder. Then you will go into the Tropicraft folder inside that folder.
Next you will open the EntityBiomeGroups.cfg file and look for the MOC ant entry, default found below
you will then add the Tropicraft biome names you want to that list. As I don't have Tropicraft installed I will use a placeholder biome name. The exact names for the biomes can be found inside the Tropicraft.cfg file found in the biomes folder of each dimension.
now the ant should be allowed to spawn in those two biomes you just added. Provided you save the .cfg file after you edit it.
be careful you add the biome names to the right part of the file. The formatting doesn't lend itself to easy reading for some of the lists.
repeat for all the MOC mobs you want to spawn in Tropicraft dimensions.
Dr.Zhark I would like to say that I absulutlly adore your mod. It is my only mod because my computers not the best. But now I would like to list a few things that I'm haveing trouble with. Since my sneak and your mo creatures dive are both set to F I've changed the dive to G but it seems everything I log back in onto my mo creatures game it changes back. Is this a bug or is it just my computer? I've also noticed that in the wyvern lair my game kinda freezes the wyverns freeze and won't take damage. But this may also be my computer. I've downloaded your mod correctly and this was to test if my computer can handle a mod... I also did it because I couldn't wait to get your mod. My computer isnt slow, but it's not good with tons of action such as a frenzy of sharks, or a pvp battle. But I've a
Altered many of my setting and have made it work! I hope these things are fixed soon! ����
I am using Mo Creatures alongside some other mods on minecraft 1.7.2. I noticed a couple of mobs had missing textures (having the pink and black checkered default texture instead). This included vampires and pigmen. Looking at the logs, I found references to missing textures from the wuppy_29 Goblins and Giants mod. I didn't install that mod, because it conflicted with Mo Creatures. Investigating further down that road, I created a custom texture pack by just extracting the 'assets' folder from Goblins and Giants and all the sudden, the textures were there.
Is it possible that you forgot to modify the code to use the right file names when you integrated mobs from Goblins and Giants?
Dr.Zhark I would like to say that I absulutlly adore your mod. It is my only mod because my computers not the best. But now I would like to list a few things that I'm haveing trouble with. Since my sneak and your mo creatures dive are both set to F I've changed the dive to G but it seems everything I log back in onto my mo creatures game it changes back. Is this a bug or is it just my computer? I've also noticed that in the wyvern lair my game kinda freezes the wyverns freeze and won't take damage. But this may also be my computer. I've downloaded your mod correctly and this was to test if my computer can handle a mod... I also did it because I couldn't wait to get your mod. My computer isnt slow, but it's not good with tons of action such as a frenzy of sharks, or a pvp battle. But I've a
Altered many of my setting and have made it work! I hope these things are fixed soon! ������
configs changing isn't a bug but WAI
the wyvern dimension issue may be solved by increasing the RAM allocation for java. you can edit your profile to increase the RAM
Greetings, I recently started up a new MC server with 1.7.2. I have an upcoming lets play I am doing with a friend and wanted to use MoCreatures again. However upon installing it I see very few hostile mobs. Friendly / passive mobs seem to spawn at a decent rate, however come night time i do not see any scorpions, wraiths ogres, rats etc. Back on 1.5.2 (last time i did a LP) the spawn rates were even TOO much and I had to tone them down to get them to the desired spawn rates. However editing the new configs seems to do little for me.
I have tested it with just MoCreatures (I had at least 20 other mods in at the time) and I see a few hostile mobs but even with tweaking the spawn rates and max per chunk I still dont see any wraiths scorps and so on.
Has the spawn system changed since 1.5.2? If so how has it changed so I may better edit the configs to get the desired spawn rates I am looking for.
If anyone could help that would be great, I love MoCreatures and want to populate my world with em! Thanks.
you went into the config folder, then the CustomSpanwer folder, then the tropicraft folder and did not find the cfg file? that would be strange...which version of MOC and CMS are you using?
