The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
This maps development has been canceled. Details here.
ForumJelly Presents:
Proxima
--------------------------------
Additional Teaser
What is it?
ForumJelly has been working on another map after our previous map AberrantWorlds
This map will hopefully completely change your viewpoint of adventure maps and amazing they can be! Furthermore, the map will likely be in 1.16 and up to possibly 5 players. This will be a decently long map so you better have some spare time!
Story
You play the role of a space explorer, a part of an interstellar team, when suddenly you are attacked by an unknown creature and are hurtled towards the mysterious planet known as Proxima. Your job is to venture down into the bowels of the planet and find four missing parts so that you can escape. Along the way, you will learn what truly happened on this planet and why you are in space, to begin with.
Custom Crafting, Items, and Mobs
To give a special twist to this map, we have added unique items which you will be able to craft and pick up from monsters that you kill. Each monster/mob drops something unique, and when you get enough, you can put them together to form a special item to help you on your quest to escape Proxima.
Mobs:
While for the most part, we will be using Minecraft’s default mobs, we have retextured them to make the map more unique. Some of these retextures even make fighting them harder! However, each specified area will only contain certain mobs, so to craft items you will need to venture into different areas and hopefully obtain these items. Finally, mobs will spawn naturally so you will not need to destroy those pesky spawners.
Map made for Anyone + Modes
We are attempting to create a map that anyone can get behind.
If you have any ideas to help make this map for everyone, please let us know!
Gear System
This map will feature a special system known as the gear system. While your main goal is to find the four missing ship parts that are needed to escape the planet. There are other pickups for those completionists out there, with these gears you are able to allocate them to specific stats in order to make yourself stronger. Each stat has multiple tiers at the expense of more gears, this will allow the player to create unique stat builds as they journey through this planet.
Veteran Mode
Warning: This mode is only for true players. No weaklings allowed.
Players have the option of entering into an alternate mode for even more intense gameplay experience. This mode will take place in hard difficulty settings rather than normal. You are not allowed Natural Regeneration & will not be provided any in-game guides. It is recommended you try this mode only after playing the map once.
Standard
The default way to play this adventure map. All players will receive the necessary equipment in order to fully enjoy this map along with the aforementioned gear system.
Metroidvania Motif
The map will follow many tropes related to the Metroidvania genre, but it won't be to a perfect tee. However, some areas will not be fully accessible until you have certain abilities and items. The map won't be truly linear as you will still have a choice of what you want to do first. Though you may be thinking, “what if I want to go back to an area, but I don’t want to walk!” Well, my answer to that is; ever play Xenoblade Chronicles? In the map, you will be provided a Skip Travel book. This means that throughout the map, as you discover important landmarks or areas, you may warp back to them at any time.
Unique Experience + Realms
This map will have what is known as a Custom Resource Pack. Meaning the mobs, items, music, some sound effects, some blocks, etc. will be retextured. This will truly make the map even more interesting. On your journey, you will come across custom bosses, retextured mobs, and more.
Throughout this map, we have been trying to focus on one thing; attempting to get this map onto Realms. As you might know, it is possible for people to submit maps to be added, however, this is a really difficult task, as to get a map onto Realms, the map must be nearly free of bugs and properly balanced.
Please leave as much feedback as possible to help us achieve this goal
Teasers
How you can help us! -----
We really need as much feedback as we can get. So please help us get the word out!
In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them! https://discord.gg/PAge8H9
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #1: 3/17/19 (was supposed to be posted earlier)
The map is finally alive again, we have begun to start working on the caves!
