lmao, how would this look like for other ppl in SMP :tongue.gif:?
Like a bloody living hell, that's how =P
Like someone standing still. It used to look like people racing around while sitting down, and from previous testing with the new one the server just ignores you traveling around, and once you get out you teleport back. You still load chunks though, so the only real reason someone would use the current version online for DOSing servers. Which is why it's disabled.
Press and Hold the Spacebar to make the HoverBoat rise in Flight Mode.
Careful though, if you're going fast enough to glide and you keep accelerating while holding spacebar (pressing Forward and Spacebar constantly) you'll quickly hit the top of the map and become invisible (as stuff does that up there) because 64 blocks from sea level to ceiling is a very short distance with the HoverBoat.
Press and Hold the Spacebar to make the HoverBoat rise in Flight Mode.
Careful though, if you're going fast enough to glide and you keep accelerating while holding spacebar (pressing Forward and Spacebar constantly) you'll quickly hit the top of the map and become invisible (as stuff does that up there) because 64 blocks from sea level to ceiling is a very short distance with the HoverBoat.
Thanks, also, going up to level 200 is epic fun :biggrin.gif:
Hey thanks alot for this mod :smile.gif: only i have a problem. I can't use it D:
I go to settings, mod settings, and I dont see any words saying hoverboat, or any for that matter.
Any ideas why it is not showing up in mod settings???
Would it be possible to allow arrows from 303's arrows mod to be fired from it?
And let's see... How could we make this more awesome?
Let's make some make-it-even-more-overpowered suggestions!
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Would it be possible to allow arrows from 303's arrows mod to be fired from it?
And let's see... How could we make this more awesome?
Let's make some make-it-even-more-overpowered suggestions!
If I can be bothered to figure out a good way to pick out what projectiles to choose in the settings gui (and code it) I would be using reflection, so any mod would work.
And in case anybody is wondering, waiting for settings api, and then I will be able to mess until I find a decent way to set up the gui for selecting items and that for the cannon / drop.
Like someone standing still. It used to look like people racing around while sitting down, and from previous testing with the new one the server just ignores you traveling around, and once you get out you teleport back. You still load chunks though, so the only real reason someone would use the current version online for DOSing servers. Which is why it's disabled.
~Epic mod
Press and Hold the Spacebar to make the HoverBoat rise in Flight Mode.
Careful though, if you're going fast enough to glide and you keep accelerating while holding spacebar (pressing Forward and Spacebar constantly) you'll quickly hit the top of the map and become invisible (as stuff does that up there) because 64 blocks from sea level to ceiling is a very short distance with the HoverBoat.
Thanks, also, going up to level 200 is epic fun :biggrin.gif:
Then it sucks to be you. You won't get an answer.
1. Press Space
2. What recipe are you using?
3. Did you install it properly? (describe the procedure you used)
I go to settings, mod settings, and I dont see any words saying hoverboat, or any for that matter.
Any ideas why it is not showing up in mod settings???
Go into the settings menu and set "Use Ammo" to yes.
Odd. It isn't working for me either. The recipe looks right (I decompiled the .class), so I don't know what the problem is.
If you looked at the last couple posts, you'd realize that it's not just you.
EDIT: and now it's working... odd.
I actually had the same issue sometimes, it's intermittent. Not a clue what causes it.
And let's see... How could we make this more awesome?
Let's make some make-it-even-more-overpowered suggestions!
If I can be bothered to figure out a good way to pick out what projectiles to choose in the settings gui (and code it) I would be using reflection, so any mod would work.
Yes it is. It even requires the modloader.
How did you come to that conclusion, out of curiosity?
The backend code part is done.