Greetings, I recently started up a new MC server with 1.7.2. I have an upcoming lets play I am doing with a friend and wanted to use MoCreatures again. However upon installing it I see very few hostile mobs. Friendly / passive mobs seem to spawn at a decent rate, however come night time i do not see any scorpions, wraiths ogres, rats etc. Back on 1.5.2 (last time i did a LP) the spawn rates were even TOO much and I had to tone them down to get them to the desired spawn rates. However editing the new configs seems to do little for me.
I have tested it with just MoCreatures (I had at least 20 other mods in at the time) and I see a few hostile mobs but even with tweaking the spawn rates and max per chunk I still dont see any wraiths scorps and so on.
Has the spawn system changed since 1.5.2? If so how has it changed so I may better edit the configs to get the desired spawn rates I am looking for.
If anyone could help that would be great, I love MoCreatures and want to populate my world with em! Thanks.
CMS 3.0.0 introduced radical changes to the config files.
now there are per dimension settings. and they are all in the CMS folder inside the config folder
make sure you are using the right dimension's config files
also, remember that freq is still relative. if you have a large number of loaded chunks you may have to up the max number of MONSTER spawns in the EntitySpawnType.cfg file.
MOC 6.1.0 also introduced the ability to not need CMS and as such added a config file for use without CMS that does absolutely nothing with CMS installed.
CMS 3.0.0 introduced radical changes to the config files.
now there are per dimension settings. and they are all in the CMS folder inside the config folder
make sure you are using the right dimension's config files
also, remember that freq is still relative. if you have a large number of loaded chunks you may have to up the max number of MONSTER spawns in the EntitySpawnType.cfg file.
MOC 6.1.0 also introduced the ability to not need CMS and as such added a config file for use without CMS that does absolutely nothing with CMS installed.
Ahh, I was wondering why there were two configs, one for MOC and CMS. I assume deleting CMS mod / config folder allow me to use MOC's config only, while having CMS would allow me to tweak my spawns on a per-biome basis? I guess I should read the patch notes on CMS to learn more about it. I shall play with the configs some more, thanks for the info!
I send you a file for Tropicraft screnshot of biomes, I have just put what?
thank you
you need one more piece of information and that is the TAG name for tropicraft.
that is found in the environment.cfg file. The TAG name for vanilla biomes is bolded below as an example.
S:vanilla <MC:Vanilla.cfg>
the TAG name is used in the biome group list like so
TAG_NAME|BIOME1
so for tropicraft it would be
TROPICRAFT'S_TAG_NAME|Island Rainforest Mountains
Ahh, I was wondering why there were two configs, one for MOC and CMS. I assume deleting CMS mod / config folder allow me to use MOC's config only, while having CMS would allow me to tweak my spawns on a per-biome basis? I guess I should read the patch notes on CMS to learn more about it. I shall play with the configs some more, thanks for the info!
I have no way of getting it back to you. I've never used mediafire to share files.
just show me the mod-mappings part of your environment.cfg file and I can create the part you have to add to each MOB's biome group list to add it to tropicraft biomes
Hello, So i updated to Mo creatures 1.7.2 and my forge etc is updated. But my game keeps crashing? can anyone help me with this?
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 3/25/14 2:05 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:17)
at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:31)
at drzhark.customspawner.CustomSpawner.getRandomCustomMob(CustomSpawner.java:701)
at drzhark.customspawner.CustomSpawner.doCustomSpawning(CustomSpawner.java:337)
at drzhark.customspawner.handlers.SpawnTickHandler.worldTick(SpawnTickHandler.java:36)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_12_SpawnTickHandler_worldTick_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:114)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:258)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:641)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows NT (unknown) (amd64) version 6.2
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 168215184 bytes (160 MB) / 551682048 bytes (526 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 352 (19712 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.106.1012 Minecraft Forge 10.12.0.1012 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.106.1012} [Forge Mod Loader] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1012} [Minecraft Forge] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 70 (3920 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Here is the relevant part:
CMS configs are now by dimension, so you'll have to adjust the files for the tropicraft dimension
you will have to add the tropicraft biomes to the biome group lists for all the MOC mobs you want in tropicraft
update your forge, that is the only reason for that.
here goes
say you want to edit the MOC ant to spawn in the Tropicraft dimension
you will go into your CMS config folder inside the Minecraft config folder. Then you will go into the Tropicraft folder inside that folder.
