Hey, I figured it out. There is a More Links section for people that have problems with Satancopter or Adcraft. Seems I am one of it. But thanks for that I can play Minecraft again! Here's a diamond. :biggrin.gif: :wink.gif: :smile.gif: :laugh.gif:
After installed it. I got an error.: Mods loaded: 8
ModLoader Beta 1.8.1
mod_TooManyItems 1.8 2011-09-14a
mod_SpawnerGUI Beta 1.8
mod_MultiMine 1.7.3
mod_ClayMan Beta 1.7.3
mod_Fossil Mod FOSSIL / ARCHEOLOGY v4.9 Patch 3 Engaged
mod_Somnia v15 [1.8.1]
mod_Merchant 1.8.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT b59bdb1e --------
Generated 10/2/11 2:43 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics version 2.1.0 - Build 8.15.10.2086, Intel
java.lang.VerifyError: (class: mod_Pets, method: entHit signature: (Lls;ILls;)Z) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT df7abdf0 ----------
With the adcraft link for destructive tornadoes mod well when I click on it it says NO DATA RECEIVED
can you help me with this
ghostguy123, you should check just a litle ways back in this thread on post #1562. It holds the answer that you're seeking.
In the future, when you're having a problem like this, you can reasonably assume that a] others have had the problem also, b] they thought to do the same as you and ask about that problem, and c] that problem got answered. If you default to assuming a, b, and c you will often merely have to do a bit of reading and never have to type anything at all, which will be advantageous for everyone involved.
PLEASE READ BEFORE SAYING ADCRAFT IS NOT WORKING!!!
Instead of repeating what a bunch of other people already know, go to the bottom of the post and click "more links" - you can get a direct link to the mod that you are looking for, hope this helped :wink.gif:
Hey I need some help I downloaded the tornado mod on adcraft (which was in my opinion very irritating) and I didn't want to mess up while installing so I watched a tutorial video on how to install it. The video was clear and seemed pretty correct so I followed it's instructions and it went perfectly. Unfortunately the video didn't show where to place the recipes for the tornado gun, etc. so I was unable to create them. I checked other videos but none of them showed it!
I looked in comments and some people were having the same problem, but nobody was giving answers so... any help??
Ohhhhhh....wow I wish I realized the more links section. *facepalm*
Can I PLEASE use Move plus and Auto farmer in a small mod pack i am creating ??
it would be greatly appreciated and all credit will go to you, i will also include links to your forum etc.
Wooo! I've fixed a bunch of random bugs, they will be released once AdCraft gets its **** together and restores their mod link shortening capability.
- Miner Zombie updated
Zombie Awareness:
- Further improved the threaded pathfinding
- Redid the disabled ladder pathfinding code, it now works perfectly and stutter free
NM Mode:
- New default on feature: Monsters use ladders intellgently.
- AITick was left off accidentally, re-enabled, monsters now retarget and prioritize properly again
- Readding the overlooked spawngui integration
Tornadoes:
- Thought it was causing a frequent spike in white on the performance graph, turns out thats just MC 1.8.1+ and its plethora of additional animals or something
Phantom AI Blocks
- Updated to 1.8.1, just to do it, don't really plan on working on it more just yet, it will be the code basis for some automatic world repair features coming in the future, to maintain/counter the damage tornadoes do
The Worm Thing (A side project to my side project while I take a break from my side projects after working on my project)
- Started working on this a little more, ive got the worm properly idly moving around
- Redid the tail code a bit, less crazy movement happening
- next is attack code and 'animations' to go along with it
- might do variations, fire based worm spawns from lava/volcano eruptions, a terrifying sight as it sets everything its aiming at a blaze with a massive fire 'spray' from a circular buildup animation (it will make more sense once i have something to show)
- sand based ones that cant fly, but burrow around in the sand trying to jump out and attack you
- water based ones?
Corosus, you're kind of a virtuoso, aren't you? Some people have trouble keeping a single, simple mod updated. You're keeping multiple creative and complicated mods updated. I salute you, and thanks for your effort. :biggrin.gif:
@SuperStrumpan, Some have sound issues with it, but it should work. Just extract the zip and run the jar, if you're not sure how to run a jar file, google it.
@kingOFtheC, thats not really a problem, but I'll assume you meant to say you cant mine anything. press escape, click zombiemod, enable dev mode, yeah its not that obvious right now :/
Since im including a separate jar file for map editing, i'll probably just set dev mode on by default.
@Trefiori1990, increase the values of storm_Delay_fixed and storm_Delay_rnd to increase the time between storms.
Edit: reuploaded, finally figured out why the single player fall damage prevention stopped working, was a problem in all moveplus mini versions, though smp fall damage fix still not in mini version.