- Worked on one of the four areas
- Expanded the texture pack
- Began to finalize how exactly the building will be laid out
- Working on making the map player-friendly
- Removed large chunks of unneeded land in order to make the map less resource demanding
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #2 - 4/3/19
- All extra chunks have been removed
- Pack assets have been improved on
- More work has been done on the caves
- Minor testing regarding commands have been done
- Builders may slowly start being recruited soon
- Created the foundation for background things
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #3: 4/15/10
- Updated Screenshots
- More building is done in the background
Good news! We have begun to recruit builders for this map, learn more here! Link Removed
In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them! https://discord.gg/PAge8H9
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #4 - 5/8/19
- We are in the process of obtaining a new server
- Some background work has been done
- Our new mapping discord is likely fully complete
We are sorry we have not been too active, it is testing month after all. Building recruitments are still open!
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #5: 5/27/19 [old]
- One of the four caves is now halfway done
- Build members have been recruited
- Several items have been reworked in order to be Realms friendly
- New concepts for caves have been proposed in order to differentiate gameplay
- Concepts have been simplified
Update #6: 6/20/19
- One of the four caves is completely complete!
- Work has started on the second cave
- Texture Pack improvements
- Ideas were scrapped due to many of them not working
- Work has started to become more stable and less frantic
- Ideas were tested
- Updated Screenshots
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #7: 7/27/19
We almost lose two months of progress. We were/are in the process of switching servers again and we realized all our backups were duds, so we spent hours trying to recover the world. In the end, we did! To continue, we have had no server, (Our host has been gone for a week and we have no information as to why but hopefully we will know soon), as such we are now using Aternos again. We tried to avoid using Aternos due to how much trouble it has caused us in the past. However, we will treat this as a temporary solution and I myself will try to get a hold of my own server which will hopefully negate problems like these in the future! Now onto the normal changelog
o Almost lost two months of progress but luckily did not
o The project has been inactive for about a week due to not having a server
o Planned what buffs the player will receive from the gear system
o One of our members has worked on some designs for mobs/bosses
o Cleaned up loose pack errors
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #8: 8/19/19
o Major improvements to the red cave, lighting up all the Redstone
o Had some behind the door discussion and made changes to the map in order to be eligible for Realms submission
o Discussed bosses and their abilities
o Started to Redstone within the red caves
o Made lots of progress in the redcaves regarding building
o Discussed what the other two caves will be like
o Discussed possible sound effects
o More texturework
o Updated Screenshots
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #9: 9/16/19
o We are officially halfway done building, in fact I would actually say 3/5s
o Two out of the four caves have been completed, boss room talk has started
o Some debate on how exactly spawnpoints are going to work
o Slowly prepping beta testing
o Slowly prepping redstone
o More texture work has been done
o Enemy placement was discussed
o Screenshots were updated using a variety of shaders to reduce noise
We have a legit chance of finishing building before the month ends. The map is predicted to release in November-December.
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #10: 10/22/19
o We have finished all four of the main areas in the game
o Boss rooms have begun work
o Starting the main command process
o Finalization of everything
o Slowly prepping beta testing
o Screenshots were updated
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #11: 11/21/19
o Boss rooms are nearly complete
o Building is practically done!
o Command Block work has started
o Implementation of advancements, resource pack updates, and sounds have been done
o Boss work has been done
o Overall outline for command block work has been done
Estimated Release: Mid-End Jan
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #12: 12/16/19
The map has continued to go well, everyone is much more active. It feels really surreal to be at this stage, we have been building for so long. I plan on going back to AberrantWorlds route with these updates and give you a rundown of what we have done. I thank you all for your patience and apologize for leaving everyone in the dark with vague updates. Predicted Release: End of January - Beginning of February
- Several custom items have been implemented
- Several sound effects have been added
- Bosses have continued development
- Prepping for the inevitable testing phase
- Worked our away around the gear system due to chests being a poor option
- Map Dialogue has begun work
- Cutscenes have begun work
Here are two teasers of items you might be able to use during your journey!
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #13: 1/13/20
Alright, we have made a TON of progress since the last update. We took full advantage of the winter break and got pretty far!
