Finally took some time to start going through the bug list for zombie awareness / pets / nm mode, I think i've fixed the mo creature crash issue :biggrin.gif:
Gonna continue fixing some more and either update before or after I sleep.
Also fixed the damn pet creeper issue of them moving into your space and blinding you.
Finally took some time to start going through the bug list for zombie awareness / pets / nm mode, I think i've fixed the mo creature crash issue :biggrin.gif:
Gonna continue fixing some more and either update before or after I sleep.
Also fixed the damn pet creeper issue of them moving into your space and blinding you.
This is good news for me, Corosus. I've been avoiding playing Minecraft because I'm determined that I want to play with Zombie Awareness and Nightmare Mode. It hasn't been good that I can walk up to many enemies and stand next to them without them being interested in me. Hopefully this is one of the things you're able to fix today. Thanks!
Edit:
I just realized, you coould probably make some sort of Wizard/Magic mod, With water spells, fire spells,thunder spells, it would be awesome.
Edit2:
More ideas,
-You can pull in water from a water source or from rain, and it comes up as maybe the splash particle ?
-When the water spell is used, it spawns a water block or something of the sort.
-And the thunder, you can only pull it in whenever thunder strikes. There would have to be a new type of Thunder particle.
-When you use the thunder spell, whenever it hits a mob/block , thunder strikes in that position.
So thunder spells would be hard to get. Or maybe there could be some type of Lightning rod.
Edit3:
Just had another idea, maybe instead of pulling in the spell things, you could craft a staff
The pig being either:
-Bucket of water
-Flint & Steel/Torch
-Some type of lighting thing.
Sorry for all those ideas, i just really love this Particle Man mod :tongue.gif: .
I can't seem to download the Particle Man mod with the adcraft link, all I get when I click the "Download Mod" link after waiting 5 seconds is a redirect to their home page, with no download coming up. Help?
Edit:
I just realized, you coould probably make some sort of Wizard/Magic mod, With water spells, fire spells,thunder spells, it would be awesome.
Edit2:
More ideas,
-You can pull in water from a water source or from rain, and it comes up as maybe the splash particle ?
-When the water spell is used, it spawns a water block or something of the sort.
-And the thunder, you can only pull it in whenever thunder strikes. There would have to be a new type of Thunder particle.
-When you use the thunder spell, whenever it hits a mob/block , thunder strikes in that position.
So thunder spells would be hard to get. Or maybe there could be some type of Lightning rod.
Edit3:
Just had another idea, maybe instead of pulling in the spell things, you could craft a staff
The pig being either:
-Bucket of water
-Flint & Steel/Torch
-Some type of lighting thing.
Sorry for all those ideas, i just really love this Particle Man mod :tongue.gif: .
Thanks for reading.
i like the ideas you have, not the staff ones, though :\ and instead of the particles creating water, they could cause a "wet" state on mobs, and you could cause a "cold" state by getting ice particles, i also have an idea, where you can get redstone particles from redstone torches
and you could do all sorts of things, of course the modder would have to add a lot of these particles that i have in mind so...yeah...
Ok Zombie Awareness, Pets mod, and Nightmare mode are all updated with my various fixes, some notable fixes are:
- Mo Creatures works with Zombie Awareness now, though DrZhark edits EntityAnimals now and is causing weird issues with tamed pets, bah
- Much less stutter issue in threaded pathfinding for Zombie Awareness
- Nightmare mode targetting was broken, fixed now
- Pets mod creepers tamed dont try to move into you when enemies are around anymore
- Monsters can PATHFIND up ladders now in NM Mode!
Will be catching up on the many pages of posts in a bit, most of the bug report posts should be resolved with this update.
Hiya, I kep trying to install particle man, but with no succeed, Minecraft doesn't crash, I just can't pull fire. :sad.gif:
My modloader "Dump" I can't see why its not installing correctly.
Oct 24, 2011 10:54:52 AM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Oct 24, 2011 10:54:52 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Administrator\Application Data\.minecraft\mods\sppcommands
Oct 24, 2011 10:54:52 AM ModLoader readFromModFolder
FINER: Directory found.
Oct 24, 2011 10:54:52 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Administrator\Application Data\.minecraft\bin\minecraft.jar
Oct 24, 2011 10:54:52 AM ModLoader readFromClassPath
FINER: Zip found.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/transport/side.png,30). 64 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/transport/top.png,76). 63 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/lasso.png,38). 117 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/pig_t.png,46). 116 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/cow_t.png,102). 115 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/sheep_t.png,108). 114 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/chicken_t.png,118). 113 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/wolf_t.png,119). 112 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/zombiePig_t.png,120). 111 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/enderman_t.png,123). 110 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/spiderCave_t.png,124). 109 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/creeper_t.png,125). 108 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/skeleton_t.png,134). 107 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/spider_t.png,137). 106 left.
Oct 24, 2011 10:54:52 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/transport/zombie_t.png,138). 105 left.