Hi, question!
First off, I'd like to say I LOVE these mods, especially your Tornado mod!
The question is, I used the Tornado Gun, it will clearly spawn a tornado, but it refuses to pick up any blocks? I've gone through the config, but I'm not sure if that has something to do with it or something else.
Or to anyone for that matter, can anyone who doesn't have a problem with this copy/paste their config? Please and thanks! ^^
ModLoader Beta 1.8.1
mod_TooManyItems 1.8 2011-09-14a
mod_SpawnerGUI Beta 1.8
mod_MultiMine 1.7.3
mod_ClayMan Beta 1.7.3
mod_Fossil Mod FOSSIL / ARCHEOLOGY v4.9 Patch 3 Engaged
mod_Somnia v15 [1.8.1]
mod_Merchant 1.8.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT b59bdb1e --------
Generated 10/2/11 2:43 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics version 2.1.0 - Build 8.15.10.2086, Intel
java.lang.VerifyError: (class: mod_Pets, method: entHit signature: (Lls;ILls;)Z) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT df7abdf0 ----------
Can somone help? :sad.gif:
can you help me with this
ghostguy123, you should check just a litle ways back in this thread on post #1562. It holds the answer that you're seeking.
In the future, when you're having a problem like this, you can reasonably assume that a] others have had the problem also, b] they thought to do the same as you and ask about that problem, and c] that problem got answered. If you default to assuming a, b, and c you will often merely have to do a bit of reading and never have to type anything at all, which will be advantageous for everyone involved.
Instead of repeating what a bunch of other people already know, go to the bottom of the post and click "more links" - you can get a direct link to the mod that you are looking for, hope this helped :wink.gif:
Modding continues tomorrow, too tired tonight.
Edit: Re-added adfly link for tornadoes for now.
Into the cellar! There's a ternader a'comin!
I looked in comments and some people were having the same problem, but nobody was giving answers so... any help??
Ohhhhhh....wow I wish I realized the more links section. *facepalm*
it would be greatly appreciated and all credit will go to you, i will also include links to your forum etc.
Please?
Seems the Zombie awareness prerequisite is the one making the pets forget how to attack.
You'll notice even tamed pet wolves lose its ability to function as soon as zombie awareness is installed. =(
edit: and before some angry kid replies to install the right version--I got Zombie Awareness 1.1 - [SSP MC b1.8.1]
Corosus think you would like to help on a zombie mod? the entity changes you made would be really helpful and the team gives due credit. link to the wip: http://www.minecraftforum.net/topic/638307-wip-minepocalypse-coders-testers-wanted/
I shall send Crawlers after you!
- Miner Zombie updated
Zombie Awareness:
- Further improved the threaded pathfinding
- Redid the disabled ladder pathfinding code, it now works perfectly and stutter free
NM Mode:
- New default on feature: Monsters use ladders intellgently.
- AITick was left off accidentally, re-enabled, monsters now retarget and prioritize properly again
- Readding the overlooked spawngui integration
Tornadoes:
- Thought it was causing a frequent spike in white on the performance graph, turns out thats just MC 1.8.1+ and its plethora of additional animals or something
Phantom AI Blocks
- Updated to 1.8.1, just to do it, don't really plan on working on it more just yet, it will be the code basis for some automatic world repair features coming in the future, to maintain/counter the damage tornadoes do
The Worm Thing (A side project to my side project while I take a break from my side projects after working on my project)
- Started working on this a little more, ive got the worm properly idly moving around
- Redid the tail code a bit, less crazy movement happening
- next is attack code and 'animations' to go along with it
- might do variations, fire based worm spawns from lava/volcano eruptions, a terrifying sight as it sets everything its aiming at a blaze with a massive fire 'spray' from a circular buildup animation (it will make more sense once i have something to show)
- sand based ones that cant fly, but burrow around in the sand trying to jump out and attack you
- water based ones?
Into the cellar! There's a ternader a'comin!
lol?
Edit: Also been slowly working on more adding more weather effects, early tests of 'hail' (I lack a proper sprite)
Funny seeing 'hail' hit animals, causing them to run around in a panic.
Into the cellar! There's a ternader a'comin!
Edit: reuploaded, finally figured out why the single player fall damage prevention stopped working, was a problem in all moveplus mini versions, though smp fall damage fix still not in mini version.
Into the cellar! There's a ternader a'comin!
First off, I'd like to say I LOVE these mods, especially your Tornado mod!
The question is, I used the Tornado Gun, it will clearly spawn a tornado, but it refuses to pick up any blocks? I've gone through the config, but I'm not sure if that has something to do with it or something else.
Or to anyone for that matter, can anyone who doesn't have a problem with this copy/paste their config? Please and thanks! ^^