However, one of our team members sustained an injury and unfortunately, they are heavily needed at this stage during the production of the map. As such the release is likely to be pushed a bit. Testing will start within 2-3 weeks though! Estimated Release: Mid Feb
o ALL BUILDING HAS FINALLY BEEN COMPLETED
o Nearly all of the planning required in the map has been completed
o All little cave particles have been completed
o Natural Mob Spawning has been implemented
o All Items have been created and are functional
o Credit sequence has been completed
o Tutorial Boss fight has been completed
o Ship Part indicators have been completed
o Gears have been hidden
o Gear effects have been created
o Boss work has begun
o Nearly all sound effects have been completed
o Custom chests have been implemented
o Mob Drop guide has been completed
o Cutscenes have begun work
o Loot tables and custom recipes have begun work
o 1.15 port has been planned
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
186
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #14: 2/8/20
A good amount of progress was made, many of the smaller things we're focused on this time around. The bigger tasks are still being worked on. However, there is an issue that has arisen; 1.16. When we release the map, we would like it to be updated in the latest version of Minecraft, however, with the first snapshot just now going out some changes might need to be made and the release will have to be pushed (in addition to us not even being done with commands yet). Our main goal is to have the map added to realms, meaning it has to be in the latest version. We want the map to remain on the platform for as long as possible as well. Luckily, from what we are aware, the command API does not change all too much which is a good sign. In the end, this map started in 1.13, it might release in 1.16!
Our plan: We will continue to work on the map and release it in whatever the latest version of Minecraft is. Once 1.16 is released, we will do our best to update the map to 1.16 as soon as we can. If the command API is mostly the same, only minor changes will have to be done, meaning that update development won't take too long. We still want to get this out to everyone after over a year of waiting! Estimated Release: March is most likely
o Map has been ported to 1.15+
o Loot tables and custom recipes have been fixed (yes fixed) and continued work
o Cutscenes have continued development
o Remodels were worked on
o Texture pack updates were work on
o Nearly all bosses are completed
o Custom death messages have been implemented
o Balance control was touched upon
o QoL changes were implemented
--------------------------------
ForumJelly has been working on another map after our previous map AberrantWorlds
This map will hopefully completely change your viewpoint of adventure maps and amazing they can be! Furthermore, the map will likely be in 1.16 and up to possibly 5 players. This will be a decently long map so you better have some spare time!
Story
You play the role of a space explorer, a part of an interstellar team, when suddenly you are attacked by an unknown creature and are hurtled towards the mysterious planet known as Proxima. Your job is to venture down into the bowels of the planet and find four missing parts so that you can escape. Along the way, you will learn what truly happened on this planet and why you are in space, to begin with.
Custom Crafting, Items, and Mobs
To give a special twist to this map, we have added unique items which you will be able to craft and pick up from monsters that you kill. Each monster/mob drops something unique, and when you get enough, you can put them together to form a special item to help you on your quest to escape Proxima.
Mobs:
While for the most part, we will be using Minecraft’s default mobs, we have retextured them to make the map more unique. Some of these retextures even make fighting them harder! However, each specified area will only contain certain mobs, so to craft items you will need to venture into different areas and hopefully obtain these items. Finally, mobs will spawn naturally so you will not need to destroy those pesky spawners.
Map made for Anyone + Modes
We are attempting to create a map that anyone can get behind.
If you have any ideas to help make this map for everyone, please let us know!
Gear System
This map will feature a special system known as the gear system. While your main goal is to find the four missing ship parts that are needed to escape the planet. There are other pickups for those completionists out there, with these gears you are able to allocate them to specific stats in order to make yourself stronger. Each stat has multiple tiers at the expense of more gears, this will allow the player to create unique stat builds as they journey through this planet.
Veteran Mode
Warning: This mode is only for true players. No weaklings allowed.
Players have the option of entering into an alternate mode for even more intense gameplay experience. This mode will take place in hard difficulty settings rather than normal. You are not allowed Natural Regeneration & will not be provided any in-game guides. It is recommended you try this mode only after playing the map once.
Standard
The default way to play this adventure map. All players will receive the necessary equipment in order to fully enjoy this map along with the aforementioned gear system.
