Why is the model slightly turned though? I'd like it much better if it'd just be 'square', (like...you know, all of minecraft). And be able to decide on the direction the model is facing, in the same why you can with chests and furnaces.
I'd also like another 'model' option, in my opinion it would make sense to display armour on wooden puppets.
Maybe it's an idea to use the block you can place in the texture slot as the model-texture? Placing zombies doesn't make much sense to me. (Unless they'd be part of the recipe, with rotten flesh, they'd be hunting trophies!)
Mods loaded: 2
ModLoader 1.0.0
mod_Timber 1.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT f2b1076d --------
Generated 12/18/11 9:45 AM
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 2.1.8081 Release, ATI Technologies Inc.
java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x2c40412e)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1221)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3dca6015 ----------
Im just getting a black screen on login... The Mojang logo doesnt come up atall. I have deleted the META-INF folder. These are the mods I have installed:
Audio mod
Modloader
ModloaderMP
ForgeAPI
Convieniant inventory
Toomanyitems
Zombes
HD patcher
Optifine
You don't need hdpatcher with optifine. It has support for hd textures and fonts built in.
I got Spawner GUI and when I right click a spawner, the interface shows up, but I don't know what to press to close it after I've picked a mob. Could someone please tell me?
P.S. I know I sound like a n00b, so you don't need to tell me.
I've had an idea for an extention/addon to your spawner API.
Could you add the ability to change items held and dropped, if the mob is passive or not, spawn light level, as well as adjust spawn rate, time between spawns, number spawned, and a cut off amount? (number of times to spawn before it stops) in short, mob customization through the spawner.
I feel this could a huge amount of depth to mobs, I hope this isn't to much to ask for.
im going to re install it
Asked the same question myself, got no reply. Hope you end up luckier than I happened to be.
Why is the model slightly turned though? I'd like it much better if it'd just be 'square', (like...you know, all of minecraft). And be able to decide on the direction the model is facing, in the same why you can with chests and furnaces.
I'd also like another 'model' option, in my opinion it would make sense to display armour on wooden puppets.
Maybe it's an idea to use the block you can place in the texture slot as the model-texture? Placing zombies doesn't make much sense to me. (Unless they'd be part of the recipe, with rotten flesh, they'd be hunting trophies!)
Anyway, great mods.
You don't need hdpatcher with optifine. It has support for hd textures and fonts built in.
P.S. I know I sound like a n00b, so you don't need to tell me.
it wont work no matter what i do i give up
So do I, after how many times i installed modloader right now it doesn't work :sad.gif:
Could you add the ability to change items held and dropped, if the mob is passive or not, spawn light level, as well as adjust spawn rate, time between spawns, number spawned, and a cut off amount? (number of times to spawn before it stops) in short, mob customization through the spawner.
I feel this could a huge amount of depth to mobs, I hope this isn't to much to ask for.
Yeah, same here bro same here.
Nothing in mods folder as i never used it to begin with, fresh jar and everything.
Hmm....wait isnt there more then 1 modloader? this one may be acting up but is there any other working ones out there? maybe that would work?