Next you will open the EntityBiomeGroups.cfg file and look for the MOC ant entry, default found below
be careful you add the biome names to the right part of the file. The formatting doesn't lend itself to easy reading for some of the lists.
repeat for all the MOC mobs you want to spawn in Tropicraft dimensions.
Altered many of my setting and have made it work! I hope these things are fixed soon! ����
I am using Mo Creatures alongside some other mods on minecraft 1.7.2. I noticed a couple of mobs had missing textures (having the pink and black checkered default texture instead). This included vampires and pigmen. Looking at the logs, I found references to missing textures from the wuppy_29 Goblins and Giants mod. I didn't install that mod, because it conflicted with Mo Creatures. Investigating further down that road, I created a custom texture pack by just extracting the 'assets' folder from Goblins and Giants and all the sudden, the textures were there.
Is it possible that you forgot to modify the code to use the right file names when you integrated mobs from Goblins and Giants?
configs changing isn't a bug but WAI
the wyvern dimension issue may be solved by increasing the RAM allocation for java. you can edit your profile to increase the RAM
I have tested it with just MoCreatures (I had at least 20 other mods in at the time) and I see a few hostile mobs but even with tweaking the spawn rates and max per chunk I still dont see any wraiths scorps and so on.
Has the spawn system changed since 1.5.2? If so how has it changed so I may better edit the configs to get the desired spawn rates I am looking for.
If anyone could help that would be great, I love MoCreatures and want to populate my world with em! Thanks.
you went into the config folder, then the CustomSpanwer folder, then the tropicraft folder and did not find the cfg file? that would be strange...which version of MOC and CMS are you using?
CMS 3.0.0 introduced radical changes to the config files.
now there are per dimension settings. and they are all in the CMS folder inside the config folder
make sure you are using the right dimension's config files
also, remember that freq is still relative. if you have a large number of loaded chunks you may have to up the max number of MONSTER spawns in the EntitySpawnType.cfg file.
MOC 6.1.0 also introduced the ability to not need CMS and as such added a config file for use without CMS that does absolutely nothing with CMS installed.
Ahh, I was wondering why there were two configs, one for MOC and CMS. I assume deleting CMS mod / config folder allow me to use MOC's config only, while having CMS would allow me to tweak my spawns on a per-biome basis? I guess I should read the patch notes on CMS to learn more about it. I shall play with the configs some more, thanks for the info!
you need one more piece of information and that is the TAG name for tropicraft.
that is found in the environment.cfg file. The TAG name for vanilla biomes is bolded below as an example.
S:vanilla <MC:Vanilla.cfg>
the TAG name is used in the biome group list like so
TAG_NAME|BIOME1
so for tropicraft it would be
TROPICRAFT'S_TAG_NAME|Island Rainforest Mountains
not per biome, per dimension
I have no way of getting it back to you. I've never used mediafire to share files.
just show me the mod-mappings part of your environment.cfg file and I can create the part you have to add to each MOB's biome group list to add it to tropicraft biomes
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 3/25/14 2:05 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:17)
at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:31)
at drzhark.customspawner.CustomSpawner.getRandomCustomMob(CustomSpawner.java:701)
at drzhark.customspawner.CustomSpawner.doCustomSpawning(CustomSpawner.java:337)
at drzhark.customspawner.handlers.SpawnTickHandler.worldTick(SpawnTickHandler.java:36)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_12_SpawnTickHandler_worldTick_WorldTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:114)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:258)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:641)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:114)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows NT (unknown) (amd64) version 6.2
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 168215184 bytes (160 MB) / 551682048 bytes (526 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 352 (19712 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.01-pre FML v7.2.106.1012 Minecraft Forge 10.12.0.1012 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.106.1012} [Forge Mod Loader] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.0.1012} [Minecraft Forge] (forge-1.7.2-10.12.0.1012.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 70 (3920 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'