Metroidvania Motif
The map will follow many tropes related to the Metroidvania genre, but it won't be to a perfect tee. However, some areas will not be fully accessible until you have certain abilities and items. The map won't be truly linear as you will still have a choice of what you want to do first. Though you may be thinking, “what if I want to go back to an area, but I don’t want to walk!” Well, my answer to that is; ever play Xenoblade Chronicles? In the map, you will be provided a Skip Travel book. This means that throughout the map, as you discover important landmarks or areas, you may warp back to them at any time.
Unique Experience + Realms
This map will have what is known as a Custom Resource Pack. Meaning the mobs, items, music, some sound effects, some blocks, etc. will be retextured. This will truly make the map even more interesting. On your journey, you will come across custom bosses, retextured mobs, and more.
Throughout this map, we have been trying to focus on one thing; attempting to get this map onto Realms. As you might know, it is possible for people to submit maps to be added, however, this is a really difficult task, as to get a map onto Realms, the map must be nearly free of bugs and properly balanced.
Please leave as much feedback as possible to help us achieve this goal
Teasers
-----
We really need as much feedback as we can get. So please help us get the word out!
https://discord.gg/PAge8H9
Looks Great!
Thanks!
Update #1: 3/17/19 (was supposed to be posted earlier)
The map is finally alive again, we have begun to start working on the caves!
- Worked on one of the four areas
- Expanded the texture pack
- Began to finalize how exactly the building will be laid out
- Working on making the map player-friendly
- Removed large chunks of unneeded land in order to make the map less resource demanding
Update #2 - 4/3/19
- All extra chunks have been removed
- Pack assets have been improved on
- More work has been done on the caves
- Minor testing regarding commands have been done
- Builders may slowly start being recruited soon
- Created the foundation for background things
Update #3: 4/15/10
- Updated Screenshots
- More building is done in the background
Good news! We have begun to recruit builders for this map, learn more here!
Link Removed
In the meantime, join our public mapping discord server! This is also the same discord for builders but you will be unable to access certain channels dedicated to them!
https://discord.gg/PAge8H9
Update #4 - 5/8/19
- We are in the process of obtaining a new server
- Some background work has been done
- Our new mapping discord is likely fully complete
We are sorry we have not been too active, it is testing month after all. Building recruitments are still open!
This will probably be the last response to this thread in forever.
Sadly
Luckily, this is not the only place I have posted this
Update #5: 5/27/19 [old]
- One of the four caves is now halfway done
- Build members have been recruited
- Several items have been reworked in order to be Realms friendly
- New concepts for caves have been proposed in order to differentiate gameplay
- Concepts have been simplified
Update #6: 6/20/19
- One of the four caves is completely complete!
- Work has started on the second cave
- Texture Pack improvements
- Ideas were scrapped due to many of them not working
- Work has started to become more stable and less frantic
- Ideas were tested
- Updated Screenshots
Update #7: 7/27/19
We almost lose two months of progress. We were/are in the process of switching servers again and we realized all our backups were duds, so we spent hours trying to recover the world. In the end, we did! To continue, we have had no server, (Our host has been gone for a week and we have no information as to why but hopefully we will know soon), as such we are now using Aternos again. We tried to avoid using Aternos due to how much trouble it has caused us in the past. However, we will treat this as a temporary solution and I myself will try to get a hold of my own server which will hopefully negate problems like these in the future! Now onto the normal changelog
o Almost lost two months of progress but luckily did not
o The project has been inactive for about a week due to not having a server
o Planned what buffs the player will receive from the gear system
o One of our members has worked on some designs for mobs/bosses
o Cleaned up loose pack errors
Update #8: 8/19/19
o Major improvements to the red cave, lighting up all the Redstone
o Had some behind the door discussion and made changes to the map in order to be eligible for Realms submission
o Discussed bosses and their abilities
o Started to Redstone within the red caves
o Made lots of progress in the redcaves regarding building
o Discussed what the other two caves will be like
o Discussed possible sound effects
o More texturework
o Updated Screenshots
o We are officially halfway done building, in fact I would actually say 3/5s
o Two out of the four caves have been completed, boss room talk has started
o Some debate on how exactly spawnpoints are going to work
o Slowly prepping beta testing
o Slowly prepping redstone
o More texture work has been done
o Enemy placement was discussed
o Screenshots were updated using a variety of shaders to reduce noise
We have a legit chance of finishing building before the month ends. The map is predicted to release in November-December.