Oct 24, 2011 10:54:52 AM ModLoader addMod
FINE: Mod Loaded: "mod_AnimTransport 1.2.0" from mod_AnimTransport.class
Oct 24, 2011 10:54:52 AM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8 2011-09-14a" from mod_TooManyItems.class
Oct 24, 2011 10:54:52 AM ModLoader addMod
FINE: Mod Loaded: "mod_SpawnerGUI Beta 1.8" from mod_SpawnerGUI.class
Oct 24, 2011 10:54:53 AM ModLoader setupProperties
FINER: RecipeBookID set to 397
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_RecipeBook Beta 1.8" from mod_RecipeBook.class
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_WorldEditCUI v0.8 for mc1.8" from mod_WorldEditCUI.class
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TF2/Teleporter/teleporterItemBlue.png,139). 104 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TF2/Teleporter/teleporterItemRed.png,140). 103 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TF2/Teleporter/teleporterBase.png,141). 102 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TF2/Teleporter/teleporterPropeller.png,144). 101 left.
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_TF2Teleporter 1.8.1" from mod_TF2Teleporter.class
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/printerblock/printer_up.png,77). 62 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/printerblock/printer_side.png,78). 61 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/printerblock/printer_side2.png,138). 60 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/printerblock/printer_side3.png,139). 59 left.
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_printerblock 1.8.1 by TeeLuk" from mod_printerblock.class
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/kaevator/blockCCTVMonitor.png,153). 58 left.
Oct 24, 2011 10:54:53 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/kaevator/itemCCTVMonitor.png,145). 100 left.
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_CCTV 1.8.1" from mod_CCTV.class
Oct 24, 2011 10:54:53 AM ModLoader addMod
FINE: Mod Loaded: "mod_ParticleMan Version 1.0 for MC b1.8.1" from mod_ParticleMan.class
Oct 24, 2011 10:54:53 AM ModLoader AddAllRenderers
FINE: Initialized
Near the bottom, it says that Particle man version 1.0 was loaded... But I still cant pull fire. :sad.gif:
Rollback Post to RevisionRollBack
doctorwhomod I don't follow the "Don't feed the trolls" rule. I feed them. I feed them so much that they get fat and die.
i like the ideas you have, not the staff ones, though :\ and instead of the particles creating water, they could cause a "wet" state on mobs, and you could cause a "cold" state by getting ice particles, i also have an idea, where you can get redstone particles from redstone torches
and you could do all sorts of things, of course the modder would have to add a lot of these particles that i have in mind so...yeah...
The water thing is a great idea, and also maybe for the redstone one, it could activate redstone stuff for a certain ammount of time ?
Fix this please :sad.gif:
Gonna continue fixing some more and either update before or after I sleep.
Also fixed the damn pet creeper issue of them moving into your space and blinding you.
Into the cellar! There's a ternader a'comin!
This is good news for me, Corosus. I've been avoiding playing Minecraft because I'm determined that I want to play with Zombie Awareness and Nightmare Mode. It hasn't been good that I can walk up to many enemies and stand next to them without them being interested in me. Hopefully this is one of the things you're able to fix today. Thanks!
Edit:
I just realized, you coould probably make some sort of Wizard/Magic mod, With water spells, fire spells,thunder spells, it would be awesome.
Edit2:
More ideas,
-You can pull in water from a water source or from rain, and it comes up as maybe the splash particle ?
-When the water spell is used, it spawns a water block or something of the sort.
-And the thunder, you can only pull it in whenever thunder strikes. There would have to be a new type of Thunder particle.
-When you use the thunder spell, whenever it hits a mob/block , thunder strikes in that position.
So thunder spells would be hard to get. Or maybe there could be some type of Lightning rod.
Edit3:
Just had another idea, maybe instead of pulling in the spell things, you could craft a staff
The pig being either:
-Bucket of water
-Flint & Steel/Torch
-Some type of lighting thing.
Sorry for all those ideas, i just really love this Particle Man mod :tongue.gif: .
Thanks for reading.
MOD COMPATIBILITY TESTER
i like the ideas you have, not the staff ones, though :\ and instead of the particles creating water, they could cause a "wet" state on mobs, and you could cause a "cold" state by getting ice particles, i also have an idea, where you can get redstone particles from redstone torches
and you could do all sorts of things, of course the modder would have to add a lot of these particles that i have in mind so...yeah...
I was thinking though that you could make a mod sort of like avatar the last airbender. so u could bend all the elements(even earth somehow)
- Mo Creatures works with Zombie Awareness now, though DrZhark edits EntityAnimals now and is causing weird issues with tamed pets, bah
- Much less stutter issue in threaded pathfinding for Zombie Awareness
- Nightmare mode targetting was broken, fixed now
- Pets mod creepers tamed dont try to move into you when enemies are around anymore
- Monsters can PATHFIND up ladders now in NM Mode!
Will be catching up on the many pages of posts in a bit, most of the bug report posts should be resolved with this update.
Into the cellar! There's a ternader a'comin!
My modloader "Dump" I can't see why its not installing correctly.
Near the bottom, it says that Particle man version 1.0 was loaded... But I still cant pull fire. :sad.gif:
The water thing is a great idea, and also maybe for the redstone one, it could activate redstone stuff for a certain ammount of time ?