Having a major problem with my modded forgebukkit server. Running 1.6.4, I installed this mod along with several others. There's no possible way to configure it, and Big Golems are griefing my server.
I've googled this issue again and again over the past two days. Every post says "Just copy the one from SSP". Here's the problem. SSP isn't creating a config file either, no matter how much I alter statistics. The statistics do change, and across multiple reloads they stick, but there's no config file controlling the creature rates.
I copied the one from my 1.7.2 game, and that didn't work, either. Big golems still spawn. then I tried altering the class files and simply removing everything related to the big golems. Broke all spawn eggs, most items, just corrupted everything.
In short, configuration files aren't being created and/or don't work, Big golems are destroying my server, and I would greatly appreciate some help as I really don't want to remove this mod from the list. It all works perfectly in SMP, I just can't change any spawn rates or settings. I really need some help with this.
unless Dr.Z is listed on the server admin/owner list, there is no point in bringing questions about servers/mod packs here! MOC horses are T2 vanilla horses are T1 breed together to get higher you using MOC 6.2.0? if so the GUI is currently WIP as it has to be rewritten you'll have to use commands to adjust settings
Sorry bout the late reply but I was real busy... anyways
Dr.Z put the server website and IP address on the first post under a spoiler, titled "Try the first original Mocreature's server" therefore he does have something to do with it. It's not like we're picking a random server that has the mod on it..
You don't have to be rude and act as if you know everything... We were just asking a question. -thanks
Is there a 1.5.2 installation thing cause i use 1.5.2 please tell me
The short answer to your question is "No, the odds are no current mod is ever going to be backported to 1.5.2 ever again. We're working on 1.7 now. Move on." Pretty much the only mods you are going to find at this point that still have 1.5.2 downloads posted are abandoned mods that never updated to 1.6.
Do you know why DrZhark doesn't want it in modpacks? I commented on it, but recieved no reply.
From what I can tell, he believes he is an elite and doesn't want people to use his work in ways that may give others a bad impression about his mod. :P. Seriously though, I have no idea.
For people who are just now getting MoCreatures, or have had issues getting spawns set-up correctly. I HIGHLY suggest using the 1.6.4 version of MoCreatures(6.1.0) with forge 1.965. Very stable, and compatible with TONS of other mods. Also, I would NOT install custom spawner and instead install Just Another Spawner. I have had GREAT luck getting Mo'Creatures spawns just the way I wanted. Just a heads up for better compatibility for DrZarks AWESOME mobs!!
DrZhark not allowing his permission for ModPacks does not mean MoCreatures cannot be in one. It simply means he is not going to SUPPORT the mod being in one. He also probably does not want his forums cluttered with posts about how people cannot get his mod to work with god knows how many of the hundreds of mods crammed together into said pack. There are already MANY modpacks out there that contain Mo'Creatures. Another reason many mod authors do not want their mods in mod packs is that people make money off of every every download they can get people to do from their site. If you download Mo'Creatures from a modpacks site, guess who gets that download counted in their cashflow.... NOT DrZhark. there are several other reasons I have read about why, but I am just trying to make the point that DrZhark is a GREAT modder who deserves credit for his work, NOT called a jackass.
Oh, also, if your making a personal modpack for your local LAN, you do NOT need anyones permission to add ANY mod.
unless Dr.Z is listed on the server admin/owner list, there is no point in bringing questions about servers/mod packs here!
hey quit being an ass. the modpack server was in the first post for the thread. it isnt anymore. so stfu about it not having any relevance. -.- cocky smart asses these days..
I'm having a bit of trouble with the Mo'Creatures config files.
As you can see in this screenshot, when I disable the spawn of certain mobs, they still show up on my server. So far, I've had this problem with Ents, Werewolves and Ogres, to name a few.
I want to be able to customise the spawn rates of these mobs so they fit into my server nicely. What am I doing wrong?
Time: 3/15/14 9:21 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at TMIConfig.isMultiplayer(TMIConfig.java:87)
at TMIForgeContainer.playerInteract(TMIForgeContainer.java:59)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_0_TMIForgeContainer_playerInteract_PlayerInteractEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:51)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:361)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:564)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:681)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:331)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:454)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:706)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
Caused by: java.lang.RuntimeException: Attempted to load class azd for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 19 more
Can some one help me find the 1.6.2 version of mo creatures, because i'm trying to install other mods to minecraft 1.6.2 and cant find a mo creatures version for it.
I've googled this issue again and again over the past two days. Every post says "Just copy the one from SSP". Here's the problem. SSP isn't creating a config file either, no matter how much I alter statistics. The statistics do change, and across multiple reloads they stick, but there's no config file controlling the creature rates.
I copied the one from my 1.7.2 game, and that didn't work, either. Big golems still spawn. then I tried altering the class files and simply removing everything related to the big golems. Broke all spawn eggs, most items, just corrupted everything.
In short, configuration files aren't being created and/or don't work, Big golems are destroying my server, and I would greatly appreciate some help as I really don't want to remove this mod from the list. It all works perfectly in SMP, I just can't change any spawn rates or settings. I really need some help with this.
Sorry bout the late reply but I was real busy... anyways
Dr.Z put the server website and IP address on the first post under a spoiler, titled "Try the first original Mocreature's server" therefore he does have something to do with it. It's not like we're picking a random server that has the mod on it..
You don't have to be rude and act as if you know everything... We were just asking a question. -thanks
Found it.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
From what I can tell, he believes he is an elite and doesn't want people to use his work in ways that may give others a bad impression about his mod. :P. Seriously though, I have no idea.
Oh, also, if your making a personal modpack for your local LAN, you do NOT need anyones permission to add ANY mod.
hey quit being an ass. the modpack server was in the first post for the thread. it isnt anymore. so stfu about it not having any relevance. -.- cocky smart asses these days..
just because I'm emo doesn't mean i cut myself
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
As you can see in this screenshot, when I disable the spawn of certain mobs, they still show up on my server. So far, I've had this problem with Ents, Werewolves and Ogres, to name a few.
I want to be able to customise the spawn rates of these mobs so they fit into my server nicely. What am I doing wrong?
--- Minecraft Crash Report ----
// Sorry
Time: 3/15/14 9:21 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at TMIConfig.isMultiplayer(TMIConfig.java:87)
at TMIForgeContainer.playerInteract(TMIForgeContainer.java:59)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_0_TMIForgeContainer_playerInteract_PlayerInteractEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:51)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:361)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:564)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:681)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:331)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:454)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:706)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
Caused by: java.lang.RuntimeException: Attempted to load class azd for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 19 more
Here's my old signature. Maybe I'll make a new one at some point...
Thanks For Your Time