Update #10: 10/22/19
o We have finished all four of the main areas in the game
o Boss rooms have begun work
o Starting the main command process
o Finalization of everything
o Slowly prepping beta testing
o Screenshots were updated
Update #11: 11/21/19
o Boss rooms are nearly complete
o Building is practically done!
o Command Block work has started
o Implementation of advancements, resource pack updates, and sounds have been done
o Boss work has been done
o Overall outline for command block work has been done
Estimated Release: Mid-End Jan
Update #12: 12/16/19
The map has continued to go well, everyone is much more active. It feels really surreal to be at this stage, we have been building for so long. I plan on going back to AberrantWorlds route with these updates and give you a rundown of what we have done. I thank you all for your patience and apologize for leaving everyone in the dark with vague updates.
Predicted Release: End of January - Beginning of February
- Several custom items have been implemented
- Several sound effects have been added
- Bosses have continued development
- Prepping for the inevitable testing phase
- Worked our away around the gear system due to chests being a poor option
- Map Dialogue has begun work
- Cutscenes have begun work
Here are two teasers of items you might be able to use during your journey!
Update #13: 1/13/20
Alright, we have made a TON of progress since the last update. We took full advantage of the winter break and got pretty far!
However, one of our team members sustained an injury and unfortunately, they are heavily needed at this stage during the production of the map. As such the release is likely to be pushed a bit. Testing will start within 2-3 weeks though!
Estimated Release: Mid Feb
o ALL BUILDING HAS FINALLY BEEN COMPLETED
o Nearly all of the planning required in the map has been completed
o All little cave particles have been completed
o Natural Mob Spawning has been implemented
o All Items have been created and are functional
o Credit sequence has been completed
o Tutorial Boss fight has been completed
o Ship Part indicators have been completed
o Gears have been hidden
o Gear effects have been created
o Boss work has begun
o Nearly all sound effects have been completed
o Custom chests have been implemented
o Mob Drop guide has been completed
o Cutscenes have begun work
o Loot tables and custom recipes have begun work
o 1.15 port has been planned
New trailers have been released, check them out!
Hey, this looks nice.
Thank you!
A good amount of progress was made, many of the smaller things we're focused on this time around. The bigger tasks are still being worked on. However, there is an issue that has arisen; 1.16. When we release the map, we would like it to be updated in the latest version of Minecraft, however, with the first snapshot just now going out some changes might need to be made and the release will have to be pushed (in addition to us not even being done with commands yet). Our main goal is to have the map added to realms, meaning it has to be in the latest version. We want the map to remain on the platform for as long as possible as well. Luckily, from what we are aware, the command API does not change all too much which is a good sign. In the end, this map started in 1.13, it might release in 1.16!
Our plan: We will continue to work on the map and release it in whatever the latest version of Minecraft is. Once 1.16 is released, we will do our best to update the map to 1.16 as soon as we can. If the command API is mostly the same, only minor changes will have to be done, meaning that update development won't take too long. We still want to get this out to everyone after over a year of waiting!
Estimated Release: March is most likely
o Map has been ported to 1.15+
o Loot tables and custom recipes have been fixed (yes fixed) and continued work
o Cutscenes have continued development
o Remodels were worked on
o Texture pack updates were work on
o Nearly all bosses are completed
o Custom death messages have been implemented
o Balance control was touched upon
o QoL changes were implemented